If theres ever a BW BOTM...
Why the new showcase?The old one was deleted i think.
i bet that can drive.hm?
for that guy in the alley try and get the side extenders and polycarb skirts out the front of the bot to give it a way to trap bots, they aren't doing much back there anyway :)Wheel Guards.
for that guy in the alley try and get the side extenders and polycarb skirts out the front of the bot to give it a way to trap bots, they aren't doing much back there anyway :)Wheel Guards.
Astro's only need half an ant.Say whaaaat?
Astro's only need half an ant.Say whaaaat?
What happened to one ant per spin motor?Astro's only need half an ant.Say whaaaat?
That's what I was told, Astro's only need a half of an ant, Copals only need a quarter.
What happened to one ant per spin motor?Astro's only need half an ant.Say whaaaat?
That's what I was told, Astro's only need a half of an ant, Copals only need a quarter.
Well who told you this?What happened to one ant per spin motor?Astro's only need half an ant.Say whaaaat?
That's what I was told, Astro's only need a half of an ant, Copals only need a quarter.
(Throws hands clean into the air)
Well who told you this?What happened to one ant per spin motor?Astro's only need half an ant.Say whaaaat?
That's what I was told, Astro's only need a half of an ant, Copals only need a quarter.
(Throws hands clean into the air)
@ TX, These hammers are too heavy really and I think they have normals.
No, all spin motors need 1 ant.
I'd say that hammer VS is too unrealistic, but then again, I guess it's "DSL realistic" so meh.Thanks skawps :)
The razor VS looks like my unrealistic CC4 would be entry, but one sided rather than a dual VS obviously, so well done there.
I'd say that hammer VS is too unrealistic, but then again, I guess it's "DSL realistic" so meh.Thanks skawps :)
The razor VS looks like my unrealistic CC4 would be entry, but one sided rather than a dual VS obviously, so well done there.
i dislike realistic with a passion so no-one expect that here.
if theres ever a tag team bw tournament look out for these.
I like these 2 TX.Thanks Mate :)
Ill do that in a bit, yeah thanking you.I'd say that hammer VS is too unrealistic, but then again, I guess it's "DSL realistic" so meh.Thanks skawps :)
The razor VS looks like my unrealistic CC4 would be entry, but one sided rather than a dual VS obviously, so well done there.
i dislike realistic with a passion so no-one expect that here.
if theres ever a tag team bw tournament look out for these.
problem is DSL realism tournaments won't allow these as the weapons pass through the chassis and other parts. use an extender to put the weapons further away from the chassis.
You seen your second bot? looks like bloomin rat food! :P
How is that Piglet attached??
Umm... the first one looked better. :PI still ave it.
(https://gametechmods.com/uploads/images/4057Nano.png)FEEDBACK ME BROS
LOOK AT IT
ITS DUAL AND SCHITT!
ITS BOOTIFALL!
I'm curious as to why the weapon is on the back like that. Plus I'm not sure if it's realistic.Its not, but i'll get on it.
Try wide ant wheels?Dont work tried it.
In what sense?Too Small.
Re-arrange it so you can use them!Why, the redc ones are weight wasted.
In what way are they too small? If you didn't have the weapon at an angle, then they'd surely be able to work.Well sadly they do not.
obv you are using parts none of those bots you fought have (i think :P)Well they are NAR AI Bots so they should've utilized those. but nevertheless. I still think its minorly impressive.
They still have an extra 70+KG.True, very true
They still have an extra 70+KG.Still, if you want to prove yourself, use reg DSL parts like the rest of them.
They still have an extra 70+KG.Still, if you want to prove yourself, use reg DSL parts like the rest of them.
Don't the razors slice through the chassis? And I would use the extra weight on a larger chassis. Seriously, you get more HP, and more chance to space the components out and avoid the razors.The objective was to make the smallest chassis possible.
Get a typhoon spike on top fro stability when turned
It's stable as it is.
Unrealistic chassis btw :P
Shut up.
Having fun ripping off other people's chassis and doing no effort of your own to build ?
I made the chassis for XYZ, the other one was Sages, yuh.
Also, it must have drive since it has batteries. But, unrealistic, non-invertible and fragile.
It has back protection, the un-invertability is an issue, but that' why I made the skirts, it rarely flips over unless it's facing a flipper.
Weapon motor?TWM
Havok bomb much?No, Its actually stable, but if you add something to it, it Havoks, but then you go back into test arena and it's fine.
Looks cool, wont perform too well.Yeah, it looks secksy though.
Very weak imo, one hit and it will be unstable.
That looks alright, but it's going to havok until Tuesday. I reckon you could come up with a more stable setup, that might make it a bit better.I'm way ahead of ya', made it a few hours ago, will post tomorrow, going to bed now, night.
Looks like a glass cannon to me, and it's not a good thing...Fair enough.
A lot of good weapons can penetrate though the halfsheets - maybe now at BW but just something to keep in mind.45 degree, ish.
How's the chassis-tilt on it?
It looks like the weapon would be REALLY high up. I'd try to reduce the angle, and get the weapon a bit lower down, personally.It's not that far down, but I'll give it a shot.
Not bad then - remember the further back the tilt, the worse the turning (generally).Thanks, it handles pretty well, I'll be uploading a BWpussycat in a bit.
Can you actually build an invertible bot or not ?If I want.
:3I was hoing to try using cr extenders or polycarbs, but i'll try bareback *sniggers*, and thanks Badnik, good to see someone likes my bots :3
Have you tried not using the panels and just have the bars angle down from the disk? Might give you the weight for something else (armor, or probably drive if you can turn it into a SnS hybrid).
So what's the point of having 2/3 of the splash occupied by BIG WHITE LETTERS ?Sorry, I didn't know you were the splash police.
Looks pretty good to me. I likw Pwn's idea for an SnS hybrid, if you try Beaters directly to the disc, you'd be able to save 24kg, which you could use to add stronger drive and such. Which armour does it have at the moment?It HAD Alu 1, It has:
You might want to try having all the large beaters on the disk instead (small or medium beaters holding the large ones seem kinda risky). Then have 4 of those hold Lightning teeth/small DS teeth (depending on what teeth are those, haven't played RA2 in a long time hahahaha).I'll do that after Ive made the SnS.
Plastic 1 seems a little bit risky to me, and NPC's and Ant wheels don't really seem that good a combination to me. I'd try Mini Wheels at the very least, and try to upgrade that armour. Maybe swap the Medium Beater Bars for razors to get a little bit of weight for that. How stable is it?Extremely, and I'll try doing that, Is plastic 3 any good?
Yea100cm? Seems overkill, and the weapons look enough to me, but thank for the compliment, I'll see what I can do
It's quite nice, you might want to get a 100cm disk and maybe put some weapons on the bb and upgrade some stuff.
Answer my question before trying to mock a global moderator.So what's the point of having 2/3 of the splash occupied by BIG WHITE LETTERS ?Sorry, I didn't know you were the splash police.
That SnS really needs to be invertible, else you're gonna lose fast to anything with the potential to invert you.
I'll give it a try.
Also plastic 3 is one of the best armors available, with Titanium 1, 5 and 10. And it is quite a bit better than plastic 1, yes.
And 120kg of beaters is a bit overkill on a LW SnS. Though I suppose there is no harm on making a slow but tough SnS, for once,
I'll work on it.Answer my question before trying to mock a global moderator.So what's the point of having 2/3 of the splash occupied by BIG WHITE LETTERS ?Sorry, I didn't know you were the splash police.
What purpose do have gigantic fonts in splashes, especially when they take 2/3 of the total splash size and precious bandwidth and server space ? I see none, therefore I ask you a question on that matter.
Apologies, I guess I used it because it adds impact, it looked smaller on Photoshop.
lol@titleWouldn't fit the weapons inside the disk, but I'll take @NFX's comment, and make it horizontal.
And it does need invertibleness, you should know how to axle load the wheels by now.
And what do you mean by 'doesn't fit' ?
I'm not trying to humiliate you, I'm trying to teach you a lesson. If I was trying to humiliate you I would have used more expeditive means.Fair enough, now let's focu on the bots more than the GIANT WHITE TEXT.
My previous criticism of yours wasn't visibly enough to make you stop, or you did not simply understood that I wanted no more GIANT WHITE TEXT in splashes, so I decided to take the warning up a notch.
Though I must say I never explicitly said I wanted no more of these, so you may have a point on that, but I thought you understood already. But i'll say it for now so we are clear: no more of those. It makes your posts unnecessarily huge, we here can all read standard size fonts and it also makes your pictures larger than useful.
I shall now stop, but I expect no more GIANT WHITE TEXT in there. Now for an example of what is too big and what is fine, the splash for Titus is now fine, but the splash for Angus isn't.
you need a third one though.I know, I'm going to work on some extender work tomorrow, I'm all RA2'd out today.
Typhoon spikes aren't really good weapons; you could remove them and get a third battery.I'll try to fit them in.
Quite nice, how often do the razors come into play?They all come into play the same as eachother, they are very effective, though.
you can see the weapon mother (twm3r)omg klonez
those cf extenders look pretty weak/exposed
also what mweapon otor and armor
Looks pretty cool but you could probably clean up the extender work a lot.Yeah, it was just a test, I'll try something tomorrow, gotta go now though.
Yup. Simplify extender work , as well as making it stronger than it is currently.
Maybe use angled skirts for the stabilizers?I'll try.
it's quite cool actuallythanks;]
You can make a better chassis and paintjob though.was gonna be a vs but it didn't turn out well
irl aws ? i should try some of thosechallinje me fegert
That looks very nice. And I like the name.thanks man;]
Looks really cool. I like it.Thanks buddy;]]
Looks cool, a poly sheet would probably work better at the end of the segment thoughPretty sure he has weight for tite sheets instead of poly since flipper segment and poly extender are 5kgs
For the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.
Um they don't have normals.For the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.
name = Typhoon spike
preview = typhoon_preview.bmp
dir = typhoon
model = typhoonspike.gmf
type = weapons
base = Weapon
styles = Default
sort = 596
passthru = collision
hitpoints = 1000
concussion = .2
fracture = 1
piercing = 1.2
damagesounds = sounds\steel_collision2.wav
attachsound = sounds\cmp_generic.wav
mass = 4
standard = 1
description = This is the lightest, smallest spike available. It has 1000 HP and 240 DP - concussion is 0.2 and piercing 1.2. Another sign of win with 1 fracture. 250 toughness as well.
For the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.
Um they don't have normals.For the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.Code: [Select]name = Typhoon spike
preview = typhoon_preview.bmp
dir = typhoon
model = typhoonspike.gmf
type = weapons
base = Weapon
styles = Default
sort = 596
passthru = collision
hitpoints = 1000
concussion = .2
fracture = 1
piercing = 1.2
damagesounds = sounds\steel_collision2.wav
attachsound = sounds\cmp_generic.wav
mass = 4
standard = 1
description = This is the lightest, smallest spike available. It has 1000 HP and 240 DP - concussion is 0.2 and piercing 1.2. Another sign of win with 1 fracture. 250 toughness as well.
it would clup through anyway, but aww never mindFor the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.Um they don't have normals.For the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.Code: [Select]name = Typhoon spike
preview = typhoon_preview.bmp
dir = typhoon
model = typhoonspike.gmf
type = weapons
base = Weapon
styles = Default
sort = 596
passthru = collision
hitpoints = 1000
concussion = .2
fracture = 1
piercing = 1.2
damagesounds = sounds\steel_collision2.wav
attachsound = sounds\cmp_generic.wav
mass = 4
standard = 1
description = This is the lightest, smallest spike available. It has 1000 HP and 240 DP - concussion is 0.2 and piercing 1.2. Another sign of win with 1 fracture. 250 toughness as well.
Good advice Gauche. :D
Eh? Well that's news to me. Sorry guys.Also even if they had normals it would be better to put them on the ends :P
inb4 I get repped down for bad advice
inb4 I get repped down for bad adviceok now you REALLY sound like gauche
I just made a team to get back into RA2, but I'd consider putting it in NAR AIinb4 I get repped down for bad adviceok now you REALLY sound like gauche
and crawlers with controlled movement = :thumbup but i can only wonder how often that alu (i think) sheet comes off and it becomes a bumbleball
is that team for nar ai or did you just feel like making a team ?
Some cool stuff here. The extenders are kinda sloppy but still good.I don't understand how you want me to fix these extenders? How are they 'sloppy'?
I meant on the HS but then I just realized it was a cropping issue. They all look fine.Okay, goodies;]
Looks ok. Still don't like your unclear splashes, though;you mean they're unreadable? or?
Bot's a bit hard to figure out due to the multicolored background, and still this thing of making the 4/5ths of the splash holding the bot's description instead of the bot.cb=weight, and because i took an outside picture, i could imagine someone posting a query as to what cb it had, but i can see why the text size is annoying
Besides, we can see it has astros. and I don't see the point of saying what CB it has.
It's nothing really important, but it is still odd to first be aware of the bot's description instead of the bot itself in a splash.
Edit: see, Craaig summed it more simply than me.
what's with you and VS'sthey have a pretty high damage potential i guess, look cool (the only reason i've only posted them is because i'm improving the same design, hence why i'm asking for ideas+improvements
i know you build like only bw's but
also irons kinda suck in DSL
If you wanna change to razors change to a 4 weapon design.yeah man, i get what you mean, dude. I'll change to a different weapon setup when i open ra2 again, pretty tired so it'll be tomorrow, or later :p
also irons don't have a pretty high DP, compared to what you have in standard DSL 2.1. Sure they beat a whirlwep disc or a rotating sledgehammer but that's no big feat.
Indeed. Fix that.any suggestions? i've always struggled with it. ;]
Directly attach the motors to the baseplate via ME's, use a single angled flippermaker to hold piglet and stabilizers.man, thanks :)
There, you win 13kg.
FS do not suck if built properly.working on it now
Merely, this FS's weapon is too high.
I do give you credit for the amount you're putting out. The HS seems strange to say in the least.the extender work is pretty odd too, pics soon + ss
Well, how does it do?it's pretty good in battle, beat a couple dsl lws, but i didn't test it for that long
looks solid, but I feel like you could clean this extender work up and make it less fragile.will work on it in the morning man
looks solid, but I feel like you could clean this extender work up and make it less fragile.will work on it in the morning man
now a mw
letchen
(https://gametechmods.com/uploads/images/83580kopok.png)
it's pretty clean, beleive it or not man, one extender connects to the skirts and motors, the other extenders are just for the weapons really, mst of my extender work is pretty clean, it just looks messylooks solid, but I feel like you could clean this extender work up and make it less fragile.will work on it in the morning man
now a mw
letchen
(https://gametechmods.com/uploads/images/83580kopok.png)
You really should consider cleaning up your extender work, otherwise I guess the robot is alright.
would it be possible to connect the mags on a single flippermaker?idk i'll check soon man holdup
Those hammers ain't gonna hit jack.fixed lol
looks solid, but I feel like you could clean this extender work up and make it less fragile.will work on it in the morning man
now a mw
letchen
(https://gametechmods.com/uploads/images/83580kopok.png)
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQxSdWIEsCkvDoJvlNUw9DoisfUvf7vYjY8TBaVp24IGAl1utRLDA)looks solid, but I feel like you could clean this extender work up and make it less fragile.will work on it in the morning man
now a mw
letchen
(https://gametechmods.com/uploads/images/83580kopok.png)
wow this is very precious, the best bot I could admire far in ra2, ok, do not know what else to say, I hope to see this at some ai bot pack
(https://gametechmods.com/uploads/images/64000sheeb.jpg)looks solid, but I feel like you could clean this extender work up and make it less fragile.will work on it in the morning man
now a mw
letchen
(https://gametechmods.com/uploads/images/83580kopok.png)
wow this is very precious, the best bot I could admire far in ra2, ok, do not know what else to say, I hope to see this at some ai bot pack
nah actually forget about the flippermaker + mags thing. the 2 ME setup i showed you on skype would probably work better.only used it in one match and it won, it seems as if it's protected from most sides
i can imagine that the rammer is very stable (ie it wont lean forward when you drive it). hows it preform?
also david is the new gropaga, calling it now
Stop posting nonsense.
nah actually forget about the flippermaker + mags thing. the 2 ME setup i showed you on skype would probably work better.only used it in one match and it won, it seems as if it's protected from most sides
i can imagine that the rammer is very stable (ie it wont lean forward when you drive it). hows it preform?
if you are building in dsl 2.2 razers and ant batts blowthis is 2.1 so i guess i should update.
yeah, you should.if you are building in dsl 2.2 razers and ant batts blowthis is 2.1 so i guess i should update.
Mate, don't make IRL stuff in DSL 2.1 - it's just not the done thing any more. Download yourself a copy of DSL 2.2, the Realistic AI pack, and start there.I think that is 2.2. I don't think the armour plates he's used on the front were in 2.1.
Yeah, it's a whole new skillset to learn. Yeah, it's a ballache. But the results are well worth the time.
Mate, don't make IRL stuff in DSL 2.1 - it's just not the done thing any more. Download yourself a copy of DSL 2.2, the Realistic AI pack, and start there.I think that is 2.2. I don't think the armour plates he's used on the front were in 2.1.
Yeah, it's a whole new skillset to learn. Yeah, it's a ballache. But the results are well worth the time.
They look too thick to be skirt panels thoughMate, don't make IRL stuff in DSL 2.1 - it's just not the done thing any more. Download yourself a copy of DSL 2.2, the Realistic AI pack, and start there.I think that is 2.2. I don't think the armour plates he's used on the front were in 2.1.
Yeah, it's a whole new skillset to learn. Yeah, it's a ballache. But the results are well worth the time.
40cm tite skirt panel wedgelet thingies are in DSL 2.1, my man.
That's gonna get absolutely eaten.
Is that a judge burst?it's a mag snapper (fast)
If so I'm pretty sure they don't really fly in IRL building these days, same with the skirts sticking out from under the plow.
All in all it's a bit of a mess really, unless you were going for DSL-S.