Author Topic: The DSL Super Efficient Designs of The Ounce  (Read 99605 times)

Offline cephalopod

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« Reply #40 on: June 23, 2009, 02:10:46 PM »
Ack! I would've said that's underpowered... ant batteries are only 10v each, right? thats 60v - and the dual perm needs 200-and-something doesnt it?
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Offline runt9

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« Reply #41 on: June 23, 2009, 02:26:16 PM »
Dual Perm needs 309v to be exact. However, with many spinners, it's usually alright to underpower it. Not that much though. I'd say you'd need a good 100v to make that machine run efficiently, but that's from my personal experience with the dual perm.

But yeah, the exposed weapon motor is the biggest problem, in my opinion. A couple good smacks from a HW hammer, and that thing is now no longer functioning. Hopefully your weapon is fast and powerful enough to keep em off of you.

Good bots though, they look pretty solid.

Offline RedSawn

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« Reply #42 on: June 23, 2009, 02:27:49 PM »
Quote from: Craaig;46080
Ack! I would've said that's underpowered... ant batteries are only 10v each, right? thats 60v - and the dual perm needs 200-and-something doesnt it?

Actually, only burst motors HAVE to be fully powered. Probably drive as well. Power for the Spinning weapon can be halved.




Offline Condor33

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« Reply #43 on: June 23, 2009, 02:48:33 PM »
What if you arranged the tite sheets in a T shape, that might add stability.
Avoid the beam and you won't get hit!

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Offline cephalopod

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« Reply #44 on: June 23, 2009, 03:18:37 PM »
Quote from: RedlineM203;46082
Actually, only burst motors HAVE to be fully powered. Probably drive as well. Power for the Spinning weapon can be halved.


Theres still not enough in there (309/2=154.5)... but that's my opinion.
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Offline The Ounce

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« Reply #45 on: June 23, 2009, 03:29:28 PM »
@ runt9: The weapon is long enough and spins fast enough to keep hammers away.  In fact, the drive motors get damaged more often than the weapon motor.

@ C33: You obviously didn't read the robot statistics saying that the tite sheets were meant for defense.  I'll have to leave the sheets as they are and attach skirts to them if I should take your advice.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Sage

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« Reply #46 on: June 23, 2009, 03:57:46 PM »
Good advice runt. Better than most, and you don't even have a showcase.
You got my vote for RA2 Wizard. Always and forever.

Offline somestrangeguy

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« Reply #47 on: June 23, 2009, 04:13:52 PM »
Anyone else notice that the weapons go trough the wheels? Increase the lenght of the DSL bar so that they dont.

Offline runt9

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« Reply #48 on: June 23, 2009, 05:27:53 PM »
Craig - To be honest, I've spent a good 20-30 hours alone on spinners, testing the different drive motors and such. For his big hoss motor, 100-120v works perfectly, because anything more actually causes instability and makes it completely undrivable. For most drive motors, except maybe the single perm, yes, you need at least half of its voltage usage for it to be effective, but for the huge double perm, give it 100 and it's happy. :)

Ounce - Alright, I was just worried about it. I figured the hammers would keep 'em at bay, but I just wanted to point it out because it did look like a vulnerability on my end.

Sage - Thanks for the compliment. :) And I'm working on getting my own showcase going just as soon as I make a bot I deem worthy of the site.

Offline The Ounce

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« Reply #49 on: June 23, 2009, 07:15:28 PM »
@ SSG:  By increasing the length of the bar, I am not only making the bot more unstable, but also increasing the spin-up time for the weapon, and thus the power of it.  There are very few cases in DSL where I put something ahead of realism, but after the frustration I've been through revising this bot over and over, I'm just not in the mood to do it.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Pwnator

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« Reply #50 on: June 23, 2009, 07:52:47 PM »
Try using a thinner bar (20) with the same length (I assume that's a 30?) and use angled shell for the ends. Test if they still go through the wheels.
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Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
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Offline The Ounce

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« Reply #51 on: June 23, 2009, 08:06:37 PM »
It worked!  It now takes a considerable time to spin-up however (about 5 seconds to full speed), but I think it's acceptable.

Thanks Pwnator!
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Pwnator

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« Reply #52 on: June 23, 2009, 08:07:50 PM »
No prob. Always mess around with different parts and compare to see which works better. :P
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
ARBBC - The Covenant (3rd place, BW Rumble Winner, Most Feared BW)

Offline Naryar

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« Reply #53 on: June 24, 2009, 03:54:21 AM »
Not bad at all.

Yeah a bot like this needs 100 amps, and that DSL bar is unneccesarily wide.

Offline The Ounce

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« Reply #54 on: June 24, 2009, 06:45:53 PM »
It still has about 2/3 of its power left after a 3-min match.  If I make the DSL bar any shorter it will be unrealistic as it will go through the wheels.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline The Ounce

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« Reply #55 on: June 25, 2009, 02:36:42 PM »
Putting that aside, let's check out a decent (maybe better) MW:  Bullet Ant:



  • 2 Hypnos on NPC Fasts
  • 6 ant batts (one is hidden behind the motor)
  • 6 razor tips attached to a Mag Snapper
  • 3mm titanium

Strengths:
  • Fast and wedgy
  • decent defense
  • powerful weapon

Weaknesses:

  • does not self-right well
  • side armor is weak from underneath
  • slightly exposed drivetrain

An overall decent popup.  Easily rivals Slashback.  Has some trouble against the more well-armored robots (Tempest).  The main issue I wish to solve with this robot is improving its self-righting ability without decreasing the effectiveness of the wedge.  Not really my best middleweight. :(
« Last Edit: June 26, 2009, 10:26:25 AM by The Ounce »
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline The Ounce

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« Reply #56 on: June 26, 2009, 03:52:08 PM »
Oh yeah, a little bonus, just thought it was funny:
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline russian roulette

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« Reply #57 on: June 26, 2009, 03:55:18 PM »
You should post and become more of a member because you have the potential to build but you never post.

Offline R0B0SH4RK

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« Reply #58 on: June 26, 2009, 03:59:44 PM »
RR, he joined this month, of course he won't have many posts.

Nice MW by the way.

Offline russian roulette

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« Reply #59 on: June 26, 2009, 04:04:28 PM »
look a Life ra2