gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Urjak on July 25, 2008, 01:54:45 PM

Title: Urjaks Old and Masterful Showcase
Post by: Urjak on July 25, 2008, 01:54:45 PM
This is my best robot so far.

(https://gametechmods.com/uploads/images/58686screenshot.JPG)

(https://gametechmods.com/uploads/images/89996screenshot_1.JPG)

(https://gametechmods.com/uploads/images/34604screenshot_2.JPG)

He has a drum with DSL teeth, powered by two perm 132 motors. He can defeat all of the DSL AI, but sometimes has trouble with Grog, Industrial Coal Miner, and WIIDE load. Any comments would be appreciated.
Title: Urjaks Showcase
Post by: somestrangeguy on July 25, 2008, 02:16:23 PM
Good bot, but overpowered.
Title: Urjaks Showcase
Post by: Urjak on July 25, 2008, 02:46:03 PM
Thanks, so are you saying I should take some batteries out?
Title: Urjaks Showcase
Post by: somestrangeguy on July 25, 2008, 03:52:09 PM
Yes. in DSL you can see the amp power the motors and mechanics use and how much each battery gives, you should try to make it as close to the total of the motors usage, but a bit higer doesnt hurt. but on this, it has about 180 amps of extra power
Title: Urjaks Showcase
Post by: Urjak on July 25, 2008, 04:47:44 PM
thanks for the tip
Title: Urjaks Showcase
Post by: Urjak on July 25, 2008, 06:00:11 PM
This my my very best bot recovered from my broken computer.

(https://gametechmods.com/uploads/images/33612CD1.JPG)

(https://gametechmods.com/uploads/images/88200CD2.JPG)

(https://gametechmods.com/uploads/images/99653CD3.JPG)

This robots is a spinning shell with 6 DSL hammers and spikes inbetween them. This robot can defeat all AI easily except Shogun, and can stay pretty stable even if two hammers are removed right next to each other.
Title: Urjaks Showcase
Post by: Flying_Chao on July 25, 2008, 06:08:48 PM
Nice skin.
Title: Urjaks Showcase
Post by: Somebody on July 25, 2008, 06:11:22 PM
Unless those batteries are stacked, that bot is WAY underpowered.
Title: Urjaks Showcase
Post by: Urjak on July 25, 2008, 10:52:59 PM
yeah, it is underpowered
Title: Urjaks Showcase
Post by: Somebody on July 26, 2008, 04:38:49 PM
Nice bot though, I got nothing that can beat WIIDE Load.
Title: Urjaks Showcase
Post by: Clickbeetle on July 30, 2008, 01:37:11 AM
The double Perm says it drains tons of amps, but because of some fluke in RA2 you can get by on much less.  Kind of like how in stock RA2, you can power a 10 HP Z-tek bot with 2 Supervolts.  With that in mind, Canadian Devil's power is probably just adequate.

Thorny Devil is a good bot, though it could use less batteries and more weapons on the drum, or perhaps more front armor.
Title: Urjaks Showcase
Post by: Urjak on July 30, 2008, 01:03:07 PM
Quote from: Clickbeetle;11788
The double Perm says it drains tons of amps, but because of some fluke in RA2 you can get by on much less.  Kind of like how in stock RA2, you can power a 10 HP Z-tek bot with 2 Supervolts.  With that in mind, Canadian Devil's power is probably just adequate.

Thorny Devil is a good bot, though it could use less batteries and more weapons on the drum, or perhaps more front armor.


Agree 100%
Title: Urjaks Showcase
Post by: Urjak on July 30, 2008, 01:16:28 PM
I have to ask though, do you guys think it would be best for me to add more weapons to the drum, or make the ones already on stronger?
Title: Urjaks Showcase
Post by: Gigafrost on July 31, 2008, 07:39:24 PM
Make them stronger... Your bot's 'lasting effectiveness' time in the match is very important.
Title: Urjaks Showcase
Post by: R0B0SH4RK on July 31, 2008, 09:33:11 PM
Add more. The more you add, the more your destructive power increases, so you can end the matches quicker. And, there's more components for your opponent to damage, so heavy damage is sustained by fewer of your weapons.
Title: Urjaks Showcase
Post by: Urjak on July 31, 2008, 10:10:22 PM
any other opinions? right now were at a tie
Title: Urjaks Showcase
Post by: Sage on July 31, 2008, 10:43:59 PM
im going by stock knowledge right now.... but the HS with the more weapons will almost always win. so i say add more. but i know dsl is completely different from stock. whatever you want really.
Title: Urjaks Showcase
Post by: Gigafrost on July 31, 2008, 10:48:28 PM
Yeah, I was being sarcastic. Add more.
Title: Urjaks Showcase
Post by: Urjak on August 01, 2008, 12:07:57 AM
okay, majority wins. I will add more. Thanks for your help
Title: Urjaks Showcase
Post by: R0B0SH4RK on August 01, 2008, 01:31:01 AM
Quote from: Gigafrost;11877
Yeah, I was being sarcastic. Add more.


So was I. Make them stronger :O

So was I. Make them stronger :O




Does that count as two? If so then we're at another tie :P
Title: Urjaks Showcase
Post by: Urjak on August 01, 2008, 10:30:45 AM
... so make them stronger or more add more
Title: Urjaks Showcase
Post by: Urjak on August 04, 2008, 02:54:08 PM
I am adding more
Title: Urjaks Showcase
Post by: Urjak on August 04, 2008, 02:58:26 PM
My best Sit n spin:

(https://gametechmods.com/uploads/images/72387DOAS1.JPG)

(https://gametechmods.com/uploads/images/13968DOAS2.JPG)

(https://gametechmods.com/uploads/images/76217DOAS3.JPG)

Death on a Stick is a powerful sit n spin with two 30 kg slegde hammers on each side. He can defeat almost all MW, and even some HW.
Title: Urjaks Showcase
Post by: Somebody on August 04, 2008, 04:28:45 PM
Wow, that is powerful.
Title: Urjaks Showcase
Post by: Flying_Chao on August 05, 2008, 11:20:10 AM
Not bad. Not bad at all.
Title: Urjaks Showcase
Post by: Somebody on August 05, 2008, 12:49:48 PM
If ounly you had entered it in BBEANS.
Title: Urjaks Showcase
Post by: Urjak on August 05, 2008, 01:26:11 PM
if only I had made it before the registration was closed............... :(
Title: Urjaks Showcase
Post by: R0B0SH4RK on August 05, 2008, 06:35:40 PM
It's bots like that that make me doubt I can win BBEANS. 'Cause winning means beating Inf. Beating Inf means beating Haymaker. That means winning... against Haymaker, which ws built by Inf. Death on a Stick beat Enfilad3 easily. Which is like Haymaker. Which was built by Inf. Which is in BBEANS. Which I have to beat in order to win. I hope you can see my predicament here :3
Title: Urjaks Showcase
Post by: Sage on August 05, 2008, 06:57:18 PM
what if someone else beats haymaker. which you can beat. before you get to haymaker. which was built by inf. who got beaten by someone else. who you can beat. so haymakers down and you win. if he gets beaten. by someone you can beat.

yes, thats what you sounded like. the redundancy of that post was redundantly redundant.
Title: Urjaks Showcase
Post by: Somebody on August 05, 2008, 08:37:58 PM
What if T-4 tosses out haymaker, and you get lucky and T-4 can't get under you.
Title: Urjaks Showcase
Post by: Urjak on August 05, 2008, 08:52:07 PM
...
Title: Urjaks Showcase
Post by: Urjak on August 05, 2008, 08:52:37 PM
what if Psyco Sweeper kills all of you... :)
Title: Urjaks Showcase
Post by: Somebody on August 05, 2008, 08:54:33 PM
And then Ripterra comes in and tears Psycho Sweeper to shreds???:evil::evil:
Title: Urjaks Showcase
Post by: Sage on August 05, 2008, 08:58:37 PM
Quote from: Somebody;12280
What if T-4 tosses out haymaker, and you get lucky and T-4 can't get under you.

t4 is gonna get smoked by haymaker.
Title: Urjaks Showcase
Post by: Somebody on August 05, 2008, 09:05:25 PM
You never know, what if Haymaker hits the side and stops. Anything can happen, but Haymaker will probably win.
Title: Urjaks Showcase
Post by: Urjak on August 05, 2008, 10:05:04 PM
Quote from: Somebody;12293
You never know, what if Haymaker hits the side and stops. Anything can happen, but Haymaker will probably win.


well....
Title: Urjaks Showcase
Post by: R0B0SH4RK on August 05, 2008, 10:21:18 PM
Quote from: The RA2 Wizard;12270
what if someone else beats haymaker. which you can beat. before you get to haymaker. which was built by inf. who got beaten by someone else. who you can beat. so haymakers down and you win. if he gets beaten. by someone you can beat.

yes, thats what you sounded like. the redundancy of that post was redundantly redundant.


I hope you come to the realization of realizing that I realize that, and that is why I did do what I did.
Title: Urjaks Showcase
Post by: Urjak on August 05, 2008, 10:31:27 PM
Quote from: R0B0SH4RK;12302
I hope you come to the realization of realizing that I realize that, and that is why I did do what I did.


Nicely put ;)
Title: My first try at a multi-bot.
Post by: Urjak on August 18, 2008, 05:13:56 PM
Introducing my first try at a multi-bot, it is The Bad and The Ugly.

First off, The Bad:

(https://gametechmods.com/uploads/images/40817TheBad1.JPG)

(https://gametechmods.com/uploads/images/32881TheBad2.JPG)

(https://gametechmods.com/uploads/images/82640TheBad3.JPG)

The Bad is a rammer with six spike strips. Being a powerful rammer, The Bad can defeat most LW bots, but can be defeated by bots who can resist his damage and break of his spike strips.

And now, the more powerful of the two, The Ugly:

(https://gametechmods.com/uploads/images/44810TheUgly1.JPG)

(https://gametechmods.com/uploads/images/73430TheUgly2.JPG)

(https://gametechmods.com/uploads/images/3274TheUgly3.JPG)

The Ugly is a powerful HS (Horizontal Spinner) with one 30 kg on each side. The Ugly has defeated all of the stock DSL LWs, but has trouble with Hammer head.

Any comments would be apreciated. :)
Title: Urjaks Showcase
Post by: Somebody on August 18, 2008, 05:23:01 PM
I think that in a BBEANS type tourney, considering who you were against (Rage III) Psyco Sweeper was better, but against DOAM, a multibot is better. Weird, the lighter one could probably kill the heavier one
Title: Urjaks Showcase
Post by: Urjak on August 18, 2008, 05:24:49 PM
You have a good point there. What do you think about the bots themselves?
Title: Urjaks Showcase
Post by: Somebody on August 18, 2008, 05:38:09 PM
I like The Ugly, but The Bad has a little to much open space, and if it is supposed to be a MW, it isn't.
Title: Urjaks Showcase
Post by: Urjak on August 18, 2008, 05:42:27 PM
Quote from: Somebody;12930
I like The Ugly, but The Bad has a little to much open space, and if it is supposed to be a MW, it isn't.


both are supposed to be LW.
Title: Urjaks Showcase
Post by: Somebody on August 18, 2008, 05:48:09 PM
I meant for them being a multi-bot.
Title: Urjaks Showcase
Post by: Urjak on August 18, 2008, 06:42:08 PM
yeah your right.
Title: Urjaks Showcase
Post by: Somebody on August 18, 2008, 06:52:25 PM
2 The Uglys might have a chance against DOAM.
Title: Urjaks Showcase
Post by: Jules on August 18, 2008, 09:46:38 PM
If they are supposed to be multi-bots, they can't compete at MW.
Together they weigh a good 90kgs over the MW limit.

However, The Ugly does look like a well built bot.
Title: Urjaks Showcase
Post by: Urjak on August 18, 2008, 11:53:49 PM
Quote from: Jules;12950
If they are supposed to be multi-bots, they can't compete at MW.
Together they weigh a good 90kgs over the MW limit.

However, The Ugly does look like a well built bot.


Yeah, I know, I will have to cut down on weight.
Title: Urjaks Showcase
Post by: Somebody on August 19, 2008, 07:33:52 AM
Just make a new The Bad, and make it more like The Ugly. Like how Gemini in Robot Wars, both bots were the same.
Title: Urjaks Showcase
Post by: infiniteinertia on August 19, 2008, 03:43:27 PM
What are you talking about? Both bots are nice for LWs but each could be slightly improved by managing space.
Title: Urjaks Showcase
Post by: Condor33 on August 19, 2008, 07:55:14 PM
This makes me want to build a multibot. However, on the spinner, use ant wheels or DSL 1s. They are both more efficient, the ant ones for weight and the DSL 1s for grip.
Title: Urjaks Showcase
Post by: Urjak on September 27, 2008, 12:48:24 PM
Hello everyone, I have not posted in a while so here is my newest robot:

Psyco Sweeper's Revenge:

(https://gametechmods.com/uploads/images/15449PSR1.JPG)

(https://gametechmods.com/uploads/images/48088PSR2.JPG)

(https://gametechmods.com/uploads/images/77113PSR3.JPG)

Psyco Sweeper's Revenge is a new and improved Psyco Sweeper. He has four Fast NPCs, with Hypno Wheels and three Iron Spikes. He is FAST, able to launch opposing MWs across the arena. His main draw back is MAJOR instability.

Comments and criticisms would be apppreciated. :D
Title: Urjaks Showcase
Post by: Naryar on September 27, 2008, 01:54:17 PM
4WD NPC fast drive with Hypno wheels ? Isn't this a little too much? (although, i love that drive wheel/motor combo, especiallt the ground clearance)

That's Infernal Contraption's drive and he's already fast!

I'm satisfied with the empty space management, although you could still win a little more.

You should add more weapons, 3 irons is not enough for a MW.

Perhaps, i'm saying perhaps because of your tastes, you should use the same drive as  my Headache 3 (Techno Destructo's on NPC Fasts), it's lighter than yours, is still VERY fast and doesn't sucks that much power.

But it is indeed superior to the first, and looks cooler too.

I I had DSL working I'll gladly rebuild that for you.
Title: Urjaks Showcase
Post by: Urjak on October 04, 2008, 11:45:26 AM
Hello, I have to keep this showcase going, so here is my newest bot, Lousy Launcher V2:

(https://gametechmods.com/uploads/images/1125LLV2_1.JPG)

(https://gametechmods.com/uploads/images/6336LLV2_2.JPG)

(https://gametechmods.com/uploads/images/60172LLV2_3.JPG)

Since Lousy Launcher is going to be decimated in RAW, I have decided to desigin Version 2. Powered by two Spring Beta Motors, and Techno Destructo wheels on two fast NPCs. I also noticed something odd. When I angled the skirts on the Beta Motors using those grey conectors, the flipping power was greatly decreased. When I just made them parallel to the Beta Motors arm, the flipping power was greatly increased. Does any one else have this same problem or know why it happens ?

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Sage on October 04, 2008, 11:47:44 AM
much better then the original. too bad you didnt get it in in time.
Title: Urjaks Showcase
Post by: Urjak on October 04, 2008, 11:49:18 AM
Quote from: Sage;16290
much better then the original. too bad you didnt get it in in time.


Thanks, do you know why angled skirts on Beta Motors have decreased flipping power?

EDIT: Looking at Second Sentinel's chassis, components, and battery usage really helped me develop Version 2.
Title: Urjaks Showcase
Post by: Naryar on October 04, 2008, 12:01:20 PM
Good wheel and drive choice. Neat tight chassis.  Looks cooler than the first. Better wedges, I'm sure.

This wipes out temporarily my spite for flippers.

I'm being an ass because this bot is great but if you want to upgrade it even further:

-If you put the fast NPC's vertically (exactly like my tabletop pusher) on the baseplate and stick a techno destructo wheel on them, you'll have really very few ground clearance. (nevermind if you already have very few)
-I'm sure that with another cleverer chassis/component setup you could put better batteries than ant ones.
-It still lacks side armor.
-If it isn't done, be sure to use titanium armor.
Title: Urjaks Showcase
Post by: Urjak on October 04, 2008, 12:08:02 PM
Quote from: Naryar;16296
Good wheel and drive choice. Neat tight chassis.  Looks cooler than the first. Better wedges, I'm sure.

This wipes out temporarily my spite for flippers.

I'm being an ass because this bot is great but if you want to upgrade it even further:

-If you put the fast NPC's vertically (exactly like my tabletop pusher) on the baseplate and stick a techno destructo wheel on them, you'll have really very few ground clearance. (nevermind if you already have very few)
-I'm sure that with another cleverer chassis/component setup you could put better batteries than ant ones.
-It still lacks side armor.
-If it isn't done, be sure to use titanium armor.


I will definatly try to reposition the motors and see what happens, and I have had HORRIBLE luck with other batteries, especially the red ones, they just do not seem to fit. I will definatly add side armor. And if I am going to have side protection, I will put my armor at 5 mm Titanium. (Is now 5 mm Steel.)

Thanks for you input Naryar.
Title: Urjaks Showcase
Post by: Naryar on October 04, 2008, 12:22:09 PM
5mm steel is not armor, that's madness. I don't think you need that much armor on a flipper, or even on any bot.

Why? Simply because if your flippers get shredded, because these are the most exposed parts, your bot will be nearly useless, and all that heavy steel armor won't help.

Focus on having wide and great wedges, and a little front defense. Don't use armor that heavy. I would go with 3mm titanium - or go 5mm if you feel it's better after a few fights.

You should divide the armor rating by the armor weight for all armors, as I do, it will show you the best armors.
Title: Urjaks Showcase
Post by: Urjak on October 04, 2008, 12:34:33 PM
Woah, okay I wil keep that in mind.
Title: Urjaks Showcase
Post by: Somebody on October 04, 2008, 02:39:40 PM
I don't think that you will do that bad in RAW.
Title: Urjaks Showcase
Post by: Urjak on October 04, 2008, 10:32:15 PM
Hello, here is my newest bot, Purple Pest:

(https://gametechmods.com/uploads/images/80147PP1.JPG)

(https://gametechmods.com/uploads/images/45472PP2.JPG)

(https://gametechmods.com/uploads/images/8657PP3.JPG)

Purple Pest uses four Minion Blades as weapons, and four wheel drive Fast NPCs with Tazbot Wheels. He gets under other bots and then slowly (or sometimes quickly) grinds at their underside. The freely rotating wedge idea is amazing, big congrats to whoever devised it.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: H@zm47 on October 05, 2008, 04:45:50 AM
Quote from: Urjak;16361
The freely rotating wedge idea is amazing, big congrats to whoever devised it.



The freely rotating wedge idea spawned from Mako I believe (that's where I got the idea for the wedges on my RAW entry) so all credit goes to Jules for the idea.

Are (some of) the drive motors under the robot? I may just be the angle the screenshot was taken but if so that hurts ground clearance and leaves your underside open to attacks from bots like WIIDE LOAD. Not a good idea. Other wise it's pretty good.
Title: Urjaks Showcase
Post by: Somebody on October 05, 2008, 07:33:19 AM
I think it is just the pic. You should cut down on open space and maybe try some stronger blades, maybe Backlash Disks?
Title: Urjaks Showcase
Post by: Naryar on October 05, 2008, 08:05:27 AM
Ah!Ah!

(https://gametechmods.com/uploads/images/57281screenshot_4.JPG)

This is something like a 7-month bot. 3mm steel.

As you guys can see i was pretty new to DSL, and still managed to make a pretty nice LW wedge shaped sawbot, kinda BOT-204 in stock but better (it owned Razer every time and a good bunch of HW's), with a Minion disc too. I loved Minion discs back in teh day.

If I remember well, I had another version with less empty space...

___________

Urjak this bot is underpowered, and this ground clearance is horrible - see Mud Runner-. The wedges do look decent, but thery'll be better with less ground clearance.You should need 110kg of batts to keep that working at full power - three big black 30kg Odysseys and one small 20kg black batt.

But I still like the HW sawbot design.
Title: Urjaks Showcase
Post by: Urjak on October 05, 2008, 11:09:26 AM
HORRRIBLE ground clearence?! Last I checked it may be a little high, but horrible? And no, there are no motors underneath the bot they are all in back. Oh, and I could not get backlash disks to fit, though they are probably better.

EDIT: I swapped the Taz wheels for Vlad wheels, now it has less ground clearence, but it still was not horrible.
Title: Urjaks Showcase
Post by: Naryar on October 05, 2008, 11:35:39 AM
Good. Vlad wheels are grippiest, I think.

Oh, and "horrible ground clearance" may be a little exxagerated, but for a wedged bot...

...Wait, no, not horrible, but a little big. I didnt noticed the NPC's being vertical.

It must still have something like 3 times the ground clearance of Hazardous Contraption.
Title: Urjaks Showcase
Post by: System32 on October 05, 2008, 11:53:00 AM
http://www.youtube.com/watch?v=LoEQSkbYrDs

Naryar, watch it, and remember THIS quote: "We don't have to build the ultimate robot. We just go in to have fun."
Title: Urjaks Showcase
Post by: Urjak on October 05, 2008, 12:17:51 PM
Quote from: Naryar;16404
Good. Vlad wheels are grippiest, I think.

Oh, and "horrible ground clearance" may be a little exxagerated, but for a wedged bot...

...Wait, no, not horrible, but a little big. I didnt noticed the NPC's being vertical.

It must still have something like 3 times the ground clearance of Hazardous Contraption.


Actually, it has close to zero ground clearence.
Title: Urjaks Showcase
Post by: Naryar on October 05, 2008, 12:27:54 PM
Quote from: System32;16405
http://www.youtube.com/watch?v=LoEQSkbYrDs

Naryar, watch it, and remember THIS quote: "We don't have to build the ultimate robot. We just go in to have fun."


O RLY?

Quote from: System32;15809
Note to self: Next Competition, Build somthing that is good...


(i watched it something like 4 months ago btw)
____________

Oh sorry Urjak, I thought it had big ground clearance...

Well yeah it's a very low ground clearance, but still two times HazCon's one.

The Techno Destructo wheels on vertical NPC's are VERY fast and have a great clearance, btw. I think even inferior than HazCon.

But 4WD normal NPC drive with Techno Destructo wheels is going to be really fast on a HW... see by yourself.
Title: Urjaks Showcase
Post by: Urjak on October 05, 2008, 12:32:18 PM
Wow, HazCon has LOW gorund clearance!
Title: Urjaks Showcase
Post by: Naryar on October 05, 2008, 12:36:42 PM
Stick a Hypno wheel on a horizontal (left or right) NPC and see by yourself.
Title: Urjaks Showcase
Post by: System32 on October 05, 2008, 01:34:34 PM
Quote from: Naryar;16409


*Quote about building a better bot than FMLAM by me.*

(i watched it something like 4 months ago btw)


Look, All I'm saying is Let people find out flaws on thier own, and don't be to eager to post advice. Sure, We like the help, but after time people get annoyed. I pretty much figured out that my bot sucked when the splash came, and I've improved a lot.

After all, This place wouldn't be fun if all bots were the same  Invinci-bots, now, wouldn't it.
Title: Urjaks Showcase
Post by: Urjak on October 05, 2008, 02:11:04 PM
Personally, I enjoy Naryar advice, (partly because no one else gives me much advice).
Title: Urjaks Showcase
Post by: Madiaba on October 05, 2008, 06:20:05 PM
Constructive comments are protocol and expected. And they should also be appreciated,... if you want to improve your bot for any reason.
But if one doesn't want commentary, then one can post that in the Thread's Title, or on a particular Post's Title or text.
Title: Urjaks Showcase
Post by: kill343gs on October 05, 2008, 06:46:26 PM
The entire idea of a showcase back in the day for people like me was to get people's thoughts on how I could make my stuff better, and I know this is also true for many other people here. If we didn't want constructive criticism, why else would we post them? Certainly not to show I hope, because without such constructive criticism we would have nothing to show off in the first place. If you are sick of being told the same thing over and over again then maybe you should start listening to what people are saying.
Title: Urjaks Showcase
Post by: System32 on October 06, 2008, 10:12:27 AM
Trust me, No matter what you do, People will find a problem with it.
Title: Urjaks Showcase
Post by: Flying_Chao on October 06, 2008, 04:16:15 PM
Quote from: System32;16483
Trust me, No matter what you do, People will find a problem with it.


That is because perfection does not exist....
Title: Urjaks Showcase
Post by: Naryar on October 06, 2008, 04:22:40 PM
Hopefully this isn't turning into a flame war.
Title: Urjaks Showcase
Post by: System32 on October 06, 2008, 04:28:24 PM
it isn't.

I think I'll make a new thread for this...
Title: Urjaks Showcase
Post by: Naryar on October 06, 2008, 04:39:28 PM
Quote from: System32;16506
it isn't.

I think I'll make a new thread for this...


AWESOME idea.

no, this is not sarcasm.
Title: Urjaks Showcase
Post by: Somebody on October 07, 2008, 06:24:57 AM
Isn't there already a flame war thread?
Title: Urjaks Showcase
Post by: Clickbeetle on October 08, 2008, 01:44:45 AM
Pysco Sweeper's Revenge is insane.  One obvious thing you can do is replace those two titanium half sheets in the front with one full sheet.  The full sheet has a lot more HP than two half sheets, and it's bigger to boot.

The flipper's been done before, but it's done well.
Title: Urjaks Showcase
Post by: WhamettNuht on October 08, 2008, 02:55:26 PM
Hang on...
I think i've faced some of your bots before on Hamachi! (e.g. Death On A Stick)
Title: Urjaks Showcase
Post by: Urjak on October 08, 2008, 05:45:04 PM
Quote from: WhamettNuht;16695
Hang on...
I think i've faced some of your bots before on Hamachi! (e.g. Death On A Stick)


Oh yeah.

Clickbeetle: Many night have been taken up trying to find a way to attack a full sheet sucessfully. The issue is that when a full sheet is attached, it is too low to the ground, and I have been unsucessful in attaching it another way.
Title: Urjaks Showcase
Post by: Naryar on October 08, 2008, 05:55:52 PM
Quote from: Urjak;16704
Oh yeah.

Clickbeetle: Many night have been taken up trying to find a way to attack a full sheet sucessfully. The issue is that when a full sheet is attached, it is too low to the ground, and I have been unsucessful in attaching it another way.


Use a skirt hinge to attach the titanium sheet, find the best attachment point for that. Perhaps the AP in the center of the sheet could be suited.
Title: Urjaks Showcase
Post by: Urjak on October 08, 2008, 06:54:06 PM
Quote from: Naryar;16706
Use a skirt hinge to attach the titanium sheet, find the best attachment point for that. Perhaps the AP in the center of the sheet could be suited.


I tried that, and it was too springy. It preforms a lot better if it is solidly attached.
Title: Urjaks Showcase
Post by: Naryar on October 08, 2008, 07:05:14 PM
Then you can have some reaaal fun with a baseplate extender and a polycarbonate extender!
Title: Urjaks Showcase
Post by: Urjak on October 11, 2008, 12:51:25 PM
Hello, here is my newest, and first DSL Popup.

The Devil's Lime:

(https://gametechmods.com/uploads/images/71254TDL1.JPG)

(https://gametechmods.com/uploads/images/73306TDL2.JPG)

(https://gametechmods.com/uploads/images/54568TDL3.JPG)

The Devil's Lime is a popup with six iron spikes powered by two black snappers. (No idea what they are called.) His drive is two fast NPCs with Hypno wheels. He has 1 mm TITANIUM armor. (Hope this pleases you Naryar, :D)

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on October 11, 2008, 01:30:35 PM
That thing could be as good as Hazardous Contraption. Same armor, same drive, same ground clearance, wedges look good, and it's possibly more powerful weapon wise.

That said, HazCon have no crappy anglers and all that empty space behind !:icon_twisted:

And if I were you I would get these snappers closer to the front, because your popup is going to be more efficient.

PS: these are Mag Snappers.
Title: Urjaks Showcase
Post by: infiniteinertia on October 11, 2008, 02:53:16 PM
^^NON GAY way of using axle wedges. +respect.
Title: Urjaks Showcase
Post by: Jules on October 11, 2008, 02:58:07 PM
What is the gay way?
Title: Urjaks Showcase
Post by: Naryar on October 11, 2008, 03:19:26 PM
Like DOAM, Mako or Anchimandrite V, perhaps?

That said, dual wedges > axle wedges
Title: Urjaks Showcase
Post by: Reier on October 11, 2008, 05:35:13 PM
Mako's wedges are very effective, almost nothing can get under them. Why are they bad?
Title: Urjaks Showcase
Post by: Naryar on October 11, 2008, 05:46:30 PM
I don't say they're bad... I say that dual wedges made from skirt hinges and low ground clearance (Hazardous Contraption) are better !!!
Title: Urjaks Showcase
Post by: Sage on October 11, 2008, 06:23:14 PM
Quote from: Naryar;16952
I don't say they're bad... I say that dual wedges made from skirt hinges and low ground clearance (Hazardous Contraption) are better !!!

i wouldnt be so sure... Looking at your recent RAW match (not uploaded yet). your wedges may not be as great as you think...
Title: Urjaks Showcase
Post by: Urjak on October 11, 2008, 06:36:27 PM
I have never seen a different wedge beat an axle wedge consistantly.
Title: Urjaks Showcase
Post by: Somebody on October 11, 2008, 06:48:04 PM
Quote from: Sage;16959
i wouldnt be so sure... Looking at your recent RAW match (not uploaded yet). your wedges may not be as great as you think...


Please upload them soon! I can't wait! :-D:-D:-D



Quote
I have never seen a different wedge beat an axle wedge consistantly.


What about Smashbox 2?
Title: Urjaks Showcase
Post by: Urjak on October 11, 2008, 06:52:26 PM
Quote from: Somebody;16967
What about Smashbox 2?


Your right, so no other wedge kind (besides Smashbox 2) that I have seen can get under an axle wedge consistantly.
Title: Urjaks Showcase
Post by: Naryar on October 12, 2008, 03:05:35 AM
Quote from: Sage;16959
i wouldnt be so sure... Looking at your recent RAW match (not uploaded yet). your wedges may not be as great as you think...


This because I didn't spend as much time on InfCon's wedges than Hazcon's. I said it before that InfCon wouldn't be as good as his little brother.
Title: Urjaks Showcase
Post by: Urjak on November 02, 2008, 06:22:06 PM
Hello everybody, here is an improvement to one of my old bots. I give you, The Devil's Lime 2:

(https://gametechmods.com/uploads/images/71684TDL2_1.JPG)

(https://gametechmods.com/uploads/images/70173TDL2_2.JPG)

(https://gametechmods.com/uploads/images/52534TDL2_3.JPG)

The Devil's Lime 2 is a MW popup, with six razors, powered by two mag motors. I am planning on using him as one of my MWs in the GTM DSL AI pack. He uses two fast NPCs for drive, and one mm Titanium armor.
Title: Urjaks Showcase
Post by: Gigafrost on November 02, 2008, 08:18:13 PM
I like it. It roughly looks like Enfiliad (pardon spelling).
Title: Urjaks Showcase
Post by: Naryar on November 03, 2008, 01:32:20 AM
Nice. I will accept it if you change that useless angled connector/20cm poly extender combo with a 40cm aluminium extender.
Title: Urjaks Showcase
Post by: R0B0SH4RK on November 03, 2008, 05:25:48 PM
Mako style wedges are over-rated in my opinion.
Title: Urjaks Showcase
Post by: Urjak on November 03, 2008, 05:53:56 PM
Maybe true, but they work great, and Naryar, I will change the extenders.
Title: Urjaks Showcase
Post by: Naryar on November 04, 2008, 12:52:45 AM
Quote from: R0B0SH4RK;20008
Mako style wedges are over-rated in my opinion.


Agreed! HazCon wedges ftw!
Title: Urjaks Showcase
Post by: philetbabe on November 04, 2008, 07:22:26 AM
I like all your bots, but despite its over-powered problem, i found that thorny devil is from far the best one.  As it seems that you have grown up on bot-building knowledge, what about giving us a new version of thorny devil ?
Title: Urjaks Showcase
Post by: Urjak on November 04, 2008, 05:20:23 PM
Good Idea!, I will build and showcase one soon.
Title: Urjaks Showcase
Post by: Reier on November 10, 2008, 08:49:09 PM
I can vouch for Urjak and say the The Devil's Lime 2 has good wedges. My bot Zapper VI can beat Enfilad3, and when I fought Urjak on Hamachi, TDL2 got under it consistantly. It's a good bot. Maybe a bit of empty space, but a good one, none the less.
Title: Urjaks Showcase
Post by: Urjak on November 10, 2008, 08:59:06 PM
Thank you very much, Reier.
Title: Urjaks Showcase
Post by: Urjak on November 11, 2008, 06:01:17 PM
Hello everyone, here is my newest and best AW, Korpal Killer:

(https://gametechmods.com/uploads/images/81908KK1.JPG)

(https://gametechmods.com/uploads/images/85369KK2.JPG)

(https://gametechmods.com/uploads/images/96688KK3.JPG)

Korpal Killer is an AW HS, with two razers attached to a 120 DSL Bar. He can destory both AI AW, and all but one AI BWs. He has a piglet for weapon, and two corpals as drive. I beleive he has 1mm titanium, and two ant batts for power.

Any Comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Sage on November 11, 2008, 06:11:42 PM
you have like 40 kgs man. use em.
Title: Urjaks Showcase
Post by: Naryar on November 11, 2008, 06:16:03 PM
Sage... He has 37kg WITHOUT THE BLADE !

EDIT: Urjak, it's a really good bot. I've never beaten Nanowhirl.

You could possibly just use a bigger DSL bar for only weapon, because of possible Mauler dance if you lose one of these razors..
Title: Urjaks Showcase
Post by: Urjak on November 11, 2008, 06:52:36 PM
Yeah, I might try that. His major weakness is his stability. And Sage, Naryar is right, I took the blade off to show the inside components.
Title: Urjaks Showcase
Post by: infiniteinertia on November 11, 2008, 07:19:25 PM
Sage wins again!
Title: Urjaks Showcase
Post by: Sage on November 11, 2008, 08:36:46 PM
*cough*

*gets up from computer. leaves room.*
Title: Urjaks Showcase
Post by: Urjak on November 22, 2008, 02:53:15 PM
Hello everybody, here is my newest and first Heavyweight popup-ish bot:

VeXxEd?!

(https://gametechmods.com/uploads/images/32288VX1.JPG)

(https://gametechmods.com/uploads/images/87195VX2.JPG)

(https://gametechmods.com/uploads/images/88108VX3.JPG)

VeXxEd?! is a HW popup-ish bot with many razors for weapons, four fast NPCs with Hypno Wheels. His weapon is powered by two small JXRs (Not if that is what they are called). 3 mm Titanium armor.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on November 22, 2008, 03:03:40 PM
-Rear claws and stuff are pointless
-ADD MOAR BATTS.

Other than that, it is cool.
Title: Urjaks Showcase
Post by: Urjak on November 22, 2008, 03:26:41 PM
Rear stuff is not pointless actually. It keeps it from flipping over, whenever it drives. I will add more batts.
Title: Urjaks Showcase
Post by: Naryar on November 22, 2008, 03:31:15 PM
Hmm, i think i said it the wrong way.

I didn't meant that the stabilizers are pointless, these are actually one of my favorite ideas, but you can have your rear stabilizers being 15-20kg (see InfCon) but these do weight nearly 60kg!
Title: Urjaks Showcase
Post by: Urjak on November 22, 2008, 04:05:15 PM
Your are right. I cut down on my rear components, and upgraded my motors to large JXRs, as well as adding more batts.
Title: Urjaks Showcase
Post by: Urjak on November 30, 2008, 01:17:37 PM
Hello everybody, here is my second and best LW Face Spinner, D.S.S. R.E.B.O.R.N.:

(https://gametechmods.com/uploads/images/12807DSS.JPG)

(https://gametechmods.com/uploads/images/88860DSS2.JPG)

(https://gametechmods.com/uploads/images/39127DSS3.JPG)

D.S.S. R.E.B.O.R.N. is a remake of my second DSL bot, called DSS. DSS was also my first face spinner. D.S.S. R.E.B.O.R.N. is a much improved version, with four medium beater bars, and two razors. He has a Double Whyachi Motor (real name I can't remember), and two slim motors for drive.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: philetbabe on November 30, 2008, 01:41:18 PM
i like the way you attach your 'DSL axle mount'

Ps : did you resolve your problem with lousy launcher V2 ?
Title: Urjaks Showcase
Post by: Urjak on November 30, 2008, 01:47:47 PM
Thanks, and I am not aware of a problem with Lousy Launcher. Hmmmm.
Title: Urjaks Showcase
Post by: Somebody on November 30, 2008, 02:17:40 PM
The AI problem with the self-righting.
Title: Urjaks Showcase
Post by: Urjak on November 30, 2008, 03:14:36 PM
Oh..., I have not implemented the stuff you guys gave yet, but I am planning to later today. Thanks again for that.
Title: Urjaks Showcase
Post by: Urjak on December 28, 2008, 05:23:45 PM
Hello Everybody, here is my newest bot, Horizontal Hemorrhaging:

(https://gametechmods.com/uploads/images/56980HH1.JPG)

(https://gametechmods.com/uploads/images/10700HH2.JPG)

(https://gametechmods.com/uploads/images/30482HH3.JPG)

Horizontal Hemorrhaging is a "Horizontal Spinner" (there is probably a different name for these types of bots) with four Heavy DSL teeth on each disk. Both are powered by two angled Whyachi motors, and two fast NPCs for drive.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Sage on December 28, 2008, 10:09:36 PM
very nice. I would use a different weapon though so it can hit the undersides of bots (maces would be good)
Title: Urjaks Showcase
Post by: Urjak on December 29, 2008, 11:32:35 AM
Thanks. Yeah, maces would probably help.
Title: Urjaks Showcase
Post by: Urjak on December 29, 2008, 01:39:07 PM
Hello Everybody, here is my newest and first HW Face Spinner, Sircular Sarcoma:

(https://gametechmods.com/uploads/images/97333SS1.JPG)

(https://gametechmods.com/uploads/images/68448SS2.JPG)

(https://gametechmods.com/uploads/images/36654SS3.JPG)

Sircular Sarcoma is a HW Face Spinner with twelve Large and twelve Medium DSL Beaters. Disks are powered by Fast NPCs, and four Fast NPCs for drive. He can destroy most HW AI, but is a bit out of control. He is also underpowered.
Title: Urjaks Showcase
Post by: Urjak on December 30, 2008, 08:07:13 PM
Wow, not a single comment... Well, here is my newest LW bot, Double Dactylitis:

(https://gametechmods.com/uploads/images/94057DD1.JPG)

(https://gametechmods.com/uploads/images/46908DD2.JPG)

(https://gametechmods.com/uploads/images/74612DD3.JPG)

Double Dactylitis is a LW "rammer or pusher" (he is pretty slow) with two 60 kg sledgehammers. He has two Whyachi Motors with mini wheels for drive.

Strengths:
Weapons have a lot of HP, enabling DD to outlast opponents.
Has a small, hard to hit chassis, protected by weapons.

Weaknesses:
1mm plastic Armor
Not the grippiest wheels, but are the only light wheels big enough.
Slow speed and power, 75% of damage depends on inertia of opponent

Any comments would be GREATLY appreciated. :D
Title: Urjaks Showcase
Post by: Somebody on December 30, 2008, 08:24:51 PM
Sircular Sarcoma looks good. Not sure about Double Dactylis though. It looks like it could use a wedge. Are those 60kg hammers?
Title: Urjaks Showcase
Post by: Naryar on December 30, 2008, 08:32:54 PM
(http://[IMG]https://gametechmods.com/uploads/images/86861urjakrammer.JPG)[/IMG]

Easy as heck.
Title: Urjaks Showcase
Post by: Urjak on December 30, 2008, 08:33:21 PM
Yes, they are 60 kg hammers. Unfortunately, I have no weight left for a wedge, and I cannot reduce my armor any further. DD would probably benefit from a wedge though.

EDIT: Naryar: Wow, I am stupid, never exploring the possiblities.... Well.... yeah.

EDIT EDIT: Wait, what did you do to get weight?

EDIT EDIT EDIT: oh, probably the red batt and the hex plate.
Title: Urjaks Showcase
Post by: Urjak on December 31, 2008, 02:03:18 AM
Hello Everybody, I have been building a lot of new bots, so here is my first LW with a piston, Repulsive Impact:

(https://gametechmods.com/uploads/images/16847RI1.JPG)

(https://gametechmods.com/uploads/images/30873RI2.JPG)

(https://gametechmods.com/uploads/images/86469RI3.JPG)

(Battle Vs HammerHead was not luck, as I can knock his weapon off whenever HH is upsidedown.)

Repulsive Impact is a LW with four light DSL Teeth on a Storm Piston, powered by two small air tanks. Two Hypno Wheels on regular NPCs for drive, and a suprisingly effective wedge in the front.

Strengths:
Fast and Pushy
Damaging weapon that can send opponents flying
Suprisingly wedgy wedge

Weaknesses:
1mm Titanium armor with exposed part of chassis
Unstable while simply driving
Very unstable when piston fired, hard to self-right after being flipped

Any comments would be very appreciated :D
Title: Urjaks Showcase
Post by: Urjak on December 31, 2008, 02:55:04 AM
Just Though I Would Say Happy Birthday To My Self!
Title: Urjaks Showcase
Post by: Naryar on December 31, 2008, 03:59:58 AM
249 kg LW = WTF ?

Anyways change these two small air tanks for a medium air tank (same total air power for less weight) or even a large one, and i would be afraid of these plastic extenders. Maybe a 25kg hammer head?
Title: Urjaks Showcase
Post by: Somebody on December 31, 2008, 07:14:00 AM
Happy Birthday! Nice LW too.
Title: Urjaks Showcase
Post by: Urjak on December 31, 2008, 04:29:22 PM
Thanks, and Naryar, I have no idea why that bot is still a LW. I will change the airtanks and try different weapons, includong a 25 kg hammer head.
Title: Urjaks Showcase
Post by: Urjak on January 01, 2009, 03:56:15 PM
Hello Everybody, here are my two best Popup-like bots:

First, my improved VeXxEd?!:

(https://gametechmods.com/uploads/images/32679V1.JPG)

(https://gametechmods.com/uploads/images/15981V2.JPG)

VeXxEd?! is a HW bot with razors as weapons powered by two large JXRs, and four hypno wheels on Fast NPCs for drive. He can destroy all DSL AI, and is quite fast and durable.

Strengths:
Fast and wedgy.
Durable front armor, guards motors.
Powerful upward force flings bots into the air while dealing high damage.

Weaknesses:
Self-righting can take a while.
Weak-ish armor.
Sometimes too fast for its own good.

My next bot is a MW bot called Puzzled?!:

(https://gametechmods.com/uploads/images/30014P1.JPG)

(https://gametechmods.com/uploads/images/75211P2.JPG)

Puzzled?! is equipped with six razors on a large JXR for weapons, and two Hypno wheels on Fast NPCs for drive. He can destroy all MW but Tempest easily, and can even take down some HW.

Strengths:
Fast and wedgy.
Durable front armor that guards the JXR.
Powerful upward force with high damage.

Weaknesses:
A little unstable.
Slow self-right.
Dead if front aromor comes off.

Any Comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Somebody on January 01, 2009, 04:15:49 PM
With the extra weight on those, I would either make stronger wedges or up the chassis armor.
Title: Urjaks Showcase
Post by: Urjak on January 01, 2009, 04:29:49 PM
I took off the Titanium Armor pieces on both to show the insides, so they both only have about two kg left.
Title: Urjaks Showcase
Post by: Naryar on January 02, 2009, 03:31:05 AM
Vexed 2 needs moar batts.

If you can, do not underpower flippers/popups/hammers/anything with a burst motor, like in Stock.
Title: Urjaks Showcase
Post by: Somebody on January 02, 2009, 07:46:34 AM
Good bots then.
Title: Urjaks Showcase
Post by: Urjak on February 05, 2009, 07:39:11 PM
Hello Everybody, this is my newest VS, Woozo:

(https://gametechmods.com/uploads/images/86985W1.JPG)

(https://gametechmods.com/uploads/images/2741W2.JPG)

(https://gametechmods.com/uploads/images/97625W3.JPG)

Woozo is an axle-hinged VS with four Razor Tips and a DSL Bar for weapons, and two Slimbodys for drive. He is rather slow and kind of unstable, but pretty wedgy and VERY damaging.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on February 05, 2009, 11:21:38 PM
That weapon you're using is pretty dangerous, but if just one razor breaks, your wedge is nearly useless.
Title: Urjaks Showcase
Post by: Urjak on February 05, 2009, 11:44:43 PM
Actually, the wedge preforms well until two razors are lossed right next to each other.
Title: Urjaks Showcase
Post by: Reier on February 06, 2009, 11:35:05 AM
You have about 9 kgs left, maybe you could boost the drive or something.
What's the armor?
Title: Urjaks Showcase
Post by: Naryar on February 06, 2009, 11:46:30 AM
I'd use 6 (or 7 if you want a bot that will last long) ant batts on this. (DOAM was powered by 4 ant batts but it was too underpowered IMO)

Also i bet you can save weight on that extender work for the wedges. Each of yours is 8 kg... i think i can make this 6 with a lower multi-extender and two 20 cm aluminium extenders. Maybe even less.

Maybe get titanium for these wedges as well, or change the plastic ones for alu.
Title: Urjaks Showcase
Post by: Urjak on February 06, 2009, 08:12:38 PM
The Armor is three inch plastic I think.
Title: Urjaks Showcase
Post by: Naryar on February 07, 2009, 12:18:07 AM
That's a lot of armor!
Title: Urjaks Showcase
Post by: Reier on February 07, 2009, 08:43:43 AM
Just what I was thinking. =P
Title: Urjaks Showcase
Post by: Urjak on February 07, 2009, 01:27:27 PM
Hello Everybody, here is my newest Lightweight, Zaraharen:

(https://gametechmods.com/uploads/images/19927Z1.JPG)

(https://gametechmods.com/uploads/images/16689Z2.JPG)

(https://gametechmods.com/uploads/images/90226Z3.JPG)

Zaraharen is a LW dual sawbot with two slimbody motors for drive and a small Perm powering two 80 cm Sawblades. He can beat all the LW AI, but has consistant trouble with Civil Uprising, Posion Stinger, and 360 Arc Pounder.

Any Comments would be appreicated. :D
Title: Urjaks Showcase
Post by: Naryar on February 07, 2009, 01:56:15 PM
That chassis could be more compact, plus this DEFINITELY needs sawblade protection.

Good to see sawbots being built! :D
Title: Urjaks Showcase
Post by: Urjak on February 07, 2009, 02:04:03 PM
Sawblade Protection? If by that you mean protect the sawblades sides, I don't think i have the weight. Maybe you mean something else though.

Oh, and sawbots are my favorite kind of bot. :)
Title: Urjaks Showcase
Post by: Urjak on February 08, 2009, 05:37:27 PM
Helle Everybody, here is my newest Sawbot, Viscous Vandal:

(https://gametechmods.com/uploads/images/7777VV1.JPG)

(https://gametechmods.com/uploads/images/75048VV2.JPG)

(https://gametechmods.com/uploads/images/84250VV3.JPG)

Viscous Vandal is a Heavyweight Sawbot with two Fast NPCs for drive, and Two 132 Perm Motors with four Backlash Disks for weapons. I also have two Static Sawblades which can deal damage, but are more just for looks and motor protection. As you can see, I have a problem with the Backlash disks. Their attackment point makes them so they are inside each other, but since in real life I would have had no problem attacking them corectly, I don't think this disobeys the realistgic rule. This is just my opinion, and other opinions would be nice.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Urjak on February 08, 2009, 05:39:43 PM
Helle Everybody, here is my newest Sawbot, Viscous Vandal:

(https://gametechmods.com/uploads/images/88020VV1.JPG)]

(https://gametechmods.com/uploads/images/75048VV2.JPG)

(https://gametechmods.com/uploads/images/84250VV3.JPG)

Viscous Vandal is a Heavyweight Sawbot with two Fast NPCs for drive, and Two 132 Perm Motors with four Backlash Disks for weapons. I also have two Static Sawblades which can deal damage, but are more just for looks and motor protection. As you can see, I have a problem with the Backlash disks. Their attackment point makes them so they are inside each other, but since in real life I would have had no problem attaching them corectly, I don't think this disobeys the realistic rule. This is just my opinion, and other opinions would be nice.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Somebody on February 08, 2009, 06:07:25 PM
Comment: You posted twice with the same thing

Comment 2: Nice bot.
Title: Urjaks Showcase
Post by: Urjak on February 08, 2009, 06:27:53 PM
Oh....
Title: Urjaks Showcase
Post by: Clickbeetle on February 08, 2009, 08:48:45 PM
The Backlash disc will be fixed in DSL 3.0.

And I wouldn't call that a sawbot... sure, it has saws, but as you said yourself, they're more for armor than weapons.  (in which case there are better choices for armor since sawblades have low HP for their weight).  It's more a classic Mako-style VS just with discs instead of bars.

That said, it's a pretty good classic Mako-style VS with discs instead of bars.

Edit:  Doesn't Woozo's weapon AGOD?  In my experience, putting axles on a VS ALWAYS triggers the AGOD.

If it doesn't... what did you do different to make it work?  And congratulations on making the first ever VS with flails.
Title: Urjaks Showcase
Post by: Urjak on February 08, 2009, 10:53:50 PM
Ah... Woozo. His axles only move out of place when he is in the build area, and during battles they do not shift out of their positions. So when you leave the workshop, and go to a battle, the axles shift out of their original positions. But as long as they have shifted uniformly, the bot will not wobble, and his axles do not AGOD. If you go back to the workshop however, the axles will shift again, screwing up the bots stability, and you then must remake all his axles again.

I guess I really did not do anything different... I don't know why they don't AGOD, as Woozo consistantly works well.

EDIT: Oh and the Sawblades on Viscous Vandal were more because they look cool. There is definitaly better armor I could have used to protect the motors. :)
Title: Urjaks Showcase
Post by: Naryar on February 09, 2009, 01:10:43 AM
That's fun, i just built a HW sawbot yesterday with the exact same drive...

Not bad. Can you beat consistently RAW's most powerful HS ?

EDIT: And Click please get the Supernova disc back.
Title: Urjaks Showcase
Post by: Urjak on February 17, 2009, 03:34:20 PM
Hello Everybody, here is my newest bot, The Devil's Cherry:

(https://gametechmods.com/uploads/images/69593TDC1.JPG)

(https://gametechmods.com/uploads/images/64935TDC2.JPG)

(https://gametechmods.com/uploads/images/76501TDC3.JPG)

The Devil's Cherry is a HW HS(?) with spike clubs on axles powered by a Tornado Mer Gearbox. He has four Whyachi drive motors with Hypno Wheels. A nice thing about his weapon is it protects me from all sides, and deals high damage.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Jules on February 17, 2009, 04:55:58 PM
This is my favorite DSL bot I have seen in a while.

I built one similar recently but it would turn too much as its weapons hit.
Title: Urjaks Showcase
Post by: Urjak on February 17, 2009, 04:59:59 PM
Thank you very much Jules. Good to see you again.
Title: Urjaks Showcase
Post by: Reier on February 17, 2009, 08:49:22 PM
Very nice. I like it a lot.
Title: Urjaks Showcase
Post by: R0B0SH4RK on February 18, 2009, 12:55:09 AM
Very interesting. I like that concept alot. I'd categorize it as a TS.

Heavily weaponed HS's would seem to cause problems for it though.
Title: Urjaks Showcase
Post by: Somebody on February 18, 2009, 06:19:47 AM
That looks real good. Does it self right?
Title: Urjaks Showcase
Post by: Urjak on February 18, 2009, 05:23:46 PM
Well, eventually it self rights, but it spins like crazy when it gets flipped over, which is rare. And yes, heavilg weaponed HSs are the bots it usually can not beat, like Grog.
Title: Urjaks Showcase
Post by: Somebody on February 18, 2009, 08:27:12 PM
Armor?
Title: Urjaks Showcase
Post by: Urjak on February 18, 2009, 08:42:51 PM
1mm Titanium I think..
Title: Urjaks Showcase
Post by: Urjak on February 22, 2009, 11:40:04 AM
Hello Everybody, here is a reletivly new LW, Muddy Mauler:

(https://gametechmods.com/uploads/images/33741MM1.JPG)

(https://gametechmods.com/uploads/images/94482MM2.JPG)

(https://gametechmods.com/uploads/images/46017MM3.JPG)

Muddy Mauler is a Lightweight Horizontal Spinner with two 30 kg sledgehammers on a disk powered by a twin Whyachi Motor. Astroflights for drive, and I am not sure about the armor. He can beat most LWs and some MWs, but he can be easily knocked off balance, but also can self-right.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: R1885 on February 22, 2009, 11:55:37 AM
Looks like Gyroman2. Good bot.
Title: Urjaks Showcase
Post by: Urjak on February 22, 2009, 12:00:17 PM
Thanks
Title: Urjaks Showcase
Post by: philetbabe on February 22, 2009, 12:03:50 PM
not only a nice painted bot but it also looks efficient !
i found LW are the hardest bots to build, this one is good.
Title: Urjaks Showcase
Post by: Somebody on February 22, 2009, 06:16:45 PM
I like it.
Title: Urjaks Showcase
Post by: Naryar on February 22, 2009, 07:02:13 PM
Not bad - i think you could swap that DSL disc for something lighter though (it is already protected by the chassis) and get wide ant wheels (more grip).
Title: Urjaks Showcase
Post by: Urjak on February 22, 2009, 08:40:07 PM
Actually, I have wide ant wheels. and the disc was more just for the concept, I cou;d have just done a T-connector with extenders, but that wouldn't be much fun now would it?
Title: Urjaks Showcase
Post by: System32 on February 23, 2009, 02:01:55 AM
I tried to beat it with a HS sawbot, it fought like AQ.



...and I lost.
Title: Urjaks Showcase
Post by: H@zm47 on February 23, 2009, 03:22:32 AM
Nice idea. I like it a lot
Title: Urjaks Showcase
Post by: Urjak on February 24, 2009, 06:13:32 PM
Hello Everybody, here is my newest AW, Nit-Picker:

(https://gametechmods.com/uploads/images/15770NP1.JPG)

(https://gametechmods.com/uploads/images/48799NP2.JPG)

(https://gametechmods.com/uploads/images/81331NP3.JPG)

(Fighting two Nanowhirls. It was also AIed.)

Nit-Picker is an AW rammer with Astroflights and hypno wheels for drive, and 3 razors with one small DSL tooth for weapons. He can beat Nanowhirl VERY easily, and Terminus is no problem.

EDIT: Got rid of small DSL tooth and upped armor from 1mm to 3mm plastic.

Any comments would be appreciated.
Title: Urjaks Showcase
Post by: Condor33 on February 25, 2009, 06:11:42 AM
I'm really surprised that worked.
Title: Urjaks Showcase
Post by: Urjak on February 25, 2009, 09:06:39 AM
Why?
Title: Urjaks Showcase
Post by: Naryar on February 25, 2009, 12:09:59 PM
I am amazed at the amount of battery power you still have after 1:38 of fighting with only one ant batt.

I would remove the disc and add another razor (plus that'll make the bot invertible)
Title: Urjaks Showcase
Post by: Urjak on March 30, 2009, 05:19:51 PM
Hello Everybody, here is my newest LW, Bane:

(https://gametechmods.com/uploads/images/92451B1.JPG)

(https://gametechmods.com/uploads/images/98423B2.JPG)

(https://gametechmods.com/uploads/images/7243B3.JPG)

Bane is a deadly LW Sheck Spinner with six flail razors powered by a dual whyachi for weapon. It can defeat all the LW AI, and its major weakness is its VERY hard to move in a controlled manner while spinning.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on March 31, 2009, 03:15:45 AM
BBEANS6 possible entry ?
Title: Urjaks Showcase
Post by: Reier on March 31, 2009, 08:57:12 AM
I fought it online yesterday, and it is NASTY.
BTW, what's the armor?
Title: Urjaks Showcase
Post by: Urjak on March 31, 2009, 10:44:38 AM
I think the armor is 1mm titanium or aluminum. And yes, I have considered it a possible BBEANS 6 entry.
Title: Urjaks Showcase
Post by: Urjak on April 01, 2009, 06:51:24 PM
Hello Everybody, here is a relitivly new M.W, Circle of Thorns:

(https://gametechmods.com/uploads/images/46328COT1.JPG)

(https://gametechmods.com/uploads/images/63006COT2.JPG)

(https://gametechmods.com/uploads/images/34040COT3.JPG)]

Circle of Thorns is a M.W Sheck-Spinner with 14 (?) razors on flails for weapons, and slimbodys for drive. COT can take on all the D.SL M.Ws with ease, and its major weakness is it is very hard to drive while spinning.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Clickbeetle on April 01, 2009, 08:42:14 PM
Like Iron Spaghetti with razor tips.  I wonder which one would win in a fight.  CoT has weapon quantity while Iron Spaghetti has quality.

The LW looks nasty.  I can imagine it would be hard to drive, though.  It must gyro-dance like a VS.  Perhaps a slightly less powerful weapon motor would be good?  Like a Perm 80?
Title: Urjaks Showcase
Post by: Urjak on April 01, 2009, 10:13:35 PM
Bane is VERY hard to drive while spinning, and kind of spirals around to drive. He is actually very stable, even when razors fall off. A weaker motor may be better for him though.
Title: Urjaks Showcase
Post by: ianh05 on April 01, 2009, 10:38:21 PM
does the extender on top of the lightweight help at all? you could use a lesser weapon motor and get rid of the extender to try and add even more weapons?
Title: Urjaks Showcase
Post by: Urjak on April 02, 2009, 09:51:37 AM
Withought said extender, Bane would lie flat on his back when flipped, becoming very vulnerable to hammer strikes, as well as being very hard to flip over again.
Title: Urjaks Showcase
Post by: Reier on April 02, 2009, 09:52:31 AM
Bane & CoT are NASTY. I could barely beat Bane with a MW, let alone CoT.
Title: Urjaks Showcase
Post by: Urjak on April 02, 2009, 12:58:01 PM
Hello Everybody, here is my newest BW, Spiraling Compass:

(https://gametechmods.com/uploads/images/33892SC1.JPG)

(https://gametechmods.com/uploads/images/99747SC2.JPG)

(https://gametechmods.com/uploads/images/7461SC3.JPG)

Spiraling Compass is a BW Sheck Spinner (I know, I have been building a lot of these) with four razors on flails for weapons and corpals for drive. He can take out all the BW DSL AI, and its major weakness is its tendancy to randomly havok.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on April 02, 2009, 01:02:23 PM
Is that 100kg on a Piglet ???
Title: Urjaks Showcase
Post by: Urjak on April 02, 2009, 01:03:39 PM
Yeah, around that. And it spins pretty darn fast.
Title: Urjaks Showcase
Post by: Naryar on April 02, 2009, 01:04:13 PM
<== impressed.
Title: Urjaks Showcase
Post by: Urjak on April 02, 2009, 05:24:57 PM
Hello Everybody, guess what I built, another Sheck Spinner. This one is a HW called Canadian Devil II:

(https://gametechmods.com/uploads/images/57379CD1.JPG)

(https://gametechmods.com/uploads/images/48877CD2.JPG)

(https://gametechmods.com/uploads/images/92488CD3.JPG)

Canadian Devil II is a HW Sheck Spinner with 10(?) Vlad Spikes on flails for weapons, and Slimbodys with hypno wheels for drive. He can defeat all the DSL AI HWs, and its major flaw is its hard to control. This is probably the last Sheck Spinner I will showcase for a while, as you guys are probably growing bored of them.

Any comment would be appreciated. :D
Title: Urjaks Showcase
Post by: Reier on April 02, 2009, 05:27:18 PM
Looks good, but Slimbodies on a HW are sloooowww.
Title: Urjaks Showcase
Post by: Urjak on April 02, 2009, 05:36:07 PM
They are at least doable when they have hypno wheels on them, though your right, it is very slow.
Title: Urjaks Showcase
Post by: Scrap Daddy on April 02, 2009, 07:21:20 PM
Awww, they all look like the bots I was going to send to Naryar for his pack. >:[
Title: Urjaks Showcase
Post by: Urjak on April 02, 2009, 07:22:06 PM
Hello Everybody, man I am on fire today. Here is my newest HW, ZazZawang:

(https://gametechmods.com/uploads/images/33250ZA1.JPG)

(https://gametechmods.com/uploads/images/42851ZA2.JPG)

(https://gametechmods.com/uploads/images/32994ZA3.JPG)

ZazZawang is a HW Juggler with 10 razors and 4 maces on two dual Whyachis for weapons. Four NPC fasts for drive. He can defeat most of the DSL HWs easily, and its main weakness is it is sometimes too fast for its own good.

Any comments would be appreciated. :D (Go easy on me Naryar, this is my first ever Juggler.)
Title: Urjaks Showcase
Post by: Naryar on April 03, 2009, 02:50:23 AM
Oh no i won't.

-The visible gap between the wedge and the ramplates could lead to what plagued obZen in RAW.
-I tried rear stabilizers flat against the ground like that, but they didn't really worked.
-Overpowered ! You'd be fine with your 4 rear battlepacks and 3 ant batts. Hell, InfCon 4 worked with 8 ants...
-Don't know if this simple DSL bar is enough to really stop bots from driving over you.

Pretty good that said.

EDIT: about the shell spinner... i'm not sure of the weapon choice. Can it beat... say, the RAW HS ?
Title: Urjaks Showcase
Post by: Condor33 on April 03, 2009, 06:56:50 AM
You should make that bar on the back shaped like a cross or a T so there's less chance of other bots going over.
Title: Urjaks Showcase
Post by: Urjak on April 03, 2009, 08:59:43 AM
Thanks for the advice Naryar, and good idea Condor. The Sheck Spinner can take on most of the RAW HS, but had a slow Spinup time. I am proabably going to remake him with different weapons.
Title: Urjaks Showcase
Post by: Urjak on April 03, 2009, 10:24:47 AM
Hello Everybody, I did some modifications to ZazZawang and here it is: (Its much better than it was before).

(https://gametechmods.com/uploads/images/39834ZA_1.JPG)

(https://gametechmods.com/uploads/images/34873ZA_2.JPG)

Differences from original:

*Changed my front three battlepacks to two ant batteries.

*Improved wedge system.

*Added cross bar onto original DSL bar.

*Re-build the rear stabalizer.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on April 03, 2009, 10:44:14 AM
Has to be one of the coolest jugglers i've ever seen.

However the rear stabilizer looks too small/short, and beating InfCon with that isn't very difficult since metal hinge wedges own skirt hinge ones.

And also, plastic wedges... well it's just me, but i prefer stronger frontal wedges.
Title: Urjaks Showcase
Post by: Urjak on April 03, 2009, 10:48:19 AM
Thanks, and I just did a battle shot of Infcon becasue it was another juggler. The Stabilizer is actually adequate now thanks to the extra wait on the front, the bot no longer tilts back as easy. And yeah, stronger wedges probably would help, though they haven't fallen off yet.
Title: Urjaks Showcase
Post by: Somebody on April 04, 2009, 06:35:59 AM
(https://gametechmods.com/uploads/images/75673Obzen wedges.jpg)
And that is why obZen's wedges sucked.
Title: Urjaks Showcase
Post by: Condor33 on April 04, 2009, 03:10:13 PM
AGODDED!

Someone turn that into a smily
Title: Urjaks Showcase
Post by: Clickbeetle on April 04, 2009, 09:58:24 PM
ZazZawang:  You should call it The Exorcist or something, cause it has that big cross on it.

It looks pretty cool and very effective, though it has an undeniable 'stock' feel to it.
Title: Urjaks Showcase
Post by: Urjak on April 04, 2009, 10:56:20 PM
I was thinking it resmebles NWB too much, though NWB was a very good juggler.
Title: Urjaks Showcase
Post by: Urjak on April 05, 2009, 04:14:34 PM
Hello Everybody, here is my newest MW, Psyco Sweeper's Revenge II:

(https://gametechmods.com/uploads/images/46475PSR1.JPG)

(https://gametechmods.com/uploads/images/26581PSR2.JPG)

(https://gametechmods.com/uploads/images/75894PSR3.JPG)

Psyco Sweeper's Revenge II is a MW Wammer with 7 iron spikes for weapons. It has two Fast NPCs with techno destructo wheels, and a Metal Hinge wedge. It can defeat most of the MW DSL AI easily, but its speed can at times be a problem. It can also self-right!

Any Comments would be appreciated. :D
Title: Urjaks Showcase
Post by: infiniteinertia on April 05, 2009, 04:18:26 PM
I like the drive better, i just wish that you could find a way to set up all those weapons better.
Title: Urjaks Showcase
Post by: Naryar on April 05, 2009, 04:57:37 PM
Why are you using battlepacks ?

Quote from: infiniteinertia;33155
i just wish that you could find a way to set up all those weapons better.


You can make that with 2 skirt hinges and 1 multi-extender, and still manage to get the spikes not to overlap.
Title: Urjaks Showcase
Post by: Urjak on April 08, 2009, 09:43:27 PM
Well... at least I got one comments.

Anyway, here is my my newest Sheck Spinner (I know, I know), Candian Devil V:

(https://gametechmods.com/uploads/images/9406CDV1.JPG)

(https://gametechmods.com/uploads/images/3370CDV2.JPG)

(https://gametechmods.com/uploads/images/87669CDV3.JPG)

Canadian Devil V can take on all the HW DSL AI except WIIDE LOAD. He has 12 Killalot Drills (very effective weapons) on flails powered by a Dual Perm. He also has two hypno wheels on Slimbodys for drive (a little slow). His weakness is low armor and he is difficult to drive while spinning.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: infiniteinertia on April 08, 2009, 11:03:31 PM
i just don't like those drills...

did you try anything else on the new Psycho Sweeper or are you keeping it the way it is?
Title: Urjaks Showcase
Post by: Urjak on April 08, 2009, 11:18:42 PM
I have to ask, why don't you like the drills? And I have tried some different weapon positions as well as some defense to the skirt hinge extenders.
Title: Urjaks Showcase
Post by: Sage on April 09, 2009, 03:48:18 PM
Well, i believe drills are meant to be used to drill...
Title: Urjaks Showcase
Post by: Urjak on April 09, 2009, 06:04:56 PM
Quote from: Sage;33581
Well, i believe drills are meant to be used to drill...


Aren't people on the forums always nagging about "originality" and "innovation". And you don't like drills because they should only "be used to drill." So its bad to use drills differently?!
Title: Urjaks Showcase
Post by: Sage on April 09, 2009, 06:11:05 PM
I was fine with the idea. I was just stating that that is what inf might have been thinking at the time of his post.
Title: Urjaks Showcase
Post by: Urjak on April 09, 2009, 06:13:54 PM
Oh... well sorry for freaking out.
Title: Urjaks Showcase
Post by: Somebody on April 09, 2009, 09:25:04 PM
I find the drills quite damaging, albeit a little brittle.
Title: Urjaks Showcase
Post by: Naryar on April 10, 2009, 08:12:51 AM
Quote from: Somebody;33614
I find the drills quite damaging, albeit a little brittle.


That would be razors...

Urjak i don't like Killalot drills either. I never get good results with them; but if you're thinking of building a more original than efficient Sheck spinner then it's fine.
Title: Urjaks Showcase
Post by: Urjak on April 10, 2009, 09:03:21 AM
What you guys don't seem to understand is they are also very effective on flail shell spinners. There are probably better weapons to use, but they work best in my situation.
Title: Urjaks Showcase
Post by: System32 on April 10, 2009, 09:08:20 AM
"What works for you may not work for others."
Title: Urjaks Showcase
Post by: Urjak on April 10, 2009, 09:23:48 AM
Very true....
Title: Urjaks Showcase
Post by: Somebody on April 10, 2009, 06:26:15 PM
remember Naryar, Widowmaker has them, and I have done some testing with it. And yes, they are damaging and brittle, but I have never tried them like this. Very original.
Title: Urjaks Showcase
Post by: Dexterhunter on April 10, 2009, 06:48:52 PM
I found that the drills work better when the "teeth" hit the robot, not the spike.
Title: Urjaks Showcase
Post by: Naryar on April 11, 2009, 03:44:04 AM
Okay then Urjak.

Fight Steel Meatball with your drill flail shell spinner.

If it wins, then drills are indeed good.

If it loses, no.
Title: Urjaks Showcase
Post by: Urjak on April 11, 2009, 10:54:12 AM
It kicks Steel Meetball's cold spiked butt every time, usually losing either one or zero of its weapons.
Title: Urjaks Showcase
Post by: Urjak on April 14, 2009, 08:26:03 PM
Hello Everybody, here is my newest and best Disk VS, Mortality:

(https://gametechmods.com/uploads/images/63105M1.JPG)

(https://gametechmods.com/uploads/images/13315M2.JPG)

(https://gametechmods.com/uploads/images/97653M3.JPG)

Mortality is a MW Disk VS with eight Irons on a Dual E-tech for weapons, and two fast NCPs with shiny hubs. (Used Shiny Hubs to decrease speed and increase stability.) The Irons do very high damage, and the E-tech throws the opponent across the arena. He can take out almost all the DSL MW AI easily, but it has trouble with the heavy duty HS. His main weaknesses are that he is a little unstable when turning fast, and has weak armor (1mm plastic).

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on April 14, 2009, 08:50:33 PM
You don't need more than 5-6 ants on this.

Also 1mm plastic = definitely do not want.
Title: Urjaks Showcase
Post by: Urjak on April 14, 2009, 09:02:33 PM
Very True...
Title: Urjaks Showcase
Post by: Urjak on April 17, 2009, 10:58:15 PM
Hello Everybody, here is my newest HW, ZazZex:

(https://gametechmods.com/uploads/images/62198ZX1.JPG)

(https://gametechmods.com/uploads/images/29075ZX2.JPG)

(https://gametechmods.com/uploads/images/56622ZX3.JPG)

ZazZex is a HW disk(?) VS with 24(?) lightning spikes powered by two perm 80 weapon motors. Basically, ZazZex is a VS mounted on ZazZawang's (who was originally going to be a VS anyway) body. He has regualr NPCs for drive, and very nice wedges (though worse than ZazZawang's). He can defeat most of the HW DSL AI easily, and also most of the RAW bots.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on April 18, 2009, 03:50:38 AM
I can't see anything.

Also T O R Q U E is very easy to beat if you use a fast bot. Hell, i even did KO'ed it with a LW...thanks to DSA.
Title: Urjaks Showcase
Post by: Urjak on April 18, 2009, 09:09:16 AM
Wait, you mean you can't see anything wrong or you literarly can not see anything? I know T O  R Q U E is not hard I just liked that snapshot....
Title: Urjaks Showcase
Post by: Naryar on April 18, 2009, 12:10:55 PM
I really can't see your weapon system, especially your 24 spikes (i see 16).

Literally.
Title: Urjaks Showcase
Post by: Urjak on April 20, 2009, 05:37:07 PM
Hello Everybody, here is my Clash Cubes entry, CUBE not a disk or a cylinder: (The name is an inside joke. :))

(https://gametechmods.com/uploads/images/55045CNADOC1.JPG)

(https://gametechmods.com/uploads/images/24404CNADOC2.JPG)

This is my Clash Cubes entry! It has two whyachi DRIVE motors with hypnos, and a dual perm with a lot of weapons. It also has aliminum sheets under it to provide defense agains those undercutters.....

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: ianh05 on April 20, 2009, 08:10:52 PM
i thought the whole robot had to be a cube, not just the chassis.. that robot looks round to me but you can make a square FBS.
Title: Urjaks Showcase
Post by: russian roulette on April 20, 2009, 08:14:57 PM
hey inside joke here reporting ya might want to put the rest of the shell pieces on or they could get knocked of pretty quickely
Title: Urjaks Showcase
Post by: Urjak on April 20, 2009, 08:15:14 PM
The chassis has to be cubic, not the bot.

Quote from: russian roulette;34848
hey inside joke here reporting ya might want to put the rest of the shell pieces on or they could get knocked of pretty quickely


In my experience with shell spinners, that does not happen.
Title: Urjaks Showcase
Post by: russian roulette on April 20, 2009, 08:19:58 PM
what about that one separated shell spinner from bbeans 4 that got his ass kicked
Title: Urjaks Showcase
Post by: ianh05 on April 20, 2009, 08:31:43 PM
if your referring to my robot thunderstruck! it wasn't a bad design.. it just got a bad draw.
Title: Urjaks Showcase
Post by: Urjak on April 20, 2009, 08:58:38 PM
I don't see how Thunderstruck! relates to the current situation. He lost for other reasons besides the gaps in the spinner.
Title: Urjaks Showcase
Post by: JoeBlo on April 20, 2009, 09:27:33 PM
Quote from: ianh05;34847
i thought the whole robot had to be a cube, not just the chassis.. that robot looks round to me but you can make a square FBS.


the tournament rules was a chassis that had to be a cube so the bigger the base the higher the bot challenging builders to find the right size not just base but height to, but yes your more then welcome to work outside of the box :mrgreen: lol (yes the pun was intended)
Title: Urjaks Showcase
Post by: infiniteinertia on April 20, 2009, 09:41:37 PM
interesting FBS, maybe not enough weapons.
Title: Urjaks Showcase
Post by: Urjak on April 20, 2009, 10:34:11 PM
Weaponing this bot took a very long time due to stability issues. I believe it is as good as it can get, though I would have liked to put flail weapons on it.
Title: Urjaks Showcase
Post by: Condor33 on April 21, 2009, 06:23:15 AM
Can you say Daisy Might? Needs smaller chassis and more weapons.
Title: Urjaks Showcase
Post by: Urjak on April 21, 2009, 09:07:27 AM
Condor.... I can't make the chassis much smaller because it has to be a cube. Also, bigger chassis equals more stability, and the few Kgs I could save wouldn't be much of a use.

EDIT: If I hadn't had this restraint, I would never build a shell spinner like this.
Title: Urjaks Showcase
Post by: Urjak on April 28, 2009, 07:46:15 PM
Hello Everybody, here is my newest Top Spinner, Little Door Rat:

(https://gametechmods.com/uploads/images/53698LDR1.JPG)

(https://gametechmods.com/uploads/images/80325LDR2.JPG)

(https://gametechmods.com/uploads/images/27241LDR3.JPG)

Little Door Rat is probably my best lightweight. It defeated all the LW AI very first try. Its wedge is very nice, probably a little better than Scout's. Its major weaknesses are its relitivly low armor (1mm Titanium) and lack of side or rear defense. I had considered putting something to stop bots from flying over it, but I chose instead the ability to self-right.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on April 29, 2009, 12:55:50 AM
Best TS i've ever seen on these forums.

A little overkill on the weapons though... and you should definitely get this 3 ant batts.
Title: Urjaks Showcase
Post by: Urjak on April 29, 2009, 09:11:23 AM
Ah yes.... another weakness, low battery life. I may be able to squeeze another ant in. If not, I will probably remake the chassis.
Title: Urjaks Showcase
Post by: Urjak on April 29, 2009, 06:27:59 PM
Okay Naryar, I took your advice and removed my center DSL tooth, thus giving me the weight to add in another ant battery.
Title: Urjaks Showcase
Post by: infiniteinertia on April 29, 2009, 08:38:00 PM
I like it, but I doubt it as good or built as well was MikeNCR's PowerRad or MadPower (You get it.)
Title: Urjaks Showcase
Post by: Urjak on May 06, 2009, 08:20:35 PM
Hello Everybody, here is my newest and probably best BW, Hexy Dominator:

(https://gametechmods.com/uploads/images/21291HD1.JPG)

(https://gametechmods.com/uploads/images/19852HD2.JPG)

(https://gametechmods.com/uploads/images/189HD3.JPG)

Hexy Dominator is a BW HS with four Iron Spikes and two Razor tips on a Piglet for weapons, and slimbodys with ant wheels for drive. He deals very good damage, and can take on all the DSL BW AI. He is invertible, but does not preform as well upsidedown. One of his primary weaknesses is being flanked, as his turning is not quite as fast as I would have prefered.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: System32 on May 07, 2009, 10:46:10 AM
Please be realistic...
Title: Urjaks Showcase
Post by: Sage on May 07, 2009, 03:45:50 PM
That is realistic.
Title: Urjaks Showcase
Post by: System32 on May 07, 2009, 04:05:54 PM
It looks like a battery scraper from that angle, IMO.
Title: Urjaks Showcase
Post by: Urjak on May 07, 2009, 05:30:08 PM
It goes over the battery, I made sure of it.
Title: Urjaks Showcase
Post by: System32 on May 07, 2009, 05:32:47 PM
Thank you.

I like it a lot more now.
Title: Urjaks Showcase
Post by: Urjak on May 22, 2009, 02:02:26 PM
Hello everybody, here is my first DSL SHW, Just A Lot of Spikes Okay...:

(https://gametechmods.com/uploads/images/39354JALOSO1.JPG)

(https://gametechmods.com/uploads/images/84951JALOSO2.JPG)

Just A Lot of Spikes Okay is a SHW rammer with a lot of spike strips and and four Vlad Spikes,and two irons. I have not had a chance to really test it out yet, but it seems to preform well. I am planning on entering it in Clash Cubes if I don'y build a better SHW.

Any comments would be appreciated. :D

EDIT: Dang... forgot to crop my images....
Title: Urjaks Showcase
Post by: System32 on May 22, 2009, 02:05:16 PM
Are you gonna submit it to Nary's AI pack?
Title: Urjaks Showcase
Post by: Urjak on May 22, 2009, 02:07:06 PM
If he deems it good enough then... why not? :)
Title: Urjaks Showcase
Post by: Naryar on May 22, 2009, 03:07:09 PM
That drive would be slow on a HW rammer...

Also overpowered as heck and there are better choices than discs for armor.

Not bad though.
Title: Urjaks Showcase
Post by: Urjak on May 22, 2009, 03:11:34 PM
You know now that you mention it... it is actually faster than it seems it should be.
Title: Urjaks Showcase
Post by: Urjak on May 23, 2009, 11:41:10 AM
Hello Everybody, this is by far my best SHW and probable CC2 entry, Hellish Charm:

(https://gametechmods.com/uploads/images/8664HC1.JPG)

(https://gametechmods.com/uploads/images/67793Hellish Charm2.JPG)

Hellish Charm is a SHW SnS with 16 Vlad Spikes on flails powered by four E-tech Drvie Motors. It can dish out nasty hits and spins very fast, And, unlike most of my flail shell spinnners, it has very controlled movement. This is almost definatley going to be my CC2 entry unless something much better comes along.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Reier on May 23, 2009, 11:55:29 AM
4 Etek drive? Nice.
Title: Urjaks Showcase
Post by: Naryar on May 23, 2009, 12:09:11 PM
If a gut ripper gets under you...
Title: Urjaks Showcase
Post by: Urjak on May 24, 2009, 12:02:31 PM
Hello Everybody, here is my newest and best HW SnS, Devilish Charm:

(https://gametechmods.com/uploads/images/80637DC1.JPG)

(https://gametechmods.com/uploads/images/2519DC2.JPG)

(https://gametechmods.com/uploads/images/9419DC3.JPG)

Devilish Charm is a HW SnS with 10 Vlad Spikes and two E-tech Drive motors. It can dish out devastating blows, and has controlled movement. It is bots like this that make me think flail weapons may be the best choice for horizontal spinners. I definately like them. :)

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Urjak on May 31, 2009, 02:21:43 PM
Wow.... no comments.

Here is my newest and best LW SnS, Bane II:

(https://gametechmods.com/uploads/images/57700BaneII1.JPG)

(https://gametechmods.com/uploads/images/67156BaneII2.JPG)

(https://gametechmods.com/uploads/images/1850BaneII3.JPG)

Bane II is a LW SnS with six razor tips on flails for weapons, powered by two regular NPCs. It has 1mm titanium. Bane II can destroy all the DSL LW (Naryar's Pack) except for Poison Stinger. And, unlike the original Bane, he has controlled movement.

Any comments would be greatly appreciated. :D
Title: Urjaks Showcase
Post by: Reier on May 31, 2009, 02:30:13 PM
<3
Title: Urjaks Showcase
Post by: Naryar on May 31, 2009, 03:13:58 PM
Yeah, i'm pretty happy about my Poison Stinger rebuild.

But i am highly surprised (and annoyed) that you did took out more than a 60kg hammer with 6 razors...
Title: Urjaks Showcase
Post by: Urjak on May 31, 2009, 03:40:06 PM
Yeah, and I only lost two. :)
Title: Urjaks Showcase
Post by: roboman2444 on May 31, 2009, 06:46:34 PM
i like how you use the disks on your snses. makes it more stable and protected.
Title: Urjaks Showcase
Post by: Urjak on May 31, 2009, 07:48:20 PM
Thanks.

It also makes it much easier to attach weapons.
Title: Urjaks Showcase
Post by: Urjak on June 14, 2009, 12:55:54 PM
Hello Everybody, I present to you the newest addition to my Flail SnS family, Circle of Thorns II:

(https://gametechmods.com/uploads/images/53318COT1.JPG)

(https://gametechmods.com/uploads/images/78523COT2.JPG)

(https://gametechmods.com/uploads/images/6435COT3.JPG)

Circle of Thorns II is a MW SnS with 12 razor tips on flails powered by two NPC Fast motors. CoT II can dish out rapid amounts of damage, and easily maneuver around the arena. It can take out all the DSL MWs, and a few of the HWs.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: russian roulette on June 14, 2009, 01:26:21 PM
Holy Crap! <3
Title: Urjaks Showcase
Post by: Naryar on June 14, 2009, 02:09:41 PM
Just you wait till NAR AI Beta ...
Title: Urjaks Showcase
Post by: Urjak on June 14, 2009, 05:44:50 PM
Quote from: Naryar;44200
Just you wait till NAR AI Beta ...


I'll be waiting....... :)

Anyway, I made an update to Circle of Throns II, I give you Circle of Thorns III:

(https://gametechmods.com/uploads/images/2785COTIII.JPG)

He has a smaller disk than CoT II, and has 16 razors, 4 more than version II. Also, the coverage of the added razors prevents high hitting robots like VENGEANCE from simply knocking off my panels.

Thank you Reier for giving me the idea.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Reier on June 14, 2009, 05:56:47 PM
Du er välkommen.
Title: Urjaks Showcase
Post by: russian roulette on June 15, 2009, 01:48:59 AM
Quote from: Urjak;44270
I'll be waiting....... :)

Anyway, I made an update to Circle of Throns II, I give you Circle of Thorns III:

(https://gametechmods.com/uploads/images/2785COTIII.JPG)

He has a smaller disk than CoT II, and has 16 razors, 4 more than version II. Also, the coverage of the added razors prevents high hitting robots like VENGEANCE from simply knocking off my panels.

Thank you Reier for giving me the idea.

Any comments would be appreciated. :D

the nar ai pack is gonna be GREAT
Title: Urjaks Showcase
Post by: Urjak on July 20, 2009, 12:21:46 PM
Wow.... it has been a long time since I posted here.

I give you my first Flail SnS BW, Spiraling Compass:

(https://gametechmods.com/uploads/images/54676SC_1.JPG)

(https://gametechmods.com/uploads/images/66530SC_2.JPG)

(https://gametechmods.com/uploads/images/326SC_3.JPG)

(Was AIed)

Spiraling Compass is a BW SnS with 4 razors on flails and two lightning spikes for weapons. It uses 1 NPC Fast and a Hypnowheel for drive. It shows suprising controlled movement for only having one wheel. I was planning on submiting it to Naryars AI pack, if he accepts it.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: trumpetguy on July 20, 2009, 12:27:40 PM
And the 1 wheel concept expands.
Is the spinning natural?
Title: Urjaks Showcase
Post by: somestrangeguy on July 20, 2009, 12:28:47 PM
Whoa... Whats next? AW Flail SnS? You got some serious talent in Flail weapons.
Title: Urjaks Showcase
Post by: Urjak on July 20, 2009, 12:40:08 PM
Thats what I am aiming for....

Quote from: trumpetguy;53159
Is the spinning natural?


I don't really understand what you mean.... could you elaborate?
Title: Urjaks Showcase
Post by: Reier on July 20, 2009, 12:44:51 PM
And it's 4 razors, not 6.
Title: Urjaks Showcase
Post by: trumpetguy on July 20, 2009, 01:05:47 PM
When you move does it spin by itself?
Title: Urjaks Showcase
Post by: Urjak on July 20, 2009, 01:10:38 PM
When I move the bot, it begins to spin... so, yes.
Title: Urjaks Showcase
Post by: Urjak on August 06, 2009, 04:45:41 PM
Hello Everybody. It has been a long time since I have posted here, so heres my newest BW, Enturon:

(https://gametechmods.com/uploads/images/44996E1.JPG)

(https://gametechmods.com/uploads/images/24496E2.JPG)

(https://gametechmods.com/uploads/images/82507E3.JPG)

Enturon is a BW rammer with 8 razors for weapons and 2 astroflight with vlad (?) wheels for drive. He can destroy any of the BW AI, and is my entry into Micro Mayhem.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: The Ounce on August 06, 2009, 04:53:07 PM
Nice!

I have a feeling you'll do well; I don't think my entry can beat that.

Do you really need two ants for that though?
Title: Urjaks Showcase
Post by: System32 on August 06, 2009, 05:00:33 PM
http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_39.jpg

We will meet...
Title: Urjaks Showcase
Post by: Urjak on August 06, 2009, 05:09:19 PM
Quote from: The Ounce;58128
Nice!

I have a feeling you'll do well; I don't think my entry can beat that.

Do you really need two ants for that though?


Thanks!

It does need 2 ants, for it becomes a lot slower with just 1.

Quote from: System32;58131
http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_39.jpg

We will meet...


I'll be waiting! :evilsmile:
Title: Urjaks Showcase
Post by: The Ounce on August 06, 2009, 05:18:07 PM
I'm guessing then that adding battery power increases the output of the motors?  Because 1 ant has barely enough battery supply to power 2 astroflights.
Title: Urjaks Showcase
Post by: Urjak on August 06, 2009, 05:32:15 PM
I belive it does. Also, it will begin to lose power much later in the match with 2 batteries.
Title: Urjaks Showcase
Post by: Urjak on August 31, 2009, 07:52:13 PM
Hello Everybody!, I give you my newest, and by far deadliest LW yet... Bane III:

(https://gametechmods.com/uploads/images/99971BaneIII_1.JPG)

(https://gametechmods.com/uploads/images/82178BaneIII_2.JPG)

(https://gametechmods.com/uploads/images/58960BaneIII_3.JPG)

(^I took every single component off of Gearhead, and I still didn't lose a single razor. :approve:)

I thought it was about time I updated Bane. I abandoned the SnS idea, and instead rebuilt the original Sheck Spinner version. I took Clickbeetles original advice and downsized the motor, then added on two additional razors, giving it much more potency than the original. It can beat all of Naryars LWs, and even some of the MWs...

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Reier on August 31, 2009, 08:02:36 PM
Wow, nice.
I'll send you some cool skins you can use. :P
Title: Urjaks Showcase
Post by: RedSawn on August 31, 2009, 08:25:39 PM
Quote from: Urjak;63401
Hello Everybody!, I give you my newest, and by far deadliest LW yet... Bane III


Hmmm... you're obviously entering that in BBEANS6 right?
Title: Urjaks Showcase
Post by: Urjak on August 31, 2009, 08:31:52 PM
Very likely.... :D
Title: Urjaks Showcase
Post by: RedSawn on August 31, 2009, 08:35:32 PM
Hmmmm... looks like my BBEANS6 killer isn't as .. killer as it seemed. But it's still early days. It's already been improved greatly twice.

Won't be nice to meet that thing anyway.
Title: Urjaks Showcase
Post by: Scrap Daddy on August 31, 2009, 08:58:52 PM
NO. I built something exactly like this today for a LW Iron Spaghetti for my team for Naryar :(

and when I say exactly the same I mean it.
Title: Urjaks Showcase
Post by: russian roulette on August 31, 2009, 09:02:34 PM
My bot is dead if I don't do something about it!
Title: Urjaks Showcase
Post by: Urjak on August 31, 2009, 11:36:05 PM
Quote from: Scrap Daddy;63415
NO. I built something exactly like this today for a LW Iron Spaghetti for my team for Naryar :(

and when I say exactly the same I mean it.


Great minds think alike i suppose...
Title: Urjaks Showcase
Post by: Naryar on September 01, 2009, 01:55:02 AM
...just wait for v1.0
Title: Urjaks Showcase
Post by: Urjak on September 07, 2009, 01:01:28 PM
Hello Everybody, I just made an update on Bane III:

(https://gametechmods.com/uploads/images/28307BaneIII_1.JPG)

(https://gametechmods.com/uploads/images/57250BaneIII_2.JPG)

I moved half of the razors two the top of the panels to add more defense should Bane encounter high weapon HS. It can still take out all the LWs, and most of the MWS as well. And yes Naryar, I will be waiting for version 1.0. :smile:

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on September 07, 2009, 01:04:19 PM
Quote from: Urjak;64770
yes Naryar, I will be waiting for version 1.0. :smile:


grrr i was just going to post that
Title: Urjaks Showcase
Post by: Urjak on September 28, 2009, 11:34:11 AM
Hello Everybody, here is a rebuild of Woozo for Naryar's AI pack:

(https://gametechmods.com/uploads/images/11367WoozoII_3.JPG)

(https://gametechmods.com/uploads/images/16392WoozoII_2.JPG)

(https://gametechmods.com/uploads/images/75223WoozoII_1.JPG)]

The major changes to Woozo are I abandoned the flails. Even though they were cool, they just glitched too much. I replaced them with nine razors on a disk. I upped its drive, and more importantly upped his armor to 3mm Steel. (Belive me, he needs it).

His main strategy is get under the opponent and deal massive amounts of damage to the opponents underside before too many razors fall off.

Any comments (especially be Naryar) would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on September 28, 2009, 11:37:40 AM
Quote from: Urjak;69101
Any comments (especially be Naryar) would be appreciated. :D

(http://1.bp.blogspot.com/_-_7X7DxoU-Q/SRj7A9fj9KI/AAAAAAAAADM/kBw1qxxKtzU/s320/fuuu-.png)

Edit: AH AH STEEL FAIL
Title: Urjaks Showcase
Post by: Urjak on September 28, 2009, 11:39:50 AM
Quote from: Naryar;69103
(http://1.bp.blogspot.com/_-_7X7DxoU-Q/SRj7A9fj9KI/AAAAAAAAADM/kBw1qxxKtzU/s320/fuuu-.png)


Ummmm.... could you be a little more specific? :smile:
Title: Urjaks Showcase
Post by: Naryar on September 28, 2009, 11:42:28 AM
Steel fail.

EDIT: And i dont see the point of that middle-placed razor. You should get a stronger disc instead.
Title: Urjaks Showcase
Post by: Urjak on September 28, 2009, 11:44:02 AM
Quote from: Naryar;69106
Steel fail.


And what should I do with the extra weight then?

(I was in a bit of a snag about weight, due to the fact there wasn't much I could add with the amount of weight I had left.)
Title: Urjaks Showcase
Post by: Naryar on September 28, 2009, 11:50:27 AM
Tougher wedges or disc.

The disc's HP/kg ratio is pretty low especially for the larger ones where it outright sucks... but if you take lexan or solid ones it does goes up a notch.

EDIT: no wait it doesn't. It will stil benefit you to have a stronger disc especially against horizontal spinners...
Title: Urjaks Showcase
Post by: Urjak on September 28, 2009, 11:52:08 AM
I see... so your saying I should bump the armor down to 3m Titanium and increase the disks strength?
Title: Urjaks Showcase
Post by: Naryar on September 28, 2009, 11:53:16 AM
Yup.

Or a heavier (as you probably know it doesn't means larger) chassis and 5mm Plastic that IS superior to 3mm TITANIUM
Title: Urjaks Showcase
Post by: Reier on September 28, 2009, 01:07:24 PM
Hate Flails. They so cheat.
VS looks good however.
Title: Urjaks Showcase
Post by: Urjak on September 29, 2009, 09:52:32 PM
Hello Everybody, here is a remake of my AW for Naryars AI pack (in case you haven't noticed, I am deverting all of my bot building to remaking my Naryar AI teams):

(https://gametechmods.com/uploads/images/61906NP_1.JPG)

(https://gametechmods.com/uploads/images/42601NP_2.JPG)

(https://gametechmods.com/uploads/images/20486NP_3.JPG)

My major changes are that I lightened up my weapon rack by removing the disk, and added in a razor. The new Nit-Picker can easily defeat all the AWs in the pack.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Pwnator on September 29, 2009, 11:21:37 PM
If it can put up a fight against Spiraling Compass, then :O
Title: Urjaks Showcase
Post by: The Ounce on September 29, 2009, 11:47:56 PM
Reminds me of Birth of Exile.  I wish I could see the weight and armor, but it still looks impressive.
Quote from: Urjak;69627
I am deverting all of my bot building to remaking my Naryar AI teams

Now I'm never going to catch up with you :(
Quote from: Urjak;69627
The new Nit-Picker can easily defeat all the AWs in the pack.

Even Hornet Larva?
Title: Urjaks Showcase
Post by: Naryar on September 30, 2009, 02:02:13 AM
Quote from: Reier;69136
Hate Flails. They so cheat.

Thank you.

Quote from: Urjak;69627
(in case you haven't noticed, I am deverting all of my bot building to remaking my Naryar AI teams):

Thank you.

But Scratchy sucks.

Hard.
Title: Urjaks Showcase
Post by: Urjak on September 30, 2009, 09:07:26 AM
Quote from: Naryar;69654


But Scratchy sucks.

Hard.


I just chose one AW randomly to take a picture. It can defeat all of them.

@Ounce: He weighs 123 kg, and his armor is unfourtunetly 1mm plastic.
Title: Urjaks Showcase
Post by: Somebody on September 30, 2009, 06:09:32 PM
That looks good.

Could you send me Bane III?
I would like to look at it to see if I can use some tips from it to get Firecracker Jellybean working.
Title: Urjaks Showcase
Post by: Urjak on September 30, 2009, 06:55:32 PM
I would be happy to.
Title: Urjaks Showcase
Post by: Somebody on September 30, 2009, 07:01:50 PM
yayayayay thanks Urjee!
Title: Urjaks Showcase
Post by: Urjak on October 11, 2009, 11:14:37 AM
Hello Everybody! Here is my next rebuild for Naryar's AI pack, the new Devils Cherry:

(https://gametechmods.com/uploads/images/63088TDCII_1.JPG)

(https://gametechmods.com/uploads/images/66733TDCII_2.JPG)

(Sorry for the lack of a battleshot. I am pressed for time).

The major change I did was a complete redesign of his weapons. Instead of eight spikeclubs on flails, I have 24 razors without flails (This should please Naryar :smiley:). I added wedges to the sides, which act as both stabilizers and wedges to feed the opponent into the weapon.

It fails against HS, but destroys any robot it can get under with its fairly nice wedge.

Any comments (especially by Naryar) would be appreciated. :D

EDIT: It has 3mm Titanium armor.
Title: Urjaks Showcase
Post by: Naryar on October 11, 2009, 11:37:24 AM
This bot would be fine with just 7-8 ant batteries.

You might get NPC's with the weight saved.
Title: Urjaks Showcase
Post by: Urjak on October 12, 2009, 07:12:15 PM
Hello Everybody! Here is my newest MW for Naryar's AI pack, Zephere:

(https://gametechmods.com/uploads/images/7462Z_1.JPG)

(https://gametechmods.com/uploads/images/19391Z_2.JPG)

(https://gametechmods.com/uploads/images/2903Z_3.JPG)

Zephere is a MW Sit & Spinner with 14 razors powered by 2 NPC Fasts. It can deal massive amounts of damage, averaging at around 2000. It is fairly stable for an SNS, and the battles usually end with either Zephere or his opponent destroyed. He does poorly against fast low-wedged robots like Samurai, but dominates others.

Any comments (especially be Naryar) would be appreciated. :D
Title: Urjaks Showcase
Post by: Naryar on October 13, 2009, 02:57:37 AM
14 razor tips, huh ?

Beware the 350 HP multi extenders...

And you so can put a blue CB on this.

EDIT: And honestly i think you're wasting weight on extenders when you could put them on weapons.. As not even the half of your weapon is going to hit if any wedged bot to you, i would suggest using 2 Vlad spikes and less extenders - maybe DSL bars because they do damage.

Well they do damage but they should be long enough, either you wheels are going to hit the enemy first, and i dont know if you have the weight...

Also your stabilizing skirt hinges are not very good on SnS IMO since they wobble. I think you would be better with a total 4 stabilizing flipper parts on your extenders


Edit2: How the heck did you managed to stack static things like this in the bot lab ??

Edit3: I think you can remove one ant battery as well.
Title: Urjaks Showcase
Post by: Urjak on October 18, 2009, 01:31:12 PM
Hello Everybody! Here is my newest and by far best MW flipper, Vertical Impulse:

(https://gametechmods.com/uploads/images/14795VI_1.JPG)

(https://gametechmods.com/uploads/images/79747VI_2.JPG)

(https://gametechmods.com/uploads/images/55070VI_3.JPG)

^(Favorite battleshot. He is self righting after a fight with Iceberg)^

Vertical Impulse is a MW Flipper built for Naryar's AI pack. It has two regular NPCs for drive, and two Small JXR burst motors for max flipping power. They are mounted externally to save weight, and also to maintain flipping power when the chassis has taken damage.
He has a very nice wedge, and can fling all the AI MWs OOTA with ease. His primary weakness is he can deal no damage, and thus sucks in a closed arena.

Any comments would be appreciated. :D

EDIT: 5mm Plastic
Title: Urjaks Showcase
Post by: Naryar on October 18, 2009, 01:51:17 PM
You have 5 kgs to work with - why don't you add a spike ?
Title: Urjaks Showcase
Post by: Urjak on October 18, 2009, 01:52:32 PM
Quote from: Naryar;73646
why don't you add a spike ?


....

Because I am a dumb idiot. :biggrin:
Title: Urjaks Showcase
Post by: Reier on October 18, 2009, 08:39:57 PM
No Flails!! I like now.
Title: Urjaks Showcase
Post by: Urjak on October 18, 2009, 11:01:14 PM
Quote from: Reier;73714
No Flails!! I like now.


Well... it proves I can make good bots without them!
Title: Urjaks Showcase
Post by: Urjak on October 20, 2009, 12:47:55 AM
Hello Everybody! Here is my newest BW for Naryar's AI pack, Sub-Atomic:

(https://gametechmods.com/uploads/images/36714SA_1.JPG)

(https://gametechmods.com/uploads/images/81971SA_2.JPG)

(https://gametechmods.com/uploads/images/19650SA_3.JPG)

Sub-Atomic is a BW HS designed with stability in mind. His large chassis gives him stability, and decreases his chances of havoking. He has two copals withg wide ant wheels for drive, and a TWMR with two spikeclubs and small DSL teeth on a DSL bar. He can defeat all the AI BWs, (with the exception of FangY :biggrin:) and packs a large punch with his weapon.

Any comments would be appreciated. :D
Title: Urjaks Showcase
Post by: Urjak on October 20, 2009, 10:52:40 PM
Wow.... no comments. :frown:

Anyways... here is my newest LW for Naryar's AI pack, Lasceron:

(https://gametechmods.com/uploads/images/94001L_1.JPG)

(https://gametechmods.com/uploads/images/90179L_2.JPG)

(https://gametechmods.com/uploads/images/60887L_3.JPG)

Lasceron is kind of a bigger brother to my BW Enturon. He uses the same weapon rack setup, just beefed up with a faster TWMR Drive and more weapons. He is a serious HS killer, but can also handle plenty of other robots. The robots that tend to kill him are hammers.

Any comments would be very appreciated. :D
Title: Urjaks Showcase
Post by: Sage on October 20, 2009, 10:53:59 PM
looks good, can't think of any improvements. Nice.
Title: Urjaks Showcase
Post by: Urjak on October 20, 2009, 10:57:02 PM
Thank you very much.
Title: Urjaks Showcase
Post by: The Ounce on October 20, 2009, 11:01:55 PM
..........Yep, I can say I'm not going to become better than you.  I'm still decent, though.
Title: Urjaks Showcase
Post by: Urjak on October 20, 2009, 11:04:53 PM
Hey, you never know. You already have some serious potential in DSL.
Title: Urjaks Showcase
Post by: 123savethewhales on October 21, 2009, 12:06:48 AM
Since the last extender is only connected to 1 weapon (is that steel or titanium?), maybe you can replace them with small beater bars instead.
Title: Urjaks Showcase
Post by: Urjak on October 21, 2009, 12:32:49 AM
Quote from: 123savethewhales;74129
Since the last extender is only connected to 1 weapon (is that steel or titanium?), maybe you can replace them with small beater bars instead.


Thats a good point. I will try this out...
Title: Urjaks Showcase
Post by: Naryar on October 21, 2009, 02:53:13 AM
Bet you can put an AX2550 in this.

And no Ounce you'll never get better than Urjak :P
Title: Urjaks Showcase
Post by: Condor33 on October 21, 2009, 06:16:00 AM
You could downgrade the extenders a bit and add more spikes, but besides that it looks pretty good.
Title: Urjaks Showcase
Post by: trumpetguy on October 22, 2009, 12:02:19 AM
Is it just me or are the normals facing the wrong way on the BW?
Title: Urjaks Showcase
Post by: Urjak on November 10, 2009, 08:23:56 PM
Hello Everybody, here is my newest HW for Naryar's AI pack, The Devil's Maul:

(https://gametechmods.com/uploads/images/9658TDM1.JPG)

(https://gametechmods.com/uploads/images/55820TDM2.JPG)

(https://gametechmods.com/uploads/images/23302TDM3.JPG)

The Devil's Maul is a HW side popup(?) which can defeat almost all of the NAR AI DSL HWs. He has 4 fast NPCs for drive, 4 Mag snappers with 12 razors for weapons, and some of the best wedges I have ever built. His primary weakness is he can't self-right.

Any comments would be appreciated.
Title: Urjaks Showcase
Post by: Sage on November 10, 2009, 08:35:14 PM
I really like it, which I had capitalized on the idea before someone else did...
Title: Urjaks Showcase
Post by: trumpetguy on November 10, 2009, 08:36:55 PM
Danggit I was going to do something similar, but a LW, looks mean Urjak.
Title: Urjaks Showcase
Post by: Virus Bomb on November 10, 2009, 08:43:23 PM
Looks vicious.
Title: Urjaks Showcase
Post by: Urjak on November 10, 2009, 08:43:56 PM
Thanks for your kind comments eveyone!
Title: Urjaks Showcase
Post by: TriTon on November 11, 2009, 12:30:55 AM
*faints from shock about how awesome it is*
Title: Urjaks Showcase
Post by: 123savethewhales on November 11, 2009, 01:46:34 AM
Looks good, I guess I might as well nitpick since I won't have anything to say otherwise.

Your bot requires 152.5 amp to function at full power.  The optimum batteries would be 3 reds and 7 ant (154 total), I believe you have 4 red and 4 ant atm (total of 152) and unless that .5 get rounded down, your burst motors would not be operating at full power.

Multi extender has 375 HP, in another word use at your own risk.
Title: Urjaks Showcase
Post by: Pwnator on November 11, 2009, 03:52:10 AM
Seppuku gone bigger. :O

Anyway, if you wire the drive to your srimech, I think it could self-right once in a while. :D
Title: Re: Urjaks Showcase
Post by: Urjak on December 21, 2009, 12:35:32 PM
Hello Everybody! After toying around with possible CC3 entries, I have finally built my entry! Its called Terminal Force:

(https://gametechmods.com/uploads/images/81728TerminalForce_1.JPG)

(https://gametechmods.com/uploads/images/57163TerminalForce_2.JPG)

Terminal Force is a Forward-flipper with two small JXRs, and two fast NPCs for drive. I built it on the premise that since the CC3 acts like a tabletop during some point in the match, a forward flipper would throw the robot outward OOTA, instead of flinging it up, in which case the flipper might fall OOTA first. Terminal Force is also powerful enough to throw bots OOTA when the wall are low but not completly gone.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Squirrel_Monkey on December 21, 2009, 12:37:35 PM
how good's the wedge?
Title: Re: Urjaks Showcase
Post by: Urjak on December 21, 2009, 12:44:49 PM
Better than most NAR AI MWs.
Title: Re: Urjaks Showcase
Post by: G.K. on December 21, 2009, 12:55:05 PM
I'm quite scared of that. My bot's easy to hook underneath.
Title: Re: Urjaks Showcase
Post by: Badnik96 on December 21, 2009, 02:20:53 PM
0_0

If I'm against that, I'm doomed. My bot doesnt even have a wedge!
Title: Re: Urjaks Showcase
Post by: G.K. on December 21, 2009, 02:33:42 PM
Mine doesn't either.
Title: Re: Urjaks Showcase
Post by: Naryar on December 21, 2009, 03:00:09 PM
Can't you lighten the Ti sheet's extender work ?

As well as getting the JX's closer to the front...
Title: Re: Urjaks Showcase
Post by: Urjak on December 21, 2009, 03:04:37 PM
Can't you lighten the Ti sheet's extender work ?

I wish I could. It was a living heck geting the Ti sheet to be low enough to meet the wedge at the ground, but high enough as to maximize wedginess.

I honestly don't see how moving the JXRs a tiny bit farther really helps, especially when doing so would require extra, more vulnerable extender work.
Title: Re: Urjaks Showcase
Post by: JoeBlo on December 21, 2009, 07:53:56 PM
good work, I had a front flipper lined up as my entry for CC3 but its wedges were to awful so I made something different


also Urjak moving from Sheck's to Flipper's ?
Title: Re: Urjaks Showcase
Post by: Urjak on December 21, 2009, 08:02:37 PM
also Urjak moving from Sheck's to Flipper's ?

I think flippers are not built enough in DSL, despite how effective the are in open arenas.
Title: Re: Urjaks Showcase
Post by: Doomkiller on December 21, 2009, 11:07:05 PM
So thats how to build a good Front flipper. I've been ttrying to make one for a bit.
Thanks urjak :)
Title: Re: Urjaks Showcase
Post by: System32 on December 22, 2009, 08:03:20 AM
I think flippers are not built enough in DSL, despite how effective the are in open arenas.

Subliminally, we think they suck because if the lack of flip-out arenas in stock, which most of us started in.
Title: Re: Urjaks Showcase
Post by: Urjak on December 31, 2009, 04:56:42 PM
Hello Everybody! I finally came up with a fairly uncommon idea to build. the bot is called Le Crab:

(https://gametechmods.com/uploads/images/6479LC_1.JPG)

(https://gametechmods.com/uploads/images/30709LC_2.JPG)

(https://gametechmods.com/uploads/images/65086LC_3.JPG)

Le Crab is a LW Side-hammer. At first I thought this idea would suck... but I was very wrong. Le Crab easily dismembers most opponents, taking off exposed extenders or striking the exposed chassis of LWs. Only opponents with strong defenses and minimal extender work (such as Gearhead) can consistently beat him.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Scrap Daddy on December 31, 2009, 05:08:12 PM
I like it but perhaps a bit underpowered.

Can't you use something better than multi-extenders on the hammers? You can probably downgrade from steel extenders too since the razors are probably going to break before the extenders.
Title: Re: Urjaks Showcase
Post by: Urjak on December 31, 2009, 05:12:31 PM
I like it but perhaps a bit underpowered.

Can't you use something better than multi-extenders on the hammers? You can probably downgrade from steel extenders too since the razors are probably going to break before the extenders.

Probably a bit underpowered, but there is not much I can do about that without sacrificing something more crucial.

I would love to not have to use multi-extenders, but they are the only extenders that fit below the steel one without intersecting the motor.

As far as the steel... maybe I could downgrade them, but an unforseen issue I had is that robots hit the top extenders a lot, more than I expected, and cause the entire assembly to come off.
Title: Re: Urjaks Showcase
Post by: TriTon on December 31, 2009, 05:22:28 PM
I can see a good HS tearing off those BSG's.
Title: Re: Urjaks Showcase
Post by: Urjak on December 31, 2009, 05:26:51 PM
I can see a good HS tearing off those BSG's.

You would be very suprised... the BSGs have never come off once, and I've tried him against all of NAR AI LWs. The razors guard the BSGs nicely, so only when the come off does the opponent have a clear shot at them, by which point the bot is screwed anyway.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on December 31, 2009, 08:33:48 PM
BSG has 6000 hp, they don't need protection in the LW division.
Title: Re: Urjaks Showcase
Post by: Naryar on January 01, 2010, 07:12:14 AM
I wanted to build a LW side hammer but i just don't like green :P

It is like 6 ants underpowered, but it looks good - you might want to trade these extenders for medium beater bars however, and get the 2 razors on the secondary 2 AP's, somehow like i built Blood Knight but lighter.
Title: Re: Urjaks Showcase
Post by: Urjak on January 14, 2010, 12:06:33 AM
Hello Everybody! I have finally perfected my ultimate shell spinner design. I give you Weapon Array III:

(https://gametechmods.com/uploads/images/18651WAIII_1.JPG)

(https://gametechmods.com/uploads/images/36096WAIII_2.JPG)

(https://gametechmods.com/uploads/images/61992WAIII_3.JPG)

While a lot less visually appealing than the original Weapon Array, it is a million times more effective. The main concept of its design is to be able to destroy both wedged bots with its flails, and yet have the durability to bring down bots like Grog with the hammers. The hammers also double as mega-stabilizers, so that in essence the bot NEVER becomes unstable until one of the hammers gets ripped off, which has not yet happened in testing. As a extra bonus, the bot's spin up time is a little less than 2 seconds to reach max speed.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Pwnator on January 14, 2010, 02:17:34 AM
Awww... I don't like the way it looks now. :(

But it's sure deadlier, and that's what counts. I still need to make a flailing shell for once in my life. XD
Title: Re: Urjaks Showcase
Post by: Urjak on January 23, 2010, 11:32:26 AM
Ahhhh... only one comment.

Anyways, here is my newest and best LW flipper, Mini-Pulse:

(https://gametechmods.com/uploads/images/71143MP_1.JPG)

(https://gametechmods.com/uploads/images/5747MP_2.JPG)

Basically I was wondering if Vertical Impulse's design would work well on an LW, and it turns out to work quite well. Mini-Pulse can toss LWs and MWs alike OOTA, and has decent defense against HS. Now before you all scream at me that the bot is underweight, I know that it is. It turns out that's just how the bot preforms best. I can't really do anything much with the weight except increased armor (which is currently at 5mm Plastic) , and doing that slows the bot down and makes him less effective.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Pwnator on January 23, 2010, 11:37:18 AM
Hmmm... 11kg to spare. How about a Lightning spike on a multi-extender on the center?
Title: Re: Urjaks Showcase
Post by: System32 on January 23, 2010, 11:46:37 AM
Hmmm... 11kg to spare. How about a Lightning spike on a multi-extender on the center?
Not reading posts is awesome.
Title: Re: Urjaks Showcase
Post by: Reier on January 23, 2010, 12:46:14 PM
IMO you need faster drive, but that's just me.
Title: Re: Urjaks Showcase
Post by: Naryar on January 23, 2010, 12:49:48 PM
IMO you need faster drive

My opinion as well.
Title: Re: Urjaks Showcase
Post by: Urjak on February 14, 2010, 04:35:33 PM
Hello Everybody! Here is my newest and best AW HS, Box o' Terror:

(https://gametechmods.com/uploads/images/93726BoT_1.JPG)

(https://gametechmods.com/uploads/images/48875BoT_2.JPG)

Box o' Terror is an AW HS with two irons on a small DSL Bar. I utilized the panic attack skirts (I agree that they are very useful) for protection and stability. Can defeat every AW in NAR AI besides Nit-picker, and its primary weaknesses are short reach and slow overall speed.

Any comments would be appreciated. :D

Title: Re: Urjaks Showcase
Post by: Reier on February 14, 2010, 04:57:39 PM
Every LW in Nar AI? :P
I had an idea for a BW almost like that, but with a beefier weapon and only the front skirt.
Title: Re: Urjaks Showcase
Post by: Urjak on February 14, 2010, 05:07:01 PM
Every LW in Nar AI? :P

Woops...
Title: Re: Urjaks Showcase
Post by: Virus Bomb on February 14, 2010, 05:14:34 PM
It looks like the bar would go through the control board. Does it havok?
Title: Re: Urjaks Showcase
Post by: Reier on February 14, 2010, 05:17:22 PM
Is it Box o' Terror or Bot o' Terror? :P
Title: Re: Urjaks Showcase
Post by: Urjak on February 14, 2010, 05:24:46 PM
It looks like the bar would go through the control board. Does it havok?

Negative to both. The Bar passes just above the control board, and it has not havoked thus far.

@Reier: Box o' Terror. Stupid mistypes...
Title: Re: Urjaks Showcase
Post by: Reier on February 14, 2010, 05:27:18 PM
Eh, just giving you a hard time Urjee. :P
Title: Re: Urjaks Showcase
Post by: Naryar on February 15, 2010, 04:52:35 AM
Like NAR AI is a good pack for antweights :P

You should theorically need one more battery.
Title: Re: Urjaks Showcase
Post by: Urjak on February 28, 2010, 12:01:07 AM
Hello Everybody! Here is my newest and first BW FS (or angled HS), D.S.S:

(https://gametechmods.com/uploads/images/25649D.S.S_1.JPG)

(https://gametechmods.com/uploads/images/33242D.S.S_2.JPG)

D.S.S is a BW FS/Angled HS with six razors powered by a piglet. While theoretically underpowered, the drive and weapon are more than fast enough, and the wedge allows it to get up underneath and gut-rip the opposition. It can defeat almost all the NAR AI BWs except for FangY (although I was close) and has 5mm plastic.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Pwnator on February 28, 2010, 12:05:26 AM
You know you could've used stronger extenders with the remaining weight. :P
Title: Re: Urjaks Showcase
Post by: Urjak on February 28, 2010, 12:07:25 AM
You know you could've used stronger extenders with the remaining weight. :P

True, but the extenders are never, and I mean never, hit. I find the more weight you have, the slower your bot is, especially at the low weight classes. So I will side for more speed on this one...

EDIT: Ehhh, maybe its worth changing the polycarb holding the weapon motor to aluminum...
Title: Re: Urjaks Showcase
Post by: Viper89 on February 28, 2010, 10:27:27 AM

All i have to say to that is, http://www.youtube.com/watch?v=ng4ReAD2Pas (http://www.youtube.com/watch?v=ng4ReAD2Pas)

^^^^ This is for you Urjak for that funny little post you posted in my showcase yesterday :evilsmile: .
Title: Re: Urjaks Showcase
Post by: Urjak on February 28, 2010, 10:34:03 AM
You know Viper, given how fast your rammer is, I'm thinking that D.S.S would have a decent chance against it.
Title: Re: Urjaks Showcase
Post by: Viper89 on February 28, 2010, 10:48:10 AM
You know Viper, given how fast your rammer is, I'm thinking that D.S.S would have a decent chance against it.

I would say so it's well built, I think it would come down to if those razors will hold up against a large Beater Bar and that 9000hp hammer ;) . Also looking through your showcase yesterday I finally found your BXT entry and it is the only bot that worries me in this Tourney because it is a very serious looking rammer :evilsmile: .
Title: Re: Urjaks Showcase
Post by: Naryar on March 01, 2010, 01:54:29 AM
Nice bot, original as well.
Title: Re: Urjaks Showcase
Post by: Urjak on June 13, 2010, 01:50:53 PM
It has been a while...

Here is my newest BW HS, Hexy Dominator II:

(https://gametechmods.com/uploads/images/80804HD2_1.JPG)

(https://gametechmods.com/uploads/images/75694HD2_2.JPG)

(https://gametechmods.com/uploads/images/11842HD2_3.JPG)

Hexy Dominator is a BW HS with six irons powered by a piglet and two astroflights for drive. With 1mm plastic, he has a vulnerable chassis. Fortunately the weapon protects it fairly well. HD2 can take out most BW's, with the exception of Sheer Terror and FangY.

EDIT: By the way, the drive is angled backward for better turning and more stability at the cost of a little forward speed (there is still more than enough).

Any comments are welcome. :D
Title: Re: Urjaks Showcase
Post by: Jack Daniels on June 13, 2010, 02:15:52 PM
Cool Cool. The flipper segment seems kinda useless to me... wouldn't it be better to just use a second polycarb and then use the weight saving to upgrade the armour if possible?  Just at thought.
Title: Re: Urjaks Showcase
Post by: Urjak on June 13, 2010, 02:37:57 PM
The issue is the distance between the motor and the panic attack skirt. The flipper segment provides a nice distance between the two. It is also stronger, and thus can take more abuse if my panic attack wedge is broken off.
Title: Re: Urjaks Showcase
Post by: Pwnator on June 13, 2010, 08:30:51 PM
You know, you can just position the ME a bit more to the side so the piglet's more centered, and just use the other AP from the PA skirt to make it more symmetrical. :P
Title: Re: Urjaks Showcase
Post by: Urjak on June 13, 2010, 08:44:00 PM
You know, you can just position the ME a bit more to the side so the piglet's more centered, and just use the other AP from the PA skirt to make it more symmetrical. :P

Why is it that I must always miss what is so obvious? :P

Anyways, I turned Hexy Dominator from an HS to a VS, and now he kicks some serious butt.
Title: Re: Urjaks Showcase
Post by: Urjak on June 24, 2010, 02:04:08 PM
Hello everybody!

Here is my newest and best BW, Agent Orange (is it just me or has this name been famously used by somebody else?):

(https://gametechmods.com/uploads/images/31051AO_2.JPG)

(https://gametechmods.com/uploads/images/4671AO_1.JPG)

Agent Orange is a BW VS with six medium beater bars for weapons and two astroflights for drive. After days of bad designs, I finally came up with an asymmetrical way of attaching the panic attack skirts so they provided both protection ("horizontal" one) and stability ("vertical" one).  Agent Orange can beat every BW I have tested it on, though often sometimes has trouble with Sheer Terror.

Any comments would be appreciated. :D

Title: Re: Urjaks Showcase
Post by: Badnik96 on June 24, 2010, 02:45:19 PM
Wow, Agent Orange is a popular name...
Title: Re: Urjaks Showcase
Post by: Stagfish on June 24, 2010, 03:00:46 PM
chassis looks like it could be shorter.
Title: Re: Urjaks Showcase
Post by: Naryar on June 24, 2010, 03:35:53 PM
I'm probably not as good as you at beetles but why unsymmetrical-ness... might be better to put up a trapping design ?
Title: Re: Urjaks Showcase
Post by: Urjak on June 24, 2010, 07:27:54 PM
I'm probably not as good as you at beetles but why unsymmetrical-ness... might be better to put up a trapping design ?

The issue is that I need a horizontally placed skirt to deflect attacks from the likes of CODE RED. Unfortunately, a horizontal skirt does not provide the stability I need. The second skirt is placed perpendicular to give it the necessary stability. I can not think of a trapping arrangement that would provide the necessary defense without using extensive extender work.
Title: Re: Urjaks Showcase
Post by: Viper89 on June 24, 2010, 07:45:11 PM
Can Agent Orange beat Entroun(Think I spelled it wrong)?
Title: Re: Urjaks Showcase
Post by: Urjak on June 24, 2010, 09:01:02 PM
Can Agent Orange beat Entroun(Think I spelled it wrong)?

Practically eats Enturon for breakfast...
Title: Re: Urjaks Showcase
Post by: Somebody on June 24, 2010, 09:19:46 PM
And now I feel bad/stupid for not knowing what other bots are named Agent Orange... XD
Title: Re: Urjaks Showcase
Post by: Naryar on June 25, 2010, 04:01:43 AM
I don't know either, and i don't feel stupid !
Title: Re: Urjaks Showcase
Post by: JoeBlo on June 25, 2010, 05:59:53 AM
a agree with Nary.. surely a V or ^ shape at the front is possible with a different flipper segment ?
Title: Re: Urjaks Showcase
Post by: Urjak on June 25, 2010, 11:16:01 AM
a agree with Nary.. surely a V or ^ shape at the front is possible with a different flipper segment ?

The "^" might be able to work, but because of the need of chassis protection, it would take some serious extender work.  I really don't see how it would be that much better for the extra weight it would probably take.

The "V" position it less promising in my mind, because it would take more extender work to get the weapon in a poistion where it would would stick out beyond the skirts, and the weapon so far forward would take some of the stability away.

I shall look into the "^" design.
Title: Re: Urjaks Showcase
Post by: Urjak on June 25, 2010, 11:35:55 AM
Okay, after some testing, I have made some conclusions about a "^" design.

First off, they are surprisingly difficult to make effectively. Also, I had to use a LOT more extender work to create the "^" shape, thus requiring me to remove some weapons. Also, the "^" design didn't preform any better, actually it was worse at defending the chassis, which was my primary concern. 
Title: Re: Urjaks Showcase
Post by: 123savethewhales on June 25, 2010, 12:12:36 PM
I like your current T design more.
Title: Re: Urjaks Showcase
Post by: Viper89 on June 25, 2010, 12:36:26 PM
Can Agent Orange beat Entroun(Think I spelled it wrong)?

Practically eats Enturon for breakfast...

That's scary, plan entering AO in the next BW competition ;) .
Title: Re: Urjaks Showcase
Post by: Urjak on June 25, 2010, 02:13:40 PM
That's scary, plan entering AO in the next BW competition ;) .

Yeah, I probably will. Don't see too many BW VS...
Title: Re: Urjaks Showcase
Post by: G.K. on June 25, 2010, 02:26:04 PM
I've only seen that and Freek.
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 02:57:37 PM
Hello everybody! Here is my newest and by far best AW, Lust:

(https://gametechmods.com/uploads/images/97284Lust_1.JPG)

(https://gametechmods.com/uploads/images/25369Lust_2.JPG)

Lust is an AW VS with three light DSL teeth on a piglet for weapons and two Rubber wheels on Copals for drive. Lust can destroy every AW in NAR AI (and before Naryar says it, I will admit NAR AI is not a great source of AWs, though still pretty good) with exception of Nit-Picker (Woohoo!).

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Stagfish on July 03, 2010, 02:59:53 PM
looks awesome, I dunno how it could be made any better though.
Title: Re: Urjaks Showcase
Post by: Vertigo on July 03, 2010, 05:04:11 PM
I can't make a decent AW to save my life
Yours is just excellence
Title: Re: Urjaks Showcase
Post by: Virus Bomb on July 03, 2010, 05:32:54 PM
Looks good. what's the armor?
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 06:16:29 PM
I believe it is Titanium 1.
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 06:47:47 PM
Large ants, unless that effects the invertibility. then, with that, add MOR WEAPONS :rage

I DECLARE MORE WEAPONS!

Yes, I am hyper. So?  :approve:
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 06:52:22 PM
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 07:01:14 PM
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.

Ahh, k.

Still needs more weapons.
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 07:04:53 PM
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.

Ahh, k.

Still needs more weapons.

Not really...
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 07:21:28 PM
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.

Ahh, k.

Still needs more weapons.

Not really...

(https://gametechmods.com/uploads/images/29973screenshot_190.png)

Yeah, really.

If you wanna take your chances, go ahead.
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 07:24:34 PM
Actually, my VS could probably take that out because of HS instability. The thing you are missing is this is a VS.  Stability is very important, thus weight must be used in that area. Sure, having more weapons would be nice, but there are higher priorities on a VS that consume weight.
Title: Re: Urjaks Showcase
Post by: Virus Bomb on July 03, 2010, 07:26:49 PM
I wonder how my CA2 entry could do against it.
Title: Re: Urjaks Showcase
Post by: Pwnator on July 03, 2010, 09:01:41 PM
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.

Ahh, k.

Still needs more weapons.

To be honest, I'm slightly annoyed by that attitude. Go ahead and build your own AW VS. Try to get more weapons on it if you can.
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 09:26:41 PM
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.

Ahh, k.

Still needs more weapons.

To be honest, I'm slightly annoyed by that attitude. Go ahead and build your own AW VS. Try to get more weapons on it if you can.

I had the bot, practially done, and then DSL FREAKING CRASHED ON ME  :realmad(
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 09:28:14 PM
What is "The bot"?
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 09:29:13 PM
What is "The bot"?

Go ahead and build your own AW VS. Try to get more weapons on it if you can.

Yes, it had ONE MORE Small DSL tooth.

HINT: Mini wheels and small drums, baby.  :gunz:
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 09:32:39 PM
Hmmm... did you ever get to see how it preformed.
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 09:36:33 PM
Hmmm... did you ever get to see how it preformed.

It's OK, I resurrected it. Pwnator, eat your heart out.

(https://gametechmods.com/uploads/images/53547screenshot_194.png)

2 ants, Tite 1.
Title: Re: Urjaks Showcase
Post by: Pwnator on July 03, 2010, 09:38:27 PM
Well, duh. You had to make it less stable to get that. It wouldn't gut-rip that well with that short stance.

Therefore, there is no need to eat my heart out. I know my DSL, boy. :P
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 09:40:47 PM
I just don't think that one more 700 HP tooth is worth less stability and less durable/probably less grip wheels.
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 09:43:44 PM
I just don't think that one more 700 HP tooth is worth less stability and less durable/probably less grip wheels.

Try to get more weapons on it if you can.

Meh, now that my hyperness is wearing away, i see that. I guess i was doing it just to prove pwnator wrong. Ah well. At least the robots halfway decent, right?
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 09:45:26 PM
You have a good AW VS, no doubt. Personally, I think Pwnator knew that you COULD easily get more weapons, but you would have to sacrifice other attributes from your bot.
Title: Re: Urjaks Showcase
Post by: Pwnator on July 03, 2010, 09:45:48 PM
Yeah, it does look decent. But looks are just well... for looks. Effectiveness is another thing. Which is why you don't see VSes IRL risking stability just for another tooth. :D
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 09:50:27 PM
Does changing it into a sawbot sound bad, good, or downright awfuL?
Title: Re: Urjaks Showcase
Post by: Urjak on July 03, 2010, 09:52:57 PM
Does changing it into a sawbot sound bad, good, or downright awfuL?

Bad, because you won't be able to gut-rip nearly as well, which will allow other robots to destroy your weapon before it has KOed.
Title: Re: Urjaks Showcase
Post by: Pwnator on July 03, 2010, 09:57:44 PM
If you're thinking of ant saws, you might as well turn it into a drum. :D
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 10:01:30 PM
If you're thinking of ant saws, you might as well turn it into a drum. :D

Ooh, sounds nice. Might try it. Tell me what you think of this:

*Deep breath*

Moved 2nd extender and the piglet up to the top of the 1st extender and changed the 40cm alu's to sixty cm Carbons. Kept the same weapon setup, and changed the tite 1 to plastic 1. Sound good?
Title: Re: Urjaks Showcase
Post by: Pwnator on July 03, 2010, 10:03:39 PM
Plastic 1 is fine, but CF extenders as stabilizers are a no-no because in this case, it acts as your armor as well.

Oh, and you might want to post this in your own showcase next. This is Urjee's showcase. XD
Title: Re: Urjaks Showcase
Post by: FOTEPX on July 03, 2010, 10:06:07 PM
Plastic 1 is fine, but CF extenders as stabilizers are a no-no because in this case, it acts as your armor as well.

Oh, and you might want to post this in your own showcase next. This is Urjee's showcase. XD

Lol, totally forgot.
Title: Re: Urjaks Showcase
Post by: Naryar on July 05, 2010, 05:34:35 PM
FOTEPX your arrogance has lasted way enough... you LISTEN to top builders, not try to prove you're better than them when you're quite clearly not.

@Urjak: Is 2 ant batteries ok ?
Title: Re: Urjaks Showcase
Post by: Urjak on July 05, 2010, 05:47:53 PM
Two ants powers the bot fine. Would three be ideal? Yes, but 6 kg is too much to spare.
Title: Re: Urjaks Showcase
Post by: Pwnator on July 05, 2010, 11:25:48 PM
I just built a clone with 3 ants, but it can't self-right since it uses wide ants.
Title: Re: Urjaks Showcase
Post by: Urjak on August 24, 2010, 01:11:36 PM
Hello everybody! Here is my newest and one of my best LWs, Dances with Knives:

(https://gametechmods.com/uploads/images/47188DWK_1.JPG)

(https://gametechmods.com/uploads/images/99186DWK_2.JPG)

Dances with Knives is a LW HS with 6 razors and 6 typhoon spikes as weapons. It is slowish in speed (not much of a problem) and quite damaging. It has Plastic 3 for armor. It can defeat almost all LWs that I have tested it on so far, with the exception of Gearhead (has some trouble). This bot is my likely CCIV entry if I don't build something better.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: FOTEPX on August 24, 2010, 03:06:08 PM
Looks...

Unbelieveably awesome.  :gawe: You might want to downgrade the extenders to poly and and the wheels to shinies in order to make it so you have 12 razors. That's really all I can think of.
Title: Re: Urjaks Showcase
Post by: Stagfish on August 24, 2010, 03:22:10 PM
Needs more ants :(
Title: Re: Urjaks Showcase
Post by: Urjak on August 24, 2010, 03:43:36 PM
Needs more ants :(

That would help give it some more punch. I have already began construction of one with a bigger cube to accommodate another ant.
Title: Re: Urjaks Showcase
Post by: R0B0SH4RK on August 24, 2010, 04:51:54 PM
I couldn't get AtaxiA to be very effective unless it juggled, which requires speed and wedginess. Also, you have some needless extenderwork that can be cleaned up with a couple of multi extenders.
Title: Re: Urjaks Showcase
Post by: Urjak on August 24, 2010, 05:38:07 PM
I couldn't get AtaxiA to be very effective unless it juggled, which requires speed and wedginess.\

That is very odd. My bot does most of his damage HS-style, only occasionally juggling its opponents. And my bot has a very nice wedge, but is slow.
Title: Re: Urjaks Showcase
Post by: Badnik96 on August 24, 2010, 05:40:38 PM
I agree with Stag. To get the most out of the weapons you should make a bigger cube and use shinies.
Title: Re: Urjaks Showcase
Post by: G.K. on August 24, 2010, 05:44:14 PM
It doesn't need to get slower guys.
Title: Re: Urjaks Showcase
Post by: NFX on August 24, 2010, 07:26:16 PM
Looks brilliant, and if it's as damaging as you say it is, it should do really well in CCIV. I'm slightly worried about the extenders at the back should someone get to them, and as Stag says, it is pretty underpowered. I almost always make a point of slightly overpowering my bots, just to keep them going at full whack for the full three minutes should I need to.
Title: Re: Urjaks Showcase
Post by: MassimoV on August 24, 2010, 08:01:08 PM
It looks really good. I'm guessing you might defend your title if you out wedge all off the flipper.
Title: Re: Urjaks Showcase
Post by: Urjak on August 25, 2010, 01:57:24 PM
Hello everybody! Did some upgrading and ended up with Dances With Knives II:

(https://gametechmods.com/uploads/images/36474DWK2_1.JPG)

(https://gametechmods.com/uploads/images/86285DWK2_2.JPG)

(https://gametechmods.com/uploads/images/44089DWK2_3.JPG)

I took R0B0's advice and cut down my extender work. This gave me sufficient weight to give me another ant. And before anyone says I should get more razors, it is simply not worth the cost of downgrading my wheels. And besides, the extra damage (HP is the same for typhoon spikes and razors) wouldn't really get me much, as the robots who out weapon me currently would just as easily out weapon me with razors.

The bot preforms much better now. It is faster and more damaging thanks to the juice for the extra battery. He also has a great wedge (out wedges FnF and a few other HWs) and only has trouble with bots who out weapon him (flail shell spinners and Hammerhead-type bots).

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Sage on August 25, 2010, 02:01:49 PM
Sweet. Those spikes dont have normals?
Title: Re: Urjaks Showcase
Post by: G.K. on August 25, 2010, 02:03:07 PM
No, they don't.
Title: Re: Urjaks Showcase
Post by: Naryar on August 25, 2010, 03:44:05 PM
Nice bot, probably should be faster though.
Title: Re: Urjaks Showcase
Post by: Somebody on August 25, 2010, 05:33:05 PM
LW SnS aren't good anyways. I cannot stray from them though. I don't think my chances in CCIV are too good. You might beat me again Urjak! ;)
Title: Re: Urjaks Showcase
Post by: Urjak on August 25, 2010, 05:59:05 PM
LW SnS aren't good anyways. I cannot stray from them though. I don't think my chances in CCIV are too good. You might beat me again Urjak! ;)

It would be cool if we met in Clash Cubes for the fourth time.  :beer:

Title: Re: Urjaks Showcase
Post by: Somebody on August 25, 2010, 06:35:05 PM
It would be cool. I gotta get working on a LW SnS/HS...
Title: Re: Urjaks Showcase
Post by: Urjak on August 28, 2010, 02:10:55 AM
Hello everybody! Here is a scaled up version of DWKII, I call it Kills With Knives:

(https://gametechmods.com/uploads/images/1647KWK_1.JPG)

(https://gametechmods.com/uploads/images/53218KWK_2.JPG)

(https://gametechmods.com/uploads/images/47691KWK_3.JPG)

Kills With Knives is a MW Face Spinner (?) with 9 razors and 9 typhoon spikes on three piglets for weapons, and two NPC regulars for drive. Unlike Dances With Knives, KWK does not deal a quick death. Instead it grinds away at its opponents, often removing ever part of the bot before finally destroying the chassis (if it gets the chance). Kills With Knives is of my better MWs, being able to out wedge and destroy nearly every MW in NAR AI.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Naryar on August 28, 2010, 02:15:37 AM
As long as my testing went, angled spinners with an uneven number of spinners = wedge fail.
Title: Re: Urjaks Showcase
Post by: Urjak on August 28, 2010, 02:17:53 AM
As long as my testing went, angled spinners with an uneven number of spinners = wedge fail.

What?! This bot's wedge blows everybody out of the park. HNM4 is the only bot I have found thus far who can consistently out wedge it. (This is not to say it can beat many HWs, most just knock KWK out of the way, even when my wedge wins.)
Title: Re: Urjaks Showcase
Post by: Pwnator on August 28, 2010, 02:18:51 AM
That's because you used powerful spinners. Lots of weak spinners dissipate the force from the opposite motors so essentially it only has to deal with the force of one piglet, which isn't much. :P
Title: Re: Urjaks Showcase
Post by: Urjak on August 28, 2010, 02:23:35 AM
@ Pwnator: Are you saying that because my bot uses weaker motors, there is less force to deal with and thus a better wedge?

I also think I owe my good wedge to the fact that my entire robot's weight rests on the wedge.
Title: Re: Urjaks Showcase
Post by: FOTEPX on August 28, 2010, 02:24:13 AM
Dang... Able to take out F&F? Good job. Anyways, replace the vlads with mini's, do a load of weight reduction and try to get as many razors on there as you can.
Title: Re: Urjaks Showcase
Post by: Urjak on August 28, 2010, 02:25:07 AM
Dang... Able to take out F&F? Good job. Anyways, replace the vlads with mini's, do a load of weight reduction and try to get as many razors on there as you can.

Why exactly do I need more razors?
Title: Re: Urjaks Showcase
Post by: Naryar on August 28, 2010, 02:25:29 AM
Anyways, replace the vlads with mini's,

No ! It's a gut-ripper, it needs speed.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on August 28, 2010, 09:32:01 AM
Lol so it out wedge my Soda Pop?

I never get this whole wedge thing anyway.  It seems completely inconsistent with all the theories people proposed.
Title: Re: Urjaks Showcase
Post by: Urjak on August 28, 2010, 11:21:57 AM
Lol so it out wedge my Soda Pop?.

Yep...

(https://gametechmods.com/uploads/images/51255Outwedge.JPG)

Practically every time.

I never get this whole wedge thing anyway.  It seems completely inconsistent with all the theories people proposed.

I think we underestimate the role of weight distribution.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on August 28, 2010, 11:31:03 AM
I don't know.  I have extensively tested the weight distribution thing, rather the weight should be in front of or behind the metal hinge.  The result seemed rather inconsistent.
Title: Re: Urjaks Showcase
Post by: Urjak on August 28, 2010, 11:33:41 AM
I don't know.  I have extensively tested the weight distribution thing, rather the weight should be in front of or behind the metal hinge.  The result seemed rather inconsistent.

Hmm... then what else? I mean it outwedges robot with small wedges, (the triangular thing that Soda Pop and others have) with according to modern theory it should have a hard time doing.
Title: Re: Urjaks Showcase
Post by: Naryar on August 28, 2010, 11:35:47 AM
Wedge efficiency mainly around bot design, stability and weight distribution. Small wedges and metal hinges come secondary.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on August 28, 2010, 11:49:59 AM
Wedge efficiency mainly around bot design, stability and weight distribution. Small wedges and metal hinges come secondary.
Lol the next question will be, how to win the wedge war from there on, when most bots have wheels in the back and are also fairly stable.

Hmm...   then what else? I mean it outwedges robot with small wedges, (the   triangular thing that Soda Pop and others have) with according to modern   theory it should have a hard time doing.
If I know that I will be the best wedge builder on GTM.  If you got the time for testing, put an extender/small wedge on KwK, and see which version has a better wedge.
Title: Re: Urjaks Showcase
Post by: Pwnator on August 28, 2010, 11:51:22 AM
Wedge efficiency mainly around bot design, stability and weight distribution. Small wedges and metal hinges come secondary.
Lol the next question will be, how to win the wedge war from there on, when most bots have wheels in the back and are also fairly stable.

BALLASTS!
Title: Re: Urjaks Showcase
Post by: Naryar on August 28, 2010, 11:53:43 AM
Wedge efficiency mainly around bot design, stability and weight distribution. Small wedges and metal hinges come secondary.
Lol the next question will be, how to win the wedge war from there on, when most bots have wheels in the back and are also fairly stable.

MOAR weight at the front

There i fixed it.
Title: Re: Urjaks Showcase
Post by: Virus Bomb on August 28, 2010, 04:16:05 PM
I'm not to sure about this but the wedges might be good because the bot's chassis is tilted downwards when on the floor, putting more pressure on the wedge.
Title: Re: Urjaks Showcase
Post by: Urjak on August 28, 2010, 10:29:09 PM
Hello everybody! Here is my probable entry into the new Micro Mayhem, Agent Aqua:

(https://gametechmods.com/uploads/images/56814AA_1.JPG)

(https://gametechmods.com/uploads/images/7660AA_2.JPG)

(https://gametechmods.com/uploads/images/57562AA_3.JPG)

Agent Aqua is a BW VS with 6 razors on a piglet for weapons. I realized that I was approaching the BW VS situation wrong, and that instead of having the opposing bot go up my weapon and over my chassis (like Agent Orange, a previously showcased VS), I should have the weapon either go on top of the enemy or get under them and keep them away from my chassis. This is the end result...

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Badnik96 on August 28, 2010, 10:46:43 PM
Anything that gut-rips instantly beats my new rammer. You win. :P
Title: Re: Urjaks Showcase
Post by: Urjak on October 11, 2010, 01:32:57 PM
Hello everybody! Here is the newest update to my BW VS, I call it Wraith:

(https://gametechmods.com/uploads/images/61430W_1.JPG)

(https://gametechmods.com/uploads/images/98929W_2.JPG)

Wraith is a BW VS with 6 razors on a piglet for weapons and Wide Ant wheels on Astrofilghts for drive. The problem with the old Agent Aqua (the robot showcased before this one) was that it was too slow and not invertible. With this redesign, I lightened my extenders and got wide ant wheels. I also used angled polycarb skirts for stabilizers, which gave me invertibility and made the bot more stable.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: NFX on October 11, 2010, 02:00:05 PM
Looks excellent. Can't see that much wrong with it. How often to the poly skirts get taken off?
Title: Re: Urjaks Showcase
Post by: Urjak on October 11, 2010, 02:11:59 PM
How often to the poly skirts get taken off?


Almost never. Robots tend to ride up them rather than outright hit them.
Title: Re: Urjaks Showcase
Post by: Urjak on October 11, 2010, 09:10:36 PM
Well... since comments are coming in slow today I'll just put up my next bot, Midge:

(https://gametechmods.com/uploads/images/80115M_1.JPG)

(https://gametechmods.com/uploads/images/76435M_2.JPG)

Midge is sort of an update to Nit-Picker. It has 5 razors (over Nit-Picker's 4) and a faster overall speed. It is invertible and has a weapon arrangement that allows it to better handle VSs. It can defeat all AWs in NAR AI easily.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Pwnator on October 11, 2010, 10:34:05 PM
That AW beat Ice Drop? o_O
Title: Re: Urjaks Showcase
Post by: Urjak on October 11, 2010, 10:46:08 PM
That AW beat Ice Drop? o_O


I went searching for a bot called Ice Drop and couldn't find one so I assume it is in a later version of NAR AI.
Title: Re: Urjaks Showcase
Post by: Naryar on October 12, 2010, 04:08:54 AM
That AW beat Ice Drop? o_O


I went searching for a bot called Ice Drop and couldn't find one so I assume it is in a later version of NAR AI.

What version do you have ? :P
Title: Re: Urjaks Showcase
Post by: Urjak on October 12, 2010, 09:27:36 AM
The one right before you started modding components.
Title: Re: Urjaks Showcase
Post by: Naryar on October 12, 2010, 09:53:25 AM
Then just put the AI folder of the v2.4 release in your game if you don't like my changes ! Most bots will work.
Title: Re: Urjaks Showcase
Post by: Clickbeetle on October 13, 2010, 11:23:51 PM
Wraith looks better than Breakfast.  :frown:


But if it goes in Micro Mayhem, those poly sheets could get hit a lot more.


Also, I'm guessing it's called Wraith because 90% of the bot is semitransparent.  If so, name win.
Title: Re: Urjaks Showcase
Post by: JoeBlo on October 13, 2010, 11:48:34 PM
Also, I'm guessing it's called Wraith because 90% of the bot is semitransparent.  If so, name win.

lol I didnt actually pick that up at first..

Wraith is also a Clocking Aircraft in Starcraft  :gawe:
Title: Re: Urjaks Showcase
Post by: Urjak on October 14, 2010, 12:06:29 AM
Also, I'm guessing it's called Wraith because 90% of the bot is semitransparent.  If so, name win.


Nailed it!  :claping
Title: Re: Urjaks Showcase
Post by: Urjak on October 29, 2010, 04:06:34 PM
Hello everybody! I have a new VS to showcase, Scoliosis:

(https://gametechmods.com/uploads/images/60795S_1.JPG)

(https://gametechmods.com/uploads/images/50691S_2.JPG)

Scoliosis (name fits so well) is a MW Angled VS with 14 razors on a Perm 132 for weapons. This bot started out as a successor to Woozo II, but I found an angled design seemed to work better (though does cause a decrease of flipping power). Scoliosis can take out many NAR AI MWs.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Badnik96 on October 29, 2010, 04:09:58 PM
:D
Title: Re: Urjaks Showcase
Post by: NFX on October 29, 2010, 04:10:15 PM
That looks quite destructive. Though I would be slightly worried if anything did get to the chassis. Or those poly extenders.
Title: Re: Urjaks Showcase
Post by: G.K. on October 29, 2010, 04:23:32 PM
Damn you made my idea before I could! :P


It's awesome.
Title: Re: Urjaks Showcase
Post by: Doomkiller on October 29, 2010, 09:43:19 PM
that looks awesome send it to me now please :P
Title: Re: Urjaks Showcase
Post by: 123savethewhales on October 29, 2010, 09:48:09 PM
Why use 2 20 cm extenders for the motor when you can use 1 40cm?

I am not sure what chassis armor it has, but if possible, lower it and put a caster on the bottom.
Title: Re: Urjaks Showcase
Post by: Naryar on October 30, 2010, 02:51:43 AM
I do believe that extender work could be better
Title: Re: Urjaks Showcase
Post by: Vertigo on October 30, 2010, 03:41:19 AM
Whats the advantage of angled VS compared to that of a normal VS?
Looks cool Urjak :D
Title: Re: Urjaks Showcase
Post by: Urjak on October 30, 2010, 10:48:50 AM
I do believe that extender work could be better


Perhaps. As as 123STW said, I might just want to go with a 40 cm extender for drive. The weapon's extender work is fine, and the supports are as simple as possible.
Title: Re: Urjaks Showcase
Post by: Urjak on October 30, 2010, 12:56:19 PM
Hello everybody! Here is my newest and best HW Drum, Warpig:

(https://gametechmods.com/uploads/images/91272WP_1.JPG)

(https://gametechmods.com/uploads/images/54142WP_2.JPG)

Warpig is a HW Drum with 32 light DSL teeth for weapons and two NPC normals with Overkill wheels for drive. Warpig can take out many NAR HWs, but loses to robots who can outweapon him before he has a chance to damage their chassis.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: G.K. on October 30, 2010, 12:58:09 PM
How good is it against wedges?
Title: Re: Urjaks Showcase
Post by: Urjak on October 30, 2010, 01:04:04 PM
How good is it against wedges?


Fairly good actually. He can often destroy the wedge skirts themselves and survive the onslaught using his armor (though it has been breached by popups). After the wedges are off the opponent becomes easier to gut rip.
Title: Re: Urjaks Showcase
Post by: MassimoV on October 30, 2010, 01:52:43 PM
That's incredible. I don't have any words to describe it.
Title: Re: Urjaks Showcase
Post by: Virus Bomb on October 30, 2010, 03:40:24 PM
looks cool, but you probably don't need those extenders to be aluminum with the top and bottom armor.
Title: Re: Urjaks Showcase
Post by: NFX on October 30, 2010, 04:03:43 PM
I'm inclined to agree. It certainly looks very nice, I can't see any real weaknesses straight away, apart from the motors being a little bit easy to get to round the back.
Title: Re: Urjaks Showcase
Post by: Urjak on October 30, 2010, 04:19:44 PM

apart from the motors being a little bit easy to get to round the back.



Main issue back there is the wheels. Even with 5000 hitpoints, they are often knocked off.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on November 03, 2010, 11:13:32 PM
Lol I know what you mean, I build something similar before (cept mine use potter rather than DSL disk for armor).

Most bot that fights on top have problem with wheels coming off.
Title: Re: Urjaks Showcase
Post by: Naryar on November 04, 2010, 07:03:26 AM
This should fight against my troll...

I challenge you, old man !
Title: Re: Urjaks Showcase
Post by: Urjak on November 04, 2010, 06:19:13 PM
This should fight against my troll...

I challenge you, old man !


You're on!
Title: Re: Urjaks Showcase
Post by: Urjak on November 07, 2010, 01:19:37 AM
Hello everybody! Here is my newest and best in the Bane series, Bane Revolution:

(https://gametechmods.com/uploads/images/78246BR_1.JPG)

(https://gametechmods.com/uploads/images/30169BR_2.JPG)

Bane Revolution has 4 flail on 8 static razors driven by a double Mag. It propels itself using a Melty-brain AI with one astroflight. He uses that extender sheet for added stability and mobility. He has yet to havok, and with a cubed chassis I plan to enter him into Clash Cubes 4, unless there are unexpected events (better bot, arena not fit for SS's, etc.). He can beat every popup I have thrown him against, and seems to do well again a wide array of opponents.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Hydro on November 07, 2010, 01:21:30 AM
Better than my entry. I'll tell you that right now.
Title: Re: Urjaks Showcase
Post by: Clickbeetle on November 07, 2010, 01:35:11 AM
I plan to enter him into Clash Cubes 4


 :FFFUUU


Can it beat flippers?
Title: Re: Urjaks Showcase
Post by: JoeBlo on November 07, 2010, 03:38:47 AM
awesome

the arena isnt like CC3 with it being so unkind.. im still trying to develop it a bit more.. wanting it to rely on robots but not be boring fights like in the DSL tourney arena...
Title: Re: Urjaks Showcase
Post by: Squirrel_Monkey on November 07, 2010, 04:37:05 AM
^Damn, how come my cube FSS was so havoky?^
Title: Re: Urjaks Showcase
Post by: Badnik96 on November 07, 2010, 06:28:39 AM
Mine too?!

Whatever, my SnS can outweapon it anyway, I think.
Title: Re: Urjaks Showcase
Post by: JoeBlo on November 07, 2010, 06:34:28 AM
your setting yourself up for disappointment Badnik :P posting tough talk in everyone's showcase...
Title: Re: Urjaks Showcase
Post by: G.K. on November 07, 2010, 06:38:32 AM
That's pretty darn powerful. D:
Title: Re: Urjaks Showcase
Post by: Badnik96 on November 07, 2010, 07:26:37 AM
Remember how much I hyped Final...

*remembers Joe's entry*

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Title: Re: Urjaks Showcase
Post by: NFX on November 07, 2010, 07:36:59 AM
Ha ha. =D Most of the time, my entries aren't that great, so I tend not to do too well anyway.

Anyways, on the subject of the bot, it certainly does look very intimidating. I'm just wondering how easy the shell is to stop with those gaps in it.
Title: Re: Urjaks Showcase
Post by: Urjak on November 07, 2010, 09:06:25 AM
I'm just wondering how easy the shell is to stop with those gaps in it.


With a Double Mag... pretty darn hard :D

Can it beat flippers?

Beats the ones I have tested it on.
Title: Re: Urjaks Showcase
Post by: MassimoV on November 07, 2010, 06:20:30 PM
It's amazing and creative and better than my entry for CC4 so I hate it, :).
Title: Re: Urjaks Showcase
Post by: Naryar on November 08, 2010, 02:43:23 AM
Eh... I can sense this being immobilized easily
Title: Re: Urjaks Showcase
Post by: FOTEPX on November 08, 2010, 02:45:57 AM
Eh... I can sense this being immobilized easily

Unless he adds a Corkscrew-like anti-immobilizer, I agree.

Also, why don't people make Corkscrew-like anti-immobilizers more often? *goes to add it to Diamond Cutter*
Title: Re: Urjaks Showcase
Post by: Pwnator on November 08, 2010, 03:27:11 AM
Its asymmetrical setup and a powerful motor doesn't give it much need for a longer extender work. The KE it packs is probably enough to flip it over.
Title: Re: Urjaks Showcase
Post by: FOTEPX on November 08, 2010, 03:36:43 AM
Huh. If you say so. Corkscrew-style self-righting mechanisms seem to work fine on Diamond Cutter, and self-rights it just fine with a DSL Bar attaced to a CE.

IS GOOD TIME TO RUN, FLIPPERS!
Title: Re: Urjaks Showcase
Post by: Urjak on November 08, 2010, 08:55:26 AM

Eh... I can sense this being immobilized easily



Never been immobilized before.
Title: Re: Urjaks Showcase
Post by: Urjak on December 04, 2010, 11:55:03 PM
Hello Everybody! Thanks to some inspiration from The Ounce's rebuild of his Pulsar, I made a new VS, The Devil's Hammers:

(https://gametechmods.com/uploads/images/57051TDH_1.JPG)

(https://gametechmods.com/uploads/images/65309TDH_2.JPG)

The Devil's Hammers is a HW VS with four 70kg DSL hammers powered by two small Perm 132's. This bot his highly effective; using its superior wedge it can get under most bots with ease. With the help of its firestorm trapper, it grinds at the opponent, taking off any component is comes in contact with thanks to the hammers high HP. Its two main weaknesses are semi-invertiblity (not all that good upsidedown, but it can still drive) and its glitchy wedge (sometimes glitches through walls and become stuck).

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Clickbeetle on December 05, 2010, 12:02:12 AM
Looks great, but... why hammers?  Wouldn't several high-DP teeth be better for trapping and grinding?  Hammers are generally better for throwing stuff around.
Title: Re: Urjaks Showcase
Post by: Urjak on December 05, 2010, 12:25:50 AM
Wouldn't several high-DP teeth be better for trapping and grinding?  Hammers are generally better for throwing stuff around.


Not in this case. I used the hammers to guarantee I can out weapon practically every opponent I face, which this robot can. I wanted my bot to not have to rely on gut-ripping with weak high-DP weapons, but instead be able to strip off all component indiscriminately.
Title: Re: Urjaks Showcase
Post by: 70 CUDA on December 05, 2010, 01:23:13 AM
i love it. to many people on here like to rely on a quick ko then a tough weapon setup. i think tis thing might be my favorite bot of yours man.
Title: Re: Urjaks Showcase
Post by: The Ounce on December 05, 2010, 02:00:46 AM
Thanks to some inspiration from The Ounce's rebuild of his Pulsar, I made a new VS
It's nice to know I've inspired someone.   :bigsmile:

too many people on here like to rely on a quick ko then a tough weapon setup.
Agreed.

I love it Urjak, and I can't think of anything else to say.
Title: Re: Urjaks Showcase
Post by: That Robot is a Spy! on December 05, 2010, 04:53:11 AM
IMO, it's a great bot, but isn't the wedge a tad long. A SS could damage it.
Title: Re: Urjaks Showcase
Post by: Pwnator on December 05, 2010, 04:57:36 AM
It needs a long wedge to ensure that dual wedges can't flank it.
Title: Re: Urjaks Showcase
Post by: Vertigo on December 05, 2010, 08:48:39 AM
I looks cool :D

Title: Re: Urjaks Showcase
Post by: MassimoV on December 05, 2010, 01:17:49 PM
Coolness.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on December 05, 2010, 01:37:59 PM
too many people on here like to rely on a quick ko then a tough weapon setup.
Agreed.
De-Weapon is king.

Although I am not sure how much de-weaponing power this bot has, since losing one hammer is enough to stop working.

Also I think this bot might benefit from a slightly bigger chassis to internalize the drive motors.  It only takes 2 small angles at the end.
Title: Re: Urjaks Showcase
Post by: Urjak on December 05, 2010, 06:19:31 PM
since losing one hammer is enough to stop working.


Nope. Other than a suckish wedge (by this point the opponent usually has no wedge either), losing a hammer has little impact on its fightinmg ability, not to mention the hammers seem to come off in very quick succession, so they all stay on until they are all almost broken.
Title: Re: Urjaks Showcase
Post by: Urjak on December 12, 2010, 01:44:25 PM
Hello everybody!

I decided to update Circle of Thorns.... and here is what I got:

(https://gametechmods.com/uploads/images/60284CoT6_1.JPG)

(https://gametechmods.com/uploads/images/49370CoT6_2.JPG)

The major difference between this latest revision and the previous is the stronger motor and shorter height. The stronger motor came at the cost of two flail razors. I am hoping I can successfully AI this bot with a melty-brain AI, but we shall see. This bot can handle most MWs, but has trouble with well protected popups and other fast wedges, as well as the high-DP deweaponers.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Enigm@ on December 12, 2010, 01:47:05 PM
MOAR RAZORS.
Kidding. It looks good. =]
Title: Re: Urjaks Showcase
Post by: Jonzu95 on December 12, 2010, 01:51:53 PM
Amazing... O_O
Title: Re: Urjaks Showcase
Post by: NFX on December 12, 2010, 02:24:52 PM
That looks excellent. Fantastic positioning of the drive.
Title: Re: Urjaks Showcase
Post by: Clickbeetle on December 12, 2010, 10:38:48 PM
You shouldn't be able to get the drive in there.  Was that a lucky stack... or something more sinister?


Looks like a great bot anyway.
Title: Re: Urjaks Showcase
Post by: Urjak on December 12, 2010, 10:42:26 PM
Was that a lucky stack... or something more sinister?


Umm... are you confusing the six-mag (which has a funky collision mesh) with the tornado mer gearbox (normal mesh that fits around the component). I assure you there was no stacking or sinister activity involved.
Title: Re: Urjaks Showcase
Post by: Naryar on December 12, 2010, 10:43:28 PM
You shouldn't be able to get the drive in there.  Was that a lucky stack... or something more sinister?

The 4-mag's collision mesh is H-shaped, so no problem here. It's the 6-mag that has an unrealistic collision mesh.

Edit: I just got out-speeded by an old man  :baby_smily:
Title: Re: Urjaks Showcase
Post by: Clickbeetle on December 12, 2010, 10:45:54 PM
I thought the 4-mag had simulation geometry 3, which fills in concavities in the collision mesh with invisible collision.  Maybe it's just the 6-mag.
Title: Re: Urjaks Showcase
Post by: Naryar on December 12, 2010, 10:47:57 PM
The 6-mag has an irregular octagonal collision mesh. The 4-mag's is just H-shaped.
Title: Re: Urjaks Showcase
Post by: Sage on December 12, 2010, 10:52:26 PM
so... whats the difference between circle of thorns and Bane?
Title: Re: Urjaks Showcase
Post by: Clickbeetle on December 12, 2010, 10:54:54 PM
Bane is a LW.
Title: Re: Urjaks Showcase
Post by: Urjak on December 12, 2010, 11:14:14 PM
Bane is a LW.
Ding Ding Ding... we have a winner.


Basically the only difference between the two series's is their weight class. They are both Flail Sheck Spinners, and employ similar overall designs.
Title: Re: Urjaks Showcase
Post by: Pwnator on December 13, 2010, 05:39:42 AM
How about giving it 1WD NPCF + Hypno and skirt hinge stabilizer? That would detract it more from its generic counterparts. :P
Title: Re: Urjaks Showcase
Post by: Urjak on December 13, 2010, 09:17:54 AM
How about giving it 1WD NPCF + Hypno and skirt hinge stabilizer? That would detract it more from its generic counterparts. :P


That would weigh more... and as such be less effective. However, it might be a worthy design to play around with.
Title: Re: Urjaks Showcase
Post by: Urjak on December 13, 2010, 07:07:54 PM
Hello everybody! Here is my newest BW rammer, Stubborn:

(https://gametechmods.com/uploads/images/801ST_1.JPG)

(https://gametechmods.com/uploads/images/25873ST_2.JPG)

Stubborn is a BW rammer with two 30kg sledgehammers as weapons. He uses two astroflights with Hypnos for drive, and is invertible due to a slight angling of the motors upwards. This bot can defeat all BWs in NAR AI, but has the most trouble with spinners (they can occasionally flail around and hit something important from above, though this is rare).

Any comments would be appreciated. :D

Title: Re: Urjaks Showcase
Post by: Clickbeetle on December 13, 2010, 11:55:35 PM
Can it drive straight in reverse?


This, I think, is the true mark of an effective rammer.


It does look good regardless; would be hard to outweapon.
Title: Re: Urjaks Showcase
Post by: Urjak on December 13, 2010, 11:58:29 PM
Can it drive straight in reverse?
It does look good regardless; would be hard to outweapon.


Yup. Though why do you think it is so important? Most rammers do not need to reverse as long they they can turn quickly they should be fine.
Title: Re: Urjaks Showcase
Post by: Clickbeetle on December 14, 2010, 12:09:14 AM
When they're AI'd, they work a lot better when they can drive straight both ways.  The difference isn't as noticeable with a human driver but it comes out when the AI takes control.  Case in point: 1.8 vs. All Or Nothing in BBEANS.  (I know 1.8 won more fights, but it got pretty lucky, while AON was rather unlucky.)
Title: Re: Urjaks Showcase
Post by: Urjak on December 22, 2010, 10:14:45 PM
Hello everybody! Here is the best FSS in the world!!!!!!!11!!!111! Okay, well it is still a pretty good Sheck Spinner. Weapon Array V:

(https://gametechmods.com/uploads/images/67860WAV_1.JPG)

(https://gametechmods.com/uploads/images/35654WAV_2.JPG)

(https://gametechmods.com/uploads/images/58304WAV_3.JPG)

Weapon Array V is a FSS with 30(?) flail razors powered by a Duel Perm. It uses one NPC Fast with a hypno for drive (it has controlled movement via Melty Brain AI). Weapon Array V can blast Popups with ease thanks to its powerful weapon and bottom protection.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: 123savethewhales on December 22, 2010, 11:44:38 PM
Are you willing to put this in bot exchange?
Title: Re: Urjaks Showcase
Post by: Urjak on December 23, 2010, 12:01:27 AM
Sure.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on December 23, 2010, 12:59:22 AM
Thanks.  I was curious with the ground clearance.
Title: Re: Urjaks Showcase
Post by: Urjak on January 01, 2011, 05:44:49 PM
Hello Everybody! Here is my first BW FSS, Spiraling Compass II:

(https://gametechmods.com/uploads/images/80162SCII_1.JPG)

Spiraling Compass II is a relatively havokless BW FSS with 4 flail razors and 2 static razors powered by a single TWM3R motor. The drive is an astroflight with a wide ant wheel. When I say relatively havokless, I mean that the bot only havoks when it is tipped too far. This only happens against a couple of opponents, and the havoking stops when the bot rests on the carbon fiber extenders, after which the bot usually self-rights. Spiraling compass can beat most BWs in NAR AI (I got 2.4 finally), but loses to bots that outweapon in (i.e. FangY).

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Somebody on January 01, 2011, 06:55:33 PM
My limited knowledge of below-weight bots thinks that it is good. :D
Title: Re: Urjaks Showcase
Post by: NFX on January 01, 2011, 07:14:12 PM
Looks quite good, that. Is the large chassis to limit havokness?
Title: Re: Urjaks Showcase
Post by: Badnik96 on January 01, 2011, 07:16:46 PM
Looks cool. If that is entered into MMR I will beat it though :evilsmile:
Title: Re: Urjaks Showcase
Post by: Urjak on January 01, 2011, 07:32:59 PM
Is the large chassis to limit havokness?


Bingo. So far in my testing, it is the only way to prevent havoking in the lower weight classes.



If that is entered into MMR I will beat it though :evilsmile:

Quit gloating. :P I couldn't enter it anyways though, given the two wheel rule.
Title: Re: Urjaks Showcase
Post by: NFX on January 01, 2011, 07:39:19 PM
Is the large chassis to limit havokness?

Bingo. So far in my testing, it is the only way to prevent havoking in the lower weight classes.

Ah, that would be why my AW Sheck Spinner was an epic fail, then.
Title: Re: Urjaks Showcase
Post by: Urjak on April 03, 2011, 11:58:36 PM
Hello Everybody! Time to revive this showcase with a BW VS:

(https://gametechmods.com/uploads/images/95609VE_1.JPG)

(https://gametechmods.com/uploads/images/87307VE_2.JPG)

Vespirada (name came from a Dr. Who episode IIRC) is a BW VS with 6 razors powered by a piglet and two astroflights for drive. Thanks to the 120 Angled sheets the bot is quite stable, though it can tip backward on occasion. It can take out most NAR AI BWs, but has trouble with robots so wide they hit the support (Oberon) or HS with lots of weaponry.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Pwnator on April 04, 2011, 12:03:22 AM
How about a poly extender coming down from each angled sheet and attach your drive there (but with ant wheels) so it won't tip backward?

Still looks nice though. :D
Title: Re: Urjaks Showcase
Post by: Urjak on April 04, 2011, 12:10:52 AM
How about a poly extender coming down from each angled sheet and attach your drive there (but with ant wheels) so it won't tip backward?


Seems like it should work, thanks. I'll try it out later.
Title: Re: Urjaks Showcase
Post by: FOTEPX on April 04, 2011, 03:56:26 AM
Looks great. good job.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on April 04, 2011, 12:57:30 PM
yeah I also think that wide ant wheel is preferred over mini, even if it means turning the motor down by 10 degrees.
Title: Re: Urjaks Showcase
Post by: Urjak on April 04, 2011, 06:02:25 PM
Okay, so I took both Pwnator's and 123STW's advice (sort of) and got this:

(https://gametechmods.com/uploads/images/37593VE_3.JPG)

Rolls backwards much less now. Thanks!
Title: Re: Urjaks Showcase
Post by: 123savethewhales on April 04, 2011, 07:21:12 PM
That's not wide right?  I say go with carbon fiber and get that wide wheel in.  200 or 100 HP is 1 hit wonder either way, might as well get 20% more speed while you are at it.
Title: Re: Urjaks Showcase
Post by: Naryar on April 05, 2011, 10:28:53 AM
Cannot you simply use a 40cm horizontal Ti sheet, attach the motor on it's rear AP and then put a 40cm angled Ti sheet on the other AP ?

It would come as stronger for the same weight to me.
Title: Re: Urjaks Showcase
Post by: Urjak on April 12, 2011, 09:54:52 AM
Hello everybody! I built an MW counterpart to my HW drum Warpig (https://gametechmods.com/forums/index.php/topic,925.msg231423.html#msg231423):


(https://gametechmods.com/uploads/images/67045WF_1.JPG)


(https://gametechmods.com/uploads/images/57444WF_2.JPG)


Warfrog is an MW drum with 16 light DSL teeth and two Perm 80s. He is not quite as good as his HW counterpart, but still preforms well against many NAR AI MWs.


Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: MassimoV on April 12, 2011, 07:37:59 PM
Sweet work man, but why a T connector connecting the motors?
Title: Re: Urjaks Showcase
Post by: Jack Daniels on April 12, 2011, 08:05:59 PM
Excellent! I really like that design Urjak. 

One tip: When I make drum bots using light dsl teeth similar to your design, I rotate the second extender 90 degrees and attach the second set of teeth that way.  I found it was more effective for damage, but also protected the extenders a bit more because the exposed flat surface is less prone to being hit.  Does that make sense?  For Heavyweights with longer drums I usually make something akin to my Steel Reign replica from last year.
Title: Re: Urjaks Showcase
Post by: 090901 on April 12, 2011, 08:24:57 PM
Sweet work man, but why a T connector connecting the motors?
That;s a flipper segment
Title: Re: Urjaks Showcase
Post by: Urjak on April 12, 2011, 08:56:02 PM
I found it was more effective for damage, but also protected the extenders a bit more because the exposed flat surface is less prone to being hit.


Excellent! I was just thinking about how annoying it was when the extenders came off.
Title: Re: Urjaks Showcase
Post by: Urjak on April 12, 2011, 10:25:56 PM
DP

I took JD's advice and the bot preforms twice as well. Thanks a lot.
Title: Re: Urjaks Showcase
Post by: Scorpion on April 13, 2011, 05:12:44 AM
Very nice bot there.
Title: Re: Urjaks Showcase
Post by: Scrap Daddy on April 13, 2011, 09:21:41 PM
ditch them Tw43433654353s for NPCs and lighter wheels.
Title: Re: Urjaks Showcase
Post by: Somebody on April 15, 2011, 06:44:49 PM
Cool to see urjee building again. I like the MW Warpig.
Title: Re: Urjaks Showcase
Post by: Urjak on May 14, 2011, 11:34:40 AM
Hello Everybody! I'm back with a new AW VS, Iopis:

(https://gametechmods.com/uploads/images/41605I_1.JPG)

(https://gametechmods.com/uploads/images/34018I_2.JPG)

Iopis is an AW VS with 4 small DSL teeth and wide ant wheels on copals. It preforms well against most of NAR AI's BWs, though it has beaten all of them at least once. It has 1mm aluminum armor.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: 090901 on May 14, 2011, 11:46:26 AM
 :heart_smiley:
Title: Re: Urjaks Showcase
Post by: Clickbeetle on May 14, 2011, 10:21:30 PM
It preforms well against most of NAR AI's BWs, though it has beaten all of them at least once.



most of NAR AI's BWs



BWs


That had better be a typo. :eek:


Nice build in any case.  I don't like the look of the crooked drive but, don't see any way around that.
Title: Re: Urjaks Showcase
Post by: Urjak on May 14, 2011, 10:26:16 PM
That had better be a typo. :eek:


Nice build in any case.  I don't like the look of the crooked drive but, don't see any way around that.


That is definitely a typo. As for the crooked drive I agree it looks kind of messy but it works.
Title: Re: Urjaks Showcase
Post by: Urjak on May 15, 2011, 01:24:47 PM
Hello Everybody! Here is the newest version of Bane Revolution:

(https://gametechmods.com/uploads/images/92262BRIII_1.JPG)

(https://gametechmods.com/uploads/images/31057BRII_2.JPG)

(https://gametechmods.com/uploads/images/10946BRIII_3.JPG)

Popups beware! Bane Revolution III has a DSL disk that prevents any damage from being dealt via gut-ripping. That essentially means popups are near useless against this bot. It took out all NAR AI popups without a scratch (except when he was flipped over and hit from the top). I wish I had entered this version into Clash Cubes IV. Oh well...

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: FOTEPX on May 15, 2011, 01:26:38 PM
Oh god, that's awesome. *high 5*

And I thought my Perm 80'd SS with 16 razors was good.
Title: Re: Urjaks Showcase
Post by: ty4er on May 15, 2011, 01:35:19 PM
Awesome.
I dont like 1WD bots (apart from SnS) but apart from that i lieks.
Whut armour?
Title: Re: Urjaks Showcase
Post by: Urjak on May 15, 2011, 02:02:39 PM
Awesome.
I dont like 1WD bots (apart from SnS) but apart from that i lieks.
Whut armour?


Thanks. It has 3mm Plastic armor (I couldn't really spend the weight from Plastic 1 on anything).
Title: Re: Urjaks Showcase
Post by: Squirrel_Monkey on May 15, 2011, 02:09:06 PM
I'd re-arrange the top razors so 4 are on the side panels and 2 are on the disc, otherwise you may lose your panels cheaply.
Title: Re: Urjaks Showcase
Post by: Urjak on May 15, 2011, 02:17:19 PM
Though I have yet to ever lose panels in that manner, I took your advice to be safe.


EDIT: Actually... I'm caught between protection and 360 degree damage area.
Title: Re: Urjaks Showcase
Post by: Pwnator on May 15, 2011, 09:13:13 PM
KEWL

I think Ouncey's latest DiSemboweLment has a chance against that, but HOORAY FOR UNDERSIDE PROTECTION ON A LW!
Title: Re: Urjaks Showcase
Post by: Somebody on May 15, 2011, 09:46:18 PM
you have no clue how many times I've tried to get bottom protection on a LW FSS...

By my estimates I would say 4 or 5 complete builds.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on May 16, 2011, 01:05:05 AM
Would you like this to be included in the next update of 123AI?
Title: Re: Urjaks Showcase
Post by: Urjak on May 16, 2011, 09:05:23 AM
Would you like this to be included in the next update of 123AI?


For sure, along with a similar upgrade to my MW.
Title: Re: Urjaks Showcase
Post by: Urjak on May 29, 2011, 05:30:51 PM
Hello everybody! After ages of tinkering I have gotten as close to an AW shell spinner as possible ( while also being effective and non-havoky):

(https://gametechmods.com/uploads/images/86433RB_1.JPG)

(https://gametechmods.com/uploads/images/90942RB_2.JPG)

Radial Blip is what I would consider the closest thing to a truly effective AW FSS (even though it doesn't have a shell, so some might not see it as a shell spinner). It doesn't havok, has controlled movement, and can dish out serious damage to anyone who doesn't out weapon it.

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: NFX on May 29, 2011, 05:35:02 PM
Very nice build. =] Getting over the havoking was probably the hardest challenge.
Title: Re: Urjaks Showcase
Post by: Somebody on May 29, 2011, 08:53:15 PM
Thats impressive.
Title: Re: Urjaks Showcase
Post by: Pwnator on May 29, 2011, 09:43:51 PM
Too bad all that extender strength has to be sacrificed for a freakishly large chassis. >.<

What's the armor?
Title: Re: Urjaks Showcase
Post by: Urjak on May 29, 2011, 10:05:15 PM
Too bad all that extender strength has to be sacrificed for a freakishly large chassis. >.<

What's the armor?


With plastic 1 armor the chassis is only 7 kg. And without the large chassis, a havok fest (as well as stability problems) is inevitable.


And the extenders have never been knocked off, so they really aren't exposed to any attacks that can be dished out by an AW.
Title: Re: Urjaks Showcase
Post by: Meganerdbomb on May 29, 2011, 10:10:58 PM
Now, that's building to the weight limit.
Title: Re: Urjaks Showcase
Post by: Clickbeetle on May 30, 2011, 12:16:46 AM
It's more of a cage spinner than a shell.


But you're right, it's the closest you can get in an AW.


Looks pretty cool, almost like something you'd see in real life.
Title: Re: Urjaks Showcase
Post by: Urjak on May 30, 2011, 12:56:50 AM
Hello again. I am on a roll here:

(https://gametechmods.com/uploads/images/38047RD_1.JPG)]

(https://gametechmods.com/uploads/images/25946RD_2.JPG)

Radial Disturbance is a BW FSS with 8 flail razors. He doesn't havok and possesses sloooowww controlled movement. With all those razors, Radial Disturbance is able to defeat every single NAR AI BW (yes, even the rammers).

Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: Clickbeetle on May 30, 2011, 01:01:41 AM
I'm sorry, but four 20cm extenders pointing down =/= shell.  That's a disc.


That said, it's a very dangerous-looking disc.  It has the same number of weapons as some LW FSS.  :eek:


I'd wonder if having only a Piglet made it spin too slow, but if it can beat any NAR AI BW, I'll stop wondering.
Title: Re: Urjaks Showcase
Post by: JoeBlo on May 30, 2011, 05:05:10 AM
That would be a "Tuna Can Spinner" in Battlebots terms..

or a HS..

But no shell there Urjee  :mrgreen:

Still looks good..
Title: Re: Urjaks Showcase
Post by: Urjak on May 30, 2011, 12:10:20 PM
That would be a "Tuna Can Spinner" in Battlebots terms..

or a HS..

But no shell there Urjee  :mrgreen:

Still looks good..


Baaahhhh! It's close enough!!!!!!11!11 Anyways, I do agree that it isn't technically a shell spinner. It is one in spirit though and preforms that exact same way.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on May 30, 2011, 12:24:25 PM
For avoiding havok, can you get away with a + shape chassis instead of a hexagon?
Title: Re: Urjaks Showcase
Post by: Urjak on May 30, 2011, 12:51:46 PM
For avoiding havok, can you get away with a + shape chassis instead of a hexagon?


Form testing I just preformed it looks like I might... but the change in chassis is only going to get me 1 extra kg, and also decrease my stability and HP. After all, the hexagon is big and stable, with a weight of only 7 kg.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on May 30, 2011, 12:55:01 PM
Why would a hexagon give more stability?  It should have the same amount of ways to "tip over", if each end's width = hexagon side.

But yeah you are right, not much you can do with that 1 extra kg.
Title: Re: Urjaks Showcase
Post by: Urjak on May 30, 2011, 01:03:58 PM
Why would a hexagon give more stability?  It should have the same amount of ways to "tip over", if each end's width = hexagon side.

You can use that 1 kg to boost to titanium 1 if you really wanted the HP.


In testing, the plus sign was far less stable and flipped on impacts easier than the plus-sign chassis. Could it be some minor havoking? I couldn't tell. At best the plus sign is going to be comparable to the hexagon, so I'm not sure of any benefit if I were to switch.
Title: Re: Urjaks Showcase
Post by: 123savethewhales on May 30, 2011, 01:32:16 PM
Well I squeeze out 2 kg with the + sign.  Namely by trimming the top to the minimum 1x1 while retaining the 1.5x1 at the bottom.  Give this chassis a run if you have time.

https://gametechmods.com/uploads/files/BW Sheck-Test 2.zip (https://gametechmods.com/uploads/files/BW Sheck-Test 2.zip)
Title: Re: Urjaks Showcase
Post by: Urjak on May 30, 2011, 01:45:44 PM

Well I squeeze out 2 kg with the + sign.  Namely by trimming the top to the minimum 1x1 while retaining the 1.5x1 at the bottom.  Give this chassis a run if you have time.

https://gametechmods.com/uploads/files/BW (https://gametechmods.com/uploads/files/BW) Sheck-Test 2.zip

Very nice. I would not have thought to angle the sides. The chassis is sizeable enough to avoid havoking, but doesn't offer much of an advantage over a hexagon (the 2kg can only by applied to a srimech like you put, but my version has never been flipped).

On an AW though the chassis allows for a wide ant wheel to be put on, so it gives it more speed.
Title: Re: Urjaks Showcase
Post by: Sage on May 30, 2011, 04:04:52 PM
I think the hexagons better simply because larger chassis have more HP, and you're not gonna use that 2kg elsewhere.
Title: Re: Urjaks Showcase
Post by: Urjak on June 15, 2011, 04:37:33 PM
Hello Everybody! King Mushroom (https://gametechmods.com/forums/index.php/topic,7037.msg363721.html#msg363721) inspired me to upgrade Lousy Launcher, so here it is:

(https://gametechmods.com/uploads/images/64710LLV3_1.JPG)

(https://gametechmods.com/uploads/images/17176LLV3_2.JPG)

Lousy Launcher V3 has the same internals as V2, (https://gametechmods.com/forums/index.php/topic,925.msg16289/topicseen.html#msg16289) but was downgraded to Steel 3 (yeah I know, still a lot). In return I attached hinged wedges as well as two heavy plows to help trap bots and prevent flanking. It packs some flipping power and nice wedges (gets under Hope No More 4). And yes, I am aware the Firestorm flippers are uneven. Deal with it. :P


Any comments would be appreciated. :D
Title: Re: Urjaks Showcase
Post by: FOTEPX on June 15, 2011, 04:39:41 PM
Looks more awesome than anything KM's built.

...With the odd 1 or 2 exceptions.
Title: Re: Urjaks Showcase
Post by: Naryar on June 15, 2011, 04:40:22 PM
HnM 4's wedges are bleh :p
Title: Re: Urjaks Showcase
Post by: NFX on June 15, 2011, 04:47:37 PM
Looks properly brilliant, though.
Title: Re: Urjaks Showcase
Post by: SKBT on June 15, 2011, 06:40:28 PM
Cool, It looks a bit like my SKAI rebuild of WIIDE LOAD but yellower. :P
Title: Re: Urjaks Showcase
Post by: Sparkey98 on June 16, 2011, 03:29:08 AM
Looks more awesome than anything KM's built.

...With the odd 1 or 2 exceptions.

y u have to be so mean :^C
Title: Re: Urjaks Showcase
Post by: Naryar on June 16, 2011, 04:39:27 AM
Looks more awesome than anything KM's built.

...With the odd 1 or 2 exceptions.

y u have to be so mean :^C

'Cause Urjak beats KM in flippers anytime, maybe ?
Title: Re: Urjaks Showcase
Post by: FOTEPX on June 16, 2011, 05:06:35 AM
Looks more awesome than anything KM's built.

...With the odd 1 or 2 exceptions.

y u have to be so mean :^C

'Cause Urjak beats KM in flippers anytime, maybe ?

I wouldn't go THAT far, but I would say that Urjak wins when it comes to looks.
Title: Re: Urjaks Showcase
Post by: Vertigo on June 16, 2011, 10:38:24 AM
Cool
Title: Re: Urjaks Showcase
Post by: Somebody on June 16, 2011, 12:47:27 PM
How well does it flip? Because some things flip different. 120cm skirts are good, 80cm skirts are great, and 120cm angled skirts are pretty bad.
Title: Re: Urjaks Showcase
Post by: Urjak on June 16, 2011, 02:42:21 PM
How well does it flip? Because some things flip different. 120cm skirts are good, 80cm skirts are great, and 120cm angled skirts are pretty bad.


It does the job, I can say that. It is not as strong as Second Sentinel though.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 29, 2011, 02:23:25 PM
Hello Everybody, being the old and masterful person that I am, here is my first good LW Drum, Warfly:

(https://gametechmods.com/uploads/images/86705Wfly_1.JPG)

(https://gametechmods.com/uploads/images/1709Wfly_2.JPG)

Warfly is an adaptation of my MW drum Warfrog (https://gametechmods.com/forums/index.php/topic,925.msg330286.html#msg330286), which in turn is an adaptation of my HW Drum Warpig (https://gametechmods.com/forums/index.php/topic,925.msg231423.html#msg231423). It  has 10 light DSL teeth that are attached in a perhaps semi-realistic manner (I attached a second poly-extender onto the end of one of the aluminum extenders, and only attached weapons to the part that didn't intersect the other aluminum extender). I am not planning to enter it into any tourneys though, so it should be alright. The top and bottom protection allows it to take some beating from gut-rippers (not as well as Warpig or Warfrog) and even beat some popups.


Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Vertigo on June 29, 2011, 02:26:10 PM
cool
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on June 29, 2011, 02:27:08 PM
What armour?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 29, 2011, 02:37:29 PM
What armour?


Plastic 1.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on June 29, 2011, 02:41:36 PM
And you can afford this if your opponents can't reach the chassis. =]

What I might try is get a second disc on the top of the robot, instead of the DSL Bar. Maybe you could swap the alu extenders holding the weaponry to poly ones, maybe the ones holding the Piglets as well. That should get you the weight for a DSL disc on the top. 4 ants?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 29, 2011, 02:51:09 PM
What I might try is get a second disc on the top of the robot, instead of the DSL Bar. Maybe you could swap the alu extenders holding the weaponry to poly ones, maybe the ones holding the Piglets as well. That should get you the weight for a DSL disc on the top. 4 ants?


Ehhh... it is a tough call. I don't think 4 ants is going to happen, but I could reduce the piglet extender work and afford a DSL disk. I'm not sure how risky it is, though the extenders were never knocked off in testing. I do not want to drop my drum extenders though, as they are hit surprisingly often.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on June 29, 2011, 02:53:21 PM
Really? I'd have thought the weapons would protect them. If you settled for 8 teeth, that should get you the second disc and another ant, plus some extra weight to beef up the extenders if you need to.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Scorpion on June 29, 2011, 03:00:03 PM
You could try and get those stabilizers to 40cms, if needs be you could use flipper makers on their side instead of the aluminium extenders to make them further seperated to do that.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on June 29, 2011, 03:10:16 PM
For top armor, I prefer the double 40cm skirt, or the side panel, over DSL Bar.

Drop the wheels down to shiny so you can afford the 4th battery.  If you start out underpower you are going to be just as slow anyway.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 29, 2011, 03:12:26 PM
Really? I'd have thought the weapons would protect them. If you settled for 8 teeth, that should get you the second disc and another ant, plus some extra weight to beef up the extenders if you need to.


Well, I downgraded my piglet extenders to polycarb, and got a DSL disk (it helps a log against popups due to greater coverage area) and upped my stabilizers.  As far is the ant is concerned, I did some testing with an extra ant and it only prolonged battery life, and not increase speed. I think the extra weapons are of more value.


@Scorpion: I assume you mean 80cm stabilizers, for I already have 40cm ones. Unfortunately, aluminum 80 cm skirts are to heavy, and I do not want to use vulnerable plastic ones.

@123STW: I am not sure exactly how I would use two 4cm skirts to cover my chassis (its too wide for the skirts to cover). Like I said for NFX, the extra ant does not increase speed.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on June 29, 2011, 03:41:15 PM
Just drive with drums off, then with drums on.  It all depends on how many motors you have on at the time.  It will be slow when all 4 motors are on at a time.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 29, 2011, 03:49:41 PM
Just drive with drums off, then with drums on.  It all depends on how many motors you have on at the time.  It will be slow when all 4 motors are on at a time.


You're right, with the motors on the 3 battery version is a bit slower than the 4 battery version. However, with the wheels changed to shinies, it goes about as fast if not a tad slower than vlads with 3 batteries. As such I am not sure if there is much benefit.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on June 29, 2011, 03:51:43 PM
Could you get 4 ants + rubbers?
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on June 29, 2011, 03:55:08 PM
Just drive with drums off, then with drums on.  It all depends on how many motors you have on at the time.  It will be slow when all 4 motors are on at a time.


You're right, with the motors on the 3 battery version is a bit slower than the 4 battery version. However, with the wheels changed to shinies, it goes about as fast if not a tad slower than vlads with 3 batteries. As such I am not sure if there is much benefit.
Well your weapons will be at full speed.

Could you get 4 ants + rubbers?
Unless we talking NAR AI it will only have 1 grip.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on June 29, 2011, 03:57:54 PM
Yeah but HP are better, I thought these bots were defence>offence.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 29, 2011, 04:08:27 PM
Alright, I decided to go four the 4 battery and shinies setup. Testing will be completed soon.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 09, 2011, 12:03:50 AM
I have finally built my Potluck entry (SnS), and I am quite happy with how it turned out. It can consistently do this:

(https://gametechmods.com/uploads/images/39588Dest_1.JPG)

Hope No More^

And this:

(https://gametechmods.com/uploads/images/50472Dest_2.JPG)

Rotation-Powered Pulsar^

There is only one bot I have tested against that can (rather cheaply) consistently beat it in NAR AI (and boy how I now hate that bot), but I do worry about that arena...
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on July 09, 2011, 12:12:38 AM
Humm, I didn't think SnS would be able to beat either my double heavy plow popup or fatrat.  I mean they can even take on SHW flail SnS last I check, and I can't conceive a HW having more sweeping power than the SHW Quasar 1.7.  Unless of course you went the de-weapon route instead.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 09, 2011, 12:41:28 AM
Humm, I didn't think SnS would be able to beat either my double heavy plow popup or fatrat


Woops. Forgot to say this is Nar AI. I don't think there is an SnS around that could take out Fatrat or your wide popup.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on July 09, 2011, 12:46:13 AM
Well Antenna can do it sometimes.  Even if you can't sweep, de-weapon still works.  It just needs to be armored enough.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 09, 2011, 12:47:39 AM
It just needs to be armored enough.


Well that rules out my bot. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 13, 2011, 01:36:46 PM
Hello everybody! Seeing as everyone else is posting their BB 2 ideas, I might as well post mine:

(https://gametechmods.com/uploads/images/62041Wi_1.JPG)

(https://gametechmods.com/uploads/images/54227Wi_2.JPG)

Its name is Widow (hence the paint job). The weapon is powered by a Perm 132 and the drive is NPC Normals. Armor is 3mm Plastic.

What do you guys think? Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on July 13, 2011, 02:18:20 PM
Needs better drive
But it looks kewl
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on July 13, 2011, 02:19:13 PM
A shorter wedge would be more IRL-ish.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on July 13, 2011, 02:20:25 PM
Hollow out the center to make it more realistic.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 13, 2011, 03:40:39 PM
@Ty4er: The drive with NPCs and small ants is just right for a balance between between stability and speed.

@S_M: Honestly, those long wedges are the only think that can keep this bot stable.

@123STW:

(https://gametechmods.com/uploads/images/78186Wi_3.JPG)

^That better?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on July 13, 2011, 03:46:07 PM
@S_M: Honestly, those long wedges are the only think that can keep this bot stable.
Excuses, excuses. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 13, 2011, 03:50:09 PM
@S_M: Honestly, those long wedges are the only think that can keep this bot stable.
Excuses, excuses. :P


Reasonable excuses my Saimiri friend. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on July 13, 2011, 03:51:59 PM
@S_M: Honestly, those long wedges are the only think that can keep this bot stable.
Excuses, excuses. :P


Reasonable excuses my Saimiri friend. :P
What gives you the right to use my formal name?
People do many things to make bots "perform better" with direct loss of IRL-ness. That is my slight issue with it.
Title: Re: Urjaks Old and Masterful Showcase
Post by: G.K. on July 13, 2011, 03:59:12 PM
SM if anything I think the bot would look less like something someone would build in real life with shorter wedges.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on July 13, 2011, 03:59:59 PM
SM if anything I think the bot would look less like something someone would build in real life with shorter wedges.
Find me a IRL VS with long wedges.
Title: Re: Urjaks Old and Masterful Showcase
Post by: G.K. on July 13, 2011, 04:02:50 PM
That's irrelevant.

A) It's my opinion.
B) I had another point, which I forgot, so I'll say it's my opinion again.I'll edit the post if I remember it.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 13, 2011, 04:09:09 PM
Find me a IRL VS with long wedges.


There's this bloke:


(https://gametechmods.com/uploads/images/77138Grinder.JPG)


Who has a wedge almost as long as the chassis is wide.


People do many things to make bots "perform better" with direct loss of IRL-ness. That is my slight issue with it.


It is not a matter of "preforming better", it is a matter of functioning at all. I simply can't make the chassis wide enough for stability, thus I chose the lesser of two evils and used longer wedges rather than shorten my weapon (which would make him less able to chuck things and more boring to watch.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on July 14, 2011, 01:44:50 AM
Find me a IRL VS with long wedges.


There's this bloke:


(https://gametechmods.com/uploads/images/77138Grinder.JPG)


Who has a wedge almost as long as the chassis is wide.


People do many things to make bots "perform better" with direct loss of IRL-ness. That is my slight issue with it.


It is not a matter of "preforming better", it is a matter of functioning at all. I simply can't make the chassis wide enough for stability, thus I chose the lesser of two evils and used longer wedges rather than shorten my weapon (which would make him less able to chuck things and more boring to watch.
OK, you found me an example. Now I am happy. And have an excuse to use angled wedges on all my IRL bots.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 14, 2011, 10:07:33 PM
Hello Everybody!

I made an upgrade to Widow:

(https://gametechmods.com/uploads/images/57252WII_1.JPG)

(https://gametechmods.com/uploads/images/66760WII_2.JPG)

I altered the chassis shape to give the bot more of a shallow wedge, as well as a massive increase in stability. This came at the cost of an ant battery, which didn't seem to alter the bots effectiveness. Personally I think the  chassis change makes the bot look cooler and just as realistic as the previous version.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 21, 2011, 10:33:56 PM
Hello Everybody! I have been toying around with some Cruiserweight designs, and came up with this:

(https://gametechmods.com/uploads/images/33267HC_2.JPG)

(https://gametechmods.com/uploads/images/78033HC_1.JPG)

Heavy Cruiser (see what I did there? :P) is a CW FSS with an externally mounted (on the largest grey disk) 6-mag powering a disk with 24 razors. The only thing I don''t like about is the only somewhat cubic chassis (at least I tried) which I will probably try to fix. It can take on many HWs in NAR AI.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on July 21, 2011, 10:38:18 PM
You can probably make that chassis into a cube.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 21, 2011, 10:56:09 PM
You can probably make that chassis into a cube.


Yup, with few minutes of tinkering I was able to get a cubic chassis (though said chassis does stick out a sliver over the disk, but I don't think the effect will be too disastrous).
Title: Re: Urjaks Old and Masterful Showcase
Post by: Sage on July 21, 2011, 11:07:00 PM
what the heck is a cruiserweight
Title: Re: Urjaks Old and Masterful Showcase
Post by: 090901 on July 21, 2011, 11:08:30 PM
sage have you been living in a cave practicing your magic or something?
It's the new weight class (600.0 kg) for CC5
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on July 21, 2011, 11:28:51 PM
Awww I was gonna make an FSS for Clash Cubes.

Also Widow looks awesome. Think you could enter Blades of Fury with it?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 21, 2011, 11:30:35 PM
Also Widow looks awesome. Think you could enter Blades of Fury with it?


Sure, don't see why not.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on July 22, 2011, 01:50:46 AM
Cruiserweights ? who decides to add new weights now ?
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on July 22, 2011, 04:18:55 AM
JoeBlo did. Apparently he wanted to do like Clash Cubes 2 and innovate a new weight class.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Scorpion on July 22, 2011, 05:41:24 AM
Cool stuff
Title: Re: Urjaks Old and Masterful Showcase
Post by: G.K. on July 22, 2011, 10:39:17 AM
JoeBlo did. Apparently he wanted to do like Clash Cubes 2 and innovate a new weight class.

*cough*
Title: Re: Urjaks Old and Masterful Showcase
Post by: freeziez on July 22, 2011, 11:01:14 AM
JoeBlo did. Apparently he wanted to do like Clash Cubes 2 and innovate a new weight class.

*cough*

G.K. actually gave it the name, NFX. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on July 22, 2011, 11:03:44 AM
I remember GK giving it the name, but it was JoeBlo that came up with the 600kg limit, wasn't it? Or was it Click with that April Fool's thing?
Title: Re: Urjaks Old and Masterful Showcase
Post by: G.K. on July 22, 2011, 11:07:36 AM
We both gave the name, I just prompted him for this tourney.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 22, 2011, 11:36:06 AM
And here I was thinking all these new posts were going to be about my bot... silly me. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 25, 2011, 12:17:06 PM
Hello Everybody! I decided to adapt Ty4er's bot  (https://gametechmods.com/forums/index.php/topic,5303.msg386993.html#msg386993) into an AW SnS of my own. I call it Pink Flash:


(https://gametechmods.com/uploads/images/50707PF_1.JPG)


(https://gametechmods.com/uploads/images/67583PF_2.JPG)


It has 2 spiked clubs (there tough and the large size gives added stability) with 2 small DSL teeth attacked to the tips). The drive is astros with mini wheels that give invertability. The armor is 1mm Plastic, but the bot spins fast enough so that fast rammers have a hard time getting through (there are so few AW gutrippers that I don't think I have to worry). Pink Flash preforms excellently, and I was quite surprised.


Any comments would be appreciated. :D

EDIT: Before anyone says anything, I changed the four 20 cm carbon fiber extenders to two 40 cm extenders. No sure why I missed that.
Title: Re: Urjaks Old and Masterful Showcase
Post by: powerrave on July 25, 2011, 12:19:15 PM
Will own mine, I think.
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on July 25, 2011, 12:22:22 PM
heh looks good

I'm guessing that's what you meant with the change in extenders?
Looks quite nice, can you put the drive on the other side of the multi and get some razors on the cf extenders, or does it not allow you to?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 25, 2011, 12:34:07 PM
I'm guessing that's what you meant with the change in extenders?
Looks quite nice, can you put the drive on the other side of the multi and get some razors on the cf extenders, or does it not allow you to?


No luck, the astros won't attach to the attachment point that is sunk into the multi. Also, even if they could attach, the turning radius would be so small that the spin speed would be greatly reduced.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on July 25, 2011, 09:41:29 PM
I don't know if 2x 40 is really better than 4x 20.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 25, 2011, 11:03:21 PM
I don't know if 2x 40 is really better than 4x 20.


I figured that losing one half of my weaponry would be about as bad as losing half my weaponry and drive, except with 100 more HP to make it less likely.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 02:17:18 PM
Hello Everybody! Made an upgrade to Bane Revolution (now in fifth incarnation):

(https://gametechmods.com/uploads/images/84982BRV_1.JPG)

(https://gametechmods.com/uploads/images/85397BRV_2.JPG)

Bane Revolution V is a LW FSS with 12 razors (10 on flails, 2 static) with astroflight drive and a TWMR motor for the weapon. Unique to this shell spinner is the use of a Firestorm flipper to provide the same amount of HP (8000) as a Medium DSL disk, with only half the weight (plus 3 kg for added extender work). The Firestorm flipper is big enough to prevent havoking (the bot still does havok now and again, but its quite rare), and is not  too oddly shaped to make the bot unstable.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: G.K. on August 08, 2011, 02:20:06 PM
I think it actually has 10000 HP.

Fantastic bot also.
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on August 08, 2011, 02:24:21 PM
Awesome.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on August 08, 2011, 02:25:53 PM
It doesn't even look like the wheels is touching the ground. An amazing bot.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 02:35:08 PM
It doesn't even look like the wheels is touching the ground. An amazing bot.


It isn't.   :trollface




I think it actually has 10000 HP.

Fantastic bot also.


According to NAR AI it has 8000 HP. Maybe in standard DSL it has 10000.

Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on August 08, 2011, 02:41:09 PM
Excellent use of the Firestorm flipper there. Reminds me of JD's CCIV bot.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 02:46:26 PM
Reminds me of JD's CCIV bot.


Indeed, JD's bot was my inspiration for trying this design out.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on August 08, 2011, 03:06:42 PM
So you probably know what you want but you can get the larger ant wheel.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 03:12:47 PM
So you probably no what you want but you can get the larger ant wheel.


There is no need for the large ant wheel because even though the small one doesn't appear to touch the ground, it still is able to move the robot as if it were touching the ground. Weird, I know.
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on August 08, 2011, 03:14:30 PM
Must be the collision meshes then.
Title: Re: Urjaks Old and Masterful Showcase
Post by: martymidget on August 08, 2011, 03:16:25 PM
I assume the razors touch the groundish, so that makes it possibly the best all around DSL LW in existence. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 03:20:40 PM
I assume the razors touch the groundish, so that makes it possibly the best all around DSL LW in existence. :P


The razors are about as low as they can get. While I'm not sure about the best LW (that would probably go to some popup), I would say it is one of the best LW Sheck Spinners out there.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on August 08, 2011, 03:24:58 PM
unrealisticcccc

Also yeah, NAR AI Firestorm Flippers have 8000 HP. Cause 10000 HP for a 10 kg bot is sheer broken ridiculousness.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 03:32:46 PM
unrealisticcccc


How so? Please point to the realistic rule I broke.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on August 08, 2011, 03:53:09 PM
The wheels are not touching the ground. Therefore, it shouldn't move.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 04:00:02 PM
The wheels are not touching the ground. Therefore, it shouldn't move.


Your right, it shouldn't move. A rammer with a large weapon rack causes tons of damage, it shouldn't, but it does. Please show me the realistic rule I broke.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on August 08, 2011, 04:18:28 PM
The wheels are not touching the ground. Therefore, it shouldn't move.


Your right, it shouldn't move. A rammer with a large weapon rack causes tons of damage, it shouldn't, but it does. Please show me the realistic rule I broke.

It's sort of a variation of Narmour, is it not? If the invisible traction mesh touches the ground, but the visible display/collision mesh doesn't?
Title: Re: Urjaks Old and Masterful Showcase
Post by: G.K. on August 08, 2011, 05:04:48 PM
That happens with all wheels to an extent though...
Title: Re: Urjaks Old and Masterful Showcase
Post by: Mecha on August 08, 2011, 05:16:12 PM
i like how it's armored against popups. Cool bot.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 06:16:56 PM
That happens with all wheels to an extent though...


Exactly. On my bot the wheel only barely doesn't touch the ground, so its not like I am abusing the collision mesh like Narmor does.
Title: Re: Urjaks Old and Masterful Showcase
Post by: System32 on August 08, 2011, 10:14:02 PM
Unrealistic. IRL this robot would be unable to move as the wheel is rubbing against a part of the bot and not the floor. The rubber would wear away and the bot would reman stationary (Assuming the weapon is not active.).
Title: Re: Urjaks Old and Masterful Showcase
Post by: infiniteinertia on August 08, 2011, 11:06:07 PM
Not real.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2011, 11:08:55 PM
Well it turns out we can all just relax (even though no one pointed out the realistic rule I broke), because I found out that on perfectly flat arenas the wheel has no traction, so I will be re-positioning it.
Title: Re: Urjaks Old and Masterful Showcase
Post by: R0B0SH4RK on August 08, 2011, 11:59:24 PM
The wheels are not touching the ground. Therefore, it shouldn't move.


Your right, it shouldn't move. A rammer with a large weapon rack causes tons of damage, it shouldn't, but it does. Please show me the realistic rule I broke.




If "moves even though nothing that drives the robot is actually in contact with the ground" is covered and allowed by a rule that was intended to permit only designs that would work in real life, then your application of the rule isn't broken, but clearly the rule itself is.


If DSL 3 comes out, we really need to take a breather and re-define what "realism" is. The standards we hold right now are obviously garbage if bots like this are allowed.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 09, 2011, 12:10:36 AM
The standards we hold right now are obviously garbage if bots like this are allowed.


What, you mean a bot who's wheel just barely doesn't contact the ground is totally out of line? In my opinion, this bot is within the breathing room that realistic rules should always give.
Title: Re: Urjaks Old and Masterful Showcase
Post by: R0B0SH4RK on August 09, 2011, 12:16:15 AM
What, you mean a bot who's wheel just barely doesn't contact the ground is totally out of line?

Yes.



In my opinion, this bot is within the breathing room that realistic rules should always give.

Then your opinion is that we ignore physics and call it realistic.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 09, 2011, 12:22:52 AM
Then your opinion is that we ignore physics and call it realistic.


We can ignore physics, yes. This is RA2, a game. In real life, there is absolutely no leeway with the laws of physics. However, like I said before, we are playing a game for our own enjoyment; we can have a little give in our rules if some components just barely intersect, or a wheel just barely doesn't touch the ground.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on August 09, 2011, 01:16:21 AM
If you can "subtract" so much, like in some popups the entire second wedge, why can't you "add" a little bit and just assume the collision mesh is the actual mass rather than the visual mesh?  I for one think the collision mesh should be respected far more than the visual mesh because the collision is what really affects the outcome.

Besides, this wheel is very unlike NARMOUR because it isn't indestructible.  Even NARMOUR the problem isn't because of it's big collision mesh, it's because it is directly connected to the chassis.  Like seriously who gives a rat about NARMOUR if it just has standard 400 HP/kg and you can break it like everything else? :beer:
Title: Re: Urjaks Old and Masterful Showcase
Post by: System32 on August 09, 2011, 08:28:21 AM
Honestly I agree with Urjak, we should do away with the realistic rule entirely.
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on August 09, 2011, 08:32:57 AM
I say we keep the realism but make it a lot looser, allowing things like narmour and what urjak posted.

Title: Re: Urjaks Old and Masterful Showcase
Post by: System32 on August 09, 2011, 08:35:06 AM
lol DerpSL is a glorified version of stock anyway  :rage
Title: Re: Urjaks Old and Masterful Showcase
Post by: R0B0SH4RK on August 09, 2011, 02:54:03 PM
We can ignore physics, yes. This is RA2, a game. In real life, there is absolutely no leeway with the laws of physics. However, like I said before, we are playing a game for our own enjoyment; we can have a little give in our rules if some components just barely intersect, or a wheel just barely doesn't touch the ground.




First of all, the "RA2 is a game for our enjoyment" argument is completely invalid in this case, since it's exactly the same reason why the pioneers of DSL decided to create the realistic rule in the first place.


And no, in no universe can we ever, ever, ever ignore physics and call it "realistic" in the same breath. Because it isn't. I really hope you can agree with this.


The problem I have here isn't with you or your bot or your building, it's with calling something that clearly isn't realistic at all a realistic bot. This most recent Bane is so incongruent with the concept of "realism" that I see no way how it could be built and work in real life, yet it technically follows all of our "realistic rules." The only conclusion I can draw from this is that the realistic rule, which was postulated in order to make builders emulate real life closer than with Stock, is quite simply broken. The real question is: how do we fix it?


The simplest way at this point in DSL's life is to just scrap the realistic title and call it the "no stacking rule" instead, and then revisit the "realistic" rule when DSL 3 comes out. This is what we as a community should do anyways.


But we can't continue to call bots like Bane "realistic," nor can we call DSL popups and whatever the heck 123STW builds "realistic" either. Either the realism tag has to go, or our collective styles of building have to change. We can't continue to have it both ways.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on August 09, 2011, 04:05:41 PM
The funniest thing is that all the guys screaming for "realistic" don't even play DSL 2.1 anymore.  If you don't like DSL realism, then go play IRL realism.  There's a whole movement for IRL realism, with it's own tournaments and fan base and everything.  Recent showcases reveals that IRL realism are already more popular than DSL realism.

Nothing needs to be fix because no problem exist, at least for the people who still plays.  A dead end has been reach for DSL realism, and many are already turning away.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Scorpion on August 09, 2011, 04:22:28 PM
What happened to the simple case of if it can be THEORETICALLY done in real life, it is allowed in DSL?
Title: Re: Urjaks Old and Masterful Showcase
Post by: G.K. on August 09, 2011, 04:24:26 PM
What happened to the simple case of if it can be THEORETICALLY done in real life, it is allowed in DSL?

Agreed

I don't see anything stopping me making that bot or something very similar IRL.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 09, 2011, 08:41:27 PM
First of all, the "RA2 is a game for our enjoyment" argument is completely invalid in this case, since it's exactly the same reason why the pioneers of DSL decided to create the realistic rule in the first place.


I think you misunderstand what I was saying. I am not saying that we should just ignore the current DSL realistic rule because RA2 is just a game, I was saying we can have a little give in our rules if a bot just barely breaks one of the rules.

And no, in no universe can we ever, ever, ever ignore physics and call it "realistic" in the same breath. Because it isn't. I really hope you can agree with this.


Umm... yeah we can. This a game, governed by a flawed physics engine. To apply actual physics to our robots is fine in certain respects, but fails miserably in other (razors can take out a sledgehammer? How is that even possible?)


The problem I have here isn't with you or your bot or your building, it's with calling something that clearly isn't realistic at all a realistic bot. This most recent Bane is so incongruent with the concept of "realism" that I see no way how it could be built and work in real life, yet it technically follows all of our "realistic rules." The only conclusion I can draw from this is that the realistic rule, which was postulated in order to make builders emulate real life closer than with Stock, is quite simply broken. The real question is: how do we fix it?


The realistic rules, at least in my view, are there to stop the one thing that is so prevalent in stock: stacking. Not allowing components to brutally intersect each other is the core of the realistic rule. The point of the realistic rules is not to ensure IRL building, but to try to stress a different style of building to go along with the new components introduced. Your mileage may vary on how successful this was, but at least we don't see super stacked HS's anymore.


The simplest way at this point in DSL's life is to just scrap the realistic title and call it the "no stacking rule" instead, and then revisit the "realistic" rule when DSL 3 comes out. This is what we as a community should do anyways.


I agree with you here.


But we can't continue to call bots like Bane "realistic," nor can we call DSL popups and whatever the heck 123STW builds "realistic" either. Either the realism tag has to go, or our collective styles of building have to change. We can't continue to have it both ways.


Just because the rules we have are called "realistic" rules doesn't mean they have to enforce total IRL building. You seem to be taking that fact that it has the word "realistic" in it and jumping to the conclusion that it must mean the bots are expected to fit with the building styles of actual combat robots.  That simply doesn't have to be the case. I fail to see what the big problem is. We already have a class of IRL DSL bots (albeit without set-in-stone rules), so just creating a second set of "IRL rules" would remedy the situation. Bane would be "realistic" but not "IRL realistic." I mean, if you compare the modern FSS and SnS to the bots in some IRL tournaments, they are so different that attempting to reconcile to the two seems like a waste of time.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Enigm@ on August 09, 2011, 08:53:12 PM
Oh boo freakin' hoo. If you don't like the bot, you don't have to comment on it.
Title: Re: Urjaks Old and Masterful Showcase
Post by: powerrave on August 10, 2011, 04:12:16 AM
So much blah blah blah here. Everyone has it's own way of building. They want the DSL realistic, then they build that way. They want irl realistic, then they build irl realistic. no use making a fuzz about it like this. Just leave people to their own building style.
As for the bot. We could say that a slot can be cut in the Firestorm flipper that allowed to wheel to pass trough. Easy solution given to something people were making such a huge argument of.
Title: Re: Urjaks Old and Masterful Showcase
Post by: R0B0SH4RK on August 10, 2011, 11:41:21 AM
@ Urjak: I think what I'm trying to say has become lost in the perception that I'm baawww'ing about your bot or the current DSL building. I'm really not. For the record, I do think that Bane is incredibly well designed and that you're a top-notch DSL builder.

The discussion that I'm having with you is that I think we're kidding ourselves if we keep calling it the "realistic rule." I just think that the "no stacking rule" is a far more accurate description of the current standards we hold.

I'm not railing against DSL building, you, or really anything else at all. Hope this clears my point up a bit.
Title: Re: Urjaks Old and Masterful Showcase
Post by: dragonsteincole on August 10, 2011, 12:00:43 PM
It's redundant now, seeing as he's changed the bot - but to me, the bot is realistic, and could have been made moreso if we had the capability of modifying components. You could cut a slot/hole into the Firestorm Flipper for the wheel to sit through, making it realistic. We don't have the ability to easily modify components in RA2 however, but it's no great leap of the imagination for anyone to see what is being sought in a design.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on August 10, 2011, 01:58:23 PM
Well, that might be three pages of arguing started by me, but that is NOT stupid drama nor flaming, and that is mostly on topic so it's fine.

Anyways, what PR and DSC failed to see is that THE WHEEL'S RADIUS IS TOO SMALL FOR THE WHEEL TO PASS THROUGH THE FIRESTORM FLIPPER AND TOUCH THE GROUND. Hell, it doesn't even goes through the flipper. That's why I am arguing this is not realistic, nor DSL realistic. If it was large enough to go through, I wouldn't have criticized it's unrealisticness.

Hell a hypno on an NPC on the baseplate and a small sheet under the hypno is already borderline, as well as the same design with a vertical NPC and a techno. But this is pushing it way too far.
Title: Re: Urjaks Old and Masterful Showcase
Post by: nightcracker on August 10, 2011, 03:12:28 PM
In theory it's possible to create holes for wheels in a spinning disc.

It would require some very complex and very strong electronical magnets though :)
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 14, 2011, 04:51:30 PM
*Warning: Very Large Post Ahead*

Here are my bots for BoF:

First, we have Widow II:

(https://gametechmods.com/uploads/images/81927WII_1.JPG)

(https://gametechmods.com/uploads/images/79414WII_2.JPG)

I believe you guys are already familiar with this guy (or girl I suppose) as I showed it before as a probable entry into BBII. Widow II is a MW VS powered by a Perm 132 with two 50 kg hammers. This robot can toss opponents with ease, and should be fun to watch. It is also the most realistic of my BoF entries IMO.

Next up, Shark:

(https://gametechmods.com/uploads/images/50783Sh_1.JPG)

(https://gametechmods.com/uploads/images/50462Sh_2.JPG)

Shark is a MW Sheck Spinner (no flails :O) with 4 razors and two 45 kg hammers. The shell is powered by a Tornado Mer gearbox, giving it substantial speed. The razors deal good damage while the hammers offer backup weaponry as well as added stability. Also, I have a stabilizer mounted to the chassis to mimic what actual Sheck Spinners use IRL. Shark is probably one of the most combat effective of my BoF entries. In case you are reading this Badnik, I plan to send you this version in an update.

And last, I have Fiery Devil:

(https://gametechmods.com/uploads/images/39713FD_1.JPG)

(https://gametechmods.com/uploads/images/25232FD_2.JPG)

Fiery Devil is a hybrid Flamethrower/Wammer with two flamethrowers as weapons and two NPC fasts for drive. This bot uses metal hinge wedges, and thus I would consider it the least realistic of my BoF entries.

Any praise, criticism or realism analysis (I'm looking at you R0B0 :P) is welcome. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: FOTEPX on August 14, 2011, 07:46:03 PM
I'm sorry Urj, but if Shark gets into BOF, I'll be very upset.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on August 14, 2011, 07:50:48 PM
Why, there's no flails on it?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on August 14, 2011, 07:58:22 PM
Why, there's no flails on it?

'Cause Urjak is actually entering three decent bots in BoF, and FOTEPX seems to associate "IRL" with "NOT combat efficient".

Also he's just butthurt 'cause he's gonna lose :trollface

You're probably going to fair pretty well with these, old man. I'm going to enter decent fighters as well.

I would also be giving advice, but when it comes to DSL building you know what you are doing, and more importantly I might come to regret giving advice if it indeed makes your bots better and if we fight in BoF :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on August 14, 2011, 08:35:58 PM
My problem would be with Fiery Devil and it's Metal Hinge wedges. I'm fine with Shark, personally, I just don't really like the wedges or the flimsiness of the other two, exposed motors, etc.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 14, 2011, 09:11:35 PM
My problem would be with Fiery Devil and it's Metal Hinge wedges. I'm fine with Shark, personally, I just don't really like the wedges or the flimsiness of the other two, exposed motors, etc.


Understood. I wasn't big fan of the wedges either, but my cost-benefit analysis went something like this:


For Widow, the wedges add much needed stability to the bot that I would only be able to get by shrinking my weapon. Because the big weapon dealt out more airtime than the shorter one, and because people seem to enjoy robots flying though the air more than just grinding , I figured keeping the wedges and longer weapon was the better choice.


For Fiery Devil, I wanted him to be a fast bot (on par with NAR AI Devil), but also able to slam people into walls (once again, for entertainment value). I wouldn't be able to slam people into the walls with poor wedges, and because super fast bots tend to have worse wedges, I wanted to give him the best possible chance of actually getting under something, as opposed to just flying off of the other bots like a ramp (which he still might do :P).


Not meaning to sound like I am making excuses, just trying to share my thought process.
Title: Re: Urjaks Old and Masterful Showcase
Post by: madman3 on August 15, 2011, 08:22:40 AM
It's funny that I have a bot almost exactly like Fiery Devil, but with the one Metal Hinge wedge and no flamethrowers.
And mine is slower.

Does Fiery Devil ever OOTA things by slamming them into walls, Storm 2 style? Just seems to happen with the upward facing spikes.

I should be able to combat the other two fairly well though if I meet you in the tournament at some point.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 15, 2011, 10:07:57 AM
Does Fiery Devil ever OOTA things by slamming them into walls, Storm 2 style? Just seems to happen with the upward facing spikes.


I have never fought it in an arena that allows for OOTA, but from what I have seen I imagine the bot could.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Scrap Daddy on August 15, 2011, 10:09:57 AM
i'll be honest, I would rather not see any bots like these in bof
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 15, 2011, 10:12:49 AM
i'll be honest, I would rather not see any bots like these in bof


Not even the shell spinner? Sure you can point out the razors as being a tad bit cheap, but it is pretty darn IRL realistic IMO.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on August 15, 2011, 10:45:41 AM
I think the shell spinner is the most IRL Realistic of them, personally. I wouldn't call the razors cheap, I've got 10 beater bars and 2 ripping teeth on my Ring Spinner, which is invertible anyway. The flame wammer is let down by its metal hinge wedges, in my view, and the VS would be heckaciously flimsy if it were to be built IRL.

They still seem a bit more guaged towards RA2 combat than IRL style to me, but it's down to Badnik, really. If he decides that they are IRL realistic, then we just need to accept it.

At least give them a decent skin first. =P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 15, 2011, 10:59:40 AM
They still seem a bit more guaged towards RA2 combat than IRL style to me


Well, I am an RA2 combateer at heart, so I am not surprised that is showed up in my (attempted) IRL designs.




Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on August 15, 2011, 11:00:23 AM
I think the shell spinner is the most IRL Realistic of them, personally. I wouldn't call the razors cheap, I've got 10 beater bars and 2 ripping teeth on my Ring Spinner, which is invertible anyway. The flame wammer is let down by its metal hinge wedges, in my view, and the VS would be heckaciously flimsy if it were to be built IRL.

They still seem a bit more guaged towards RA2 combat than IRL style to me, but it's down to Badnik, really. If he decides that they are IRL realistic, then we just need to accept it.

At least give them a decent skin first. =P
Lol have you seen mine :P
On the shell spinner, i don't really think the skirt fits it.

What's so bad about metal hinge wedges? Most bots have some sort of wedge on them.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Scorpion on August 15, 2011, 11:01:57 AM
What's the big deal about metal hinge wedges?
There's nothing not realistic about them, they're just very good.
Get everbody to not use them for IRL bots, and you'll just be back to skirt hinge wedges anyway.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Conraaa on August 15, 2011, 04:02:50 PM
...That's one weird chassis shape on Widow.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on August 17, 2011, 10:30:10 AM
These are OK, not the most realistic bots I've gotten but they're OK.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Reier on August 17, 2011, 02:48:00 PM
Widow has empty space

:trollface
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 17, 2011, 04:10:01 PM
Here is my current design for Conraaa's Home & Away tournament:

(https://gametechmods.com/uploads/images/42134O_1.JPG)

Its called Octomination (a play on abomination), and it is a melty brain SnS with 4 NPCs Fast and two normal NPCs for drive, as well as 68 razors for weapons.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on August 17, 2011, 05:03:15 PM
Pretty cool and original. If only it didn't use so many flails.

Oh, and glass cannon ahoy.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on August 17, 2011, 06:07:23 PM
Sweet sequel.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 17, 2011, 06:22:29 PM
.
Oh, and glass cannon ahoy.


Only if they can get under it... which is pretty hard. Fat Rat (SHW version) and Shiva were unable to do it, with Claymore able to KO him unreliably.   
Title: Re: Urjaks Old and Masterful Showcase
Post by: Pwnator on August 18, 2011, 12:56:08 AM
68 razors for weapons.


You should've added another one.  :trollface


Unless my eyes are tricking me, those poly extenders are for raising the drive, right?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 18, 2011, 12:59:03 AM
Unless my eyes are tricking me, those poly extenders are for raising the drive, right?


Yes, raising them was well just giving a spot for the motors to be attached (the attachment points on the CFs are too close to other components).

Why do you need the polycarb?  Just use double section carbon fiber.

The motors need to be raised for invertability (and it helps to have lower ground clearance).
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on August 18, 2011, 01:03:31 AM
Humm, I guess I might have to use my shw wide popup then.  I am pretty sure that is more consistent than king rat in killing SnS.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 18, 2011, 01:04:30 AM
Humm, I guess I might have to use my shw wide popup then.


... why? Just why?  :rage
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on August 18, 2011, 01:07:02 AM
I don't know.....  I was expecting a lot of shell/SnS just because it's rumble.  Maybe I can enter an SnS instead.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 18, 2011, 01:08:45 AM
I don't know.....  I was expecting a lot of shell/SnS just because it's rumble.  Maybe I can enter an SnS instead.


I'm not so certain about the shell spinners. I find it harder to build good SHW shell spinners because of the lack of a more powerful weapon motor. Then again I guess that just means there will be a bunch of bad shell spinners.... which is popup fodder.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 19, 2011, 02:57:28 PM
I don't know.....  I was expecting a lot of shell/SnS just because it's rumble.  Maybe I can enter an SnS instead.


I'm not so certain about the shell spinners. I find it harder to build good SHW shell spinners because of the lack of a more powerful weapon motor. Then again I guess that just means there will be a bunch of bad shell spinners.... which is popup fodder.


I decided to prove myself wrong and built this:


(https://gametechmods.com/uploads/images/49770WH_1.JPG)


(https://gametechmods.com/uploads/images/44765WH_2.JPG)


(https://gametechmods.com/uploads/images/68715WH_3.JPG)


Wreaking Havok II (see what I did there?) is a SHW FSS with 56 razors powered by a Dual Perm with two NPC fasts for drive. After painstakingly Effeing the axles on, I was able to get a satisfactory number of weapons onto a smaller disk than my first SHW FSS; this allows for a much quicker spin-up time (just a little slower than Weapon Array). I used overlapping half-sheets on the bottom to offer bottom protection (damage can still sometimes get through however), which allows it to beat the SHW gutrippers like King Rat, Shiva, and Claymore.


Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Jonzu95 on August 19, 2011, 02:58:55 PM
...Woah, Just...Woah. I couldn't make something like that. Excellent Job, Urjak!
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on August 19, 2011, 03:03:05 PM
Can't you upgrade the extenders holding the top skirts?

Or put them on an alu skirt :P


Looks very nice though :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 19, 2011, 03:04:35 PM
Can't you upgrade the extenders holding the top skirts?

Or put them on an alu skirt :P


Looks very nice though :D


I could.... though that extender is just not going to get hit before the poly skirts do.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on August 19, 2011, 03:09:56 PM
Looks pretty insane. Would it work if the poly extenders on the shell were pointing upwards instead of sideways?
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on August 19, 2011, 03:12:09 PM
Can't you upgrade the extenders holding the top skirts?

Or put them on an alu skirt :P


Looks very nice though :D


I could.... though that extender is just not going to get hit before the poly skirts do.
I guess so...

But you have the weight and everything for it :P

Oh but i see one panel has 3 flails and 2 are on a poly extender, wynaut put them on the panel itself :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 19, 2011, 03:16:26 PM
Looks pretty insane. Would it work if the poly extenders on the shell were pointing upwards instead of sideways?


That would prevent me for attaching an axle to the top attachment point on the panels.

Oh but i see one panel has 3 flails and 2 are on a poly extender, wynaut put them on the panel itself :P


*headdesk* Good point. Though concentrating the razors lower would help better fight off undercutter SnS or HS.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 22, 2011, 11:49:53 AM
Hello Everybody! I decided to take a break from Sheck Spinners for a while (I know how much you all love them :P) and rebuild some of my old bots. First up, The Devil's Cherry (https://gametechmods.com/forums/index.php/topic,925.msg29105.html#msg29105):


(https://gametechmods.com/uploads/images/63093DC_1.JPG)


(https://gametechmods.com/uploads/images/40522DC_2.JPG)


The Devil's Cherry was a decent bot during the time it was built, but bot building has seriously evolved since then. I first ditched the clubs for razors and expanded my disk. I then upped my weapon motor to a dual perm and the drive to NPC fasts. Lastly I gave him metal hinge wedges.


This bot is probably one of my favorites (of the bots I have built). I like the look of the bot, particularly the weapon motor in back. With only 12 razors, High DP opponents are tough to beat. However, that Dual Perm packs a serious punch, able to score 6000+ hits occasionally. The downside to that is the torque of the Dual Perm works against the bot, constantly turning it. When driven by a human, the bot can be driven with some tactical driving, however I don't think an AI driver would work (though I haven't tried yet). The wedges are surprisingly good, and the 360 degree weapon radius makes flanking the bot quite difficult.


Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: That Robot is a Spy! on August 22, 2011, 11:53:55 AM
Interesting design, should be great combat wise.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on August 22, 2011, 12:00:14 PM
Looks pretty insane. Would it work if the poly extenders on the shell were pointing upwards instead of sideways?
That would prevent me for attaching an axle to the top attachment point on the panels.
You should be able to make it work using Axle Loading/eFFeing at the same time, having the disc floating in space and eFFeing the stuff on like that. You need an insane amount of spatial awareness, but it'll definitely work.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 22, 2011, 12:05:16 PM
You should be able to make it work using Axle Loading/eFFeing at the same time, having the disc floating in space and eFFeing the stuff on like that. You need an insane amount of spatial awareness, but it'll definitely work.


I think the axles would be occupying the same space (I.E. they would be stacked) if I managed to attach them.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 29, 2011, 12:57:14 PM
Well, I said I would build a sawbot, and so I did:

(https://gametechmods.com/uploads/images/84476SW_1.JPG)

(https://gametechmods.com/uploads/images/62431SW_2.JPG)

Preforms pretty well, but the wedges have AGODed (still decent though).
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on August 29, 2011, 01:06:38 PM
MOAR SAWBLADES

No, kidding. Actually you probably know that motor spam = less efficiency, but just went on for the lulz :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 29, 2011, 01:13:50 PM
MOAR SAWBLADES

No, kidding. Actually you probably know that motor spam = less efficiency, but just went on for the lulz :P


Yeah, I realized that 12 weapon motors is probably pushing it, but I wanted to keep going for... well... the lulz.  :mrgreen:
Title: Re: Urjaks Old and Masterful Showcase
Post by: Sage on August 29, 2011, 01:25:11 PM
...does it work?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 29, 2011, 01:52:04 PM
...does it work?


Yup, quite nicely actually, especially against bots with large, extender filled undersides.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on August 29, 2011, 09:54:44 PM
Never saw (pun) so many blades on a bot. Looks cool none the less.
Title: Re: Urjaks Old and Masterful Showcase
Post by: FOTEPX on August 31, 2011, 07:57:08 AM
Should be called Motorload.

Lookin' good, but... Eheh... Uhh...

(godsaveme)
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 05, 2011, 09:52:47 PM
Well, everyone else is posting their NQRW bots, so here's mine:

(https://gametechmods.com/uploads/images/17410CA_1.JPG)

(https://gametechmods.com/uploads/images/42540CA_2.JPG)

The bot, named Calm-Assertive, is based off of Frenzy and uses those cheaty hammers to deal large amounts of damage with 10,000 HP.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on September 05, 2011, 11:38:35 PM
Why such a weird chassis/wheel/motor choice?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 06, 2011, 12:05:05 AM
Why such a weird chassis/wheel/motor choice?


This is for Not Quite Replica Wars, I can only use components found on the DSL replica Frenzy.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on September 06, 2011, 03:00:58 AM
Why such a weird chassis/wheel/motor choice?


This is for Not Quite Replica Wars, I can only use components found on the DSL replica Frenzy.
I like how there is always a comment like that when someone posts a NQRW bot.
My mind can't work out if it's even close to being rotationally symmetrical though.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on September 06, 2011, 05:05:13 AM
lulz

Idk if I can beat it, looks pretty good.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 06, 2011, 10:31:49 AM
My mind can't work out if it's even close to being rotationally symmetrical though.


Well, the weapons are rotationally symmetric (or very close), it is just that the center of said symmetry is not the center of the bot. By that I mean the weapon heads are close to the wheels on some sides and farther on others. Not quite sure if that really helped simplify it. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on September 06, 2011, 08:28:59 PM
Looks odd. How fast does it go?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 06, 2011, 08:59:29 PM
Looks odd. How fast does it go?


Much faster than I expected given the motor/wheel combo.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Somebody on September 06, 2011, 10:14:41 PM
I will be shocked if that spins smoothly.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 06, 2011, 10:26:02 PM
I will be shocked if that spins smoothly.


Well... I have tested, and it spins smoothly.  :cool:
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on September 07, 2011, 03:50:11 AM
lawl it looks like the bot that some random n00b would build, not GTM's old master :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 07, 2011, 09:19:32 AM
lawl it looks like the bot that some random n00b would build, not GTM's old master :P


Heheheh... watch it win!
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on September 07, 2011, 09:59:57 AM
It does look quite unbalanced to me. But hopefully it should all work.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 07, 2011, 01:36:23 PM
It does look quite unbalanced to me. But hopefully it should all work.


Ummm..


I will be shocked if that spins smoothly.
Well... I have tested, and it spins smoothly.  :cool:
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on September 07, 2011, 02:08:53 PM
lawl it looks like the bot that some random n00b would build, not GTM's old master :P


Heheheh... watch it win!

Bring it on, old man.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on September 07, 2011, 02:11:05 PM
lawl it looks like the bot that some random n00b would build, not GTM's old master :P


Heheheh... watch it win!

Bring it on, old man.
You'd have to enter first...
Title: Re: Urjaks Old and Masterful Showcase
Post by: Somebody on September 07, 2011, 04:23:04 PM
I will be shocked if that spins smoothly.


Well... I have tested, and it spins smoothly.  :cool:

*is shocked*
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on September 08, 2011, 03:39:04 AM
I am not surprised.  After all RPP spins fine after losing a whole side.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on October 06, 2011, 07:06:27 PM
Hello Everybody!

Here is my entry for Battlebots 3, Totality:

(https://gametechmods.com/uploads/images/93040T_1.JPG)

(https://gametechmods.com/uploads/images/47273T_2.JPG)

Totality is an SHW Nightmare-style VS with a dual perm and two 70kg hammers for weapons. It is driven by two NPC fasts with overkill wheels. This is probably my favorite IRL style bot that I have built, and it is fairly effective in combat as well. The steering is very fast, thanks to the wide stance, but with some AI tweaking I was able to prevent it from flipping itself over. Speaking of which, the bot can self-right, though if the weapon is stopped while upside down it will be immobilized. It is fairly stable thanks to the steel and polycarb sheets. Armor is Steel 10 to make the chassis as heavy of a ballast as possible.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on October 06, 2011, 07:13:24 PM
That looks sweet. Could give a huge hit it looks like.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Jack Daniels on October 06, 2011, 07:54:31 PM
Nobody in their right mind would put polycarb sheets on a bot like that IRL.  (change them to aluminum and I will forgive you.  ;) )

Otherwise, it's awesome.  An amazing effort at a IRL bot from you.  I like seeing your IRL designs because I know that you absolutely strive for efficiency with DSL.  It is like seeing an artist create something out of his element.  Good work man!
Title: Re: Urjaks Old and Masterful Showcase
Post by: SKBT on October 06, 2011, 08:13:32 PM
Nobody in their right mind would put polycarb sheets on a bot like that IRL.  (change them to aluminum and I will forgive you.  ;) )
I guess I'm not in my right mind but I did it for different reasons that will only be understandable after the Franklin Cup next week.


Urjak that VS looks awesome. I'd be slightly worried about the whole drive being held on with exposed flipper makers. Could you drop down to Techno wheels and cover them. It also might make it look better.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on October 06, 2011, 08:39:14 PM
Nobody in their right mind would put polycarb sheets on a bot like that IRL.  (change them to aluminum and I will forgive you.  ;) )


Oh all right, I'll swap em' for aluminum. :P


I'd be slightly worried about the whole drive being held on with exposed flipper makers. Could you drop down to Techno wheels and cover them. It also might make it look better.


Honestly, I am not all that concerned about them coming off, as no bot I have tested against (and this is NAR AI) has been able to get to flipper segments before they just destroy the legs themselves. However, I do worry about the wheels, so the extra HP of the Overkills helps resist attack, as well as not sticking as far out as technos do.

EDIT:

Made the changes you guys recommended (kept the Overkills though):

(https://gametechmods.com/uploads/images/63454T_3.JPG)

Enjoy.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Jack Daniels on October 07, 2011, 03:56:53 AM
I guess I'm not in my right mind but I did it for different reasons that will only be understandable after the Franklin Cup next week.

We already know you are crazy.   :gawe:

Your argument is valid.  However, my basis for the critique is that his bot is a SHW and I just can't imagine a true SHW using a material that would break off in a heartbeat with that class.  Any form of metal, instead, just seems more feasible.

Thanks for making the change Urjak.  Looks awesome.  Can't wait to see it in action. 
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on October 07, 2011, 04:35:20 AM
Oh, a combat efficient IRL bot. This is what I like.

Well, you managed to convince me to enter the SHW division just to face against you.

BRING IT ON, OLD MAN !
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on October 07, 2011, 04:36:15 AM
I'm glad I didn't enter the SHW division with that thing around. Looks really devilish, it should do well, provided it can keep its stabilisers and such.
Title: Re: Urjaks Old and Masterful Showcase
Post by: FOTEPX on October 07, 2011, 05:38:31 AM
Totally is Totally Urjak and Totally Awesome.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on October 07, 2011, 08:26:04 AM
Should still be able to knock this aside if I can spin up.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on October 07, 2011, 08:40:01 AM
Thanks for the all the positive comments you guys.

Should still be able to knock this aside if I can spin up.

Looking at your bot, it would be a classic Nightmare vs Son of Whyachi battle. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on October 07, 2011, 08:46:01 AM
Thanks for the all the positive comments you guys.

Should still be able to knock this aside if I can spin up.

Looking at your bot, it would be a classic Nightmare vs Son of Whyachi battle. :P
I agree, only this Nightmare is quicker.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on October 07, 2011, 11:17:16 AM
That is sick. Thank God I didn't enter SHW (IIRC the last SHW I made is Death Waeb in NAR AI :P)
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on October 27, 2011, 04:27:13 PM
From IRL realistic to unrealistic, here is my entry for Steel Warzone:

(https://gametechmods.com/uploads/images/35027AC_1.JPG)

(https://gametechmods.com/uploads/images/7188AC_2.JPG)

Air Conditioner (lets see if anyone can figure it out... it's pretty obvious) is an HW HS with 24 flail razors on four Perm 80s, with NPC fasts for drive. The bot is invertible, and can deal out massive damage. As is obvious, the bot was supposed to be a tribute to Absolute Chaos, and not a maximum efficiency monster.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Clickbeetle on October 30, 2011, 09:57:37 PM
I was wondering how long until someone did that.  Nice work.
 
Somehow I get the feeling it's not as fearsome as its namesake though... those motors and tribars look pretty vulnerable.
 
Also, a true AC would use 36 maces.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Jonzu95 on October 31, 2011, 03:28:04 AM
I'm not sure are Tribars good idea. They're quite fragile.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on October 31, 2011, 05:00:08 AM
Now to enter a unrealistic flail SnS for extra small chassis and triple flails......  If I can pull it off without havok bomb.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on October 31, 2011, 09:21:56 AM
Somehow I get the feeling it's not as fearsome as its namesake though... those motors and tribars look pretty vulnerable.
 
Also, a true AC would use 36 maces.


Actually, your second line of text answers your first line. The reason I didn't try to get 36 weapons is that they wouldn't be on flails, making them suck in the damage department. So instead I went for the 24 razors on flails and got a bot that can rip opponents to shreds (such opponents include Hope No More and other powerful popups), which is more similar to the behavior of the stock AC.


I'm not sure are Tribars good idea. They're quite fragile.


Would it be Absolute Chaos without them?
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on October 31, 2011, 11:44:40 AM
I have more razors than you. :gawe:

Looks like a pretty good tribute to AC, in my view. It'll be quite interesting to see how it does.
Title: Re: Urjaks Old and Masterful Showcase
Post by: martymidget on October 31, 2011, 01:03:21 PM
I'm afraid for my bots livelihood :P

However, perm 80s....are they the ones with 400/800hp in normal DSL? If so, I'm not so afraid :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Conraaa on October 31, 2011, 01:20:56 PM
While I have no doubt it probably works really well. (You built it :P) I personally don't like it. I think it's a mix between the chassis colour and the fact that the perm's look really exposed.
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on October 31, 2011, 01:22:36 PM
idk it just doesnt look nice

those perms are gonna get ripped off so quickly
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on October 31, 2011, 01:34:01 PM
He didn't built it for efficiency if you didn't read it

And yeah, I would use maces as well.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on October 31, 2011, 01:34:16 PM
I'm afraid for my bots livelihood :P

However, perm 80s....are they the ones with 400/800hp in normal DSL? If so, I'm not so afraid :P

Correct. A measly 400HP each. Mind you, they do have to get to them first.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on November 14, 2011, 10:18:51 PM
Hello Everybody! Here are two of my BB4 entries (the other two are Shark (https://gametechmods.com/forums/index.php/topic,925.msg402155.html#msg402155) and Totality (https://gametechmods.com/forums/index.php/topic,925.msg430183.html#msg430183)):


First up, Redalgo:

(https://gametechmods.com/uploads/images/1570R_1.JPG)

(https://gametechmods.com/uploads/images/20088R_2.JPG)

Redalgo is an LW VS with a Perm 80 driving three Heavy and Light DSL Teath. The bot was meant to emulate the kinds of BW VS's I have seen in real life robot combat. I'm no IRL-style bot artist, but I don't think this bot is that bad.


Second, Titan:

(https://gametechmods.com/uploads/images/57955Ti_1.JPG)

(https://gametechmods.com/uploads/images/93973Ti_2.JPG)

Titan is an HW HS with a Dual Perm powering three 70kg hammers, with two NPC fasts for drive. The bot has a fully protected bottom, and a heavy plow for some frontal defense. All in all he is probably my favorite entrant (alongside my SHW VS Totality).

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on November 14, 2011, 10:26:00 PM
I like Redalgo.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Dexterhunter on November 14, 2011, 10:30:44 PM
rid of the skirts on redalgo and I wont complain.

the heavyweight sucks.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on November 14, 2011, 10:36:50 PM
the heavyweight sucks.


If you are going to comment, I would appreciate it if you would be a bit more specific.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Reier on November 14, 2011, 11:37:59 PM
Does BB4 require massive amounts of empty space?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on November 14, 2011, 11:41:26 PM
Does BB4 require massive amounts of empty space?


Nope, but many IRL bots aren't built with airtight chassis.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on November 15, 2011, 01:07:36 AM
Do IRL bots have invincible bottom armour?
Title: Re: Urjaks Old and Masterful Showcase
Post by: FOTEPX on November 15, 2011, 04:55:02 AM
Do IRL bots have invincible bottom armour?

Oh, snap.

Neways, I like Redalgo. I know I'd get totalled by it, but with a bot like that, I'd be cool with it.
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on November 15, 2011, 09:21:12 AM
Sorry, IMO you don't fully get what irl means.

The hw doesn't look irl at all to me.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on November 15, 2011, 09:23:27 AM
The hw doesn't look irl at all to me.


What?! You mean a box with a plow and a Son of Whyachi- style weapon system isn't IRL realistic?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Conraaa on November 15, 2011, 09:25:29 AM
Don't forget the invincible underside!
That's the only problem I have with it, personally. It's certainly a lot better than Widow II :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Virus Bomb on November 15, 2011, 10:09:06 AM
The hw looks more like one of those old nooby hses than an IRL bot. You might want to base it off of this to make more IRL:


(http://www.robotcombat.com/images/bbsf02/large/megabite.jpg)


Like keep the tribar and stuff, but make it look a bit more like the bot above. Just a suggestion.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MikeNCR on November 15, 2011, 11:34:37 AM
Outside of invincible armor, I see nothing wrong with it from an IRL standpoint, it's basically Son of Whyachi with a bit of armor on the front.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on November 15, 2011, 11:59:03 AM
I'd be inclined to agree as well. LW could probably do without the skirts, and maybe some larger diameter wheels for appearances' sake.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on November 27, 2011, 03:11:44 PM
WARNING: THE FOLLOWING POST IS LONG AND CONTAINS LARGE AMOUNTS OF FLAILS (Naryar, be warned).

Well, I feel that I have hit a brick wall in regards to improving my FSS designs. Sure I could try different weapon configurations, but I feel there is no new way of designing FSS to gain new advantages. But, before I give up, I am going to post my LW, MW, and HW FSS's in their most recent incarnation and see if you guys can come up with anything you see to improve.

First, Bane Revolution III:

(https://gametechmods.com/uploads/images/36681FSSLW_1.JPG)

(https://gametechmods.com/uploads/images/2794FSSLW_2.JPG)

Bane Revolution III uses a TWRM motor to power 10 flail razors, and is protected underneath by a Medium DSL disk. Now I know Bane Revolution V (Firestorm Bane) is technically the latest incarnation, but his performance is not quite adequate enough yet (this will probably be my last area of FSS fine tuning).

Second, Circle of Thorns IX:

(https://gametechmods.com/uploads/images/59269FSSMW_1.JPG)

(https://gametechmods.com/uploads/images/15169FSSMW_2.JPG)

Circle of Thorns uses an E-tech to power 16 flail and 2 static razors, and uses a Large DSL disk for defense.

Last, Weapon Array V:

(https://gametechmods.com/uploads/images/49202FSSHW_1.JPG)

(https://gametechmods.com/uploads/images/19098FSSHW_2.JPG)

Weapon Array uses a Dual Perm to power ~30 flail razors, and uses an NPC fast for drive. The bottom is protected by three half-sheets (they are invulnerable, so they can resist strong attacks from popups like Hope No More).

Any suggestions on how to improve any of these designs or simply new avenues for which I could peruse would be greatly appreciated.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on November 27, 2011, 03:27:35 PM
I'm 85% sure this won't work, but how about static srimechs on the HW or possibly the MW?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on November 27, 2011, 03:38:45 PM
I'm 85% sure this won't work, but how about static srimechs on the HW or possibly the MW?


How? In order to have a "realistic" static srimech it would have to poke out through the axle, and I see no way I could do that on any of the shell spinners, seeing as the axle is well out of range for a multi-extender.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on November 27, 2011, 03:42:41 PM
I'm 85% sure this won't work, but how about static srimechs on the HW or possibly the MW?


How? In order to have a "realistic" static srimech it would have to poke out through the axle, and I see know way I could do that on any of the shell spinners, seeing as the axle is well out of range for a multi-extender.
That's the 85% sure it won't work. I'm putting it out there in case someone has a solution.
Title: Re: Urjaks Old and Masterful Showcase
Post by: martymidget on November 27, 2011, 04:17:30 PM
Pretty sure these are the pinnacle of DSL FSS design without making them overly fragile.

Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on November 27, 2011, 04:21:58 PM
Where's your BW? D:
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on November 27, 2011, 04:41:35 PM
Where's your BW? D:


Good point. I will post my AW, BW, and SHW FSS later.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on December 27, 2011, 11:26:36 AM
*Warning: Another long, flail-saturated post ahead!*

I know you guys are probably tired of my FSS, but since S_M asked, I will post my best AW, BW, and SHW FSS designs for any ideas on improvement.

First, the AW:

(https://gametechmods.com/uploads/images/50748RBfinal_1.JPG)

(https://gametechmods.com/uploads/images/95180RBfinal_2.JPG)

Radial Blip is my AW, with a piglet powering four flail razors, with a copal providing the drive train. I know if I shrank the chassis (which would increase havoking) and weakened my extender work I could get a fifth static razor, but in my opinion it is not worth it.

Next up, the BW:

(https://gametechmods.com/uploads/images/88751RDfinal_1.JPG)

(https://gametechmods.com/uploads/images/51516RDfinal_2.JPG)

Radial Disturbance is my BW FSS, with a piglet powering eight flail razors and a copal for drive. The piglet is more than capable of powering the weapon (thus doesn't need to be strengthened), and I do not want to shrink the chassis and weaken my extender work for one extra static razor.

Finally, my SHW:

(https://gametechmods.com/uploads/images/76028WH_1.JPG)

(https://gametechmods.com/uploads/images/69339WH_2.JPG)

(https://gametechmods.com/uploads/images/238WH2_3.JPG)

Wreaking Havok II is my SHW FSS with a Dual Perm driving 56 flail razors, with two NPC fasts for drive. The Dual Perm can (thanks to its torque) spin the shell at fast speeds, while the drive offers sufficient Melty-brain speed. The bottom protection resists, and unlike DSL disks, is invulnerable.

Any ideas for improvement for these bots would be appreciated. I plan to begin working on BW and AW bot designs (all types), and give FSS a break (who knows, maybe one day some inspiration will hit me). 
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on December 27, 2011, 11:47:06 AM
You gonna send that for NAR AI ?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on December 27, 2011, 07:16:04 PM
You gonna send that for NAR AI ?


Yeah, I'll send them in tomorrow.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on December 30, 2011, 01:36:01 PM
Hello Everybody! I've been toying with some insect-weight designs, and here are my more successful ones:

First off, an AW Flail SnS:

(https://gametechmods.com/uploads/images/57069Rinzler.JPG)

Rinzler is an AW SnS with four flail razors powered by two copals. The bot uses Melty-brain to drive, and is fairly effective as long as it keeps spinning.

Next, a BW VS:

(https://gametechmods.com/uploads/images/73931Hunter.JPG)

Hunter is a BW VS with six razors on a piglet for weapons and two astroflights for drive. It is pretty effective as well, except when bots are able to gutrip him (1mm plastic armor) or deweapon him before they are gutripped.

Finally, I have an update to Enturon (did this one a while ago):

(https://gametechmods.com/uploads/images/91509Enturon.JPG)

Enturon II is a BW rammer with 9 razors mounted on four hex plates, and astroflights for drive. I went with the hexplates because of their durability (at the expense of a tenth razor).

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on December 30, 2011, 01:40:00 PM
Enturon looks excellent. I take it the long chassis on Hunter is due to the razors intersecting. AW Flail SnS looks very nice, I tried something similar, and it havoked to kingdom come.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on December 30, 2011, 01:48:12 PM
Enturon looks excellent. I take it the long chassis on Hunter is due to the razors intersecting. AW Flail SnS looks very nice, I tried something similar, and it havoked to kingdom come.


The chassis is long on Hunter to add stability (tipping) without having to use weight-eating extenders. The SnS did havok until I made the chassis large enough to act as a stabilizer.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on December 30, 2011, 01:49:04 PM
They all look really good. Is Rinzler fast enough?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on December 30, 2011, 02:04:29 PM
They all look really good. Is Rinzler fast enough?


Generally. Fast rammers can and do box rush him though.
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on December 30, 2011, 02:50:08 PM
Very nice, especially like the BW VS, how often does the SnS get stopped?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on December 30, 2011, 02:59:02 PM
Very nice, especially like the BW VS, how often does the SnS get stopped?


Enough to occasionally lose a match, particularly against rammers. Fortunately he hits pretty hard, so the opponent has to stop and kill him quick.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on March 09, 2012, 12:53:32 AM
Been working on a better version of my MW Flail SnS, and came up with this:

(https://gametechmods.com/uploads/images/90284Q_1.JPG)

(https://gametechmods.com/uploads/images/97360Q_2.JPG)

Quadrapus is an MW Flail SnS with 20 flail razors powered by two NPC Fasts with technos. The razors are attached to angled hexpates, which gives the weapons more coverage and makes it harder for the extenders to be hit. Quadrapus spins faster than Tripus, and has more weapons, so it's a win-win situation.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on March 09, 2012, 06:41:38 PM
Looks kinda like mine.... but ALOT better.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 05, 2012, 06:22:50 PM
It been a while. I have decided to freshen things up a bit with an LW Popup:

(https://gametechmods.com/uploads/images/88860Popup_1.JPG)

(https://gametechmods.com/uploads/images/93180Popup_2.JPG)

Pretty much your standard Popup, except for the Firestorm flipper which is is great armor with 10,000 HP for only 10kg. This allowed me to get NPC Normals with two hinge wedges, which perform pretty well.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Reier on April 05, 2012, 06:52:01 PM
Nice bot but

IT'S DRIVING ME NUTS HOW THE FF IS SLANTED

(http://alltheragefaces.com/img/faces/png/annoyed-y-u-no.png)
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on April 05, 2012, 06:54:28 PM
Yeah besides being crooked, it looks pretty awesome.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 05, 2012, 06:56:33 PM
IT'S DRIVING ME NUTS HOW THE FF IS SLANTED


Yeah besides being crooked, it looks pretty awesome.

 :mrgreen:  Yeah it bothers me too, but due to the bizarre position of the attachment point and component itself, that was about as level as I could get it. 
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on April 05, 2012, 07:22:22 PM
Interesting use of the FF. Since it's slanted, and with the collision mesh of the component, how often do opponents get trapped between it and the main wedges?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 05, 2012, 07:30:32 PM
Interesting use of the FF. Since it's slanted, and with the collision mesh of the component, how often do opponents get trapped between it and the main wedges?

Surprisingly enough, almost never. I too was concerned about that, but it might have been avoided due to the odd collision mesh of the Firestorm Flipper.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on April 05, 2012, 08:02:21 PM
a popup ? from you ? :rage
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 05, 2012, 09:12:31 PM
a popup ? from you ? :rage

Blasphemous, ain't it? :P

Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 06, 2012, 02:40:03 PM
Picking up the pace here with an MW upscale of my previous popup:

(https://gametechmods.com/uploads/images/40365D_1.JPG)

(https://gametechmods.com/uploads/images/40711D_2.JPG)

Got two NPC Fasts, six razors with green snappers, nine ant batteries, and two Firestorm Flippers for defense. It's probably my best MW popup, with a very damaging attack, and good (but not great) wedges.
 
As always, and comments would be appreciated. :D

PS: Just realized I could use the extra weight to upgrade my poly extenders, so don't mention it. :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Jonzu95 on April 06, 2012, 02:42:49 PM
Very nice! Maybe a skin would be nice? :P
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on April 06, 2012, 03:05:20 PM
Interesting build. I wouldn't have gone for exposed motors, personally, they look a bit suspect, especially when combined with the wedges reliability. It looks like the chassis could be shrunk a bit, that would give you some weight to spend elsewhere.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on April 06, 2012, 03:20:25 PM
You can do a bit better with extender work.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 06, 2012, 03:36:49 PM
You can do a bit better with extender work.

Other than completely redoing the chassis, I fail to see how that would be possible.

@NFX: The exposed motors have never been a problem (they have higher HP than the chassis does), though I am considering possibly shortening the chassis so I can connect the motors directly to the mini extender. 
Title: Re: Urjaks Old and Masterful Showcase
Post by: FOTEPX on April 06, 2012, 04:30:00 PM
That is so freakin' cool...
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 06, 2012, 05:18:02 PM
Well, I modified the bot according to your guys' advice, and got this:

(https://gametechmods.com/uploads/images/24980D_1.JPG)

(https://gametechmods.com/uploads/images/47752D_2.JPG)

Basically made the chassis more compact, cut out the vulnerable poly extenders, shortened the wedges (they seem just as good if not better), and made the armor Plastic 5 (up from Steel 1).

PS: I realize the center razors are overlapping a little too much. I could easily widen the chassis a tad bit, but since I am not planning on entering this in any tournaments I don't think it is that big of a deal.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on April 06, 2012, 06:57:26 PM
That looks awesome!
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on April 06, 2012, 07:04:39 PM
I think some of Implosion II's razors overlapped. I thought that because the two SnapperII's were acting as one weapon, then it was alright.

Definitely looks better, though. Quite well-rounded, should be a really tough competitor to fight.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on April 07, 2012, 03:50:06 AM
yeah the poly extenders is what I meant when I said the extender work could be better.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 08, 2012, 06:14:39 PM
Time for a BW!

(https://gametechmods.com/uploads/images/56724TC_1.JPG)

(https://gametechmods.com/uploads/images/18267TC_2.JPG)

The Contraption (as I like calling it) is a BW Hammer, with the structure of a VS. It uses three razors on a BSG for a weapon, and two astros with wide ant wheels for drive. The idea of the bot is to hit the often exposed tops of BWs. It works very well, and can take out most bot types, including HSs. However, The Contraption has a hard time dealing with VS, and should the bot be flipped over, it is mostly helpless. The two titanium skirts are there to protect the shell panel from HSs. This bot is not built to max efficiency, it was merely a proof-of-concept build.   

Any comments would be appreciated (I aught to come up with an abbreviation for this). :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on April 08, 2012, 06:33:36 PM
It looks like a pretty good idea. I might consider trying the setup of an FG, though, because I'd be worried if the side panel or one of the skirts was to get hit by a particularly speedy bot, such as Puncture.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on April 08, 2012, 07:15:16 PM
It looks like a pretty good idea. I might consider trying the setup of an FG, though, because I'd be worried if the side panel or one of the skirts was to get hit by a particularly speedy bot, such as Puncture.

Well, I tried out my current version against the fastest BW I could find (a bot called Mouse Trap, I think its one of yours), and it didn't have any real problems. However, I also tried an FG version, and found that it performed more poorly, primarily because the opposing bots could move freely underneath the bot, and so were rarely in a good position or orientation for the weapon. This contrasts my original design, where the V-shape could trap the bots and keep them more still. 
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on April 08, 2012, 07:25:03 PM
It looks like a pretty good idea. I might consider trying the setup of an FG, though, because I'd be worried if the side panel or one of the skirts was to get hit by a particularly speedy bot, such as Puncture.

Well, I tried out my current version against the fastest BW I could find (a bot called Mouse Trap, I think its one of yours), and it didn't have any real problems. However, I also tried an FG version, and found that it performed more poorly, primarily because the opposing bots could move freely underneath the bot, and so were rarely in a good position or orientation for the weapon. This contrasts my original design, where the V-shape could trap the bots and keep them more still.

Mouse Trap is Puncture. =D Renamed to conform with the Nar AI team.
 
It should be a pretty good design, though, once it's been refined and such.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on April 09, 2012, 03:03:23 AM
However, The Contraption has a hard time dealing with VS, and should the bot be flipped over, it is mostly helpless.

yeah it's a hammer. no surprise there.

Any comments would be appreciated (I aught to come up with an abbreviation for this). :D

Put it on your sig.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 05, 2012, 01:02:17 AM
Well, it has certainly been a while.

I was toying around with some RIP3 designs and came up with this gem of a bot:

(https://gametechmods.com/uploads/images/90541PF2_1.JPG)

(https://gametechmods.com/uploads/images/63841PF2_2.JPG)

I call it Pesky Torch, which is quite accurate given its ability to trap and torch bots both in the LW and MW class. While the wedge is slightly AGODed and overall rather crappy, the opposing bot had better not get distracted and turn away, or else they will be grilled. Overall, Pesky Torch works brilliantly, and may just be one of my best built LWs.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on June 05, 2012, 05:26:19 AM
I'd have thought there would be a more efficient wheel choice, but Firestorm Flippers are a good choice there. I also like the invincible trapping ME, that's a pretty clever move. How does it work when it's inverted?
Title: Re: Urjaks Old and Masterful Showcase
Post by: martymidget on June 05, 2012, 06:08:21 AM
This is the kind of thing craaig was after when he restricted bot types. :D

Looks like an absolute gem of a bot, I still need to build my LW :P

Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 05, 2012, 09:04:02 AM
I'd have thought there would be a more efficient wheel choice

I'm all ears. I want to keep the NPC Normals though, since they are so easy to mount. The DSL Wheels offer semi-invertibility and also bring the speed down to be more manageable.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on June 05, 2012, 05:49:04 PM
Ooh, nice one.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on June 05, 2012, 06:07:10 PM
Cool, but can it KO anything?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 05, 2012, 06:18:17 PM
Cool, but can it KO anything?

Nope. But it doesn't need to. The bot is designed so that it can rack up huge amounts of point against both MW and LW opponents, which both helps guarantee a WBP and allows for its team mate, the MW, to more easily finish off the opposition via KO.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on June 05, 2012, 06:22:49 PM
Oh, that makes sense.
Title: Re: Urjaks Old and Masterful Showcase
Post by: cephalopod on June 06, 2012, 01:24:43 PM
This is the kind of thing craaig was after when he restricted bot types. :D


This. Thank you for building something awesome and creative. Many <3's go to you.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 06, 2012, 06:47:52 PM
Tentative partner for Pesky Torch:

(https://gametechmods.com/uploads/images/32435E_1.JPG)

(https://gametechmods.com/uploads/images/46582E_2.JPG)

I call it Eliminator (as that's its role in the team). Twelve razors powered by a 132 Perm give it plenty of power, and the firestorm flippers provide very solid defense. Also as invertible as a VS can get. Weakest point is in the wedge, which is average.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: cephalopod on June 06, 2012, 06:51:03 PM
I really like the defensive tactic you seem to be taking with these. Looks sweet! :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: FOTEPX on June 06, 2012, 06:53:34 PM
It looks freakin' amazing. Very, VERY good job, bro.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on June 06, 2012, 07:09:34 PM
Looking like a pretty solid competitor. I'm wondering if the wedge is to do with the slightly downward angle of the Firestorm flippers, or the VS' gyroscopic nature.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 06, 2012, 07:15:24 PM
Looking like a pretty solid competitor. I'm wondering if the wedge is to do with the slightly downward angle of the Firestorm flippers, or the VS' gyroscopic nature.

Not entirely sure. The firestorm flippers certainly do take some of the weight off of the wedge, and I can't imagine the weapon helping matters.
Title: Re: Urjaks Old and Masterful Showcase
Post by: madman3 on June 07, 2012, 03:03:33 AM
It looks good, but it looks better suited to fighting Sns (it's a bit Fat Rat-y), and I'm doubtful about how many will show up due to the rule about flails, and if they do show up they're probably going to be armed with sledges, which may make them outweapon this.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 07, 2012, 09:02:01 AM
It looks good, but it looks better suited to fighting Sns (it's a bit Fat Rat-y), and I'm doubtful about how many will show up due to the rule about flails, and if they do show up they're probably going to be armed with sledges, which may make them outweapon this.

Yeah I was thinking about it being outweaponed, but in testing with four bots, the VS often didn't fight weapon-to weapon with other bots, given the chaos of the battle.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Clickbeetle on June 10, 2012, 07:42:35 PM
Well, it has certainly been a while.

I was toying around with some RIP3 designs and came up with this gem of a bot:

(https://gametechmods.com/uploads/images/90541PF2_1.JPG)

(https://gametechmods.com/uploads/images/63841PF2_2.JPG)

I call it Pesky Torch, which is quite accurate given its ability to trap and torch bots both in the LW and MW class. While the wedge is slightly AGODed and overall rather crappy, the opposing bot had better not get distracted and turn away, or else they will be grilled. Overall, Pesky Torch works brilliantly, and may just be one of my best built LWs.

Any comments would be appreciated. :D

This is just like my BW Thermite.  Knowing firsthand how effective that is... I would say you are destined for greatness in RIP3.
 
Only problem is the VS doesn't get good synergy with this design.  I can see Pesky Torch trapping a bot, then your VS comes up from behind trying to get the bot that Torch is trapping and killing Torch in the process, or at least flipping it and making it useless.  A hammer would get the best synergy, I think, but since MW hammers are not really competitive... perhaps a slow HS.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 10, 2012, 08:08:40 PM
Only problem is the VS doesn't get good synergy with this design.  I can see Pesky Torch trapping a bot, then your VS comes up from behind trying to get the bot that Torch is trapping and killing Torch in the process, or at least flipping it and making it useless.  A hammer would get the best synergy, I think, but since MW hammers are not really competitive... perhaps a slow HS.

Yeah, I have been thinking about using a different MW (definitely going with Pesky Torch), but am having a hard time coming up with a better design. The bot needs to be fast, since a slow HS could very easily be thrown away from the fighting, giving the opponents plenty of opportunity to combo attack my LW. 
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 21, 2012, 04:10:24 PM
I got a bit of inspiration from Massimov's bot (https://gametechmods.com/forums/index.php/topic,4677.msg524719.html#msg524719), and built this:

(https://gametechmods.com/uploads/images/18830In_1.JPG)

(https://gametechmods.com/uploads/images/53668In_2.JPG)

Inflammation as I like to call it is a Flamethrower/VS hybrid which uses its large body and Firestorm flippers to trap bots over four flame jets, and then KOs using two Perm 80 grinding disks. The bot far surpassed my expectations, with excellent wedges and destructive weaponry that posses a major threat to bots with exposed chassis or motors.

Here are some battleshots:

(https://gametechmods.com/uploads/images/84025Ln_battleshots.JPG)

Any comments would be appreciated. :D 
Title: Re: Urjaks Old and Masterful Showcase
Post by: Virus Bomb on July 21, 2012, 04:12:40 PM
pretty original. two thumbs up.
Title: Re: Urjaks Old and Masterful Showcase
Post by: NFX on July 21, 2012, 04:24:40 PM
Nicely done. How often do the Perms get taken off?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on July 21, 2012, 04:25:58 PM
Nice job. It looks very deadly.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 21, 2012, 04:26:29 PM
Nicely done. How often do the Perms get taken off?

Never.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on July 22, 2012, 03:36:48 AM
pretty original. two thumbs up.

This.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 090901 on July 22, 2012, 04:57:20 AM
Love it.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Jack Daniels on July 22, 2012, 09:16:37 AM
That is awesome. I'm actually kinda surprised that bots effectively go up and over those disks into the trap.  Did you try the same setup with the beater bars mounted horizontally?  Just curious.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on July 22, 2012, 11:47:05 AM
Did you try the same setup with the beater bars mounted horizontally?  Just curious.

No, I didn't. Perhaps I ought to try it, though I imagine the vertical orientation allows that weapon to lift the bots more effectively into the trap.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Mecha on July 22, 2012, 02:31:18 PM
Awesome bot, i love it. :heart_smiley:
Title: Re: Urjaks Old and Masterful Showcase
Post by: Clickbeetle on July 26, 2012, 09:41:06 PM
Nicely done. How often do the Perms get taken off?

Never.

How often do the flamethrowers get taken off, though?  Say, by a VS?
 
Nitpicking aside though, that is an amazing design.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2012, 01:37:36 PM
In light of all the Crusierweights being showcased, I have decided to repost my CW FSS for your consideration:

(https://gametechmods.com/uploads/images/33267HC_2.JPG)

(https://gametechmods.com/uploads/images/78033HC_1.JPG)

Heavy Cruiser (see what I did there? :P) is a CW FSS with an externally mounted (on the largest DSL disk) 6-mag powering a disk with 24 razors. The only thing I don''t like about is the only somewhat cubic chassis (at least I tried) which I will probably try to fix. It can take on many HWs in NAR AI.

Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Jonzu95 on August 08, 2012, 02:06:22 PM
That's very sweetly done. Looks like Cruiserweights are now in fashion.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on August 08, 2012, 02:33:05 PM
Didn't you post this a while back?
Title: Re: Urjaks Old and Masterful Showcase
Post by: madman3 on August 08, 2012, 02:55:05 PM
In light of all the Crusierweights being showcased, I have decided to repost my CW FSS for your consideration:

(https://gametechmods.com/uploads/images/33267HC_2.JPG)

(https://gametechmods.com/uploads/images/78033HC_1.JPG)

Heavy Cruiser (see what I did there? :P) is a CW FSS with an externally mounted (on the largest DSL disk) 6-mag powering a disk with 24 razors. The only thing I don''t like about is the only somewhat cubic chassis (at least I tried) which I will probably try to fix. It can take on many HWs in NAR AI.

Any comments would be appreciated. :D
Now even if I enter my TRFBD I'd be taken out at some stage :P
Very good.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 08, 2012, 03:35:44 PM
Didn't you post this a while back?

In light of all the Crusierweights being showcased, I have decided to repost my CW FSS
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on August 08, 2012, 03:47:26 PM
Oh, didn't see that.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 09, 2012, 01:06:35 PM
It has certainly been a while. I have decided to post my SotF team for your consideration:

First up, the LW, called Little Buggy:

(https://gametechmods.com/uploads/images/40558LB_1.JPG)

(https://gametechmods.com/uploads/images/17836LB_2.JPG)

Little Buggy is a weaponless rammer that is almost impossible to destroy, though it has vulnerable wheels and cannot score very many points.

Next, the MW, called High Fracture:

(https://gametechmods.com/uploads/images/6964HF_1.JPG)

(https://gametechmods.com/uploads/images/93163HF_2.JPG)

High Fracture is a weaponless crawler which uses heavy plows to give it nearly invulnerable wheels and chassis protection. The only way to beat this bot would be a WBP.

Lastly, we have the HW, called Razor Storm:

(https://gametechmods.com/uploads/images/8943RS_1.JPG)

Razor Storm is basically just Weapon Array V with a different weapon setup due to the 6-flail limit. This bot is also difficult to kill with its 3 half-sheets and razor-coated shell, but can also dish out serious damage.

Well, there they are. Any comments would be appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Conraaa on September 09, 2012, 02:29:50 PM
Oh god you're good enough that you're no fun Nice work. Can't wait for the LW and MW to OOTA'd :P
I was about to say "They must all be different types" then I realised the LW is a rammer and the MW is a crawler.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on September 09, 2012, 02:32:17 PM
Erm, but they have no weapons. I find it dubious that they can be different types, when are both essentially one type, pushers.
Title: Re: Urjaks Old and Masterful Showcase
Post by: smashysmashy on September 09, 2012, 02:34:00 PM
I agree with S_M. If they have no weapons, they're clearly not those bot types.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 09, 2012, 02:40:09 PM
Erm, but they have no weapons. I find it dubious that they can be different types, when are both essentially one type, pushers.

I agree with S_M. If they have no weapons, they're clearly not those bot types.



I don't really care whether you want to call the LW a rammer or not, but to think that the LW and the MW are the same bot type is simply ridiculous. And besides, heavy plows deal small amounts of damage, so the bots actually do have weapons, thus invalidating the entire issue. Unless you want to start making arbitrary value judgement on how much damage makes a component a "weapon."
Title: Re: Urjaks Old and Masterful Showcase
Post by: Squirrel_Monkey on September 09, 2012, 02:41:47 PM
A weapon should have Concussion/Piercing I think.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on September 09, 2012, 02:46:47 PM
Weird things are hapening in this showcase...
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on September 09, 2012, 03:03:40 PM
That's a weaponless pusher and a weaponless crawler. Boring, yes. Same bot type, no.

also snowplows have a concussion value, just sayin'
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on September 09, 2012, 03:30:21 PM
That's a weaponless pusher and a weaponless crawler. Boring, yes. Same bot type, no.


Exactly, thank you.


My plan behind these bots is to let everyone else kill each other, while my bots survive (having not dealt any of the damage themselves). However, now that Craigg mentioned the OOTAbility of the arena, I am a little less confident.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on September 09, 2012, 03:31:33 PM
Yeah if there's a strong enough VS or flipper, that would be the only downfall.
Title: Re: Urjaks Old and Masterful Showcase
Post by: smashysmashy on September 09, 2012, 03:31:53 PM
You're right, I forgot about that. Just seems that they're not in the Weapons tab, but that's just nitpicking.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 22, 2013, 10:52:34 PM
Ahhh... the good old "180 days" warning.

Turns out I got my new computer much sooner than expected, so here is my first DSL 3 bot, The Devil's Teeth:

(https://gametechmods.com/uploads/images/74077TDT_1.JPG)

(https://gametechmods.com/uploads/images/68906TDT_2.JPG)

The Devil's Teeth is a HW Sawbot with 8 saws powered by 6 Perm 80s. The bot has 7 ant batteries so it may be underpowered (no clue how power consumption changed for DSL 3), though the weapons seem plenty powerful. Don't have many bots to test it on, so I have no clue how effective it actually is.

Man it is good to be back. As always, comments/criticisms are appreciated. :D
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on June 22, 2013, 10:55:04 PM
Welcome back Urjak!

Yeah that's underpowered now. No idea how many batts you you really need, I'm still experimenting with DSL3 myself XD
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on June 22, 2013, 10:57:37 PM
It's still 10 amp per spin motor.  This is in the exe and cannot be change.

The only thing that happen is the total power of ant got cut to 1/4th, so you probably not gonna get full power for more than 10 seconds.  If you want to last 40 seconds like DSL2, you need to fill your amp with small blacks.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on June 22, 2013, 10:58:23 PM
Dude this is great! Looks insane.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 22, 2013, 11:01:07 PM
It's still 10 amp per spin motor.  This is in the exe and cannot be change.

The only thing that happen is the total power of ant got cut to 1/4th, so you probably not gonna get full power for more than 10 seconds.  If you want to last 40 seconds like the old time, you need to fill your amp with small blacks.


Sounds reasonable. Are all batteries now more or less balanced?


Welcome back Urjak!

Thanks. It is good to be back.

Dude this is great! Looks insane.

Thanks. First bot I have made in quite a while, so it is good to know that I'm still on form.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on June 22, 2013, 11:37:20 PM
It's still 10 amp per spin motor.  This is in the exe and cannot be change.

The only thing that happen is the total power of ant got cut to 1/4th, so you probably not gonna get full power for more than 10 seconds.  If you want to last 40 seconds like the old time, you need to fill your amp with small blacks.


Sounds reasonable. Are all batteries now more or less balanced?
Uhh, no?

Small black is the way to go, or battlepack if you really needed the amp.  Orange and large black are bad because those kinna sizes won't fit in any modern bots, and ant has been nerfed to the point that they should be avoided if possible.

Also you might consider NAR3 if you want it to be somewhat more balanced.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 23, 2013, 12:10:55 AM
Uhh, no?

Small black is the way to go, or battlepack if you really needed the amp.  Orange and large black are bad because those kinna sizes won't fit in any modern bots, and ant has been nerfed to the point that they should be avoided if possible.

Also you might consider NAR3 if you want it to be somewhat more balanced.
Shame. Perhaps it just isn't possible to balance battery components. I will give NAR3 a look (must have come about during my absence).

Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 27, 2013, 06:03:19 PM
Hello everybody.

I decided to enter BB7, so here are my entries. I'm pretty bad at IRL building, so feel free to criticize.

First up, an LW rammer:

(https://gametechmods.com/uploads/images/25655DMD_1.JPG)

(https://gametechmods.com/uploads/images/55298DMD_2.JPG)

Next, an MW hammer:

(https://gametechmods.com/uploads/images/23336B_1.JPG)

(https://gametechmods.com/uploads/images/82122B_2.JPG)

Next, an HW flipper:

(https://gametechmods.com/uploads/images/87169P_1.JPG)

(https://gametechmods.com/uploads/images/79755P_2.JPG)

Finally, an SHW Shell Spinner:

(https://gametechmods.com/uploads/images/18291D_1.JPG)

(https://gametechmods.com/uploads/images/29886D_2.JPG)

All burst motors are Judge version.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Conraaa on June 27, 2013, 06:07:56 PM
Not too keen on the wedge on the hammer, and I would probably swap out the sheets on the SS for a extender for more real life shenanigans personally, but they all look quite good.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on June 27, 2013, 06:12:31 PM
Not too keen on the wedge on the hammer, and I would probably swap out the sheets on the SS for a extender for more real life shenanigans personally, but they all look quite good.

I hear you on the wedge, but without it the bot is horrendously unstable when using the hammer. I figured there was nothing too un-IRL about it, so I kept it. As for the sheets, I wanted something symmetrical so that the bot has an easier time righting itself. A single extender would have been too thin, and using multiple extenders would have looked bizarre.
Title: Re: Urjaks Old and Masterful Showcase
Post by: 123savethewhales on June 27, 2013, 06:19:52 PM
You probably want to slap 2 wheel slot decals on the LW.
Title: Re: Urjaks Old and Masterful Showcase
Post by: MikeNCR on June 27, 2013, 06:45:32 PM
Not too keen on the wedge on the hammer, and I would probably swap out the sheets on the SS for a extender for more real life shenanigans personally, but they all look quite good.

I hear you on the wedge, but without it the bot is horrendously unstable when using the hammer. I figured there was nothing too un-IRL about it, so I kept it. As for the sheets, I wanted something symmetrical so that the bot has an easier time righting itself. A single extender would have been too thin, and using multiple extenders would have looked bizarre.


Flat wedge plate is totally legit for a hammer-
(https://gametechmods.com/uploads/images/916129134.jpg)
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on June 27, 2013, 07:40:57 PM
Yay Mangle-Gore! My favorite BW right there.

Loving the LW.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Sylandro on June 27, 2013, 07:52:39 PM
Urjak! Long time no see man!
Title: Re: Urjaks Old and Masterful Showcase
Post by: MassimoV on June 27, 2013, 07:59:26 PM
The BW seems to make it work because the wedge is the same width as the chassis.

LW: Looks really good, love the beater setup. Wheel slots would be cool though.
MW: I have no idea what to do to make the wedge not look so wonky, otherwise, I like it overall.
HW: Brilliant idea!
SHW: Strong and minimalistic, I like it.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 02, 2013, 12:38:36 AM
Hello everybody!

I have been watching Dragoon's progress in BB7, and I must say I wasn't too happy with the aesthetics or the wasted shell panels, do I decided to redo the design. I give you Dragoon II:

(https://gametechmods.com/uploads/images/47883D2_1.JPG)

(https://gametechmods.com/uploads/images/60908D2_2.JPG)

For Dragoon II I redid the shell so that it was sloped, allowing me to still have a large size with only half the panels. I also mounted some strategically placed beater bars to protect the panels and offer some backup weaponry. The chassis has been shrunk and made more compact, and I also added a more IRL bent srimech bar.
Title: Re: Urjaks Old and Masterful Showcase
Post by: helloface on August 02, 2013, 12:41:13 AM
Looks great!
Title: Re: Urjaks Old and Masterful Showcase
Post by: AlexGRFan97 on August 02, 2013, 03:24:17 AM
Reminds me of Super Megabyte.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on August 02, 2013, 03:59:52 AM
Looks great!

Thanks.

Reminds me of Super Megabyte.


Great, that was the direction I was going for. Especially with the Srimech.
Title: Re: Urjaks Old and Masterful Showcase
Post by: madman3 on August 02, 2013, 05:09:54 AM
Great, as I'd expect :)
Shrimech does unfortunately look a little messy but you really can't do too much about that. Bot looks great on the whole.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Badnik96 on August 02, 2013, 10:55:36 AM
Love the new srimech.
Title: Re: Urjaks Old and Masterful Showcase
Post by: helloface on August 02, 2013, 12:00:27 PM
Wait... The bar is a srimech? Does is actually work?
Title: Re: Urjaks Old and Masterful Showcase
Post by: Kossokei on August 02, 2013, 12:02:18 PM
Wait... The bar is a srimech? Does is actually work?
it just stays there while the bot flails around upside down and it's supposed to help it flick itself back up.
Title: Re: Urjaks Old and Masterful Showcase
Post by: Merrick on August 04, 2013, 09:19:50 AM
How'd you get it to go through the top of the shell?
Title: Re: Urjaks Old and Masterful Showcase
Post by: martymidget on August 04, 2013, 09:26:01 AM
How'd you get it to go through the top of the shell?

Axle loading. Simple part of standard DSL ;P
Title: Re: Urjaks Old and Masterful Showcase
Post by: Urjak on May 28, 2016, 02:21:10 PM
It has been a while...

I was inspired by Naryar's recent build of Tempest to try out DSL 2.2, and see how shell spinners (especially the flail variety) have fared. It seems that flail razors are significantly less effective against hammers than before, probably as a result of Click's re-balancing of heavy versus light weapons. Ah well, it was good while it lasted. :P

Anyway, I decided to take a crack at Tempest, and got this:

(https://gametechmods.com/uploads/images/48834ShellSpinner.png)  (https://gametechmods.com/uploads/images/90664ShellSpinner_2.png)

I decided to increase the overall efficiency of Tempest at the expense of aesthetic fidelity to the original. I could go even further and ditch the four 30kg hammers for two 60 kg since the latter will have better stats overall. I might even be able to go all the way to 70 kg hammers if I drop four side panels and the top extender. The bot preforms reasonably well, though I haven't yet downloaded any AI packs so I'm just fighting the original DSL AI bots. The chassis and wheel configuration are slightly stacked, but I was too lazy to finesse them.

It does feel good to be building again. DSL 2.2 should be fun to explore for a while.
Title: Re: Urjaks Old and Masterful Showcase
Post by: ty4er on May 28, 2016, 04:30:26 PM
if you end up going for those 70kg hammers, you could probably go for a hexplate/extender setup instead of the disk and you should get a fair bit more weight to use on whatever, looks good as it is though
Title: Re: Urjaks Old and Masterful Showcase
Post by: Naryar on May 28, 2016, 05:02:18 PM
lol it's just four times better than mine

edit: wait, nevermind. you need more batteries because the batteries have changed quite a bit in DSL 2.2. I would go for either four ant batteries or a WP836E.