gametechmods
Robot Arena => Showcases => DSL TC Showcases => Topic started by: Hydro on July 24, 2013, 06:48:19 PM
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It begins!
I probably should have read the new rules before I deleted my old showcase. They didn't say not to do that unless I misunderstood them, though.
First off, I bring you Convolution. I started out with the objective of building a realistic horizontal spinner, then it morphed into... whatever it is.
(https://gametechmods.com/uploads/images/8748convolution.PNG)
Steel 3
Please tell me how I can improve!
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Definitely cool weapon design but I cringe at the ignorance of the realistic rule
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That's actually why I'm here, Sage. I want to learn how to build realistically. Where should I start?
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I too like the weapon design, you should probably flip one of them 180 degrees so it protects the extenders.
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Well, another thing I could do is use a different armor and add more bars. I checked Naryar's thread and it seems I misread the good ones.
Edit: Alright, swapped out armor for Plastic 5, wheels for Tornado and the titanium extenders for aluminum to allow for more bars while still having the weight for semidecent protection.
(https://gametechmods.com/uploads/images/92775convolutionv2.PNG)
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Looks good. I don't think the weapon will work very good though.
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Well, another thing I could do is use a different armor and add more bars. I checked Naryar's thread and it seems I misread the good ones.
Edit: Alright, swapped out armor for Plastic 5, wheels for Tornado and the titanium extenders for aluminum to allow for more bars while still having the weight for semidecent protection.
(https://gametechmods.com/uploads/images/92775convolutionv2.PNG)
If that's supposed to be IRL, you should try move the blade so it does not intersect with control or movement components (ie. wheels, control boards, motors, batteries, ect.), which I believe is one of the "rules" for IRL.
If it's supposed to be standard, do not listen to a single thing I say.
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The only realistic rule in standard is that components are not allowed to intersect other components. So no stacking, no spinning weapons through your batteries, etc.
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The biggest thing about the realistic rule is intersection. That weapon cutting through the drive motors, wheels, control board, and batteries (and even its own weapon motor, if I'm looking at it correctly) as it spins is largely unrealistic.
As for functionality, having those beater bars on just on side isn't a good idea. Unless you're making some sort of slap machine, as the weapon spins, one rack of weapons will hit while the other one won't as much or at all.
Or, I might be stupid. I can't tell if the drum is attached to those extenders or not.
edit: If the drum is not attached to those extenders, then it's perfectly realistic if not kinda underweaponed.
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Looks good. I don't think the weapon will work very good though.
You're probably right, it's just an experiment however.
If that's supposed to be IRL, you should try move the blade so it does not intersect with control or movement components (ie. wheels, control boards, motors, batteries, ect.), which I believe is one of the "rules" for IRL.
Alrighty, that's what I tried to do in the first place. I thought the bars looked like they were clear, but I can give 'em more room.
The only realistic rule in standard is that components are not allowed to intersect other components. So no stacking, no spinning weapons through your batteries, etc.
Hokay, thanks for clarifying.
The biggest thing about the realistic rule is intersection. That weapon cutting through the drive motors, wheels, control board, and batteries (and even its own weapon motor, if I'm looking at it correctly) as it spins is largely unrealistic.
As for functionality, having those beater bars on just one side isn't a good idea. Unless you're making some sort of slap machine, as the weapon spins, one rack of weapons will hit while the other one won't as much or at all.
Or, I might be stupid. I can't tell if the drum is attached to those extenders or not.
edit: If the drum is not attached to those extenders, then it's perfectly realistic if not kinda underweaponed.
The extenders are not, in fact, attached to the drum. I was looking at the weight I had left after the weapon was left and figured it could use some passive weapons / frontal wheel guards.
EDIT: (https://gametechmods.com/uploads/images/30530convolutionclarification.PNG)
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Oh. Well, in that case, it's perfectly realistic.
In fact, it's quite nice.
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Thank you. Probably should have thought of better angles, but WAHEY, now I know.
Anything I might do to improve this design?
Oh and yes indeedily I'm building IRL.
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Congrats on 1000 posts Koss!
You should try putting larger beater bars on. If it can't fit, maybe some sort of wedge.
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Larger bars would be nice, yes. If I put a wedge on, it would be a realistic one that doesn't go through the floor. I hate those kind of wedges.
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Thank you. Probably should have thought of better angles, but WAHEY, now I know.
Anything I might do to improve this design?
Oh and yes indeedily I'm building IRL.
Sweet.
For looks, maybe a grittier skin is in order, but that's my preference. I like my skins to be gritty and worn down, not so cel-shaded or cartoonish. Otherwise, maybe a wheel guard that goes all the way around the wheel would be in order, but it doesn't seem like you have weight for that.
I dunno. For aesthetics, just mess around with stuff. I find that putting spikes or teeth on the ends of extenders makes it a little more shnazzy. If you do something and you think it looks cool, stick with it. Chances are, it probably looks cool.
Edit: Oh hey. I'm a superheavyweight. Cool.
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Gritty is nice, yes. However, I'm going to get more experience with the game before I go making things fancy.
Anyways, managed to get large bars on it. The drum clears them, just barely.
(https://gametechmods.com/uploads/images/63056convolutionv3.PNG)
Also swapped for Grannies because Tornado wheels were apparently not quite large enough.
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have the beaters in a sidewards v shape and try to angle them out a little bit, like what you did on the first version. otherwise it looks alright, apart from the fact that half the npc's are sticking out of the chassis :P
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Still looks unrealistic to me.
although it's rather original, so well done.
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Looks pretty cool, though like Ty I think you should try and get it so the NPCs are completely internalised.
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Alrighty, I'll see what can be done. Will edit with updated bot.
Also Naryar, in what way does it look unrealistic? Tell me so I can address that as well.
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Well, I am pretty sure the weapon DOES cut through that perm belt...
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Well, I am pretty sure the weapon DOES cut through that perm belt...
How? Only the drum with beaters are attached to the perm. Aluminum Extenders and the // Beaters are static.
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Well, I am pretty sure the weapon DOES cut through that perm belt...
Actually Jonzu is correct, the Perm is only powering the drum. The extenders are attached to the chassis, as is explained below:
(https://gametechmods.com/uploads/images/30530convolutionclarification.PNG)
EDIT:
(https://gametechmods.com/uploads/images/46072convolutionv4.PNG)
Swapped for Titanium 1.
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Much better, looks pretty great now.
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Thanks! Only thing is it flips out when I try to drive straight. Anyone see why? I can't figure it out.
Also gonna try to build some sort of big-ass clusterf*** IRL bot in DSL 3 to test out the game. I'll post the results, but it won't be a serious bot.
EDIT:
GENTLEMEN.
I bring you the non-serious DSL 3 bot I was referring to!
(https://gametechmods.com/uploads/images/18705das-hydromobile.PNG)
Titanium 3, Vlad wheels
That mystery device in the back is a cutting tooth. I put it there to stop it from getting too far under other bots.
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DP:
Another DSL 3 bot here. IRL, 5mm Titanium or Aluminum, can't remember which. Not really a serious bot, but I'll take suggestions.
(https://gametechmods.com/uploads/images/47195WAHEY.PNG)
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Sacrifice reinforced perms for regular perms since they aren't very exposed, and get NPCs. Sacrifice a bit of armour if you need to. Those wheels suck too, get different ones. Are those large beater bars?
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I don't think NPCs will fit, but I'll see what I can do. Those bars are mediums. I didn't like the way large ones looked. I mostly just built it for the look, actually. Same reason I used the reinforced Perms.
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Sacrifice reinforced perms for regular perms since they aren't very exposed, and get NPCs. Sacrifice a bit of armour if you need to. Those wheels suck too, get different ones. Are those large beater bars?
Actually, the reason it should be sacrificed would be because the Perms are directly attached to the baseplate, meaning they cannot be taken off.
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No they ain't. I did some extender work to get a better angle.
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Sacrifice reinforced perms for regular perms since they aren't very exposed, and get NPCs. Sacrifice a bit of armour if you need to. Those wheels suck too, get different ones. Are those large beater bars?
Actually, the reason it should be sacrificed would be because the Perms are directly attached to the baseplate, meaning they cannot be taken off.
Yes, but a hit to a regular perm would degrade the power more than a reinforced perm. Still because the belts aren't very far out, they aren't exposed. And you should use Larges.
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I know I should. I just didn't feel like it. Like I said, this bot ain't serious. I built it for fun.
EDIT: That said, I think I will do a proper one, with a better skin.
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DP: Internals are done!
EDIT: Added external views.
(https://gametechmods.com/uploads/images/17151waheyv2.PNG)
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I like the look of it, the hinged wedge doesn't really fit the look though, nobody would put a hinged wedge on a drum irl anyway because it would hit the drum if something got under it.
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This is true. It seems to get in the way when I test it, too. I'll take it off and add more bars or something.
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battery choice = derp
the wedge is ugly, to put it plainly. and probably will fail as well. Get rid of it.
Considering the judge burst flipper faggotry is at it's strongest in IRL you need to be invertible, or at least srimech.
More armor on the front, less on the sides and rear. You are more than fast enough to keep your front towards the enemy.
Poorly done extender work. Clean it up and make it simpler, lighter and stronger.
Instead of front armor you could put frontal weapons, for extra hybrid coolness and you'll suffer less from your low weapon weight.
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Alrighty, I'll take care of that tomorrow/later today/after I've had some sleep.
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Also, about the skin (Having a well skinned bot is preferable unless you're like ty4er who cannot skin at all and covers his bots in shell panels and flippermakers (lelelele)), I see what you were going for but... I dunno. I think it could have a better skin, I'm just not sure how.
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Yeah I definitely agree, skin is far too basic for the bot.
I mean you don't need to spend a half hour just to skin a bot but you can do a perfectly good skin in 10 minutes.
Photoshop/Gimp is your friend.
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Yes, I am planning on giving it a better skin once this computer has Gimp. See, I'm temporarily restricted to using my brother's guest workstation. He doesn't want me downloading programs on it. He said he'll do it himself at some point.
EDIT: Doubled drum width, added srimech and put on better Lexan placement. Now has Aluminum 3.
(https://gametechmods.com/uploads/images/76545waheyv3.PNG)
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Yes, I am planning on giving it a better skin once this computer has Gimp. See, I'm temporarily restricted to using my brother's guest workstation. He doesn't want me downloading programs on it. He said he'll do it himself at some point.
EDIT: Doubled drum width, added srimech and put on better Lexan placement. Now has Aluminum 3.
(https://gametechmods.com/uploads/images/76545waheyv3.PNG)
Looks good.
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Definitely an improvement.
Old one looked a bit messy.
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it looks alright i suppose. you might want to get rid of that T arrangement and use a lexan panel or something for aesthetic view.
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Lexan panels can't intersect with the chassis.
Anyways, the new skin
(https://gametechmods.com/uploads/images/87047waheyv3external.PNG)
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GHETTO MSPAINT WRITING FOR THE WIN
The bot is a major improvement. The ghetto paint job and the name "Wahey" goes great together.
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Funnily enough, the writing and slots were all I did in Paint. The rest was Gimp.
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DP: Another DSL 3 IRL bot, Titanium Titan. This thick-skinned travesty is truly terrible, though its 10mm titanium integument totally terminates typical thwacks. [/added alliterative appeal][/size]
(https://gametechmods.com/uploads/images/67857Titanium_Titan.PNG)
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Can you show us a pic of it in the test area so we can see the paintjob and how it looks while sitting?
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Uh, sure! Please allow 3-5 hours for skinning, most of which will be waiting for programs to load.
EDIT: Didn't need Gimp for this one, so it took less time.
The only reason I took the shot of it under the toolbox was because I had never made a wedge good enough to get under it so easily before. I parked the bot in front of the box and tapped the forward key.
(https://gametechmods.com/uploads/images/6841titanium_titan_external_splash.PNG)
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I like it.
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I like the look of it but it would look better as a front hinged flipper rather than a weird piston popup thing.
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So, like Mute or Firestorm, yes? Ok. I'll export it and make a flipper version, after I get back from Labor Ready.