Author Topic: Unreal's Ultraforce!  (Read 11093 times)

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #40 on: February 28, 2012, 08:39:19 PM »
Thanks Hercules. I think I'm getting the hang of how you guys build bots here, going through all the tips was a big help.

Offline Pwnator

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Re: Unreal's Ultraforce!
« Reply #41 on: February 29, 2012, 03:34:45 AM »
Get the batteries right you've got yourself a damn nice-looking IRL flipper.
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Offline smashysmashy

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Re: Unreal's Ultraforce!
« Reply #42 on: February 29, 2012, 10:14:43 AM »
Am I the only one to grimace at the really slow turning speed?

Offline Philippa

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Re: Unreal's Ultraforce!
« Reply #43 on: February 29, 2012, 11:41:28 AM »
Am I the only one to grimace at the really slow turning speed?
No. Your drive are waaaaaaaaaaay too close together. Space them out a lot more. That and more power and youve got a nice IRL bot.

Offline Hercules

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Re: Unreal's Ultraforce!
« Reply #44 on: February 29, 2012, 11:48:00 AM »
Also, use the blue controlboard if you have the space cause its lighter








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Offline Badnik96

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Re: Unreal's Ultraforce!
« Reply #45 on: February 29, 2012, 12:05:46 PM »
yeah rotate the motors so the wheels face outwards. Besides that it looks really nice.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #46 on: February 29, 2012, 02:47:58 PM »
Thanks for the advice guys. New robot:














U3: VCR Vengeance.


H: .245001
W: 698.2
Independent 3 way fire control, flip proof and duel controls. I'm just saying words now.
An attempt at a poker, quite happy with it. For some reason it sounds like something out of BSG which isn't a bad thing.  :claping 





Offline Mr. AS

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Re: Unreal's Ultraforce!
« Reply #47 on: February 29, 2012, 02:55:34 PM »
why does the 3rd pic show it with pole spikes while the other show it with irons?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #48 on: February 29, 2012, 02:57:19 PM »
Thats the first version.

Offline NFX

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Re: Unreal's Ultraforce!
« Reply #49 on: February 29, 2012, 02:59:36 PM »
It's better with Irons and no Skirt Hinges. Opponents aren't going to get to the skirts anyway. I think the shape is really good, personally. I think a spike weapon that extended one end and retracted the other, similar to the Terrorhurtz axe might work quite well for this bot.
Co-creator of The RA2 Randomiser



Offline Philippa

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Re: Unreal's Ultraforce!
« Reply #50 on: February 29, 2012, 03:01:51 PM »
why does the 3rd pic show it with pole spikes while the other show it with irons?
And plastic sheets.

Offline GoldenFox93

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Re: Unreal's Ultraforce!
« Reply #51 on: February 29, 2012, 03:36:08 PM »
Thanks for the advice guys. New robot:


(Image removed from quote.)


(Image removed from quote.)


(Image removed from quote.)


(Image removed from quote.)


U3: VCR Vengeance.


H: .245001
W: 698.2
Independent 3 way fire control, flip proof and duel controls. I'm just saying words now.
An attempt at a poker, quite happy with it. For some reason it sounds like something out of BSG which isn't a bad thing.  :claping
You wouldn't mind if I borrowed the chassis to this, would you? I've envisioned a design for it.



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Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #52 on: February 29, 2012, 03:40:41 PM »
Help yourself. No problemos

Offline MassimoV

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Re: Unreal's Ultraforce!
« Reply #53 on: February 29, 2012, 04:18:39 PM »
Keep the irons. It looks cooler. It reminds me of H-Bloc by DSC.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #54 on: February 29, 2012, 04:36:27 PM »
The one with the irons was the version I used. Does OK, but doesn't do alot of damage, but get points.

Offline SKBT

Re: Unreal's Ultraforce!
« Reply #55 on: February 29, 2012, 04:44:05 PM »
Nice dude. You've got a cool build style.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #56 on: February 29, 2012, 04:48:37 PM »
Thanks SKBT. I just want to ask anyone who knows, does the AI have a handicap with regard to damage? I'm just wondering as although the spikes get points I can play 5 min matches against some bots, continuously spiking away and do no armour damage at all. What's going on with that?

Offline HurricaneAndrew

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Re: Unreal's Ultraforce!
« Reply #57 on: February 29, 2012, 05:49:44 PM »
The AI has double strength armor for some reason.

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Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #58 on: March 01, 2012, 12:13:27 AM »
To be honest, I suspected something like that was going on. Is it possible to change this back to 100%?

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #59 on: March 01, 2012, 02:55:37 AM »
Fought all HW bots with VCR, bots it beat: Biohazard, Beta, Behemoth, Ronin, Overkill, Snow Job, Bad Dog, Killdozer, Veloxiraptor, Chaors 2, Minion, Tornado Mer and acquarius 2. It did quite well against the 'IRL' bots but didn't last long against alot of the others. The armour took only two or 3 hits against some of the hammers.