The double Perm says it drains tons of amps, but because of some fluke in RA2 you can get by on much less. Kind of like how in stock RA2, you can power a 10 HP Z-tek bot with 2 Supervolts. With that in mind, Canadian Devil's power is probably just adequate.
Thorny Devil is a good bot, though it could use less batteries and more weapons on the drum, or perhaps more front armor.
Yeah, I was being sarcastic. Add more.
What if T-4 tosses out haymaker, and you get lucky and T-4 can't get under you.
You never know, what if Haymaker hits the side and stops. Anything can happen, but Haymaker will probably win.
what if someone else beats haymaker. which you can beat. before you get to haymaker. which was built by inf. who got beaten by someone else. who you can beat. so haymakers down and you win. if he gets beaten. by someone you can beat.
yes, thats what you sounded like. the redundancy of that post was redundantly redundant.
I hope you come to the realization of realizing that I realize that, and that is why I did do what I did.
I like The Ugly, but The Bad has a little to much open space, and if it is supposed to be a MW, it isn't.
If they are supposed to be multi-bots, they can't compete at MW.
Together they weigh a good 90kgs over the MW limit.
However, The Ugly does look like a well built bot.
much better then the original. too bad you didnt get it in in time.
Good wheel and drive choice. Neat tight chassis. Looks cooler than the first. Better wedges, I'm sure.
This wipes out temporarily my spite for flippers.
I'm being an ass because this bot is great but if you want to upgrade it even further:
-If you put the fast NPC's vertically (exactly like my tabletop pusher) on the baseplate and stick a techno destructo wheel on them, you'll have really very few ground clearance. (nevermind if you already have very few)
-I'm sure that with another cleverer chassis/component setup you could put better batteries than ant ones.
-It still lacks side armor.
-If it isn't done, be sure to use titanium armor.
The freely rotating wedge idea is amazing, big congrats to whoever devised it.
Good. Vlad wheels are grippiest, I think.
Oh, and "horrible ground clearance" may be a little exxagerated, but for a wedged bot...
...Wait, no, not horrible, but a little big. I didnt noticed the NPC's being vertical.
It must still have something like 3 times the ground clearance of Hazardous Contraption.
http://www.youtube.com/watch?v=LoEQSkbYrDs
Naryar, watch it, and remember THIS quote: "We don't have to build the ultimate robot. We just go in to have fun."
Note to self: Next Competition, Build somthing that is good...
*Quote about building a better bot than FMLAM by me.*
(i watched it something like 4 months ago btw)
Trust me, No matter what you do, People will find a problem with it.
it isn't.
I think I'll make a new thread for this...
Hang on...
I think i've faced some of your bots before on Hamachi! (e.g. Death On A Stick)
Oh yeah.
Clickbeetle: Many night have been taken up trying to find a way to attack a full sheet sucessfully. The issue is that when a full sheet is attached, it is too low to the ground, and I have been unsucessful in attaching it another way.
Use a skirt hinge to attach the titanium sheet, find the best attachment point for that. Perhaps the AP in the center of the sheet could be suited.
I don't say they're bad... I say that dual wedges made from skirt hinges and low ground clearance (Hazardous Contraption) are better !!!
i wouldnt be so sure... Looking at your recent RAW match (not uploaded yet). your wedges may not be as great as you think...
I have never seen a different wedge beat an axle wedge consistantly.
What about Smashbox 2?
i wouldnt be so sure... Looking at your recent RAW match (not uploaded yet). your wedges may not be as great as you think...
Mako style wedges are over-rated in my opinion.
i just wish that you could find a way to set up all those weapons better.
Well, i believe drills are meant to be used to drill...
I find the drills quite damaging, albeit a little brittle.
hey inside joke here reporting ya might want to put the rest of the shell pieces on or they could get knocked of pretty quickely
i thought the whole robot had to be a cube, not just the chassis.. that robot looks round to me but you can make a square FBS.
Just you wait till NAR AI Beta ...
I'll be waiting....... :)
Anyway, I made an update to Circle of Throns II, I give you Circle of Thorns III:
(https://gametechmods.com/uploads/images/2785COTIII.JPG)
He has a smaller disk than CoT II, and has 16 razors, 4 more than version II. Also, the coverage of the added razors prevents high hitting robots like VENGEANCE from simply knocking off my panels.
Thank you Reier for giving me the idea.
Any comments would be appreciated. :D
Is the spinning natural?
Nice!
I have a feeling you'll do well; I don't think my entry can beat that.
Do you really need two ants for that though?
http://i230.photobucket.com/albums/ee185/ninteen45/screenshot_39.jpg
We will meet...
Hello Everybody!, I give you my newest, and by far deadliest LW yet... Bane III
NO. I built something exactly like this today for a LW Iron Spaghetti for my team for Naryar :(
and when I say exactly the same I mean it.
yes Naryar, I will be waiting for version 1.0. :smile:
Any comments (especially be Naryar) would be appreciated. :D
(http://1.bp.blogspot.com/_-_7X7DxoU-Q/SRj7A9fj9KI/AAAAAAAAADM/kBw1qxxKtzU/s320/fuuu-.png)
Steel fail.
I am deverting all of my bot building to remaking my Naryar AI teams
The new Nit-Picker can easily defeat all the AWs in the pack.
Hate Flails. They so cheat.
(in case you haven't noticed, I am deverting all of my bot building to remaking my Naryar AI teams):
But Scratchy sucks.
Hard.
why don't you add a spike ?
No Flails!! I like now.
Since the last extender is only connected to 1 weapon (is that steel or titanium?), maybe you can replace them with small beater bars instead.
Can't you lighten the Ti sheet's extender work ?
also Urjak moving from Sheck's to Flipper's ?
I think flippers are not built enough in DSL, despite how effective the are in open arenas.
I like it but perhaps a bit underpowered.
Can't you use something better than multi-extenders on the hammers? You can probably downgrade from steel extenders too since the razors are probably going to break before the extenders.
I can see a good HS tearing off those BSG's.
Hmmm... 11kg to spare. How about a Lightning spike on a multi-extender on the center?Not reading posts is awesome.
IMO you need faster drive
Every LW in Nar AI? :P
It looks like the bar would go through the control board. Does it havok?
You know you could've used stronger extenders with the remaining weight. :P
You know Viper, given how fast your rammer is, I'm thinking that D.S.S would have a decent chance against it.
You know, you can just position the ME a bit more to the side so the piglet's more centered, and just use the other AP from the PA skirt to make it more symmetrical. :P
I'm probably not as good as you at beetles but why unsymmetrical-ness... might be better to put up a trapping design ?
Can Agent Orange beat Entroun(Think I spelled it wrong)?
a agree with Nary.. surely a V or ^ shape at the front is possible with a different flipper segment ?
Can Agent Orange beat Entroun(Think I spelled it wrong)?
Practically eats Enturon for breakfast...
That's scary, plan entering AO in the next BW competition ;) .
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.
Ahh, k.
Still needs more weapons.
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.
Ahh, k.
Still needs more weapons.
Not really...
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.
Ahh, k.
Still needs more weapons.
Using large Ant wheels would ruin my invertability as you said. Also, the rubber wheels are more durable and help protect my chassis should I be flanked.
Ahh, k.
Still needs more weapons.
To be honest, I'm slightly annoyed by that attitude. Go ahead and build your own AW VS. Try to get more weapons on it if you can.
What is "The bot"?
Go ahead and build your own AW VS. Try to get more weapons on it if you can.
Hmmm... did you ever get to see how it preformed.
I just don't think that one more 700 HP tooth is worth less stability and less durable/probably less grip wheels.
Try to get more weapons on it if you can.
Does changing it into a sawbot sound bad, good, or downright awfuL?
If you're thinking of ant saws, you might as well turn it into a drum. :D
Plastic 1 is fine, but CF extenders as stabilizers are a no-no because in this case, it acts as your armor as well.
Oh, and you might want to post this in your own showcase next. This is Urjee's showcase. XD
Needs more ants :(
I couldn't get AtaxiA to be very effective unless it juggled, which requires speed and wedginess.\
LW SnS aren't good anyways. I cannot stray from them though. I don't think my chances in CCIV are too good. You might beat me again Urjak! ;)
As long as my testing went, angled spinners with an uneven number of spinners = wedge fail.
Dang... Able to take out F&F? Good job. Anyways, replace the vlads with mini's, do a load of weight reduction and try to get as many razors on there as you can.
Anyways, replace the vlads with mini's,
Lol so it out wedge my Soda Pop?.
I never get this whole wedge thing anyway. It seems completely inconsistent with all the theories people proposed.
I don't know. I have extensively tested the weight distribution thing, rather the weight should be in front of or behind the metal hinge. The result seemed rather inconsistent.
Wedge efficiency mainly around bot design, stability and weight distribution. Small wedges and metal hinges come secondary.Lol the next question will be, how to win the wedge war from there on, when most bots have wheels in the back and are also fairly stable.
Hmm... then what else? I mean it outwedges robot with small wedges, (the triangular thing that Soda Pop and others have) with according to modern theory it should have a hard time doing.If I know that I will be the best wedge builder on GTM. If you got the time for testing, put an extender/small wedge on KwK, and see which version has a better wedge.
Wedge efficiency mainly around bot design, stability and weight distribution. Small wedges and metal hinges come secondary.Lol the next question will be, how to win the wedge war from there on, when most bots have wheels in the back and are also fairly stable.
Wedge efficiency mainly around bot design, stability and weight distribution. Small wedges and metal hinges come secondary.Lol the next question will be, how to win the wedge war from there on, when most bots have wheels in the back and are also fairly stable.
MOAR weight at the front
How often to the poly skirts get taken off?
That AW beat Ice Drop? o_O
That AW beat Ice Drop? o_O
I went searching for a bot called Ice Drop and couldn't find one so I assume it is in a later version of NAR AI.
Also, I'm guessing it's called Wraith because 90% of the bot is semitransparent. If so, name win.
Also, I'm guessing it's called Wraith because 90% of the bot is semitransparent. If so, name win.
I do believe that extender work could be better
How good is it against wedges?
apart from the motors being a little bit easy to get to round the back.
This should fight against my troll...
I challenge you, old man !
I plan to enter him into Clash Cubes 4
I'm just wondering how easy the shell is to stop with those gaps in it.
Can it beat flippers?
Eh... I can sense this being immobilized easily
Eh... I can sense this being immobilized easily
Wouldn't several high-DP teeth be better for trapping and grinding? Hammers are generally better for throwing stuff around.
Thanks to some inspiration from The Ounce's rebuild of his Pulsar, I made a new VSIt's nice to know I've inspired someone. :bigsmile:
too many people on here like to rely on a quick ko then a tough weapon setup.Agreed.
De-Weapon is king.too many people on here like to rely on a quick ko then a tough weapon setup.Agreed.
since losing one hammer is enough to stop working.
Was that a lucky stack... or something more sinister?
You shouldn't be able to get the drive in there. Was that a lucky stack... or something more sinister?
Bane is a LW.Ding Ding Ding... we have a winner.
How about giving it 1WD NPCF + Hypno and skirt hinge stabilizer? That would detract it more from its generic counterparts. :P
Can it drive straight in reverse?
It does look good regardless; would be hard to outweapon.
Is the large chassis to limit havokness?
If that is entered into MMR I will beat it though :evilsmile:
Is the large chassis to limit havokness?
Bingo. So far in my testing, it is the only way to prevent havoking in the lower weight classes.
How about a poly extender coming down from each angled sheet and attach your drive there (but with ant wheels) so it won't tip backward?
Sweet work man, but why a T connector connecting the motors?That;s a flipper segment
I found it was more effective for damage, but also protected the extenders a bit more because the exposed flat surface is less prone to being hit.
It preforms well against most of NAR AI's BWs, though it has beaten all of them at least once.
most of NAR AI's BWs
BWs
That had better be a typo. :eek:
Nice build in any case. I don't like the look of the crooked drive but, don't see any way around that.
Awesome.
I dont like 1WD bots (apart from SnS) but apart from that i lieks.
Whut armour?
Would you like this to be included in the next update of 123AI?
Too bad all that extender strength has to be sacrificed for a freakishly large chassis. >.<
What's the armor?
That would be a "Tuna Can Spinner" in Battlebots terms..
or a HS..
But no shell there Urjee :mrgreen:
Still looks good..
For avoiding havok, can you get away with a + shape chassis instead of a hexagon?
Why would a hexagon give more stability? It should have the same amount of ways to "tip over", if each end's width = hexagon side.
You can use that 1 kg to boost to titanium 1 if you really wanted the HP.
Well I squeeze out 2 kg with the + sign. Namely by trimming the top to the minimum 1x1 while retaining the 1.5x1 at the bottom. Give this chassis a run if you have time.
https://gametechmods.com/uploads/files/BW (https://gametechmods.com/uploads/files/BW) Sheck-Test 2.zip
Looks more awesome than anything KM's built.
...With the odd 1 or 2 exceptions.
Looks more awesome than anything KM's built.
...With the odd 1 or 2 exceptions.
y u have to be so mean :^C
Looks more awesome than anything KM's built.
...With the odd 1 or 2 exceptions.
y u have to be so mean :^C
'Cause Urjak beats KM in flippers anytime, maybe ?
How well does it flip? Because some things flip different. 120cm skirts are good, 80cm skirts are great, and 120cm angled skirts are pretty bad.
What armour?
What I might try is get a second disc on the top of the robot, instead of the DSL Bar. Maybe you could swap the alu extenders holding the weaponry to poly ones, maybe the ones holding the Piglets as well. That should get you the weight for a DSL disc on the top. 4 ants?
Really? I'd have thought the weapons would protect them. If you settled for 8 teeth, that should get you the second disc and another ant, plus some extra weight to beef up the extenders if you need to.
Just drive with drums off, then with drums on. It all depends on how many motors you have on at the time. It will be slow when all 4 motors are on at a time.
Well your weapons will be at full speed.Just drive with drums off, then with drums on. It all depends on how many motors you have on at the time. It will be slow when all 4 motors are on at a time.
You're right, with the motors on the 3 battery version is a bit slower than the 4 battery version. However, with the wheels changed to shinies, it goes about as fast if not a tad slower than vlads with 3 batteries. As such I am not sure if there is much benefit.
Could you get 4 ants + rubbers?Unless we talking NAR AI it will only have 1 grip.
Humm, I didn't think SnS would be able to beat either my double heavy plow popup or fatrat
It just needs to be armored enough.
@S_M: Honestly, those long wedges are the only think that can keep this bot stable.Excuses, excuses. :P
@S_M: Honestly, those long wedges are the only think that can keep this bot stable.Excuses, excuses. :P
What gives you the right to use my formal name?@S_M: Honestly, those long wedges are the only think that can keep this bot stable.Excuses, excuses. :P
Reasonable excuses my Saimiri friend. :P
SM if anything I think the bot would look less like something someone would build in real life with shorter wedges.Find me a IRL VS with long wedges.
Find me a IRL VS with long wedges.
People do many things to make bots "perform better" with direct loss of IRL-ness. That is my slight issue with it.
OK, you found me an example. Now I am happy. And have an excuse to use angled wedges on all my IRL bots.Find me a IRL VS with long wedges.
There's this bloke:
(https://gametechmods.com/uploads/images/77138Grinder.JPG)
Who has a wedge almost as long as the chassis is wide.People do many things to make bots "perform better" with direct loss of IRL-ness. That is my slight issue with it.
It is not a matter of "preforming better", it is a matter of functioning at all. I simply can't make the chassis wide enough for stability, thus I chose the lesser of two evils and used longer wedges rather than shorten my weapon (which would make him less able to chuck things and more boring to watch.
You can probably make that chassis into a cube.
Also Widow looks awesome. Think you could enter Blades of Fury with it?
JoeBlo did. Apparently he wanted to do like Clash Cubes 2 and innovate a new weight class.
JoeBlo did. Apparently he wanted to do like Clash Cubes 2 and innovate a new weight class.
*cough*
I'm guessing that's what you meant with the change in extenders?
Looks quite nice, can you put the drive on the other side of the multi and get some razors on the cf extenders, or does it not allow you to?
I don't know if 2x 40 is really better than 4x 20.
It doesn't even look like the wheels is touching the ground. An amazing bot.
I think it actually has 10000 HP.
Fantastic bot also.
Reminds me of JD's CCIV bot.
So you probably no what you want but you can get the larger ant wheel.
I assume the razors touch the groundish, so that makes it possibly the best all around DSL LW in existence. :P
unrealisticcccc
The wheels are not touching the ground. Therefore, it shouldn't move.
The wheels are not touching the ground. Therefore, it shouldn't move.
Your right, it shouldn't move. A rammer with a large weapon rack causes tons of damage, it shouldn't, but it does. Please show me the realistic rule I broke.
That happens with all wheels to an extent though...
The wheels are not touching the ground. Therefore, it shouldn't move.
Your right, it shouldn't move. A rammer with a large weapon rack causes tons of damage, it shouldn't, but it does. Please show me the realistic rule I broke.
The standards we hold right now are obviously garbage if bots like this are allowed.
What, you mean a bot who's wheel just barely doesn't contact the ground is totally out of line?
In my opinion, this bot is within the breathing room that realistic rules should always give.
Then your opinion is that we ignore physics and call it realistic.
We can ignore physics, yes. This is RA2, a game. In real life, there is absolutely no leeway with the laws of physics. However, like I said before, we are playing a game for our own enjoyment; we can have a little give in our rules if some components just barely intersect, or a wheel just barely doesn't touch the ground.
What happened to the simple case of if it can be THEORETICALLY done in real life, it is allowed in DSL?
First of all, the "RA2 is a game for our enjoyment" argument is completely invalid in this case, since it's exactly the same reason why the pioneers of DSL decided to create the realistic rule in the first place.
I think you misunderstand what I was saying. I am not saying that we should just ignore the current DSL realistic rule because RA2 is just a game, I was saying we can have a little give in our rules if a bot just barely breaks one of the rules.
And no, in no universe can we ever, ever, ever ignore physics and call it "realistic" in the same breath. Because it isn't. I really hope you can agree with this.
Umm... yeah we can. This a game, governed by a flawed physics engine. To apply actual physics to our robots is fine in certain respects, but fails miserably in other (razors can take out a sledgehammer? How is that even possible?)
The problem I have here isn't with you or your bot or your building, it's with calling something that clearly isn't realistic at all a realistic bot. This most recent Bane is so incongruent with the concept of "realism" that I see no way how it could be built and work in real life, yet it technically follows all of our "realistic rules." The only conclusion I can draw from this is that the realistic rule, which was postulated in order to make builders emulate real life closer than with Stock, is quite simply broken. The real question is: how do we fix it?
The realistic rules, at least in my view, are there to stop the one thing that is so prevalent in stock: stacking. Not allowing components to brutally intersect each other is the core of the realistic rule. The point of the realistic rules is not to ensure IRL building, but to try to stress a different style of building to go along with the new components introduced. Your mileage may vary on how successful this was, but at least we don't see super stacked HS's anymore.
The simplest way at this point in DSL's life is to just scrap the realistic title and call it the "no stacking rule" instead, and then revisit the "realistic" rule when DSL 3 comes out. This is what we as a community should do anyways.
I agree with you here.
But we can't continue to call bots like Bane "realistic," nor can we call DSL popups and whatever the heck 123STW builds "realistic" either. Either the realism tag has to go, or our collective styles of building have to change. We can't continue to have it both ways.
Just because the rules we have are called "realistic" rules doesn't mean they have to enforce total IRL building. You seem to be taking that fact that it has the word "realistic" in it and jumping to the conclusion that it must mean the bots are expected to fit with the building styles of actual combat robots. That simply doesn't have to be the case. I fail to see what the big problem is. We already have a class of IRL DSL bots (albeit without set-in-stone rules), so just creating a second set of "IRL rules" would remedy the situation. Bane would be "realistic" but not "IRL realistic." I mean, if you compare the modern FSS and SnS to the bots in some IRL tournaments, they are so different that attempting to reconcile to the two seems like a waste of time.
Why, there's no flails on it?
My problem would be with Fiery Devil and it's Metal Hinge wedges. I'm fine with Shark, personally, I just don't really like the wedges or the flimsiness of the other two, exposed motors, etc.
Does Fiery Devil ever OOTA things by slamming them into walls, Storm 2 style? Just seems to happen with the upward facing spikes.
i'll be honest, I would rather not see any bots like these in bof
They still seem a bit more guaged towards RA2 combat than IRL style to me
I think the shell spinner is the most IRL Realistic of them, personally. I wouldn't call the razors cheap, I've got 10 beater bars and 2 ripping teeth on my Ring Spinner, which is invertible anyway. The flame wammer is let down by its metal hinge wedges, in my view, and the VS would be heckaciously flimsy if it were to be built IRL.Lol have you seen mine :P
They still seem a bit more guaged towards RA2 combat than IRL style to me, but it's down to Badnik, really. If he decides that they are IRL realistic, then we just need to accept it.
At least give them a decent skin first. =P
.
Oh, and glass cannon ahoy.
68 razors for weapons.
Unless my eyes are tricking me, those poly extenders are for raising the drive, right?
Why do you need the polycarb? Just use double section carbon fiber.
Humm, I guess I might have to use my shw wide popup then.
I don't know..... I was expecting a lot of shell/SnS just because it's rumble. Maybe I can enter an SnS instead.
I don't know..... I was expecting a lot of shell/SnS just because it's rumble. Maybe I can enter an SnS instead.
I'm not so certain about the shell spinners. I find it harder to build good SHW shell spinners because of the lack of a more powerful weapon motor. Then again I guess that just means there will be a bunch of bad shell spinners.... which is popup fodder.
Can't you upgrade the extenders holding the top skirts?
Or put them on an alu skirt :P
Looks very nice though :D
I guess so...Can't you upgrade the extenders holding the top skirts?
Or put them on an alu skirt :P
Looks very nice though :D
I could.... though that extender is just not going to get hit before the poly skirts do.
Looks pretty insane. Would it work if the poly extenders on the shell were pointing upwards instead of sideways?
Oh but i see one panel has 3 flails and 2 are on a poly extender, wynaut put them on the panel itself :P
You should be able to make it work using Axle Loading/eFFeing at the same time, having the disc floating in space and eFFeing the stuff on like that. You need an insane amount of spatial awareness, but it'll definitely work.Looks pretty insane. Would it work if the poly extenders on the shell were pointing upwards instead of sideways?That would prevent me for attaching an axle to the top attachment point on the panels.
You should be able to make it work using Axle Loading/eFFeing at the same time, having the disc floating in space and eFFeing the stuff on like that. You need an insane amount of spatial awareness, but it'll definitely work.
MOAR SAWBLADES
No, kidding. Actually you probably know that motor spam = less efficiency, but just went on for the lulz :P
...does it work?
Why such a weird chassis/wheel/motor choice?
I like how there is always a comment like that when someone posts a NQRW bot.Why such a weird chassis/wheel/motor choice?
This is for Not Quite Replica Wars, I can only use components found on the DSL replica Frenzy.
My mind can't work out if it's even close to being rotationally symmetrical though.
Looks odd. How fast does it go?
I will be shocked if that spins smoothly.
lawl it looks like the bot that some random n00b would build, not GTM's old master :P
It does look quite unbalanced to me. But hopefully it should all work.
I will be shocked if that spins smoothly.Well... I have tested, and it spins smoothly. :cool:
lawl it looks like the bot that some random n00b would build, not GTM's old master :P
Heheheh... watch it win!
You'd have to enter first...lawl it looks like the bot that some random n00b would build, not GTM's old master :P
Heheheh... watch it win!
Bring it on, old man.
I will be shocked if that spins smoothly.
Well... I have tested, and it spins smoothly. :cool:
Nobody in their right mind would put polycarb sheets on a bot like that IRL. (change them to aluminum and I will forgive you. ;) )I guess I'm not in my right mind but I did it for different reasons that will only be understandable after the Franklin Cup next week.
Nobody in their right mind would put polycarb sheets on a bot like that IRL. (change them to aluminum and I will forgive you. ;) )
I'd be slightly worried about the whole drive being held on with exposed flipper makers. Could you drop down to Techno wheels and cover them. It also might make it look better.
I guess I'm not in my right mind but I did it for different reasons that will only be understandable after the Franklin Cup next week.
Should still be able to knock this aside if I can spin up.
Thanks for the all the positive comments you guys.I agree, only this Nightmare is quicker.Should still be able to knock this aside if I can spin up.
Looking at your bot, it would be a classic Nightmare vs Son of Whyachi battle. :P
Somehow I get the feeling it's not as fearsome as its namesake though... those motors and tribars look pretty vulnerable.
Also, a true AC would use 36 maces.
I'm not sure are Tribars good idea. They're quite fragile.
I'm afraid for my bots livelihood :P
However, perm 80s....are they the ones with 400/800hp in normal DSL? If so, I'm not so afraid :P
the heavyweight sucks.
Does BB4 require massive amounts of empty space?
Do IRL bots have invincible bottom armour?
The hw doesn't look irl at all to me.
I'm 85% sure this won't work, but how about static srimechs on the HW or possibly the MW?
That's the 85% sure it won't work. I'm putting it out there in case someone has a solution.I'm 85% sure this won't work, but how about static srimechs on the HW or possibly the MW?
How? In order to have a "realistic" static srimech it would have to poke out through the axle, and I see know way I could do that on any of the shell spinners, seeing as the axle is well out of range for a multi-extender.
Where's your BW? D:
You gonna send that for NAR AI ?
Enturon looks excellent. I take it the long chassis on Hunter is due to the razors intersecting. AW Flail SnS looks very nice, I tried something similar, and it havoked to kingdom come.
They all look really good. Is Rinzler fast enough?
Very nice, especially like the BW VS, how often does the SnS get stopped?
IT'S DRIVING ME NUTS HOW THE FF IS SLANTED
Yeah besides being crooked, it looks pretty awesome.
Interesting use of the FF. Since it's slanted, and with the collision mesh of the component, how often do opponents get trapped between it and the main wedges?
a popup ? from you ? :rage
You can do a bit better with extender work.
It looks like a pretty good idea. I might consider trying the setup of an FG, though, because I'd be worried if the side panel or one of the skirts was to get hit by a particularly speedy bot, such as Puncture.
It looks like a pretty good idea. I might consider trying the setup of an FG, though, because I'd be worried if the side panel or one of the skirts was to get hit by a particularly speedy bot, such as Puncture.
Well, I tried out my current version against the fastest BW I could find (a bot called Mouse Trap, I think its one of yours), and it didn't have any real problems. However, I also tried an FG version, and found that it performed more poorly, primarily because the opposing bots could move freely underneath the bot, and so were rarely in a good position or orientation for the weapon. This contrasts my original design, where the V-shape could trap the bots and keep them more still.
However, The Contraption has a hard time dealing with VS, and should the bot be flipped over, it is mostly helpless.
Any comments would be appreciated (I aught to come up with an abbreviation for this). :D
I'd have thought there would be a more efficient wheel choice
Cool, but can it KO anything?
This is the kind of thing craaig was after when he restricted bot types. :D
Looking like a pretty solid competitor. I'm wondering if the wedge is to do with the slightly downward angle of the Firestorm flippers, or the VS' gyroscopic nature.
It looks good, but it looks better suited to fighting Sns (it's a bit Fat Rat-y), and I'm doubtful about how many will show up due to the rule about flails, and if they do show up they're probably going to be armed with sledges, which may make them outweapon this.
Well, it has certainly been a while.
I was toying around with some RIP3 designs and came up with this gem of a bot:
(https://gametechmods.com/uploads/images/90541PF2_1.JPG)
(https://gametechmods.com/uploads/images/63841PF2_2.JPG)
I call it Pesky Torch, which is quite accurate given its ability to trap and torch bots both in the LW and MW class. While the wedge is slightly AGODed and overall rather crappy, the opposing bot had better not get distracted and turn away, or else they will be grilled. Overall, Pesky Torch works brilliantly, and may just be one of my best built LWs.
Any comments would be appreciated. :D
Only problem is the VS doesn't get good synergy with this design. I can see Pesky Torch trapping a bot, then your VS comes up from behind trying to get the bot that Torch is trapping and killing Torch in the process, or at least flipping it and making it useless. A hammer would get the best synergy, I think, but since MW hammers are not really competitive... perhaps a slow HS.
Nicely done. How often do the Perms get taken off?
pretty original. two thumbs up.
Did you try the same setup with the beater bars mounted horizontally? Just curious.
Nicely done. How often do the Perms get taken off?
Never.
In light of all the Crusierweights being showcased, I have decided to repost my CW FSS for your consideration:Now even if I enter my TRFBD I'd be taken out at some stage :P
(https://gametechmods.com/uploads/images/33267HC_2.JPG)
(https://gametechmods.com/uploads/images/78033HC_1.JPG)
Heavy Cruiser (see what I did there? :P) is a CW FSS with an externally mounted (on the largest DSL disk) 6-mag powering a disk with 24 razors. The only thing I don''t like about is the only somewhat cubic chassis (at least I tried) which I will probably try to fix. It can take on many HWs in NAR AI.
Any comments would be appreciated. :D
Didn't you post this a while back?
In light of all the Crusierweights being showcased, I have decided to repost my CW FSS
Erm, but they have no weapons. I find it dubious that they can be different types, when are both essentially one type, pushers.
I agree with S_M. If they have no weapons, they're clearly not those bot types.
That's a weaponless pusher and a weaponless crawler. Boring, yes. Same bot type, no.
It's still 10 amp per spin motor. This is in the exe and cannot be change.
The only thing that happen is the total power of ant got cut to 1/4th, so you probably not gonna get full power for more than 10 seconds. If you want to last 40 seconds like the old time, you need to fill your amp with small blacks.
Welcome back Urjak!
Dude this is great! Looks insane.
Uhh, no?It's still 10 amp per spin motor. This is in the exe and cannot be change.
The only thing that happen is the total power of ant got cut to 1/4th, so you probably not gonna get full power for more than 10 seconds. If you want to last 40 seconds like the old time, you need to fill your amp with small blacks.
Sounds reasonable. Are all batteries now more or less balanced?
Uhh, no?Shame. Perhaps it just isn't possible to balance battery components. I will give NAR3 a look (must have come about during my absence).
Small black is the way to go, or battlepack if you really needed the amp. Orange and large black are bad because those kinna sizes won't fit in any modern bots, and ant has been nerfed to the point that they should be avoided if possible.
Also you might consider NAR3 if you want it to be somewhat more balanced.
Not too keen on the wedge on the hammer, and I would probably swap out the sheets on the SS for a extender for more real life shenanigans personally, but they all look quite good.
Not too keen on the wedge on the hammer, and I would probably swap out the sheets on the SS for a extender for more real life shenanigans personally, but they all look quite good.
I hear you on the wedge, but without it the bot is horrendously unstable when using the hammer. I figured there was nothing too un-IRL about it, so I kept it. As for the sheets, I wanted something symmetrical so that the bot has an easier time righting itself. A single extender would have been too thin, and using multiple extenders would have looked bizarre.
Looks great!
Reminds me of Super Megabyte.
Wait... The bar is a srimech? Does is actually work?it just stays there while the bot flails around upside down and it's supposed to help it flick itself back up.
How'd you get it to go through the top of the shell?