Author Topic: The DSL Super Efficient Designs of The Ounce  (Read 107369 times)

Offline Jack Daniels

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Re: The DSL Designs of The Ounce
« Reply #680 on: April 02, 2011, 11:11:11 AM »
Very nice.

Now start working on your ORAD entry sir.  :D

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #681 on: April 22, 2011, 03:56:54 PM »
It looks cool, but i don't get the last bot.
Does it just act as somewhat of a rammer, and hope to outweapon VS?
It's supposed to act like Occult Sigil, Naryar's MW pinner, but with more weapon coverage and a lower profile.  Sadly it doesn't work at all because everything behind the "dish", as I like to call it, is very vulnerable.  This wouldn't be much of a problem except it can't get under anything, it lost to freaking Frostbite for God's sake!  Maybe using weapons with a collision mesh lower to the ground would help, but I doubt it.

Here's something I build a couple of weeks ago (I really should have posted it earlier to keep the showcase flowing) that I now feel like sharing with you:

5mm plastic, 8 ant batteries, 3 halfsheets, 16 medium beater bars and DS teeth.

Of course it can't de-weapon anything, but it's surprisingly adequate at beating gut-rippers: it's beaten HNM 4 quite a few times.

In addition to the complex spinners, it also spins on itself (mostly because it can't drive toward it's opponent at all), so it's more like a SnSnSnS than a complex HS.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Vertigo

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Re: The DSL Designs of The Ounce
« Reply #682 on: April 22, 2011, 04:20:33 PM »
I can't help thinking that it would be better with a Hex Tribar, only 3 spinners and more weapons

But from the sounds of it its rather good anyways :D

Offline Scrap Daddy

Re: The DSL Designs of The Ounce
« Reply #683 on: April 22, 2011, 07:24:52 PM »
I can't help thinking that it would be better with a Hex Tribar, only 3 spinners and more weapons

But from the sounds of it its rather good anyways :D
don't do that because I already have a bot for nar ai like that :P

nice bot Ounce

Offline 123savethewhales

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Re: The DSL Designs of The Ounce
« Reply #684 on: April 23, 2011, 12:28:53 AM »
Drop the 6 mag and put in more drive motor, and it might just work.

Use razors.  With spin motor chain to spin motor, this thing won't generate an ounce of momentum damage, so you want all pierce.

I am not sure why it can't drive forward though, especially with AI.  FBSplus.py should work.  I mean I got 1 wheel SnSnS and shell to move toward the enemy.

Offline Squirrel_Monkey

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Re: The DSL Designs of The Ounce
« Reply #685 on: April 23, 2011, 04:02:46 AM »
DSL complex spinners are for cool kids.
*High Fives*
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline MassimoV

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Re: The DSL Designs of The Ounce
« Reply #686 on: April 23, 2011, 12:17:44 PM »
I really appeal to that for some reason. Great job anyways.

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #687 on: May 10, 2011, 06:54:19 PM »
DAMN YOU REIER!!!!!

3mm plastic and 3 ant batteries.  I decided to use Sais because of the length advantage they have over sledgehammers, requiring less extenders and allowing me to use weight on other things, like stronger stabilizers.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Enigm@

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Re: The DSL Designs of The Ounce
« Reply #688 on: May 10, 2011, 06:55:13 PM »
DAMN YOU REIER!!!!!
(Image removed from quote.)
3mm plastic and 3 ant batteries.  I decided to use Sais because of the length advantage they have over sledgehammers, requiring less extenders and allowing me to use weight on other things, like stronger stabilizers.
OH SHAT
How high does it throw 'bots?
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Offline NFX

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Re: The DSL Designs of The Ounce
« Reply #689 on: May 10, 2011, 07:07:51 PM »
Schweet. I like it, are the weapons very damaging at all?
Co-creator of The RA2 Randomiser



Offline 123savethewhales

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Re: The DSL Designs of The Ounce
« Reply #690 on: May 10, 2011, 10:24:42 PM »
I still say Vlad Spike can be better.  Give them a try anyway, it's not like you can win weapon to weapon wars with this regardless.

Offline The Ounce

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Re: The DSL Super Efficient Designs of The Ounce
« Reply #691 on: June 20, 2011, 04:48:53 PM »
Stiletto, June 20th, 2009:


Stiletto, exactly 2 years later:

Plastic 3, Slimbody drive w/ mini wheels, 2 ants, Medium VDMA piston, 6 medium beaters and razors.

Stiletto is now in its 7th incarnation, with more weapons and armor than ever before.  It is now a lot more stable thanks to the use of a larger piston, but slower because I had to sacrifice the Hypno wheels it used so often before.  However, it was worth it IMO because with the increased weaponry and the addition of frontal armor, it can now handle FSS and other HS very well.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline 123savethewhales

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Re: The DSL Super Efficient Designs of The Ounce
« Reply #692 on: June 20, 2011, 06:17:53 PM »
I suggest Astro+Vlad.

Offline The Ounce

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Re: The DSL Super Efficient Designs of The Ounce
« Reply #693 on: June 20, 2011, 08:20:38 PM »
I could do that, but why Vlads?
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline 123savethewhales

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Re: The DSL Super Efficient Designs of The Ounce
« Reply #694 on: June 20, 2011, 09:10:17 PM »
Vlad has 1.3 grip instead of 1 from rubber, unless you are playing on NAR AI.

Offline FOTEPX

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Re: The DSL Super Efficient Designs of The Ounce
« Reply #695 on: June 21, 2011, 10:04:27 AM »
Acornia vs Stiletto, please?


Currently listening to: Marblehead Johnson - The Bluetones

Offline The Ounce

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Re: The DSL Super Efficient Designs of The Ounce
« Reply #696 on: September 29, 2011, 10:21:31 PM »
Alright, I've been trying to get back into DSL building, but I'm still low on ideas of what to build.  Here's one idea that I came up with:

NPC Fast drive, 2 PC545s, 6 ants, 5mm titanium, 2 large JXs, 8 razors, 3 vlad spikes, 2 half-sheets.

It's a flipper with weapons on axles that pop up from underneath the flippers when it fires them.  I would've added more weapons to the axles, but I ran into trouble with the rule of 7, so I used the remaining weight to add a "horn" to the bot to help it deal some damage.  I'm not 100% satisfied with it yet: the weapons have trouble hitting the opponent.  I might swap the razors for something longer, like spike strips, that will allow the weapons to reach the other bot.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Scrap Daddy

Re: The DSL Super Efficient Designs of The Ounce
« Reply #697 on: September 30, 2011, 02:32:11 PM »
I feel like the axles are probably hurting it more than helping.

Offline Naryar

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Re: The DSL Super Efficient Designs of The Ounce
« Reply #698 on: September 30, 2011, 02:54:36 PM »
I personally feel you just built a new subtype of popup.

The vlad spike however, looks like just a bother.

Offline The Ounce

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Re: The DSL Super Efficient Designs of The Ounce
« Reply #699 on: September 30, 2011, 04:41:09 PM »
I feel like the axles are probably hurting it more than helping.
How so?
The vlad spike however, looks like just a bother.
You mean you think it gets in the way of the flippers?  Well, it did have that problem before, but I adjusted it so it doesn't hinder the flippers but still hits the opponent.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses