Author Topic: Wherin Hydro actually tries  (Read 7795 times)

Offline Hydro

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Wherin Hydro actually tries
« on: July 24, 2013, 06:48:19 PM »
It begins!

I probably should have read the new rules before I deleted my old showcase. They didn't say not to do that unless I misunderstood them, though.

First off, I bring you Convolution. I started out with the objective of building a realistic horizontal spinner, then it morphed into... whatever it is.



Steel 3

Please tell me how I can improve!
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Offline Sage

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Re: Wherin Hydro actually tries
« Reply #1 on: July 24, 2013, 06:55:35 PM »
Definitely cool weapon design but I cringe at the ignorance of the realistic rule
You got my vote for RA2 Wizard. Always and forever.

Offline Hydro

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Re: Wherin Hydro actually tries
« Reply #2 on: July 24, 2013, 07:01:25 PM »
That's actually why I'm here, Sage. I want to learn how to build realistically. Where should I start?
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Offline Badnik96

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Re: Wherin Hydro actually tries
« Reply #3 on: July 24, 2013, 08:01:09 PM »
I too like the weapon design, you should probably flip one of them 180 degrees so it protects the extenders.

Offline Hydro

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Re: Wherin Hydro actually tries
« Reply #4 on: July 24, 2013, 08:46:56 PM »
Well, another thing I could do is use a different armor and add more bars. I checked Naryar's thread and it seems I misread the good ones.


Edit: Alright, swapped out armor for Plastic 5, wheels for Tornado and the titanium extenders for aluminum to allow for more bars while still having the weight for semidecent protection.

« Last Edit: July 24, 2013, 09:27:17 PM by Hydro »
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Offline helloface

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Re: Wherin Hydro actually tries
« Reply #5 on: July 24, 2013, 09:31:46 PM »
Looks good. I don't think the weapon will work very good though.
Oh I'll be doing some banging.......

Offline Paranoia

Re: Wherin Hydro actually tries
« Reply #6 on: July 24, 2013, 09:41:05 PM »
Well, another thing I could do is use a different armor and add more bars. I checked Naryar's thread and it seems I misread the good ones.


Edit: Alright, swapped out armor for Plastic 5, wheels for Tornado and the titanium extenders for aluminum to allow for more bars while still having the weight for semidecent protection.

(Image removed from quote.)


If that's supposed to be IRL, you should try move the blade so it does not intersect with control or movement components (ie. wheels, control boards, motors, batteries, ect.), which I believe is one of the "rules" for IRL.


If it's supposed to be standard, do not listen to a single thing I say.

Offline Sage

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Re: Wherin Hydro actually tries
« Reply #7 on: July 24, 2013, 09:50:09 PM »
The only realistic rule in standard is that components are not allowed to intersect other components. So no stacking, no spinning weapons through your batteries, etc.
You got my vote for RA2 Wizard. Always and forever.

Offline Kossokei

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Re: Wherin Hydro actually tries
« Reply #8 on: July 24, 2013, 09:56:12 PM »
The biggest thing about the realistic rule is intersection. That weapon cutting through the drive motors, wheels, control board, and batteries (and even its own weapon motor, if I'm looking at it correctly) as it spins is largely unrealistic.

As for functionality, having those beater bars on just on side isn't a good idea. Unless you're making some sort of slap machine, as the weapon spins, one rack of weapons will hit while the other one won't as much or at all.

Or, I might be stupid. I can't tell if the drum is attached to those extenders or not.

edit: If the drum is not attached to those extenders, then it's perfectly realistic if not kinda underweaponed.

Offline Hydro

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Re: Wherin Hydro actually tries
« Reply #9 on: July 24, 2013, 10:01:57 PM »
Looks good. I don't think the weapon will work very good though.

You're probably right, it's just an experiment however.

If that's supposed to be IRL, you should try move the blade so it does not intersect with control or movement components (ie. wheels, control boards, motors, batteries, ect.), which I believe is one of the "rules" for IRL.

Alrighty, that's what I tried to do in the first place. I thought the bars looked like they were clear, but I can give 'em more room.

The only realistic rule in standard is that components are not allowed to intersect other components. So no stacking, no spinning weapons through your batteries, etc.

Hokay, thanks for clarifying.

The biggest thing about the realistic rule is intersection. That weapon cutting through the drive motors, wheels, control board, and batteries (and even its own weapon motor, if I'm looking at it correctly) as it spins is largely unrealistic.

As for functionality, having those beater bars on just one side isn't a good idea. Unless you're making some sort of slap machine, as the weapon spins, one rack of weapons will hit while the other one won't as much or at all.

Or, I might be stupid. I can't tell if the drum is attached to those extenders or not.

edit: If the drum is not attached to those extenders, then it's perfectly realistic if not kinda underweaponed.

The extenders are not, in fact, attached to the drum.  I was looking at the weight I had left after the weapon was left and figured it could use some passive weapons / frontal wheel guards.

EDIT:
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Offline Kossokei

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Re: Wherin Hydro actually tries
« Reply #10 on: July 24, 2013, 10:05:31 PM »
Oh. Well, in that case, it's perfectly realistic.

In fact, it's quite nice.

Offline Hydro

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Re: Wherin Hydro actually tries
« Reply #11 on: July 24, 2013, 10:11:47 PM »
Thank you. Probably should have thought of better angles, but WAHEY, now I know.

Anything I might do to improve this design?

Oh and yes indeedily I'm building IRL.
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Offline helloface

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Re: Wherin Hydro actually tries
« Reply #12 on: July 24, 2013, 10:16:23 PM »
Congrats on 1000 posts Koss!
You should try putting larger beater bars on. If it can't fit, maybe some sort of wedge.
Oh I'll be doing some banging.......

Offline Hydro

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Re: Wherin Hydro actually tries
« Reply #13 on: July 24, 2013, 10:20:25 PM »
Larger bars would be nice, yes. If I put a wedge on, it would be a realistic one that doesn't go through the floor. I hate those kind of wedges.
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Offline Kossokei

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Re: Wherin Hydro actually tries
« Reply #14 on: July 24, 2013, 10:30:57 PM »
Thank you. Probably should have thought of better angles, but WAHEY, now I know.

Anything I might do to improve this design?

Oh and yes indeedily I'm building IRL.

Sweet.

For looks, maybe a grittier skin is in order, but that's my preference. I like my skins to be gritty and worn down, not so cel-shaded or cartoonish. Otherwise, maybe a wheel guard that goes all the way around the wheel would be in order, but it doesn't seem like you have weight for that.

I dunno. For aesthetics, just mess around with stuff. I find that putting spikes or teeth on the ends of extenders makes it a little more shnazzy. If you do something and you think it looks cool, stick with it. Chances are, it probably looks cool.

Edit: Oh hey. I'm a superheavyweight. Cool.

Offline Hydro

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Re: Wherin Hydro actually tries
« Reply #15 on: July 24, 2013, 10:55:28 PM »
Gritty is nice, yes. However, I'm going to get more experience with the game before I go making things fancy.

Anyways, managed to get large bars on it. The drum clears them, just barely.



Also swapped for Grannies because Tornado wheels were apparently not quite large enough.
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Offline ty4er

Re: Wherin Hydro actually tries
« Reply #16 on: July 25, 2013, 01:56:35 AM »
have the beaters in a sidewards v shape and try to angle them out a little bit, like what you did on the first version. otherwise it looks alright, apart from the fact that half the npc's are sticking out of the chassis :P
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is this bot don't lost all razors in a fight before do a damage thought

Offline Naryar

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Re: Wherin Hydro actually tries
« Reply #17 on: July 25, 2013, 02:04:37 AM »
Still looks unrealistic to me.

although it's rather original, so well done.

Offline madman3

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Re: Wherin Hydro actually tries
« Reply #18 on: July 25, 2013, 05:48:04 AM »
Looks pretty cool, though like Ty I think you should try and get it so the NPCs are completely internalised.

Offline Hydro

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Re: Wherin Hydro actually tries
« Reply #19 on: July 25, 2013, 09:28:50 AM »
Alrighty, I'll see what can be done. Will edit with updated bot.

Also Naryar, in what way does it look unrealistic? Tell me so I can address that as well.
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