Author Topic: Unreal's Ultraforce!  (Read 11177 times)

Offline Conraaa

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Re: Unreal's Ultraforce!
« Reply #100 on: March 05, 2012, 12:48:53 PM »
For the Vs I would put a wedge on it, swap the direction of the teeth around and run it backwards. Presuming the side with the extenders is the front. Then it would be an awesome vs/gutripper thing. :D
Wait he's gone? Bloody heck Naryar.

Offline Philippa

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Re: Unreal's Ultraforce!
« Reply #101 on: March 05, 2012, 01:21:00 PM »
Cheers Nary.

I really liked Unreal's bots. I thought he was a fairly decent IRL builder.

Offline madman3

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Re: Unreal's Ultraforce!
« Reply #102 on: March 05, 2012, 01:23:22 PM »
Nary's the new Inf:P

Bots were cool though, I liked the poker.

Offline Scorpion

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Re: Unreal's Ultraforce!
« Reply #103 on: March 05, 2012, 01:31:20 PM »
To be fair, he obviously couldn't take constructive criticism very well, or he is just quite emotional and left in a bawww fit because his feelings were hurt.

Offline Mr. AS

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Re: Unreal's Ultraforce!
« Reply #104 on: March 05, 2012, 02:23:33 PM »
waitwaitwait are you leaving and making a huge deal of it just because someone gave you advice to help you build more efficiently? you can have efficiency AND originality, like when crawlers (umadnary xd) and pop-ups were first made
you have little chance of improving your bot building if you dont take advice and not taking advice makes you look n00by
ps that vs doesnt have much reach
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Badnik96

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Re: Unreal's Ultraforce!
« Reply #105 on: March 05, 2012, 02:48:43 PM »
nooooo just when you began to show potential

We need to keep people from posting harsh comments in showcases or we will lose way too many members. wakkydude (who stopped showcasing), Unreal, who's gonna be next?

Offline ty4er

Re: Unreal's Ultraforce!
« Reply #106 on: March 05, 2012, 03:18:19 PM »
he just overreacted badly, his fault really.

DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Hercules

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Re: Unreal's Ultraforce!
« Reply #107 on: March 05, 2012, 04:44:16 PM »
chill, nary chill please








Click us!!!!!!!!!!!

Offline Urjak

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Re: Unreal's Ultraforce!
« Reply #108 on: March 05, 2012, 07:38:30 PM »
Wow, scaring somebody off the forums with just a single post? Bravo Naryar!

In all seriousness, a member who leaves because of one comment about their bot building has no place here showcasing bots IMO.
Any comments would be appreciated. :D

Offline Sage

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Re: Unreal's Ultraforce!
« Reply #109 on: March 05, 2012, 08:18:17 PM »
It's a showcase guys, not a courtroom. People can post what they want. If it's OBVIOUS they aren't going for super efficient, why continue to give them advice?

You got my vote for RA2 Wizard. Always and forever.

Offline Badnik96

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Re: Unreal's Ultraforce!
« Reply #110 on: March 05, 2012, 09:58:57 PM »
This, this, this and this.

Offline R0B0SH4RK

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Re: Unreal's Ultraforce!
« Reply #111 on: March 06, 2012, 03:17:39 AM »
Originality means EVERYTHING.

Nonsense. Let's take the ultimate example of an original bot, a bot built entirely randomly. There's a very good chance it looks like a garbled mess of components, can't drive at all, is ugly and generally useless. In both IRL and DSL. And you say originality means everything ?

Also, you want to build entirely original ? Go and check all bot pictures that have ever existed then, and do not take advice at all.


This is the straw-iest straw man I've seen in a long, long time. Randomness is not originality. Not even close. If this isn't just your hubris and you really think that there is a correlation between the randomness of a bot and it's originality... well, you're pretty much completely wrong.


The reason why we value the concept of originality here is because it's innately difficult. Truly effective original designs require infinitely more conceptual and perceptual problem solving skills and creativity than do simple efficient clones of other people's building. When we fawn over Clickbeetle, it's not because we think that he randomly mashed his keyboard until something cool came out, we admire the thought process and problem solving that he must have gone through to arrive at an original bot.


If there was no more to building than the infinite monkey theorem, then yes, your "truly original random bot" argument would make sense. But we know that this simply isn't true. Originality requires the imagination to conceptualize, the cognitive skills to perceptualize and the building skills to construct(ualize?).




It's a showcase guys, not a courtroom. People can post what they want.
 


This.


Although I disagree with the "why continue to give them advice" bit. We give advice in order to give those willing to learn the tools and abilities to become a more effective builder, not to shape them in our own molds of what we deem to be acceptable. We all have to walk before we can run though, so we have generally encouraged new members to clone. This isn't because we all hate creativity and we're some oppressive communist police state (although sometimes I wonder...), but because cloning designs is an effective way to master techniques like eFFe glitching, stacking, and axle loading.


Before Unreal ragequit - and let's be honest, you really have to be able to take some criticism here - I liked what I saw. But there is a better way to give advice than "a) is horrible, b) is horrible, c) is horrible... what else... ah yes! d) is also horrible!" Because that isn't being helpful. That's being arrogant.

Offline Jonzu95

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Re: Unreal's Ultraforce!
« Reply #112 on: March 06, 2012, 03:42:32 AM »
I'm not surprised here... I've had feeling that something like this happens some day.

Offline Scorpion

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Re: Unreal's Ultraforce!
« Reply #113 on: March 06, 2012, 11:07:18 AM »
At the end of the day however, it is a game and it was his ability at the game that Naryar was criticising, he did not mean it personally and yet Unreal obviously took it that way.
Badnik, it would be a travesty if comments in showcases were censored simply if they could seem to be harshly critical, it would inevitably end in a bawww-fest from one of the more sensitive members to have another member punished for simply posting constructive criticism, even if said advice is only poorly communicated.

Offline Reier

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Re: Unreal's Ultraforce!
« Reply #114 on: March 06, 2012, 11:21:19 PM »
Quit hatin on Nary guys. Yeah, he probably took this too seriously, but not even close to the level Unreal did. Geez, it's a showcase. If you don't want advice, ask not to have it, or just don't post your bots if you can't handle it. Don't go freaking out when people say their tips/opinions.
Nary didn't do anything wrong, quit overreacting, people.
If Unreal left on a trivial thing like this, then good riddance. I'm fine with him staying, but this is nuts.
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