First of all, the "RA2 is a game for our enjoyment" argument is completely invalid in this case, since it's exactly the same reason why the pioneers of DSL decided to create the realistic rule in the first place.I think you misunderstand what I was saying. I am not saying that we should just ignore the current DSL realistic rule because RA2 is just a game, I was saying we can have a little give in our rules if a bot just barely breaks one of the rules.And no, in no universe can we ever, ever, ever ignore physics and call it "realistic" in the same breath. Because it isn't. I really hope you can agree with this.Umm... yeah we can. This a game, governed by a flawed physics engine. To apply actual physics to our robots is fine in certain respects, but fails miserably in other (razors can take out a sledgehammer? How is that even possible?) The problem I have here isn't with you or your bot or your building, it's with calling something that clearly isn't realistic at all a realistic bot. This most recent Bane is so incongruent with the concept of "realism" that I see no way how it could be built and work in real life, yet it technically follows all of our "realistic rules." The only conclusion I can draw from this is that the realistic rule, which was postulated in order to make builders emulate real life closer than with Stock, is quite simply broken. The real question is: how do we fix it?The realistic rules, at least in my view, are there to stop the one thing that is so prevalent in stock: stacking. Not allowing components to brutally intersect each other is the core of the realistic rule. The point of the realistic rules is not to ensure IRL building, but to try to stress a different style of building to go along with the new components introduced. Your mileage may vary on how successful this was, but at least we don't see super stacked HS's anymore.The simplest way at this point in DSL's life is to just scrap the realistic title and call it the "no stacking rule" instead, and then revisit the "realistic" rule when DSL 3 comes out. This is what we as a community should do anyways.I agree with you here.But we can't continue to call bots like Bane "realistic," nor can we call DSL popups and whatever the 123STW builds "realistic" either. Either the realism tag has to go, or our collective styles of building have to change. We can't continue to have it both ways.Just because the rules we have are called "realistic" rules doesn't mean they have to enforce total IRL building. You seem to be taking that fact that it has the word "realistic" in it and jumping to the conclusion that it must mean the bots are expected to fit with the building styles of actual combat robots. That simply doesn't have to be the case. I fail to see what the big problem is. We already have a class of IRL DSL bots (albeit without set-in-stone rules), so just creating a second set of "IRL rules" would remedy the situation. Bane would be "realistic" but not "IRL realistic." I mean, if you compare the modern FSS and SnS to the bots in some IRL tournaments, they are so different that attempting to reconcile to the two seems like a waste of time.
Why, there's no flails on it?
My problem would be with Fiery Devil and it's Metal Hinge wedges. I'm fine with Shark, personally, I just don't really like the wedges or the flimsiness of the other two, exposed motors, etc.
Does Fiery Devil ever OOTA things by slamming them into walls, Storm 2 style? Just seems to happen with the upward facing spikes.
i'll be honest, I would rather not see any bots like these in bof
They still seem a bit more guaged towards RA2 combat than IRL style to me
I think the shell spinner is the most IRL Realistic of them, personally. I wouldn't call the razors cheap, I've got 10 beater bars and 2 ripping teeth on my Ring Spinner, which is invertible anyway. The flame wammer is let down by its metal hinge wedges, in my view, and the VS would be heckaciously flimsy if it were to be built IRL.They still seem a bit more guaged towards RA2 combat than IRL style to me, but it's down to Badnik, really. If he decides that they are IRL realistic, then we just need to accept it.At least give them a decent skin first. =P
is this bot don't lost all razors in a fight before do a damage thought