gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: NFX on April 28, 2010, 12:52:30 PM

Title: NFX.showcase/DSL
Post by: NFX on April 28, 2010, 12:52:30 PM
I've started trying some new things with the DSL mod, largely due to signing up for BBEANS 6, and I'm gonna see how I can improve. Here's the first real competitive bot I've come up with, Spin Doctor. 2 E-Tek Drive motors, 2 E-Tek weapons motors, and 3 PC565 batteries, combined with 2 AW batteries (Had a little weight left over) means that the power output is almost bang on the power drain of the motors. Will probably replace the Base Anchors at some point.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/SpinDoctorDSLCollage.png)
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on April 28, 2010, 04:30:19 PM
Only needs 4 ants and it needs way more weaponry. Also NPC fasts and Technos are better than ETEK drive and N-12s.
Title: Re: NFX.showcase/DSL
Post by: 090901 on April 28, 2010, 04:49:22 PM
Also, do you have the dsl 2.1 patch?
Title: Re: NFX.showcase/DSL
Post by: COOLRUNNER87 on April 28, 2010, 11:24:06 PM
Also, as I found out, those 30kg titanium side pieces just aren't that good. You'd be better off using a medium or large ski or something to that extent to protect the wheels.
Title: Re: NFX.showcase/DSL
Post by: NFX on April 29, 2010, 10:46:52 AM
I'm not entirely sure what patch I have, to be honest. And I'll see what I can do to improve it. =) Also been working on a 6WD rammer, I'll put it up here soon.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 01, 2010, 02:48:41 PM
Not really been on DSL that much, but I've got NAR AI now, and also JoeBlo's SHW and UHW components. So I decided to try and improve my RIP2 entry. 6 Mag Drive motors, 4 of the red batteries, and god knows how many ants. Probably around 20. Kinda built to be more defensive than offensive. And look cool. XD I really suck at DSL.
 
(https://gametechmods.com/uploads/images/83458Flywheel%20Onslaught%20Robotic%20Combat%20Engine%202%20Collage.png)
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 01, 2010, 03:03:02 PM
Only needs 7 ants, this could probably be downgraded to a HW. What's the armor?
Title: Re: NFX.showcase/DSL
Post by: G.K. on June 01, 2010, 03:05:48 PM
8 would be better.

NFX, didn't you use to have a bot called Force 2?
Title: Re: NFX.showcase/DSL
Post by: nicsan2009 on June 01, 2010, 03:06:22 PM
one word "overpowered" calm down on the batteries dude i think 8 will be enough
Title: Re: NFX.showcase/DSL
Post by: NFX on June 01, 2010, 03:14:35 PM
Yeah, I went for the 20 ants due to the Dual Perm's 309 Amp requirement. And it's 1mm Aluminium, I think. Also used the Superlow Chassis glitch.
Title: Re: NFX.showcase/DSL
Post by: Somebody on June 01, 2010, 03:43:14 PM
Thats not even enough weaponry for a HW anymore. Looks cool though.


Note: It is possible to get a dual perm and tribar with hammers into a HW.
Title: Re: NFX.showcase/DSL
Post by: nicsan2009 on June 01, 2010, 03:44:44 PM
wasnt there a RAW bot that has that
Title: Re: NFX.showcase/DSL
Post by: Somebody on June 01, 2010, 03:54:29 PM
Don't think so. But I have a few buried near the start of my showcase like that.
Title: Re: NFX.showcase/DSL
Post by: Virus Bomb on June 01, 2010, 03:58:58 PM
Classy Paintjob?
Title: Re: NFX.showcase/DSL
Post by: NFX on June 01, 2010, 04:45:45 PM
...that's more what I was going for. XD I tend to start out by building bots that look cool, rather that battle effective. Then I get better. I hope.
Title: Re: NFX.showcase/DSL
Post by: Reier on June 01, 2010, 04:51:05 PM
IDK how combat effective it is, but it's really neat looking.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 01, 2010, 04:54:08 PM
8 would be better.

NFX, didn't you use to have a bot called Force 2?

Don't think so. There's the original Force in RIP2 at the minute.
Title: Re: NFX.showcase/DSL
Post by: G.K. on June 02, 2010, 01:37:06 AM
I mean a stock bot.

This thing: http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/FORCE2.png (http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/FORCE2.png)
Title: Re: NFX.showcase/DSL
Post by: NFX on June 02, 2010, 09:36:58 AM
Oh that. Yeah, I built that waaaaaaay back.
 
And I've tweaked this version of FORCE 2 a little bit. Removed most of the unnecessary batteries, gave it s different wedge at the front, fitted better hammers, 1mm steel armour, and mounted the Dual Perm further back. Still can't get the hang of building wedges in DSL at all, but it can still do this:
 
(https://gametechmods.com/uploads/images/65034FORCE 2-3 vs Mikado.png)
Title: Re: NFX.showcase/DSL
Post by: Somebody on June 02, 2010, 12:27:42 PM
Well its better...

But Mikado aint too good :P
Title: Re: NFX.showcase/DSL
Post by: NFX on June 02, 2010, 04:32:10 PM
Is that because it always seems to flip over and bounce around on its weapons all the time?
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 03, 2010, 02:09:33 AM
Mikado v1 = :fail:

Hopefully Craaig's is better.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 03, 2010, 02:07:52 PM
Heavyweight Flipper this time, built around a Beta Spring Loaded Burst Motor. Was bang on 800.0 at one point, then i changed the setup a little bit. 3mm Aluminuim, I think, 2 TWMR3 Drive motors, quite a few of the batteries that chuck out 24.5 amps, the ones that say LONG on the side. Wedges at the front are titanium on the axles and flipper arm, steel everywhere else. I think. RA2 crashed when I took the screenshot, but I saved it before I did, so all the stuff should still be there. Also put the spikes and stuff on so it'd do a little bit of damage. Also self-rights easily.
 
(https://gametechmods.com/uploads/images/96465Riptide.png)
Title: Re: NFX.showcase/DSL
Post by: martymidget on June 03, 2010, 02:29:50 PM
Wow. <3
Title: Re: NFX.showcase/DSL
Post by: Sage on June 03, 2010, 10:47:58 PM
Artsy, but I can't see it being overly effective.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 03, 2010, 10:59:12 PM
Artsy but the long batts and 3mm aluminum :fail:. Use some ants and 3mm tite instead. Also, n-12s arent good. try to find weight for technos, if not then use hypnos or vlads.
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 04, 2010, 01:52:47 AM
So very messy...

It also needs NPC fasts and Technos if you want it to be good.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 12, 2010, 02:04:25 PM
Been making some DSL LWs, largely due to ZPN's epic failure in BBEANS 6. Three of 'em, to be exact. And a MW that started out as a hammer before I completely redesigned the weapon system.
 
First up was Titus 250, a LW shell spinner with 1mm Plastic, 2 Ant Batteries, 2 Astroflights and a TWM3R.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Titus250DSL.png)
 
Then came Techno Dancer, a bar spinner with 1mm Plastic (again), 2 Astroflights, 4 Ants and a TWM3R2. 30kg Flail Sledgehammers. Sometimes havoks.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/TechnoDancerDSL.png)
 
And then Hard Drive, a not-very-damaging rammer with 1mm Titanium, 2 Ants and 2 Astroflights.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/HardDriveDSL.png)
 
And finally Mantis 2, a MW spinner with 1mm Titanium, 2 normal NPC's (lotsa HP. =D), 2 Battlepacks and a TWM3R2. Designed to ride up wedges and use the DSL Bars to damage them.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Mantis2DSL.png)
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 12, 2010, 03:28:38 PM
I really like the way Techno Dancer and Mantis are set up.
Title: Re: NFX.showcase/DSL
Post by: Somebody on June 12, 2010, 03:46:05 PM
I would like to see insides of Mantis, Titus 250, and Techno Dancer.

Also, those flails on Techno Dancer don't do anything besides cause havoks.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 12, 2010, 04:11:09 PM
Sure thing, Somebody. Sorry abour crappy resolution, I sized them up 'cause they were tiny.
 
Mantis 2's Internals. Nice and compact. ;)
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Mantis2DSLComponents.png)
 
Techno Dancer's Components. Quite well packaged.
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/TechnoDancerDSLComponents.png)
 
Titus 250's Components. OMFG EMPTY SPACE. But this was just to kinda guage how much room I needed for next time.
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Titus250DSLComponents.png)
Title: Re: NFX.showcase/DSL
Post by: NFX on June 13, 2010, 06:35:33 AM
DP:
 
Mantis 2 has been given a redesign for Combat Clusters, after some consultation with SM. Now featuring a self-righting arm and more damaging weaponry. Still has the same chassis, same stuff inside it, and slightly less powerful drive motors. Is actually a little bit different that the pictures here, with 4 Cutting Teeth on the DSL bar instead of the 20 to 40 pieces. And slightly different panels.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Mantis3DSLCollage.png)
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 13, 2010, 06:37:18 AM
You are wasting a lot of weight on a srimech. Just make it invertible with larger wheels.

And cutting teeth are fail - use hammers or something without normals and larger.
Title: Re: NFX.showcase/DSL
Post by: cephalopod on June 13, 2010, 07:00:29 AM
Damn, I love your style NFX. That's all I have to say.
Title: Re: NFX.showcase/DSL
Post by: 123savethewhales on June 13, 2010, 07:02:21 AM
Looks totally badass.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 13, 2010, 10:04:19 AM
Another update. Now more compact, still with the same chassis and a self-righter. Punishes wedges, especially in BBEANS arena. ;)
 
(https://gametechmods.com/uploads/images/23903Mantis 7 DSL.png)
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 13, 2010, 10:10:08 AM
Use something else instead of N-12's, they aren't very grippy.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 14, 2010, 06:08:38 PM
Took a kinda wierd route to make this next bot. Started out with an under-hammer bot akin to 123's first DSL bot, utilising the BSG-500's odd connection point on the bottom, then I noticed that 4 NPC Fasts were actually quite quick. So I used them on a rammer, which I made quite small and compact, and gave it a ton of Beater Bars for weaponry, and DSL bars and Side Plates for some protection. Actually deals a fair bit of damage, and is quite good at "capturing" smaller machines (Namely Grog The Warrior) between its "arms" and shoving them around. It was winning against Grog, too, until a Havok Bomb threw it out of the arena. Goddamn flail weaponry. Also does well in football games. 3mm Titanium.
 
(https://gametechmods.com/uploads/images/31181Valid%20Query%20Collage.png)
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 14, 2010, 06:19:52 PM
Cool.
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 18, 2010, 03:05:17 AM
Use 4 ants max, something else than these wheels (like slipperbottoms) and all that armor isn't going to help much.
Title: Re: NFX.showcase/DSL
Post by: 123savethewhales on June 18, 2010, 04:46:33 AM
You need HAMMERS for armors, cuz they are that awesome.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 18, 2010, 06:50:47 AM
A mad and slightly unstable HS which I have named Psychosomatic. For some reason it seems to tilt while turning, like a VS. 2 Battlepacks, Regular NPC's for more hitpointages. And Technos. I like Technos at the moment. Also 1mm Plastic (!) with some armor at the back and underneath, 799.8, and still gets under most wedges in DSL.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/PsychosomaticDSL.png)
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on June 18, 2010, 07:42:10 AM
(https://gametechmods.com/uploads/images/23903Mantis 7 DSL.png)

Could you send me this bot? It looks too awesome to be true.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 18, 2010, 07:50:34 AM
(https://gametechmods.com/uploads/images/23903Mantis%207%20DSL.png)

Could you send me this bot? It looks too awesome to be true.
I guess so. I'll PM you a link to it when I've finished charging. =P
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on June 18, 2010, 08:52:34 AM
(https://gametechmods.com/uploads/images/23903Mantis%207%20DSL.png)

Could you send me this bot? It looks too awesome to be true.
I guess so. I'll PM you a link to it when I've finished charging. =P

Thanks.  ;)
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 18, 2010, 10:05:10 AM
I like the bot name, but 1mm plastic = fail

You need HAMMERS for armors, cuz they are that awesome.

I though razor tips were best ?
Title: Re: NFX.showcase/DSL
Post by: NFX on June 18, 2010, 10:12:37 AM
Hammers have more HP/kg than Razors, and you need less extender work for them in most cases.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 18, 2010, 10:15:45 AM
I very much like VQ
Title: Re: NFX.showcase/DSL
Post by: 123savethewhales on June 18, 2010, 11:19:34 AM
I though razor tips were best ?
I never said that, I said no weapons are better than razors, which means other weapons can still be equal to it.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 19, 2010, 06:44:17 AM
Behold! A sphere-shaped robot that does almost nothing! :D
 
It spins each of its six discs to move around...and that's it. Although it CANNOT be eliminated in the BBEANS arena!
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/EpicOrb.png)
 
And a drum. 3mm Tite here, I think, NPC Fasts and a couple of Battlepacks.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/WhamsterDSL.png)
 
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 19, 2010, 06:45:42 AM
LOL at the bumble ball... does it even has controlled movement ?
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 19, 2010, 06:52:48 AM
I love you Domes work and your building style very much. 
Title: Re: NFX.showcase/DSL
Post by: NFX on June 19, 2010, 07:02:06 AM
LOL at the bumble ball... does it even has controlled movement ?

...I don't know. XD Probably not, it seems to roll around randomly. It can reverse the direction of the spin for some degree of control, but...
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 19, 2010, 07:51:55 AM
You should name the bumble ball Rotten Psychosprout because it looks rotten and it moves like Psychosprout :P
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 19, 2010, 08:16:17 AM
It doesn't moves like Psychosprout since this one has 6 crawler-sih discs rather than a hamster-balled wheel drive.

For names... maybe the 24-sided regular polyhedron... GAH i can't find it !!
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 19, 2010, 08:18:13 AM
would love to see a BFE version of this.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on June 19, 2010, 08:18:56 AM
Icositetrahedron?
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 19, 2010, 08:21:38 AM
Haniball?
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 19, 2010, 08:22:22 AM
*lurks on wikipedia* It doesn't looks like an icositetrahedron :P
Title: Re: NFX.showcase/DSL
Post by: Pwnator on June 19, 2010, 08:28:40 AM
That's because it looks more like a rhombicuboctahedron or if you're nit-picky enough, a snub cube.

Wow. Those math lessons actually had a significance lol
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 19, 2010, 08:32:07 AM
LOL we never made regular polyhedra that complex in math... i stopped at the dodecahedron personally.

Does RA2 even allows that much letters ? XD
Title: Re: NFX.showcase/DSL
Post by: G.K. on June 19, 2010, 08:51:12 AM
Well it allows Cheese Eating Surrender Monkey 2, so I think so.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 19, 2010, 08:56:48 AM
Probably. XD We did 4, 6, 8, 10, 12 and 20 sides.
 
I checked what a 54-sided polygon was, and it said "It depends." Thank you Wiki****inganswers.
Title: Re: NFX.showcase/DSL
Post by: Condor33 on June 19, 2010, 10:21:10 PM
Hurrah for polyhedral names!


Line that thing with Typhoon spikes and make it a SHW. I made one similar a while back, and HOJ couldn't break it after 5 minutes. Spherical robots are indestructible.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on June 19, 2010, 10:23:05 PM
A strong VS can still dismantle it, but that's still one awesome design!

Someone make a MW version :D
Title: Re: NFX.showcase/DSL
Post by: COOLRUNNER87 on June 20, 2010, 12:24:28 AM
Probably. XD We did 4, 6, 8, 10, 12 and 20 sides.
 
I checked what a 54-sided polygon was, and it said "It depends." Thank you Wiki****inganswers.

Have you ever seen a 100-sided polygon? Those things look like golf balls.

(note: I know all of those sided polygons thanks to playing Dungeons and Dragons. Nerdular nerdence, awaaaaaaaaaay~!)
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 20, 2010, 02:59:27 AM
(note: I know all of those sided polygons thanks to playing Dungeons and Dragons. Nerdular nerdence, awaaaaaaaaaay~!)

YAY ! Another D&D lover here !

So NFX did you found a name ?
Title: Re: NFX.showcase/DSL
Post by: Gazea2 on June 20, 2010, 03:03:27 AM
Why don't you just call it "Awkward"?
Title: Re: NFX.showcase/DSL
Post by: Condor33 on June 20, 2010, 05:19:43 AM
If you had a multibot you could call them "Balls of Steel"
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 20, 2010, 05:43:40 AM
LOL
Title: Re: NFX.showcase/DSL
Post by: NFX on June 20, 2010, 07:56:55 AM
If you had a multibot you could call them "Balls of Steel"

LOL.
 
I initially called it Epic Orb, because couldn't be bothered to think up a name, I just liked the idea. And for some reason the Weight makers aren't showing up in the DSL 2 version, and the Nar AI version has started crashing whenever I click Bot Construction for some reason. But I like that idea, I might do that. =P
Title: Re: NFX.showcase/DSL
Post by: NFX on June 20, 2010, 08:46:07 AM
DP
 
Here's my entry for Thyrus' tourney. =P
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/ValidQuery2.png)
Title: Re: NFX.showcase/DSL
Post by: G.K. on June 20, 2010, 08:46:42 AM
<33333
Title: Re: NFX.showcase/DSL
Post by: cephalopod on June 20, 2010, 08:48:27 AM
That looks awesome :D:D
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 20, 2010, 09:06:54 AM
Cool. Red Dragon will get raped by that :P
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 20, 2010, 03:40:38 PM
You really would be better with 8 ants.

Hope you don't get OOTA as well with that drive...
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 20, 2010, 03:43:10 PM
<33333

That`s what I thought as well. I really love that one.
Title: Re: NFX.showcase/DSL
Post by: trumpetguy on June 20, 2010, 03:49:56 PM
Reminds me of another bot.....starts with an 'N' and ends with the number '5'....hmmmm
Title: Re: NFX.showcase/DSL
Post by: kill343gs on June 20, 2010, 03:55:42 PM
New favorite DSL bot, i love how that thing looks.
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 20, 2010, 03:55:55 PM
Personally it reminds me both of the NAR AI Bad Dog and Aces High
Title: Re: NFX.showcase/DSL
Post by: G.K. on June 20, 2010, 03:56:37 PM
Reminds me of Groucho Marx for some reason.
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 20, 2010, 04:00:01 PM
The Rage III reference made me laugh out loud... but the correct strenghs and weaknesses are "very fast" and "maybe a little too fast"
Title: Re: NFX.showcase/DSL
Post by: NFX on June 20, 2010, 07:06:15 PM
Reminds me of another bot.....starts with an 'N' and ends with the number '5'....hmmmm
Perhaps a little bit. I was unaware of said robot. =P
Title: Re: NFX.showcase/DSL
Post by: Scrap Daddy on June 21, 2010, 05:09:28 PM
lol, looks like Aces and Eights
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 22, 2010, 04:59:16 AM
Ah wait i said Aces High ? I meant your bot scrap :P
Title: Re: NFX.showcase/DSL
Post by: NFX on June 25, 2010, 04:45:53 PM
A prototype for BTTB 2, which I have tentetively called Impetus. I've made this one a True Popup with, surprisingly, wedges that aren't that bad. 12 Razor tips on 6 Mag Snappers, 1 Orange Battery, 2 Battlepacks, 1 Long and an Ant (I think), Regular NPC Fasts and 3mm Aluminium. 799.7.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Impetus.png)
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 25, 2010, 04:59:26 PM
6 mag snappers is overkill, and the long batteries suck.
Title: Re: NFX.showcase/DSL
Post by: 090901 on June 25, 2010, 05:00:19 PM
Use BSGs!
Title: Re: NFX.showcase/DSL
Post by: NFX on July 03, 2010, 09:17:22 PM
I'm not sure why, but I felt compelled to make a rebuild of Sage's Pinball machine. Maybe it was due to BTTB2, and I liked it. But I was screwing around in the bot lab, trying to make something cube-shaped, but ended up making a very small chassis (also utilising the megalow chassis glitch) and building a LW SnS around it. Not as damaging as I'd like to be, but has de-weaponed and defeated every LW it's come up against so far.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/PinballReplayDSL.png)
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on July 04, 2010, 08:47:39 AM
I love the "TILT" decal on the back. I doubt that was intentional but TiLT was a multi account of Sage (who of course built Pinball).
Title: Re: NFX.showcase/DSL
Post by: NFX on July 04, 2010, 09:07:44 AM
I love the "TILT" decal on the back. I doubt that was intentional but TiLT was a multi account of Sage (who of course built Pinball).
I didn't know that part, I just thought it was a Pinball term for when you bash the machine too hard.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on July 04, 2010, 09:21:44 AM
It is, and what I said too.
Title: Re: NFX.showcase/DSL
Post by: NFX on July 11, 2010, 05:50:54 AM
Another of my "WTF" machines. A bot with no drive or burst motors, no wheels and no batteries. Instead, it uses two servos, mounted on a large disc, which in turn is mounted on a 360 Axle, to rotate a smaller disc with a large weight (3 hammers) attached to it, which shifts the center of gravity, which pulls the robot forwards. It goes forwards, backwards, turns, and......that's about it. No real battle potential, I just had an idea.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/GravityWheel.png)
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on July 11, 2010, 08:50:56 AM
Nice idea! Could we get a video to see how it works?

3000 POSTS YAY
Title: Re: NFX.showcase/DSL
Post by: NFX on July 11, 2010, 09:56:12 AM
Not sure, I haven't got any filming programs, and my laptop's going to be getting repaired from Monday through Thursday. I might have to redownload everything.
Title: Re: NFX.showcase/DSL
Post by: NFX on July 31, 2010, 01:56:43 PM
Got my laptop back, which means I have RA2 back, and that means I can recommence building. =D
 
Starting with a possible Clash Cubes IV Entry, which I have called Wheels Are Tasty. Tite 3, 3 ants and a blue control board in as tight a chassis as I could get. 247.5 or thereabouts.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/WheelsAreTasty.png)
Title: Re: NFX.showcase/DSL
Post by: Thyrus on July 31, 2010, 01:58:58 PM
looks a bit like T2. Like it very much. Great to have you back at the drawboard ;)
There are some new videos of T.A. by the way :P
Title: Re: NFX.showcase/DSL
Post by: Clickbeetle on July 31, 2010, 09:05:41 PM
I like the way that bot looks, but I fear those side panels won't be enough protection for the Magmotor.  See if you can use 40cm skirts instead.  Also, it would be much more effective with high-DP weapons, like the 12kg DSL teeth, so you can rip off wheels faster.  You're certainly not going to be out-weaponing anything so you don't need to worry about HP.  And I'm guessing the big polycarb skirt is for self righting.  Cool setup.
Title: Re: NFX.showcase/DSL
Post by: NFX on July 31, 2010, 09:33:52 PM
Okay, I tried what you recommended, Click, and it actually self-rights better than it did before. =D
Title: Re: NFX.showcase/DSL
Post by: NFX on August 02, 2010, 11:55:45 AM
LW Rammer/Pusher, Keystone. 248.4, 2 Astros, 4 ants for consistent pushing power, and 14 razors. Is near impenetrable from the front, or at the back thanks to casters, which are there to help it tilt forwards at the start of the match as a sort of counterweight, not purely for armour. Though it is a little bit slow for a rammer. And it has quite a slow turnspeed. Tite 3, I think. Used Vlads, because Hypnos were even worse at turning, and it tended to get stuck on the casters. And for weight.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Keystone.png)
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on August 02, 2010, 12:06:43 PM
Maybe consider taking off some weight and adding Slipperbottoms instead, looks awesome though. I don't think you need all of them extenders to be poly's though, you should remove a few. Also, i believe Plastic five over Titanium 3, but i'm not sure.
Title: Re: NFX.showcase/DSL
Post by: G.K. on August 02, 2010, 12:22:15 PM
Why would he need to add grannies?
Title: Re: NFX.showcase/DSL
Post by: NFX on August 02, 2010, 01:32:48 PM
I don't think you need all of them extenders to be poly's though, you should remove a few.

They're Aluminium. ;)
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 02, 2010, 03:33:40 PM
I thought if a bot was built vertically, it wouldn't turn...
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on August 02, 2010, 03:49:11 PM
I don't think you need all of them extenders to be poly's though, you should remove a few.

They're Aluminium. ;)

That's what i meant, replace the alu's with Polys and add some Slipperbottom wheels.
Title: Re: NFX.showcase/DSL
Post by: G.K. on August 02, 2010, 04:15:18 PM
I thought if a bot was built vertically, it wouldn't turn...

Asylum Seeker does.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 02, 2010, 04:20:40 PM
I thought if a bot was built vertically, it wouldn't turn...

It does turn, just not very quickly. I tried putting hexplates on the edges of the extenders, then it wouldn't turn at all.
 
Meanwhile, in the Bot Lab...
 
Another possible Clash Cubes IV entry, though I just wanted to try a LW Dual VS. 247.4, 4 ants and a mini CB, all wrapped up in a 1mm Titanium box. Spears violently to the left when it drives forward, for some reason, and quite unstable, but it is invertible. Sort of.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Cubeslice.png)
I'm gonna call her Cubeslice.  :bigsmile:
Title: Re: NFX.showcase/DSL
Post by: NFX on August 03, 2010, 08:14:19 AM
Double Post. Of Death. But not really.
 
Since there's a lot of talk about a Total Annihilation 2, I figured I might as well give the champ a bit of an update. Smaller chassis, tougher armour, more weapons, and 9 ants (Batts I used last time were too tall for this version) for maximum pushing power throughout. Certainly an improvement, in my view. ;)
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/ValidQuery3.png)
Title: Re: NFX.showcase/DSL
Post by: Pwnator on August 03, 2010, 08:16:46 AM
You can still shrink the chassis up to the width of the outermost MEs. And 8 ants should be fine for maximum power. You could downgrade to plastic 5 and add external armor with the free weight. :D
Title: Re: NFX.showcase/DSL
Post by: Thyrus on August 03, 2010, 08:21:04 AM
If you shrink the chassis like pwn says you could add top and bottomarmor. I would accept a reskinned one ;)
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 03, 2010, 08:21:48 AM
Downgrade the armor, add titanium halfsheets.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 04, 2010, 12:56:12 PM
Any feedback on Cubeslice? =P
Title: Re: NFX.showcase/DSL
Post by: Vertigo on August 04, 2010, 01:05:36 PM
Valid Query 3 vs Bulldozer 4 = Valid Query 3 OOTA ;P

Title: Re: NFX.showcase/DSL
Post by: martymidget on August 04, 2010, 01:38:11 PM
I sense a grudge match coming to fruition...can I join, but does it have to be Clowning arounds remake :P
Title: Re: NFX.showcase/DSL
Post by: Vertigo on August 04, 2010, 01:45:15 PM
I sense a grudge match coming to fruition...can I join, but does it have to be Clowning arounds remake :P
It should still be a juggler
Title: Re: NFX.showcase/DSL
Post by: NFX on August 05, 2010, 08:57:08 AM
Valid Query 3 vs Bulldozer 4 = Valid Query 3 OOTA ;P
Maybe so, in a direct head to head. Unless I take your JX's off. ;)
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 05, 2010, 09:34:48 AM
Psst: JXs have lots of hitpoints.
Title: Re: NFX.showcase/DSL
Post by: Vertigo on August 05, 2010, 09:42:45 AM
I sense a grudge match coming to fruition...can I join, but does it have to be Clowning arounds remake :P
I like the idea of a grudge match, if we could get craaig to join then I think it may be worth going ahead with :D
Title: Re: NFX.showcase/DSL
Post by: NFX on August 06, 2010, 03:14:28 PM
Psst: JXs have lots of hitpoints.

True, though VQ3 often scores in the 3000-4000 region.
 
A new version of my BTTB 2 entry, this time a true popup, somewhat inspired by HnM4 in NAR AI 2.3, which it outwedges around 50:50. Tite 5 (I think), 797.0. Beater Bar assembly on the top is largely to prevent bots from Rage III'ing against it, and three tite halfsheets on the bottom that offer oddly poor protection, HnM manages to kill it in two to three hits, so I think I'll leave them off VQ3 for now.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/RecoilII.png)
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 07, 2010, 07:06:17 AM
How many weapons are on it?
Title: Re: NFX.showcase/DSL
Post by: russian roulette on August 07, 2010, 08:30:04 AM
@Somebody: I think its a flipper and not a popup... the wedges tell it all.
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 07, 2010, 08:31:06 AM
true popup
Title: Re: NFX.showcase/DSL
Post by: NFX on August 07, 2010, 11:07:13 AM
8 razors at the moment, definitely needs more than that. And better wedges.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 07, 2010, 11:38:29 AM
Somewhat inspired ???

Plus the DSL bars are messy.
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 07, 2010, 12:30:04 PM
Less armor, more razors.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 07, 2010, 12:30:47 PM
And more klone, indeed.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 08, 2010, 12:35:45 PM
Builder's block has been cured with a brick.
 
Anyone?
 
Keystone 2, 248.1. Plastic 5, 2 ants, blue CB. NPC Fasts and Vlads, because Hypnos drove erratically. And it wasn't invertible anymore. Not tested the weapon setup in combat yet.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Keystone2.png)
Title: Re: NFX.showcase/DSL
Post by: Scrap Daddy on August 08, 2010, 12:37:39 PM
Looking good.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 12, 2010, 07:35:48 PM
I HAVE BUILT A ROBOT WITH GOOD WEDGES. *dances the wedge dance*
 
New bot, regular popup, consistently outwedges FnF and HnM4 in NAR AI 2.3. Aluminium 5, 14 ants, 4 BSG's, 12 razors, 4 NPC Fasts with Hypnos, 795.6. Halfsheets won't attach to the bottom, though. HnM 4 still gets through them on Recoil 2, kills it in two or three hits, so I didn't much see the point. Can self right, but it sometimes takes a few tries.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Recoil3.png)
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on August 12, 2010, 08:03:52 PM
HOLY CRAP ON A CARP SANDWICH THAT IS GOOD.

What's the weight of this beast?
Title: Re: NFX.showcase/DSL
Post by: NFX on August 12, 2010, 08:21:55 PM
Woops, forgot that. 795.6 or thereabouts, I can never remember the exact figure.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 13, 2010, 08:22:11 AM
MW version of Wheels Are Tasty, not sure what to call it right now. Aluminium 3, 4 ants. Drive built off of the Tite Halfsheet on the bottom, protection doesn't seem to be that great from it. Surprisingly difficult to flip over, either backwards or sideways, aluminium skirt component and the disc work together to kick itself back onto its wheels. After around 2 minutes with Devil, all the teeth had come off the disc, and the disc had come off the motor, but still ended up with a WBP.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Mantis9Collage.png)
Title: Re: NFX.showcase/DSL
Post by: Pwnator on August 13, 2010, 08:34:14 AM
Your wheels might have huge HP, but your drive motors are still pretty weak (furthermore, the flipper segments holding the drive are even weaker). Find a way to protect the drive to fare better against gut-rippers (a weaker anti-immobilizer might help). :D
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on August 13, 2010, 08:51:01 AM
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Mantis9Collage.png)

Call it "Wheel Buffet"
Title: Re: NFX.showcase/DSL
Post by: martymidget on August 13, 2010, 08:55:32 AM
Na, save that for a HW or SHW version :P

Wheel Craving? (Im not good at coming up with names)
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on August 13, 2010, 09:01:01 AM
Wheel Meal! There, that should be it.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 13, 2010, 12:43:32 PM
I might call it Extenders Are Tastier. HW version is going to be called Om Nom Nom.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 14, 2010, 07:13:39 AM
Updated. Tite 3 now, one less ant, lighter anti-immobilizer (that gets taken off quite easily), and angled side panels holding the motors on now. Seems to be the wheels that get taken off first now, so I think the motor protection has worked.
 
Likes taking off any wedges on the front of bots. Small, tite sheets, skirts. Was halfway through taking HnM4 apart, then an unlucky hit landed it on its back, and the anti-immobilizer got knocked off, leaving the exposed top for an easy KO.
 
I might drop back to Aluminium 3 and put an aluminium anti-immobiliser on.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/EADWins.png)
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 15, 2010, 04:50:27 PM
That bot looks deliciously good *bad pun*

Anyways it looks really good.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 16, 2010, 05:36:36 AM
Something I knocked up in around half an hour, trying to build a HW WAT/EAD. Possibly the world's most unstable robot, but actually very deadly when it's wheels are on the ground. Could do with having a bigger maxsphere. =P
799.2, Tite 1, 4 ants, NPC Fasts. Very hard to control. I'm calling it Whirlpool at the minute.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/WhirlpoolBattleCollage.png)
 
LOL at the 1337 score against Mako. =D
Title: Re: NFX.showcase/DSL
Post by: Gazea2 on August 16, 2010, 05:52:13 AM
Nice. Looks good.

I would try angling the front two DSL bars down a bit. It looks like the weapons just brush the ground as they go past.

Other than that... <333333. :P
Title: Re: NFX.showcase/DSL
Post by: Virus Bomb on August 16, 2010, 06:01:35 PM
I love it, just wish you could get stronger armor on and make it more stable.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 23, 2010, 05:28:31 PM
Yay Ultraheavyweights. Clueless as to how to build a good one, so I built a hammer/rammer/armour plated riot control vehicle hybrid. 4986.7 or something like that, Steel 10, too many ants to count, probably around 80 or something, which helps the hammers self-right. Also, F*** YEAH, 12 WHEEL DRIVE. Just because I could. Lots of hammers and Steel V's around the side, mostly because I wanted to try and make it as close to indestructible as I could, and still have a decent weapon. Despite this, there's no tite halfsheets on the bottom, because it was messing with my traction. Also is realistic.
 
Anyway, here's Argonaut.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/ArgonautUHW.png)
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on August 23, 2010, 06:00:09 PM
What are those Beta's doing there?

Looks F***ING INCREDIBLE, BTW.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 23, 2010, 06:05:13 PM
What are those Beta's doing there?

...holding the hammers on.
Title: Re: NFX.showcase/DSL
Post by: russian roulette on August 23, 2010, 06:23:09 PM
Geared or spring.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 23, 2010, 06:28:05 PM
Geared. So I can get the required angle of movement. They still work. =]
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 23, 2010, 06:31:24 PM
That is awesome. You make really good bots. How fast and how many wheels does it have? Also if you are still doing that thing on describing how robot parts taste, you should name one Robots are Yummy (for a SHW/UHW of course). Again, it looks really good.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 23, 2010, 06:39:22 PM
It's not terifically fast (It weight 5,000kg), and it has TWELVE WHEEL DRIVE. I love saying that in capitals. XD
 
And thanks for the idea, I might use that when I get around to building a HW and possibly SHW version of Wheels Are Tasty. =P
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on August 23, 2010, 06:52:19 PM
:DDDDDDDDDDD

Cool.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 23, 2010, 06:55:29 PM
It's not terifically fast (It weight 5,000kg), and it has TWELVE WHEEL DRIVE. I love saying that in capitals. XD
 
And thanks for the idea, I might use that when I get around to building a HW and possibly SHW version of Wheels Are Tasty. =P

Glad I could help :approve:. I also can't believe that it's slow with TWELVE WHELL DRIVE! Hey, that is fun to say. Again, happy to help.
Title: Re: NFX.showcase/DSL
Post by: Scrap Daddy on August 23, 2010, 06:59:17 PM
12 NPC, right? My Warlock clone is honestly too fast with 8 ETEK.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 23, 2010, 07:02:01 PM
12 NPC, right? My Warlock clone is honestly too fast with 8 ETEK.
Yup, with Hypnos. It might be faster than I think, my comp lags too much for me to get a properly accurate reading. I just wanted to make something with 12WD.
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 23, 2010, 07:41:54 PM
Its gonna get to my comp and be lightning quick or something like that XD
Title: Re: NFX.showcase/DSL
Post by: NFX on August 24, 2010, 04:51:10 AM
Heavyweight version of Wheels Are Tasty. Destructive as heck, rides up the front and just scrapes away after the initial 2000 point hit. Completely de-weaponed HnM4, FnF and Mako, and took almost all of HnM4's front panels off. Main problem seems to be either a motor coming off, ot the entire disc getting taken off in one hit. I may have to look into that in future. Though it took a right pounding from Mako when it got upended in the corner, and it stayed on.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/WedgesAreSomewatNutritious.png)
Title: Re: NFX.showcase/DSL
Post by: Pwnator on August 24, 2010, 05:07:25 AM
Take off some of the static DS teeth so you can upgrade the disc. :D
Title: Re: NFX.showcase/DSL
Post by: somestrangeguy on August 24, 2010, 08:07:04 AM
Better idea, take some of the static teeth off and place a large or Medium2 DSL disc on the main disc, those have so much HP, it should keep the disc alive longer.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 25, 2010, 05:14:57 PM
Yea these static teeth look useless to me.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on August 25, 2010, 06:45:38 PM
They make it look cool though. :P
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 25, 2010, 07:00:11 PM
They do look cool but when it comes to damage, they don't do terribly well. If you have enough weight, you can use the DSL bars as wheel guards. I don't know if it will work, but you can try.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 29, 2010, 06:09:28 PM
Kinda rounding off my team of popup-beating HS's with a SHW. Couldn't really find any SHW popups in NAR AI to test it against, it was pretty much SnS's and Mikado 2, but it almost beat Neptune [lost by 34 points] and immobilised Death Web. And the motors don't come off that often. =D
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/WeaponsAreAGoodSnack.png)
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 29, 2010, 06:12:11 PM
Pretty cool. Maybe you should make it flatter and then invertible with overkills/WBC's and find a way to put heavy plows on.

EDIT: O WAIT did you inverted the motor's setup compared to a classic HS ? :O
Title: Re: NFX.showcase/DSL
Post by: NFX on August 29, 2010, 06:21:01 PM
O WAIT did you inverted the motor's setup compared to a classic HS ? :O

Yeah, I did, that's how they're so good against wedges. =D I just wanted to make something to beat them that wasn't a flail spinner.
Title: Re: NFX.showcase/DSL
Post by: 123savethewhales on August 29, 2010, 08:26:12 PM
YEAH BEAT THOSE WEDGES UP!!!!

How often does it get flip BTW?
Title: Re: NFX.showcase/DSL
Post by: NFX on August 30, 2010, 05:13:33 AM
Not all that often, it seems like the gyroscopic forces of the disc tend to keep it facing wheels-down.
 
EDIT: I've tweaked the setup a little bit. Drive and weapons are still the same, but the rear wheel/motorguard has been removed, the anti-immobiliser has changed, armour has been upgraded to 3mm Aluminium, and I've added some wheel/motorguards on the sides.
 
(https://gametechmods.com/uploads/images/50005Weapons Are A Good Snack Tweaked.png)
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 30, 2010, 05:24:15 AM
why these cutting teeth on the sides ?
Title: Re: NFX.showcase/DSL
Post by: NFX on August 30, 2010, 05:28:52 AM
Mostly to protect the flipper segments. And so it doesn't get stuck on the side arm and the anti-immobilizer.
Title: Re: NFX.showcase/DSL
Post by: Stagfish on August 30, 2010, 05:29:29 AM
It looks a little underweaponed for a SHW.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on August 30, 2010, 05:31:21 AM
Underweaponed? That thing has more weapons than my SHW undercutter, and mine isn't underweaponed.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 30, 2010, 05:59:20 AM
I think he only thinks it's underweaponed because the weapon isn't very big. Compared to some of the SHW SnS's that people make, its weapon has a much smaller radius.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 30, 2010, 06:02:57 AM
546 kg of weapons on a SHW isn't underweaponed
Title: Re: NFX.showcase/DSL
Post by: NFX on August 31, 2010, 06:21:47 AM
Finished off the popup-beating, robot-eating team now. *dances*
 
Antweight bot first, Ant-Eater (badoom tish)
Pretty much a very small Wheels Are Tasty. Not sure how many Antweight popups and wedges there are, so it might not do as well as I'd hope in a tournament.
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Ant-Eater.png)
 
Beetleweight next, Beetle Biter. Yay terrible puns.
I may have overdone it with the four ants, I might redo this one soon. Maybe give it better armour without leaving empty space. Might put it in for Micro Mayhem. =P
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/BeetleBiter.png)
 
And pretty much a total rebuild of Wheels Are Tasty.
MOAR WEAPONS. And that's about it. Better armour, too. I'm much more pleased with this one than the last version. I'm also very pleased about getting it bang on the weight limit. =D
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/WheelsAreTasty2.png)
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 31, 2010, 06:49:01 AM
On Ant-Eater, it might be less weight-consuming to make it invertible with bigger wheels (Minis)?

And that TWM3R is 400 HP AND very exposed :P
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on August 31, 2010, 10:47:25 AM
Nar AI? :P
Title: Re: NFX.showcase/DSL
Post by: G.K. on August 31, 2010, 10:48:45 AM
Is custom components!
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 31, 2010, 11:47:36 AM
Is custom components!

You know GK, i have nothing against you but I've grown quite enough of you attacking my recent modding work.

So either you STFU, either you explain what the heck is wrong with NAR AI in a clear language, other than "it's cheating"
Title: Re: NFX.showcase/DSL
Post by: Stagfish on August 31, 2010, 12:08:57 PM
I dont see how Nar Ai should be allowed in the DSL section as it has custom parts.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 31, 2010, 12:10:03 PM
I dont see how Nar Ai should be allowed in the DSL section as it has custom parts.

And if you don't use custom parts ?
Title: Re: NFX.showcase/DSL
Post by: Stagfish on August 31, 2010, 12:10:51 PM
dunno, didnt you edit some parts though?
Title: Re: NFX.showcase/DSL
Post by: G.K. on August 31, 2010, 12:21:05 PM
Having considered my position recently, I had decided to agree with some other members who are against the rebalancing of DSL you are doing. While I had nothing particularly against the components, I see the rebalancing of the armour as stupid and totally illegal, which I'll come onto in a moment, and I guess that kinda rubbed off on what I was saying about the components too.

The gripe I have over what you're doing is the armour. If we build a bot using NAR AI, just using DSL components that you rebalanced, and put it back in DSL, the bots'll still work and be perfectly legal, as the components' stats will simply revert to the DSL ones, hence why I don't care about your rebalancing of them. However, if I build a bot and apply one of your new armours, and then decide to take it back into DSL or enter a DSL tournament, the bot becomes totally illegal. I don't care if your new armours are 'more efficient', or 'not as good as plastic 5', they are not DSL. What is NAR AI? It says what it is in the title. An AI pack. The DSL AI pack to trump all DSL AI packs. Not a mod. Now you've changed the armour, the only things the same in DSL and NAR AI are most of the GMF's and a few bots in the Arthrobotics team (May be an exaggeration). Your work is no longer DSL. It's a 'more efficient' version, which isn't what DSL is.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 31, 2010, 01:01:40 PM
What was wrong with the armour to start with?
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 31, 2010, 01:22:14 PM
The DSL armors are not as equally efficient. Remember what we say about aluminium is bad ? Now it isn't.

However, if I build a bot and apply one of your new armours, and then decide to take it back into DSL or enter a DSL tournament, the bot becomes totally illegal.

But making it legal is a very easy BFE OR botlab job !

But i see a point taken here. Armor changes are probably coming too quickly - they will be implemented into my next mod, but not into NAR AI.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 31, 2010, 01:44:05 PM
It's not that much of a difference in efficiency, though, is it? I thought 5mm Aluminium was quite good, besides.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 31, 2010, 01:46:01 PM
It's a small change in efficiency, but enough hitpoints to make a change. But it mostly makes a change on Alu and Steel.

5mm alu is :fail:. You're thinking of 5mm steel.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 31, 2010, 01:47:31 PM
Oh, right. Most people use external armour anyway, I didn't think it would matter terrifically much if they were a little bit unequal.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on August 31, 2010, 06:23:32 PM
You might want to downgrade to a piglet for the BW, like this:

(https://gametechmods.com/uploads/images/14845cavalier.PNG)

Mine needs to sacrifice something for another ant, but yeah. :P
Title: Re: NFX.showcase/DSL
Post by: NFX on August 31, 2010, 06:41:40 PM
Would you not need to make a bit of a bigger chassis there for said ant? And I switched the TWMR3 for a Piglet at Naryar's reccomendation on the BW and the LW. Might put it back on the LW, though.
Title: Re: NFX.showcase/DSL
Post by: Somebody on August 31, 2010, 07:29:24 PM
@Nary and G.K.: Just so you know, the parts do not all revert. Like attaching Betas outside the chassis. That would and could never happen IRL.

And if we are so worried about "real life", how come everything needs to be equally efficient?

In robot wars, there was a reason Shunt switched from an axe blade to a "diamond-tipped axe". Even if both weapons had the same force behind them, the hammer would do more damage than the axe, because it has a smaller point of impact, and has more force.

Also in real life, there are no 10mm armors, especially not in something heavy like steel. And 10mm of steel would have a different efficiency for the weight as 10mm Titanium. Exactly why they are DIFFERENT METALS. Titanium provides weight efficiency, but if you really want the protection, you sacrifice the weight for the less-efficient steel.

Edit: <<Check it
Title: Re: NFX.showcase/DSL
Post by: G.K. on September 01, 2010, 05:45:08 AM
@Nary and G.K.: Just so you know, the parts do not all revert. Like attaching Betas outside the chassis. That would and could never happen IRL.

I know, but the beta would stay attached to wherever it was, as the attachement points are written in the bot file. I'm sure Nary edityed the original one rather than adding another.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 01, 2010, 05:52:25 AM
Would you not need to make a bit of a bigger chassis there for said ant?

Just clone my chassis shape and raise its height so another ant can fit. It should still be lighter than the chassis you have now. But there's always the risk of having your wheels torn off, especially at sub-LW classes.
Title: Re: NFX.showcase/DSL
Post by: 123savethewhales on September 02, 2010, 02:21:34 PM
Oh, right. Most people use external armour anyway, I didn't think it would matter terrifically much if they were a little bit unequal.
Oh they are beyond "a little bit" worst if you are considering opportunity cost.  You are roughly paying 1kg for 20 hp for upgrading.

Better off downgrade to plastic 5 and put another piece of external.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 05, 2010, 11:53:47 AM
Inspired by this quote from JoeBlo...
 
my brother has a portable BBQ that has wheels that look like shiny hubs :P I should take a pic sometime

It's a ten minute job or so, BUT I HAD TO!!! =D
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/PrestonTheRobotBBQ.png)
Title: Re: NFX.showcase/DSL
Post by: J on September 05, 2010, 11:55:08 AM
Inspired by this quote from JoeBlo...
 
my brother has a portable BBQ that has wheels that look like shiny hubs :P I should take a pic sometime

It's a ten minute job or so, BUT I HAD TO!!! =D
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/PrestonTheRobotBBQ.png)
Such a win design.
It needs some crazy method of being able to roast things :3
Title: Re: NFX.showcase/DSL
Post by: Naryar on September 05, 2010, 11:55:52 AM
You should angle the wheel extenders so it looks cooler.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on September 05, 2010, 11:57:12 AM
Add a lid on a piston (make it a SHW)
Title: Re: NFX.showcase/DSL
Post by: Vertigo on September 05, 2010, 11:57:30 AM
Inspired by this quote from JoeBlo...
 
my brother has a portable BBQ that has wheels that look like shiny hubs :P I should take a pic sometime

It's a ten minute job or so, BUT I HAD TO!!! =D
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/PrestonTheRobotBBQ.png)
LOL
Title: Re: NFX.showcase/DSL
Post by: powerrave on September 05, 2010, 12:24:20 PM
i'm getting hungry now.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 05, 2010, 09:24:40 PM
When teamed up with an accurate flipper... :O
Title: Re: NFX.showcase/DSL
Post by: G.K. on September 06, 2010, 12:25:58 AM
When teamed up with an accurate flipper... :O

YES
Title: Re: NFX.showcase/DSL
Post by: Somebody on September 06, 2010, 01:26:35 PM
(http://bruinskeptics.org/wp-content/uploads/2008/06/win-button.jpg)
Title: Re: NFX.showcase/DSL
Post by: 123savethewhales on September 06, 2010, 11:03:06 PM
Should have some sort of 2 vs 2 match where a flipper flip bots up onto the grill.
Title: Re: NFX.showcase/DSL
Post by: Stagfish on September 07, 2010, 01:24:55 AM
Should have some sort of 2 vs 2 match where a flipper flip bots up onto the grill.

A spatula bot?
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 07, 2010, 03:54:09 AM
Probably something like your Cargo Bay but with a hovercraft instead for consistency. :P
Title: Re: NFX.showcase/DSL
Post by: R0B0SH4RK on September 09, 2010, 01:31:13 AM
Oh, that's beautiful xD
Title: Re: NFX.showcase/DSL
Post by: NFX on September 09, 2010, 07:12:02 AM
Okay, now for a serious robot. =D Lightweight Trov Glitch Rammertime. Marvel at my crappy half-assed splash.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/CrabSalad.png)
 
And yes, that's 2 ants in there. 8 Small DS Teeth, 2 Large DS Teeth and 2 Razors. Hypnos were swapped for DSL Wheels purely for the larger radius, which makes it fully invertible. And they look cooler on it. Some things that won't be in the splash, it's beaten Beserker, Roly Poly and Hammerhead Shark in NAR AI 2.3, it got Infection 4's control board into the yellow after 2 seconds with the first hit, and it ALMOST beat HazCon. Almost. Biggest hit it's had was just over the 6000 mark, but I missed the screenshot with that one. FFFUUUetc.
Title: Re: NFX.showcase/DSL
Post by: Naryar on September 09, 2010, 07:40:24 AM
It looks cool but is messy at the same time. If something rips off these panels before the weapons go out... :P
Title: Re: NFX.showcase/DSL
Post by: Clickbeetle on September 09, 2010, 03:57:41 PM
It looks cool but is messy at the same time. If something rips off these panels before the weapons go out... :P


If it can beat popups, it's good enough for me.


Cool idea... there's really not much chassis for popups to hit.  I'm surprised it doesn't Havok though.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 09, 2010, 06:04:07 PM
It actually hasn't havoked at all so far during testing, Click. =) But it is fast as all heck, and the weapons seem to do a really good job of protecting the panels.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 09, 2010, 08:11:44 PM
it got Infection 4's control board into the yellow after 2 seconds with the first hit

And this is why I was scared of facing 1.8 in the first place. XD
Title: Re: NFX.showcase/DSL
Post by: somestrangeguy on September 10, 2010, 08:58:47 AM
it got Infection 4's control board into the yellow after 2 seconds with the first hit

And this is why I was scared of facing 1.8 in the first place. XD
1.8 is a fail 5 minute bot, you cant be afraid of such thing....
Title: Re: NFX.showcase/DSL
Post by: Naryar on September 10, 2010, 09:00:34 AM
Apart from exposed NPC fasts it's not a failbot.
Title: Re: NFX.showcase/DSL
Post by: Somebody on September 10, 2010, 08:32:02 PM
it got Infection 4's control board into the yellow after 2 seconds with the first hit

And this is why I was scared of facing 1.8 in the first place. XD
1.8 is a fail 5 minute bot, you cant be afraid of such thing....

F*CK YEAH FIVE MINUTE BOT

Thats how I built SnSnSnSnS XD
Title: Re: NFX.showcase/DSL
Post by: Vertigo on September 11, 2010, 02:34:14 AM
Is there a tutorial anywhere to the trov chasis glitch?
Title: Re: NFX.showcase/DSL
Post by: G.K. on September 11, 2010, 02:41:03 AM
Sage has a video.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 24, 2010, 11:55:46 AM
Builders block sucks. Especially when it throws AGOD in your face. sStarted out trying to klone Fight Or Flight from BBEANS 2, and I ended up with two bots that look almost identical. Both have Tite 3, NPC Fasts, three halfsheets on the bottom, and are between 796 and 799 kg.
 
(https://gametechmods.com/uploads/images/14646DFUE.png)
 
Downfall
 
19 ants, and is pretty much a clamp robot. Haven't tested it in combat, because initial impressions in the Bot Lab Testing Grounds were that it wouldn't be all that great. Though it was more stable than I thought it would be, it doesn't rear back all that much. So I tweaked it a little bit and turned it into a pure flipper.
 
Uplifting Experience
 
I cannot count the number of times this thing has AGOD'd on me. Skirt hinge was absolute murder to get right. Even now the AGOD still isn't gone. I tried Nar's trick, and it didn't work. So I'll be working on that pretty soon. 22 ants here, and a mini CB due to lack of space. Flipper is very very powerful. When the AGOD isn't biting me in the ass. Wedges are awesome, by the way, gets under just about anything.
Title: Re: NFX.showcase/DSL
Post by: Vertigo on September 24, 2010, 11:58:49 AM
4 small jxs are plenty for a hw flipper, just make sure you have enough batts
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on September 24, 2010, 12:42:48 PM
But four large ones are better.
Title: Re: NFX.showcase/DSL
Post by: 123savethewhales on September 24, 2010, 02:17:11 PM
If you are having problems with AGOD, you can use BSG for wedge, which can also increase flipper power.  But since it doesn't AGOD then it's fine.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on September 24, 2010, 02:26:57 PM
Both looks nice, but...

Downfall, 3/5
It's a normal design, good wedge etc.
But I don't think that one hammer
is enough to beat opponents.

Uplifting Experience, 3/5
This is normal design too, but I prefer
to put the large JX's. Otherwise ok.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 24, 2010, 10:13:28 PM
But I don't think that one hammer
is enough to beat opponents.

Actually, one hammer is enough to beat most shell spinners. However, the hammer's not causing its theoretically weak performance. Hammers need trappers so they don't get de-weaponed easily.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 25, 2010, 07:09:36 AM
UHW madness now. Screw Argonaut, if COTT gets off the ground, this is what I am entering.
 
Presenting RUNTIME ERROR.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/RuntimeError.png)
 
4996.7 kg, Steel 10, 23 ants (I think), and 140 beater bars! Basically a UHW Vaild Query 2, which means it's also totally invertible. But my favourite feature of this robot is 16 WHEEL DRIVE. 16 NPC Left/Right Fast Motors and Techno Wheels for epic speed. Why? Because I could.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on September 25, 2010, 07:13:51 AM
ZOMG
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 25, 2010, 07:15:02 AM
You could sacrifice some of your side weapons (and your skin) for top and bottom armor. I'd hate to see it lose to a gut-ripper in seconds.
Title: Re: NFX.showcase/DSL
Post by: Somebody on September 25, 2010, 07:41:02 AM
WIN
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on September 25, 2010, 07:44:32 AM
Epic

my prediction is it will launch off a wedge robot and go through an arena wall at that speed :P

its not the most efficiently built robot but 16 WHEEL TECHNO DRIVE!!
Title: Re: NFX.showcase/DSL
Post by: Naryar on September 25, 2010, 07:49:21 AM
Very cool.

Is is really THAT fast ?
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on September 25, 2010, 07:53:21 AM
All that chassis and he used the small CB.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 25, 2010, 07:57:01 AM
Very cool.

Is is really THAT fast ?

Speed won't be the issue here. Driving straight, however...
Title: Re: NFX.showcase/DSL
Post by: NFX on September 25, 2010, 08:01:02 AM
Driving straight is fine. And S_M......I know. I had no space left after the motors and the wheels and the batteries. I had to make it bigger than the grid just to get everything to fit.

But it's still fairly fast for a UHW. My comp is laggy as heck when I run this, so it might not be entirely accurate.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on September 25, 2010, 04:11:49 PM
:D

Will either do tons of damage or get OOTA'ed in the first round. Considering Somebody's using the Blade Arena it could be either even vs. a wedge bot.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on September 25, 2010, 04:17:37 PM
Holy...
Title: Re: NFX.showcase/DSL
Post by: NFX on September 28, 2010, 12:51:22 PM
o hai thar 123. =D
 
(https://gametechmods.com/uploads/images/58010Eclipse II.png)
 
Kudos also goes to Sage and his videos. ;)
 
Eclipse II
 
1190.3kg, Steel 5 (I think), 2 ants, large CB, NPC Fasts, Overkills. 32 flail Harpoons. Basically an experiment into axle loading that turned into a SHW Flail SnS. One disc on the bottom, one disc on the top. Has a tendency to "pop" its axles vertically for some reason, but it only happens when it ISN'T spinning. No idea why.
Title: Re: NFX.showcase/DSL
Post by: Somebody on September 28, 2010, 04:34:27 PM
Interesting axle placement. I like it.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 28, 2010, 04:46:09 PM
Yeah, I put the axles there because they would point into the next axle if I used the connection point on the end of the beater. Really, the whole bot was just to see if I could get axle loading to work.
Title: Re: NFX.showcase/DSL
Post by: Naryar on September 29, 2010, 01:04:38 AM
Why are you not attaching the beaters straight ?
Title: Re: NFX.showcase/DSL
Post by: NFX on September 29, 2010, 08:13:05 AM
Another axle loading experiment bot, this time a curiously angled DVS that actually fares better in combat than I thought it would. Plastic 3, I'm fairly sure, NPC Fasts, and realistic. Everything except the drive is built from a halfsheet on the bottom. Completely took Mako apart, hammers and all, but lost a wheel doing so, so I couldn't KO it before the three minutes were up.
 
(https://gametechmods.com/uploads/images/24053AngleDVS.png)
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 29, 2010, 08:18:52 AM
Downgrade to NPCs and upgrade your armor. A high-DP rammer can OHKO you in the first few seconds when the Perms aren't at full speed yet.
Title: Re: NFX.showcase/DSL
Post by: Naryar on September 29, 2010, 08:57:36 AM
Yeah, NPC fasts are too much for this design.

Maybe downgrade to 60kg's and get 5mm Titanium ?
Title: Re: NFX.showcase/DSL
Post by: NFX on September 29, 2010, 09:00:07 AM
Downgraded the drive, shortened the rear stabilizer, and upped the armour to 3mm Titanium. Now stands at 799.8kg.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 29, 2010, 07:38:02 PM
Double Post.
 
Eternal Flame. 788.1kg, Plastic 1, NPC Fasts, 2 ants, 2 small air tanks. Axle loaded wheels.
(https://gametechmods.com/uploads/images/30992Eternal Flame.png)
 
For this bot, I started out trying to combine the Trinity Glitch with Joe's SnS Octane Glitch, but that didn't really work too well, so I replaced the Burst pistons with Servo Pistons, and the results were quite interesting.
 
(https://gametechmods.com/uploads/images/63819Eternal Flame Glitching.png)
 
This is Eternal Flame performing the Trinity Glitch, but it's not quite as simple as that. When the pistons and flamethrowers are extended/fired together, the bot stops spinning for some reason, and starts up again, but it spins faster and faster, much faster than it would normally, until we reach its this situation, with the pistons out of their rangle, axles popping out, spinning at mad speeds, flames covering the entire floor, everything. But it's not uncontrollable. You can end the spin simply by releasing the control, rather than waiting for one of your weapons to fly off into a wall. And then the bot slows down, the pistons and axles return to their places, and you can drive around the arena as if nothing had happened.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on September 29, 2010, 09:02:41 PM
I guess if you want to use to interesting glitches inone bot it's good. I like the idea. And on the VS, is two ants enough?
Title: Re: NFX.showcase/DSL
Post by: NFX on September 29, 2010, 09:03:35 PM
There's another two on top of the CB. ;)
Title: Re: NFX.showcase/DSL
Post by: Somebody on September 30, 2010, 08:20:37 PM
I would like to see a vid of this. *wink*
Title: Re: NFX.showcase/DSL
Post by: NFX on October 01, 2010, 08:14:08 AM
Here you go. ;)
 
http://www.dailymotion.com/video/xf12j8_eternal-flame-testing_videogames (http://www.dailymotion.com/video/xf12j8_eternal-flame-testing_videogames)
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 01, 2010, 08:49:46 AM
^^ Non-cheap way of using flails^^

It's quite awesome btw. But can it be considered realistic ?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 01, 2010, 09:24:28 AM
I'm guessing it can. If the wiring and fuel pipes were tethered to the inside of the discs, but a little bit of slack was left over for when the pistons extended, or to compensate for the axles. They'd probably get torn off dead quickly, but it would be doable.
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 01, 2010, 09:29:47 AM
Yeah... guess you can send it for NAR AI if you want (AIing is going to be a bitch XD)
Title: Re: NFX.showcase/DSL
Post by: NFX on October 01, 2010, 09:41:59 AM
That reminds me, I was going to send you my undercutters, wasn't I?
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on October 01, 2010, 09:55:46 AM
I haz answers  :gawe:

first off props for doing it with flails but (I am sorry to inform you) your not the first to use servo pistons to make the flames reach out further.

https://gametechmods.com/forums/index.php/topic,1679.405.html (https://gametechmods.com/forums/index.php/topic,1679.405.html)

the increasing speed seems to be a strange way of doing FB's Gyratory glitch, though not that same thing thats what I would put it down to (wouldnt say Servo boosting but its the Gyratory effect no doubt)

finally your axles are trinity-ing same as my Gyratory Reborn did to achieve even faster speeds.

that should explain it all still and original application though  :gawe:
Title: Re: NFX.showcase/DSL
Post by: NFX on October 01, 2010, 10:18:53 AM
Cheers, Joe. =) I'm not sure if anyone had combined the two glitches before.

Also, some updates for my undercutter team. Wheels are Tasty now has a Perm 80, smaller anti-immobilizer, still 3 ants, still 249.0 and looks like this:
(https://gametechmods.com/uploads/images/23850Wheels Are Tasty NEW.png)
 
And Beetle Biter has lost an ant (3 ants now), gone up to Steel 1, and changed the Weapon System. Large Beater Bar & Piglet, with a Shark Tooth to keep the weapon off the ground. 174.3, IIRC.
(https://gametechmods.com/uploads/images/41796Beetle Biter NEW.png)
 
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on October 01, 2010, 11:37:15 AM
Cheers, Joe. =) I'm not sure if anyone had combined the two glitches before.

Also, some updates for my undercutter team. Wheels are Tasty now has a Perm 80, smaller anti-immobilizer, still 3 ants, still 249.0 and looks like this:
(https://gametechmods.com/uploads/images/23850Wheels Are Tasty NEW.png)

Try Hex Plate with 6 razors instead of the setup you have ATM.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 03, 2010, 12:45:03 PM
Whamster 2, Realism slightly questionable, 800.0 kg. Take that, weight limit.
 
(https://gametechmods.com/uploads/images/37736Whamster II.png)
 
Three main problems with this bot, one is the drive, TWMR3 Drive Motors really don't give enough push when you're up against someone with NPC's. Secondly is the weapons, if I have them spin upwards, the wheels get lifted off the ground whenever I move forward, so I have to spin them down just to move, and then I kick myself up in the air whenver I hit anything. Thirdly is the armour. Plastic 1. As is often the way with my bots, it's a bit of a fail, but it looks cool. I just wanted to rebuild it after S_M posted the original somewhere.
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 03, 2010, 12:46:14 PM
Indeed. Drive Mags on a HW = failz.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on October 03, 2010, 10:34:14 PM
Hmm... try removing that Mags and the panels directly in front of it, and downgrade some of your panels to get the weight for NPCs. Then just rearrange your rear batts and attach your NPCs onto the baseplate. :D
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on October 04, 2010, 02:34:31 AM
sure looks cool.. reminds me of the Batman Begins Batmobile for some reason :P
Title: Re: NFX.showcase/DSL
Post by: Pwnator on October 04, 2010, 05:58:42 AM
sure looks cool.. reminds me of the Batman Begins Batmobile for some reason :P

I SO HAVE TO BUILD ONE =D

Actually, it reminded me more of Surprise! v2.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 05, 2010, 07:29:01 AM
Again, just some random messing around to see what I could make with Side Panels.
 
(https://gametechmods.com/uploads/images/21201Verticulate.png)
 
798.6 or something, Tite 3, NPC Normals, 4 ants. 24 Heavy DS Teeth on 2 150cm Discs on Perm 80's, few problems with it, though. Spinup time's not great, it's got static wedges, and it technically can't self-right. But it's fun to watch it scooting around the arena like a motorcycle being driven by an idiot.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on October 05, 2010, 07:47:52 AM
THAT IS AWESOME!!! :eek: *cough* Very Nice Design. Perfect IMO.
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 05, 2010, 07:48:44 AM
Perfect IMO.

Quite clearly not... it's gonna get raped by a popup if it doesn't gets into spikeball mode.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on October 05, 2010, 07:53:40 AM
Very imperfect IMO (no offense :P). You should find a way to get Perm 132s in there since Perm 80 is as you have experienced, too weak for such a heavy system. Instead of that heavy angled wedge system you have there, just use rectangular steel sheets off those frontmost panels (which means those panels have even more protection, which means your wheels are even more protective against head-on attacks).

Can you post another shot of the setup? We can probably help you minimize extender work while retaining the shape.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 05, 2010, 11:00:37 AM
Much better system now. Same drive, same chassis, same armour, but there's been a few tweaks.
 
First is the weaponry, I upgraded the motors to 132's, as Pwn said, and they were JUST too close together to avoid contact, so I angled them apart, and it seems to have worked surprisingly well. Lost some weight by alternating between Heavy & Light DS Teeth on both discs, and I also have a wider attack range now.
 
Secondly is the extender work, it was quite messy last time, I think this is better. Still NPC Normals and Technos, so quite good HP if they do take a knock, but it's much easier to self-right, though it still needs a wall. And it can actually drive with its wheels while it's upside down, too, so it can still sort of fight. But not very well.
 
Thirdly is the front end, I got rid of those abysmal wedges and replaced them with some straight Steel Skirts to keep the front end off the ground, but there's also some going underneath to help against pesky popups. Also, the Ant Blades are there to protect the Flipper Segments for a bit. Seems to work.
 
I'm still not 100% happy with it, but it seems to fight well now. comes out at 798.2, IIRC, working name is Verticulate 2.
 
(https://gametechmods.com/uploads/images/27727Verticulate 2.png)
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on October 05, 2010, 11:04:46 AM
Wider stabilisers anyone?
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 05, 2010, 11:25:48 AM
Hooray for USELESS ant saws
Title: Re: NFX.showcase/DSL
Post by: NFX on October 05, 2010, 11:41:46 AM
Also, the Ant Blades are there to protect the Flipper Segments for a bit.

=D
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 05, 2010, 11:48:24 AM
Do you know how UTTERLY USELESS these weapons are compared to others ?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 05, 2010, 11:49:42 AM
Evidently not. What would you suggest with the 4kg I would have left over?
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 05, 2010, 11:50:30 AM
Metal skirts or shell panels maybe ?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 07, 2010, 08:50:03 AM
(https://gametechmods.com/uploads/images/5689Crab Salad 2.png)
 
For some reason, with Vlads on (weight limit and such), it can't drive in a straight line at all, it seems to spin round and round in circles to the right instead. Though with Hypnos, DSL Wheels, or even Rubbers on, it drives perfectly. Might be to do with where the CB is. Despite this, it's beaten Infection 4, JACKPOT! and DOAM in NAR AI 2.3, took on Mako and outscored it, and got both hammers off Warhead 2.
 
I was wondering, should I put Rubber wheels on it, and stick with the weapon setup I have now (It's fast enough to do some good damage anyway) Or lose some of the weaponry and put DSL wheels or Hypnos on? Minis are too small, they don't offer invertibility.
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 07, 2010, 08:58:09 AM
Nice weapon stacking.

Plastic 1 however... I would improve it to Ti 1 or even Plastic 3.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on October 07, 2010, 09:00:25 AM
88kgs, nice job!

But yeah, downgrade to rubbers so you can upgrade your armor.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 07, 2010, 09:25:43 AM
Okay, rubber wheels and Steel 1 are on. Not the best armour choice, but I can't really shave off 2kg for Plastic 3. Got it AI'd in a new team called Angry Fish, but look at this!


(https://gametechmods.com/uploads/images/93326CS2 def Mako.png)


I put it up against Mako for a laugh (mostly at the size difference), and it won.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 07, 2010, 02:21:33 PM
Holy...

Is that AI'ed?????

Also, will "Angry Fish" be one of your NAR AI teams? (maybe please?)
Title: Re: NFX.showcase/DSL
Post by: NFX on October 07, 2010, 02:24:19 PM
Yes, it was under full AI conditions. And I was thinking of making a fish-based team for NAR AI, if they're of a sufficient standard. I've applied with my undercutter team, hopefully they're good enough. =P
Title: Re: NFX.showcase/DSL
Post by: NFX on October 09, 2010, 04:03:30 PM
Something for Thyrus here, VERY realistic MW axebot called Kaze. Probably sucks in terms of good bot building, but it's meant to be the sort of thing you would see in real life. I gave it an awesome skin as well, so people aren't bothered by that. Tite 5, IIRC. 387-ish.
 
(https://gametechmods.com/uploads/images/35671Kaze Realistic MW.png)
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 09, 2010, 04:06:18 PM
Overpowered :O

I am also intrigued by how did you attached the dual Deadblow picks ?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 09, 2010, 04:09:06 PM
There's a side attachment point at the base of the shaft, a bit like a normal Alu Extender. But you have to have them facing opposite directions.
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 09, 2010, 04:10:24 PM
There's a side attachment point at the base of the shaft, a bit like a normal Alu Extender.

Ah, yes. Totally forgot about that.
Title: Re: NFX.showcase/DSL
Post by: G.K. on October 09, 2010, 04:11:11 PM
<333333333
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on October 09, 2010, 05:09:54 PM
Anyone else reminded of Backstabber from Series 3 for no apparent reason?
Title: Re: NFX.showcase/DSL
Post by: G.K. on October 09, 2010, 05:10:31 PM
No.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 09, 2010, 05:11:48 PM
Send to Stag for Realism AI now!
Title: Re: NFX.showcase/DSL
Post by: madman3 on October 09, 2010, 05:50:11 PM
Dat's one cool bot :approve: I think that's great realism wise.
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on October 09, 2010, 10:54:37 PM
snappers don't exist in real life  :gawe:













ok, I will be good  :baby_smily:
Title: Re: NFX.showcase/DSL
Post by: powerrave on October 10, 2010, 10:54:48 AM
DO LIKE! maybe more people should make bots based on how you can see them in real life. maybe i should so that too.

and <3 the textures on your bot.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on October 10, 2010, 02:05:17 PM
I really like it. What weapon is on the axe? It would be great if the IRL touney came back and was a MW.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 10, 2010, 05:36:57 PM
It's two Deadblow Picks, from the Darkrat parts in the Weapons category in NAR AI 2.3. And the spikes are from the Darkrat parts too.
Title: Re: NFX.showcase/DSL
Post by: powerrave on October 11, 2010, 04:55:38 AM
so they are not actual DSL parts, but custom parts.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 11, 2010, 07:13:55 AM
They're available in NAR AI 2.3.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on October 11, 2010, 07:27:00 AM
do like!
Want to have it!
I wish you made this for something I asked you for!
...
oh wait! :D

Title: Re: NFX.showcase/DSL
Post by: NFX on October 12, 2010, 08:27:42 AM
More ultra-realism. =D MW flipper called Taur. TWMR3 drive & Hypnos, Small JX Burst flipper, quite a lot of ants, can't remember the armour. I think it's Tite 3. The two Cutting Teeth on the sides were originally meant to be aesthetic additions, resembling horns, but they actually help a LOT when it comes to self-righting. The Ripping Tooth was put there on purpose. =P
 
(https://gametechmods.com/uploads/images/36849Taur Realistic MW.png)
Title: Re: NFX.showcase/DSL
Post by: Thyrus on October 12, 2010, 08:28:48 AM
LOVE!

Edit:
For the same thing as your other bot?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 12, 2010, 08:33:52 AM
Yes. =P I'm planning to make a team of around six, and send them to you in a .zip file, would that be okay?
Title: Re: NFX.showcase/DSL
Post by: Thyrus on October 12, 2010, 02:16:08 PM
Would be awesome!

What are those round extenders for? What bottypes are you planing to build also? :)
Title: Re: NFX.showcase/DSL
Post by: MassimoV on October 12, 2010, 08:07:41 PM
I really like it. Please show the others that will be included in the team.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on October 13, 2010, 02:20:10 AM
Hmm... I better try making a MW version of Toro. XD
Title: Re: NFX.showcase/DSL
Post by: Doomkiller on October 13, 2010, 04:28:45 AM
Lol I love it

Send it to me :D
Title: Re: NFX.showcase/DSL
Post by: NFX on October 13, 2010, 05:00:15 AM
MW True Popup, Reflex Action. Kind of a smaller Recoil 3.
 
(https://gametechmods.com/uploads/images/35832Reflex Action.png)
 
397.4, Tite 3, 6 Ants, NPC Fasts. Self-rights pretty well too. Original version had Angled skirts on Halfsheets, which turned out to be excellent, but I swapped them for Flipper Segments & Wedge Components, so I reckon the wedges should be even better this time.
 
owait...
 
(https://gametechmods.com/uploads/images/51792Reflex Action AGOD.png)
 
......FFFFFFFFFFFFUUUUUUUUUUUUUUU
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 13, 2010, 05:28:20 AM
Ahahahahaha fail. Too bad for you dude :P

Rebuild, or try my method of exporting/importing maybe ?
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on October 13, 2010, 06:11:53 AM
import/ export is worth the try, I have found it to fix the issue before
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on October 13, 2010, 07:49:53 AM
ZOMG KLONE!
Nah, better internals than Purple-Xed
Aren't Tit-Half's better than 5 flipper segments?
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 13, 2010, 08:01:46 AM
ZOMG KLONE!
Nah, better internals than Purple-Xed
Aren't Tit-Half's better than 5 flipper segments?

4, not 5.

May be 3 but i think it's 4 chained.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 13, 2010, 09:14:38 AM
Metal Hinge + 4 Flipper Segments + Small Wedge. I was wanting to use halfsheets, but I'm not sure where I could get the 6kg from.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on October 13, 2010, 10:16:58 AM
I'm not sure, Purple-Xed had Half sheets + Small wedges...
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 13, 2010, 10:19:48 AM
Halfsheets are better for wedginess if you lose your 1000HP small wedges, but also eat up more weight.

A gain for a loss, as always in RA2.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on October 13, 2010, 10:22:37 AM
I was using 5x3kg Flip Segs so changing to Half-sheets was fine for me.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 18, 2010, 03:14:22 AM
Okay, AGOD still hasn't gone away on Reflex Action. Although in testing today, it managed to directly outwedge HnM4 in the Combat Arena. So imagine what the wedges will be like when I do fix the AGOD. =D
 
Also, another robot, another quickie splash. And the armour's Tite 1 or Plastic 3, I can't remember. but not Tite 3.
 
(https://gametechmods.com/uploads/images/46026Fatal Exception.png)
 
Not quite as effective when it's inverted, but it tends to self-right when it tries to flip an opponent in that position. If I can sort that, it may go into CCIV.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on October 18, 2010, 07:58:12 AM
^Awesome^
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on October 18, 2010, 10:22:44 AM
^And Cubic^  :gawe:
Title: Re: NFX.showcase/DSL
Post by: G.K. on October 18, 2010, 10:35:59 AM
Change to grannies if you want the bot to be a teency bit more efficient.
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on October 18, 2010, 10:56:15 AM
yes but

looks > tiny weeny amount of efficiency 
Title: Re: NFX.showcase/DSL
Post by: NFX on October 18, 2010, 11:16:20 AM
I agree. And it served Valid Query well. =P
Title: Re: NFX.showcase/DSL
Post by: NFX on October 22, 2010, 07:12:24 AM
Just had an idea when I woke up this morning. HS/Rammer Hybrid, which I have called Y So Sinister. No cookies for guessing why. =P
 
(https://gametechmods.com/uploads/images/94544Y So Sinister.png)
 
NPC Fasts, Tite 3, the rest is visible in the bottom shot. Weapon extenders are Titanium, which I might replace with Flipper Segments. Yes, I know it's overpowered, but Steel 3 didn't seem that much of a reward for losing power late on in the match. Vlads were used to maintain realism, any bigger and they would have intersected the motors, or the weapon bars would have gone through them. No tite halfsheets on the bottom, so the chassis is kinda exposed, but the wedge is surprisingly effective. Only drawbacks that have come up are that it's quite slow for a rammer, and it's not properly invertible, hence the Srimech joke on the bottom. But when it is upside-down, it can "scuttle" around the floor on the weapons, and sometimes if a wedge gets under it when it's inverted, it'll kick itself back onto its wheels. I'm surprisingly happy with how this turned out.
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 22, 2010, 07:35:24 AM
Cool bot. Extender work isn't the best though.

And make it invertible !

Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on October 22, 2010, 07:42:28 AM
*Coughs*
Title: Re: NFX.showcase/DSL
Post by: NFX on October 23, 2010, 07:01:24 PM
Another random idea I had. Essentially taking the weapon of a Drum, and sticking it on the body of a Juggler. I'm gonna call it a Drummler.
 
(https://gametechmods.com/uploads/images/52370Drummler.png)   
For starters, it's built extremely badly. Large chassis, empty space, it's not that quick, and the wedges aren't as good as I'd like them to be. But when an opponent gets on top of it, it is very, VERY good. Takes off wedges extremely quickly, then sets about the chassis. Depending on armour, it can score a lot of points and destroy your chassis in a matter of seconds. And because the weapon is spinning upwards, it keeps the opponent on top of it. I just have to build it slightly better next time. =P
Title: Re: NFX.showcase/DSL
Post by: Somebody on October 23, 2010, 08:31:07 PM
Oh yeah using that method with the drums makes great grinding bots.
Title: Re: NFX.showcase/DSL
Post by: Virus Bomb on October 23, 2010, 08:56:10 PM
I have a bot just like this in stock...... maybe I should rebuild it.
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on October 23, 2010, 10:36:52 PM
aww I thought the drums each spun vertically and the whole system spun horizontally like a juggler at the same time.. that would have been cool
Title: Re: NFX.showcase/DSL
Post by: Scrap Daddy on October 23, 2010, 11:31:16 PM
aww I thought the drums each spun vertically and the whole system spun horizontally like a juggler at the same time.. that would have been cool
THAT SOUNDS ABSOLUTELY RIDICULOUS YET SO AWESOME
Title: Re: NFX.showcase/DSL
Post by: martymidget on October 24, 2010, 07:14:50 AM
Thats what i was aiming for with my A Very Big Block bots. :P
Title: Re: NFX.showcase/DSL
Post by: cephalopod on October 26, 2010, 05:07:24 AM
aww I thought the drums each spun vertically and the whole system spun horizontally like a juggler at the same time.. that would have been cool
THAT SOUNDS ABSOLUTELY RIDICULOUS YET SO AWESOME
Must... Go... Trial... Awesomely bad idea...
Anyway, I like it. That's all I had to say. (:
Title: Re: NFX.showcase/DSL
Post by: NFX on October 26, 2010, 07:50:44 PM
Something I built to counter Badnik's latest CCIV entry, Red Dawn.
 
(https://gametechmods.com/uploads/images/64948Red Dawn.png)
 
246.2, Tite 1, the rest is probably visible. Mainly built to be well-armoured from the front, but it's turned out to be quite slow for a popup, I had to use irons in order to have any reach of the weapons at all, and the wedges are surprisingly bad. I don't know why that is. Metal hinge + 3 flipper segments + Small Wedge should be quite good, I though. AGOD plagued the first build, I eventually had to rebuild, because the Export/Import trick didn't work at all. But it self-rights. Which is a plus.
Title: Re: NFX.showcase/DSL
Post by: Natef on October 26, 2010, 07:54:59 PM
(http://img40.imageshack.us/img40/5616/wolverines.jpg) (http://img40.imageshack.us/i/wolverines.jpg/)

WOLVERINES!
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 27, 2010, 06:15:31 AM
*weird popup*

It's quite bad honestly...

*imgsnip*
WOLVERINES!

What ?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 27, 2010, 08:35:27 AM
It's quite bad honestly...

Yeah, I figured it might be. I reckon it's back to the drawing board with that idea.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 27, 2010, 02:25:04 PM
>:O

Why???

No matter, FoF is a master at flanking even when AI'ed...
Title: Re: NFX.showcase/DSL
Post by: Natef on October 27, 2010, 02:42:15 PM
*imgsnip*
WOLVERINES!

What ?


The popup is called "Red Dawn", the pic is from the movie, "Red Dawn".
Title: Re: NFX.showcase/DSL
Post by: NFX on October 27, 2010, 03:35:51 PM
>:O

Why???

Because I felt like it. =D
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 27, 2010, 03:56:01 PM
Because all my wedges suck (hence my sig) I now have builders block again. I will probably cube Final Z unless inspiration strikes (Gone through about half a dozen designs right now, all fails)
Title: Re: NFX.showcase/DSL
Post by: J24 on October 27, 2010, 04:57:23 PM
Time to build a cube shaped final z counter
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 27, 2010, 05:18:53 PM
GAAH
Title: Re: NFX.showcase/DSL
Post by: NFX on October 28, 2010, 08:26:39 AM
It's just a splash, but Redline totally set me up for this. I'm using Taur in FOTEPX's wierd tournament thing, so I decided to give it a Robot Wars style splash as well. Completely unnecessary, but I just felt like testing out my Paint.NET skills again.
 
(https://gametechmods.com/uploads/images/80517Taur Robot Wars Style.png)
Title: Re: NFX.showcase/DSL
Post by: RedSawn on October 28, 2010, 08:28:06 AM
Ah, the... classic RW splash? Classy. :mrgreen:
Looks excellent!
Title: Re: NFX.showcase/DSL
Post by: G.K. on October 28, 2010, 09:26:18 AM
Which font?
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on October 28, 2010, 09:34:44 AM
Can ah get a Templaaaaaaaate?
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on October 28, 2010, 09:37:36 AM
Me too. :gawe:
Title: Re: NFX.showcase/DSL
Post by: RedSawn on October 28, 2010, 09:42:34 AM
I could use it for uniformity, too :D
Title: Re: NFX.showcase/DSL
Post by: COOLRUNNER87 on October 28, 2010, 09:44:28 AM
Which font?

Bank Gothic Font, likely outlined for the name.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on October 28, 2010, 09:54:31 AM
it`s also in the thing I plan to do... Fotepx tourney sounds very simmilar to the one I pland
Title: Re: NFX.showcase/DSL
Post by: NFX on October 28, 2010, 10:50:30 AM
Yup, Bank Gothic MD something or other, resized so it's not as wide. I found a stainless steel base picture which I stretched and tinted blue, and the rest is ingenuity, more or less.

I'm not sure I can actually make a template as such, for the RW Classic Splash, but I can remember more or less the same values of colur and Median and Blur and such that I used. I could have a bash at making some for other people if they want me to. =P
Title: Re: NFX.showcase/DSL
Post by: Thyrus on October 28, 2010, 10:51:30 AM
if you want you can make one for me too ;)
Title: Re: NFX.showcase/DSL
Post by: NFX on October 28, 2010, 10:56:02 AM
Lol, okay. Which bot were you using again?
Title: Re: NFX.showcase/DSL
Post by: Thyrus on October 28, 2010, 10:58:18 AM
you mean in Fotepx RobotWars?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 28, 2010, 11:00:58 AM
Yeah, FOTEPX's tourney.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on October 28, 2010, 11:02:03 AM
non yet. I`ve sended him a PM to ask if I can use the bot I`m reskinning ATM.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on October 28, 2010, 04:42:52 PM
It loooks great and you might want to send it to the RW 4 thing.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 28, 2010, 04:55:20 PM
It's already in that IIRC.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 28, 2010, 06:23:13 PM
I sent it into Stagfish for the Realistic AI, and I told Thyrus he could use it as well.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 30, 2010, 03:56:02 PM
DP:

Plastic 1, NPC Fasts, 2 ants and a regular CB in the smallest chassis I could feasibly make. (2.0kg)
 
(https://gametechmods.com/uploads/images/54581Puncture.png)

Yes, I know, I forgot my weight classes for a moment.
 
This thing is insanely fast, and is easily capable of 1000-point hits, and destroying an BW chassis in a few seconds. Alu extenders, as the poly ones kept getting knocked off. Turnspeed's not as quick as I'd like it to be (I suspect havok has something to do with it), and it doesn't like being inverted very much. Though bigger wheels would have the weapons scraping along the ground, and scoring not very highly.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 30, 2010, 03:58:51 PM
err... That's a BW...
Title: Re: NFX.showcase/DSL
Post by: NFX on October 30, 2010, 04:04:13 PM
...so it is. I forgot my weight classes there for a moment. :gawe:
Title: Re: NFX.showcase/DSL
Post by: Scorpion on October 30, 2010, 04:07:39 PM
Oh, I feel sorry for you there NFX, you've got to lose 0.1 on that  :laughing
It's really cool though, I like the idea of a tiny ickle rammer like that, infact I want one now  :bigsmile:
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 30, 2010, 04:13:51 PM
BW is from 125.1 to 175.0 kg, officially he has no reason to lose 0.1 on that.

Anyways, it's cool. And completely overkill. Which makes it even cooler XD
Title: Re: NFX.showcase/DSL
Post by: G.K. on October 30, 2010, 04:21:45 PM
I see I'm not the only silly person to make an NPC/Fast BW Rammer. :P

But yours is effective, mine's just a DSL version of Ecam.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 30, 2010, 04:33:06 PM
I might put it in for Micro Mayhem when it gets off the ground. =D
Title: Re: NFX.showcase/DSL
Post by: Scorpion on October 30, 2010, 04:35:47 PM
BW is from 125.1 to 175.0 kg, officially he has no reason to lose 0.1 on that.

Anyways, it's cool. And completely overkill. Which makes it even cooler XD
Oh, I thought it counted as a beetleweight from 175 up.
Title: Re: NFX.showcase/DSL
Post by: martymidget on October 30, 2010, 05:16:30 PM
O.o

If you do put it in MMR, i hope i never have to go near it :P
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 30, 2010, 05:17:09 PM
My rammer will outweapon that anyway, then it will commit suicide on the rest of my spikes :evilsmile:
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on October 30, 2010, 08:38:17 PM
awesome

if you could get the internals down your could lower the chassis height with *cough BFE *cough* to make invertible

problem it wont shave the 1 kg you need to use a green CB
Title: Re: NFX.showcase/DSL
Post by: Clickbeetle on October 30, 2010, 10:23:36 PM
 :eek:


That is madness.  I thought All Or Nothing was insane...


Can it drive straight?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 31, 2010, 06:03:24 AM
It can drive straight.........most of the time. Sometimes when it accelerates it veers to the right a little bit, but it's not too much of a problem. It hits the target most of the time.  :evilsmile:
 
Also, another new robot, AW Crawler this time.
 
(https://gametechmods.com/uploads/images/2140Scuttle.png)
 
I actually had this idea in a dream last night. Plastic 1, 2 ants, mini CB, the rest should be visible. Took a few tries to get the chassis right, but it's worked. =D It even turns properly. Also, I can't use stronger extenders for the "tail", because if it was any shorter, the bot would spin around uselessly and not move towards the opponent at all.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on October 31, 2010, 06:09:37 AM
You don't have to make it a tailed crawler. A simpler 'A for Abstract'-style crawler should be tougher to kill.
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 31, 2010, 06:28:26 AM
LOL

Does it torque-reaction-hammers properly ?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 31, 2010, 08:12:09 AM
It does, yeah. Works much like the RW Stinger does, and it sometimes gets stuck on its side and spins the tail around at great speed.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on October 31, 2010, 11:48:05 AM
That's pretty amazing. I have never senn an AW crawler.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 04, 2010, 08:26:58 AM
Rebuild of my BW Rammer, probably entering this into MMR unless I can find some way to improve it.
 
(https://gametechmods.com/uploads/images/60735Puncture II.png)
 
Plastic 1, NPC Normals, large CB and 2 ants. The rest should be visible. I downgraded the drive and wheels from the previous version, and it is MUCH more controllable. It no longer veers off to one side when I accelerate, it's much more effective when it's inverted this time around, and the wheels haven't been taken off yet. I used the extra weight I had left over to add some more weaponry, it now has 6 Razors and 2 Light DS Teeth, which also defend the sides fairly well, Only drawbacks are that weak armour (1.9kg chassis won't last very long, I imagine), and the poly extenders can be a little bit suspect at times.
Title: Re: NFX.showcase/DSL
Post by: G.K. on November 04, 2010, 11:00:36 AM
AI it like AoN!
Title: Re: NFX.showcase/DSL
Post by: NFX on November 04, 2010, 01:07:26 PM
Which AI did AoN use?
 
Also, I've gotten Clash Cubes IV on my mind again, and the third incarnation of Wheels Are Tasty.
 
Tite 3 armour, 2-Wheel Slimbody Drive with Hypnos, now mounted internally for better protection, and more weight left for other stuff, 4 Ants, regular CB, the rest should be visible. I can't remember who had the 6-razors-on-a-hex-plate idea [possibly S_M], but kudos to them.
 
(https://gametechmods.com/uploads/images/83319Wheels Are Tasty 3.png)
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on November 04, 2010, 01:10:18 PM
I can't remember who had the 6-razors-on-a-hex-plate idea [possibly S_M], but kudos to them.
^I'll claim it^ :P
Title: Re: NFX.showcase/DSL
Post by: Vertigo on November 04, 2010, 01:10:35 PM
Nice!
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on November 04, 2010, 02:35:29 PM
FOTEPX I believe had the hex plate idea.

Looks great. Will lose to my SnS though >:D
Title: Re: NFX.showcase/DSL
Post by: NFX on November 04, 2010, 03:23:46 PM
It may do, but I just wanted to have something a bit different. =D It was designed to take out wedges, and taking out wedges is what it does well.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on November 04, 2010, 03:36:26 PM
FOTEPX I believe had the hex plate idea.

Yep, with Red Rampage V3.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 04, 2010, 08:46:28 PM
Oh, Jonzu?
 
MMR Rules - Bot must have atleast 2 Wheels
...you never mentioned anything about motors. =P
 
(https://gametechmods.com/uploads/images/55484Loophole.png)
 
Granted, in combat, it completely sucks, with Plastic 1 armour and an Astro running off of one ant, but I just wanted to be nit-picky and annoy you.  :gawe:
Title: Re: NFX.showcase/DSL
Post by: Pwnator on November 04, 2010, 09:13:33 PM
HAHAHAHAHAHAHA

But try a Mag + 2 small ant wheels with less razors (OH NOEZ). That might be better.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 04, 2010, 09:17:37 PM
I'll give that a shot, and if it works, I will enter it. Because it will be legal. =P
Title: Re: NFX.showcase/DSL
Post by: SKBT on November 04, 2010, 09:19:04 PM
Thats awsome NFX. Try using a NPC or mag motor less razors and stick the second wheel on the polycarb extender instead of on a motor.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on November 04, 2010, 09:20:34 PM
stick the second wheel on the polycarb extender instead of on a motor.

trololololololololololo
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 04, 2010, 09:30:20 PM
Well your going to kill me in MMR with Puncture II.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 10, 2010, 09:51:36 AM
More Clash Cubes IV prototyping. Another version of Wheels Are Tasty, now with added invertibility!
 
(https://gametechmods.com/uploads/images/17102Wheels Are Tasty 4.png)
 
This thing LOVES fighting wedges. Especially now it's invertible.
 
The 8 razors on the main disc pretty much tear off skirts and panels with ease, while the Matilda Tooth on the underside (That's to keep the razors off the ground) grinds away on any flat panels on a metal hinge. The odd "turnstile" arrangement on the top is partly to stop robots climbing on top of the disc and attacking the Perm, which has so far never been taken off, but mostly to keep it totally invertible. Without it, the disc would be too high, or the wheels would be lifted off the ground. Also, if the main disc happens to get taken off, the upper razors can still deal some damage to opponents.
 
Only problems I've found so far are that it sometimes tries to gyro dance, much like Final Z did in BBEANS, and that it kinda needs the Tite 5 armour with that tiny chassis. But with the Tite 5 on, it's never been KO'd before it had been completely de-weaponed. Astros and Shinies haven't been taken off in testing yet either.
 
Doesn't like SnS's with long arms very much, but it's beaten just about everything else: Rammers, SS, HS, VS, Flippers, Popups, Hammers...it basically takes its opponents apart piece by piece until there's only the chassis left. And then you die. =P
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 10, 2010, 09:59:55 AM
LOL i was going to suggest to jonzu a similar design to replace his Plazma :P

But if this gets inverted against a gut-ripper... hecko, 400HP motor getting ripped off easily and bot either getting trashed either teleporting OOTA.

And i doubt it can take on good sledge rammers :P
Title: Re: NFX.showcase/DSL
Post by: NFX on November 10, 2010, 10:06:08 AM
400HP motor

It said 4500HP. =O
 
And i doubt it can take on good sledge rammers :P
That's the other thing it doesn't like. But it's good at taking their wheels off and rendering them immobile.
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 10, 2010, 10:12:11 AM
400HP motor
It said 4500HP. =O

FOOL ! That is NAR AI ! Clash Cubes 4 is DSL 2.1, where the Perm 80's have 400 HP !

Already pwn failed to understand a similar conudrum and entered a SPIKE STRIP SnS in ELBITE. SPIKE STRIPS, for Evil's sake !

I thought you were smarter than that :P
Title: Re: NFX.showcase/DSL
Post by: Pwnator on November 11, 2010, 03:30:32 AM
Already pwn failed to understand a similar conudrum and entered a SPIKE STRIP SnS in ELBITE. SPIKE STRIPS, for Evil's sake !

That was accidental. I must've overwritten the text file (probably along with a couple of others. oh noez). Too lazy to reinstall now ahahahahaha

AND HOORAY FOR AWESOME CHASSIS ORIENTATION!
Title: Re: NFX.showcase/DSL
Post by: NFX on November 12, 2010, 07:13:34 AM
GO DIAGONAL CUBE. =D

I've also tested it out in regular DSL 2.1, and it's performed just as well. It actually beat Arc Pounder and Hammerhead Shark in DSL 2.1. I'm reasonably confident with it so far. Just hope it works as well under AI conditions.
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 12, 2010, 07:37:00 AM
Because the DSL 2.1 bots are good...

notably both of the ones you just named on battery power :P
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on November 12, 2010, 07:38:51 AM
I can still remember the time I thought they were too strong for me.. and I had a massive party when I finally beat one :P its nearly 2 years ago now..
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 12, 2010, 07:41:31 AM
Well, when I started DSL (back then I was quite bad, say like GRW builds now) I thought 360 Arc Pounder was awesome.
Title: Re: NFX.showcase/DSL
Post by: G.K. on November 13, 2010, 04:36:47 AM
Which AI did AoN use?

I'll PM it to you, as I dunno if Click wants it released yet.
Title: Re: NFX.showcase/DSL
Post by: 70 CUDA on November 13, 2010, 04:40:31 AM
well it looks like its back to the drawing board for my CCIV bot lol. looks great. head over to my show case. im out of ideas on my entry.
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 13, 2010, 06:46:32 AM
Which AI did AoN use?

I'll PM it to you, as I dunno if Click wants it released yet.

Is it OHKORam.py ?
Title: Re: NFX.showcase/DSL
Post by: NFX on November 13, 2010, 08:52:44 AM
Trying to build a Hammer robot, just in case I end up with it in RA2TC. Here's what I got to so far:
 
(https://gametechmods.com/uploads/images/35081Downfall II.png)   
I think it looks kinda cool, but there are 3 main problems with it. 1: The wedges aren't that reliable, and they sometimes start out in the ground. 2: It CAN self-right, which is why I put the poly skirts on the hammers, but it normally takes a while, and it's very hit-and-miss. 3: The turnspeed is PAINFULLY slow, which I think might have something to do with the angle of the chassis. I remember Keystone was built vertically, and that would barely turn at all.
Title: Re: NFX.showcase/DSL
Post by: G.K. on November 13, 2010, 08:57:34 AM
Building with the chassis at strange angles does affect turning. The same problem was present in Stiletto Violence.
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on November 13, 2010, 09:07:30 AM
yeah... you can sometimes be lucky on the angle

basically its the piece of code that reverses movement when upside down (since the wheels dont actually push the robot across the ground)

it essentially gets a tad confused on angles and drive motors and does all kinds of different things (doesnt turn, slowly, reverse, etc)
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on November 13, 2010, 09:15:01 AM
I don't quite get the setup. Is it a Full-Body Hammer?
Title: Re: NFX.showcase/DSL
Post by: NFX on November 13, 2010, 09:16:52 AM
Yep, FBH. Kinda inspired by Click's Timber II from RIMP. I can change the angle of the chassis fairly easily, though.
Title: Re: NFX.showcase/DSL
Post by: JoeBlo on November 13, 2010, 09:25:48 AM
wont look as cool but yeah... play with the angles like I said..

just decreasing the size of the angle small amounts at a time to find an angle you can get away with..
Title: Re: NFX.showcase/DSL
Post by: Vertigo on November 13, 2010, 10:22:25 AM
Even if it does turn badly, that looks awesome :D
I hope you end up with the hammer bot now lol
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 13, 2010, 10:42:51 AM
Use lighter hammers, NPCs and Technos. This is too slow to be good.

But yeah it looks good... apart from drive
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 13, 2010, 02:44:01 PM
That looks like SD's. Is it a hammer or FBH.
Title: Re: NFX.showcase/DSL
Post by: G.K. on November 13, 2010, 02:44:57 PM
Yep, FBH.
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 13, 2010, 02:54:14 PM
Oh wait it's a FBH ?

Hah, you don't have hammer job on our team :P
Title: Re: NFX.showcase/DSL
Post by: NFX on November 13, 2010, 05:58:53 PM
Nope, I have LW. =D Which I'm kinda happy with.
Title: Re: NFX.showcase/DSL
Post by: Clickbeetle on November 13, 2010, 06:56:10 PM

Quote from: Gandalf
It's quite cool.

I have a stock FBH named Downfall though.  It was an earlier BOTM entry.


The wedges might be bad due in part to the angled-up chassis.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 20, 2010, 08:30:07 PM
Back to DSL for a bit. Totally not jumping on the 6WD Popup bandwagon.
 
(https://gametechmods.com/uploads/images/65416Orange Blue Orange Yellow.png)
 
Ah.
 
Here is my entry to the group, 799.2, Tite 5 IIRC, 16 ants and 12 razors. 6-Wheel NPC Fast and Hypno Drive. Named Orange, Blue, Orange, Yellow. Yay obscure videogame references. =D
 
Self-righting's fairly good, tips over onto the front thanks to the JX's boxy collision mesh most of the time. Wedges are uncharacteristically good for my bots, they get under everything I've tested it against. Normally scores hits of between 2000 and 3000 points, and tosses opponents up into the air a bit too.
Title: Re: NFX.showcase/DSL
Post by: 70 CUDA on November 20, 2010, 08:33:26 PM
love the frame cant see anything to improve but im no good at popups.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on November 20, 2010, 09:00:40 PM
The name reminds me playing Guitar Hero for the first time.

"Blue, Orange... Blue, Orange... Yellow... Red... Green green... Yellow..."

Anyways, since you have JX'S, you might as well use them. drop the chassis armour and extender weight, and add 4 more razors.
Title: Re: NFX.showcase/DSL
Post by: madman3 on November 21, 2010, 01:37:58 AM
Give us battleshots damn it. Then we have a better indication of what it can outwedge.
Title: Re: NFX.showcase/DSL
Post by: SteveM4 on November 21, 2010, 02:10:20 AM
Bots like that are unrealistic by DSL standards IMO. Spikes that go through a titanium sheet? Nono.
Title: Re: NFX.showcase/DSL
Post by: Vertigo on November 21, 2010, 03:34:18 AM
Bots like that are unrealistic by DSL standards IMO. Spikes that go through a titanium sheet? Nono.
Yes, its fine, everyone does it
Title: Re: NFX.showcase/DSL
Post by: Pwnator on November 21, 2010, 03:36:39 AM
But just because everyone does doesn't mean everyone should. Which is why I made a more realistic version of Monochrome (which is still somewhat unrealistic) but I'm too lazy to send it to Nary. XD
Title: Re: NFX.showcase/DSL
Post by: G.K. on November 21, 2010, 04:13:02 AM
Anyways, since you have JX'S, you might as well use them. drop the chassis armour and extender weight, and add 4 more razors.

NO

He is using them and well.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on November 21, 2010, 04:48:22 AM
It looks cool, love the way the wheels are on there.
I'd put the half sheet on a bit more of a slant and move it a bit closer to the chasis if possible.
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 21, 2010, 04:51:59 AM
Bah... 4WD NPCF w/Hypnos is enough to get under flail SnS/flail shell spinners, so for me it's still overkill
Title: Re: NFX.showcase/DSL
Post by: Scorpion on November 21, 2010, 04:54:41 AM
Bah... 4WD NPCF w/Hypnos is enough to get under flail SnS/flail shell spinners, so for me it's still overkill
You could adapt the idea to incorporate a snowplow, or even better, a weapon rack on the back.
Stops opponent bots flying over you, deals damage to then, and keeps them right where you want them.
There you go, a good reason for super fast popup  :mrgreen:
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 21, 2010, 04:59:02 AM
Bah... 4WD NPCF w/Hypnos is enough to get under flail SnS/flail shell spinners, so for me it's still overkill
You could adapt the idea to incorporate a snowplow, or even better, a weapon rack on the back.
Stops opponent bots flying over you, deals damage to then, and keeps them right where you want them.
There you go, a good reason for super fast popup  :mrgreen:

Try to fit a rear weapon rack, a good popup rack, enough armor, a good wedge, enough batteries AND 6WD on a HW and tell me how well you do.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on November 21, 2010, 05:01:09 AM
Bah... 4WD NPCF w/Hypnos is enough to get under flail SnS/flail shell spinners, so for me it's still overkill
You could adapt the idea to incorporate a snowplow, or even better, a weapon rack on the back.
Stops opponent bots flying over you, deals damage to then, and keeps them right where you want them.
There you go, a good reason for super fast popup  :mrgreen:

Try to fit a rear weapon rack, a good popup rack, enough armor, a good wedge, enough batteries AND 6WD on a HW and tell me how well you do.
MWAHAHAHAHA, I said nothing about it being a HW!
*Runs off to botlab with antiballast in hand*
Title: Re: NFX.showcase/DSL
Post by: NFX on November 21, 2010, 09:00:26 AM
Bah... 4WD NPCF w/Hypnos is enough to get under flail SnS/flail shell spinners, so for me it's still overkill
You could adapt the idea to incorporate a snowplow, or even better, a weapon rack on the back.
Stops opponent bots flying over you, deals damage to then, and keeps them right where you want them.
There you go, a good reason for super fast popup  :mrgreen:

Try to fit a rear weapon rack, a good popup rack, enough armor, a good wedge, enough batteries AND 6WD on a HW and tell me how well you do.

Not too badly, actually. =P
 
(https://gametechmods.com/uploads/images/94841Orange Blue Orange Yellow II.png)   
More or less the same innards as last time, but now 14 ants, one Large JX Burst motor with 9 razors, 8 razors for a wamming rack, and it's fully "realistic", in the accepted sense of the word. Works excellently as a wammer now, sacrificed a little bit of the popup-ness for it, but it still scored close to 2000 points per hit. Only drawback seems to be self righting's a little bit hit-and-miss. And it tends to take off wedges and skirts before it gets to the chassis, which can be considered a good thing.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 21, 2010, 10:52:43 AM
Woah that's a good bot.
Title: Re: NFX.showcase/DSL
Post by: Somebody on November 21, 2010, 04:56:16 PM
I'm happy for starting this bandwagon. :D

@Nary: You didn't say it had to be NPC Fasts for the 6wd ;)
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 22, 2010, 04:55:46 AM
Eh. Well, not bad I guess. But the popup's rack not really good :P

@Nary: You didn't say it had to be NPC Fasts for the 6wd ;)

Fool ! I INTENDED IT !
Title: Re: NFX.showcase/DSL
Post by: Somebody on November 22, 2010, 09:30:57 PM
But this is the 21st century! If you don't spell everything out for me, I can sue!
Title: Re: NFX.showcase/DSL
Post by: NFX on December 06, 2010, 12:40:16 PM
Back to the realms of DSL, and after a few tried and failed ideas, I came up with this.
 
(https://gametechmods.com/uploads/images/62575SnS Prototype.png)
 
Tite 5, 4 ants, mini CB, 798.4 IIRC. Basically trying to keep extender work to an absolute minimum on an SnS. Tried the setup first with flail razors, and that was a complete failure, but hammers are MUCH better. Goes ME -> E-Tek LX -> 360 Axle Mount -> Steel Extender -> 60kg hammer. Spins obscenely fast.
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 06, 2010, 12:41:13 PM
klone
Title: Re: NFX.showcase/DSL
Post by: SteveM4 on December 06, 2010, 12:43:32 PM
NOT IRL REALISTIC!!!

But still so fing cool!
Title: Re: NFX.showcase/DSL
Post by: NFX on December 06, 2010, 12:44:17 PM
'Tis realistic. Could be made fairly easily.
 
What's it a klone of?
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 06, 2010, 12:45:14 PM
Reier's Tofu & Storm Front

And it is definitely realistic.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on December 06, 2010, 12:56:41 PM
Give it crawler drive instead and then it'd be invincibles!!!

Erm, anyway, cool robot, that's a cubed chasis I see, d'ya think you could make a LW version ;P
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 06, 2010, 04:35:01 PM
I'm not sure on LW. Could be done but wouldn't work too well.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 07, 2010, 07:04:15 PM
Probably work well with TWM3R LX's. I'll give that a shot at some point.
 
In the meantime, here's one half of a UHW Multibot that started out as something slightly different. Started out as trying to make a bot similar to Gigawhirl, but with a barrel spinner on top as well. Here's what I have so far
 
(https://gametechmods.com/uploads/images/15645Destroy.png)
 
Hiding under the shell is 10 NPC Fasts with Hypnos, a Dual Perm, 12 ants, a mini CB (lol) and Steel 10 Armour. For some reason I can't put Halfsheets on the bottom.
 
I'm definitely going to call its partner Search, and it's probably going to be a hammer rammer/wammer of some sort. Probably with a wedge as well, maybe it'd push opponents into Destroy.
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 07, 2010, 07:28:17 PM
Damn it, you beat me to it :P

Anyways, i don't think a barrel spinner would be the most effective with that design. Your spinner is probably going to push the other bot to the side, so it might be more worth it to have wedges everywhere so not to get flanked and rather than a barrel spinner on top, a simple top spinner.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on December 08, 2010, 01:23:12 PM
I think you're all missing the fact that that bot looks AWESOME!!
Anyway, yeah Nar's advice is probably the easiest way to make the barrel part effective.

And you should call the other part seek (d'ya c wut I did thr).
Hey, you could make it a flipper and super AI it to flip bot s into the barrel  :laughing
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 08, 2010, 01:29:51 PM
Hey, you could make it a flipper and super AI it to flip bot s into the barrel  :laughing

I was thinking about that. I might make a SHW horizontal barrel spinner/flipper hybrid.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on December 08, 2010, 01:37:04 PM
Hey, you could make it a flipper and super AI it to flip bot s into the barrel  :laughing

I was thinking about that. I might make a SHW horizontal barrel spinner/flipper hybrid.
It'd need to be a big disk for the barrel.
What I imagined for that kinda design in one would be an angled face style design, and not too powerfull a flipper, maybe even a true popup design would do for that...
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 08, 2010, 09:51:58 PM
It looks spectacular! How often do robots get in the drum.
Title: Re: NFX.showcase/DSL
Post by: Clickbeetle on December 11, 2010, 11:11:19 PM
Your spinner is probably going to push the other bot to the side, so it might be more worth it to have wedges everywhere so not to get flanked


^This^


In the UHW class, you have no excuse for not putting wedges on all sides... I would do it on Gigawhirl if I had weight.  Remember that the two halves don't have to each be 2500 kgs; you could have 2000 and 3000 for example.


Also, putting a static ramp outside the shell, like on Gigawhirl, could help get bots into the barrel on top.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 30, 2010, 10:27:21 AM
Got slightly bored, decided to see whether this would work.
 
(https://gametechmods.com/uploads/images/5295AWSS.png)
 
Antweight Sheck Spinner, Plastic 1 armour. It works, so long as it doesn't move. Otherwise it havoks. =P
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 30, 2010, 10:28:17 AM
Well then... odd. Good idea though.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on December 30, 2010, 10:28:47 AM
lol, have you tried using the REALLY tiny wheels on it?
Title: Re: NFX.showcase/DSL
Post by: Vertigo on December 30, 2010, 12:08:55 PM
How much weight used just on the shell? You don't really have that weight to use on an AW...
Title: Re: NFX.showcase/DSL
Post by: NFX on December 30, 2010, 04:40:40 PM
31kg for the shell, 2 for an anti-immobilizer, 20 for weapons, so 53kg total on a Piglet. That's partly why it's 1WD.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 31, 2010, 11:57:02 AM
Back to the realms of UHW-ness, with the completed Tag Team of Search & Destroy. Both have Steel 10 armour and add up to a couple of kg under the 5000 mark.
 
(https://gametechmods.com/uploads/images/6446Search & Destroy.png)
 
Search has 16 NPC Fasts & Hypnos for epic speed, 34 Razors, 17 Light DS Teeth, 6 Iron Spikes, 5 Large Beater Bars and 12 Medium Beater Bars, all arranged in one enormous ramming rack on the front. 19 ants, I think, and it's probably invertible too. Too low to get Halfsheets on either. And the wheels wouldn't touch the ground if they were on, either.
 
Destroy is pretty much the same as last time, with a slightly altered spinner layout. Robot X Sword on top to try and stop it getting immobilised, and it produces a very nice optical illusion. The angled razors and top spinning razors spin in the same direction, while the beater bar & light DS tooth assembly in the middle appears to spin in the opposite direction. =D Not really significant, I know, but kinda cool.
 
The plan is for Search to dart around the arena and push the opponent into Destroy, which should hopefully gutrip it to kingdom come.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on December 31, 2010, 12:20:59 PM
I had an idea like that a month ago. Was planning it to be a HW multibot though.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 31, 2010, 03:13:56 PM
That shell spinner is amazind.  What is it's motor.
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 31, 2010, 03:42:00 PM
Dual Perm of course !
Title: Re: NFX.showcase/DSL
Post by: Stagfish on December 31, 2010, 03:43:56 PM
Destroy need flails.
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 31, 2010, 03:45:11 PM
Destroy need flails.

And lag even more wildly ?
Title: Re: NFX.showcase/DSL
Post by: Stagfish on December 31, 2010, 03:45:41 PM
Ok, maybe not...
Title: Re: NFX.showcase/DSL
Post by: Scorpion on December 31, 2010, 03:59:26 PM
Search needs more drive power  :p
Title: Re: NFX.showcase/DSL
Post by: madman3 on January 01, 2011, 05:43:44 AM
Change Search's name to Seek.
And they are both cool. Extremely cool.
Title: Re: NFX.showcase/DSL
Post by: martymidget on January 01, 2011, 05:45:15 AM
Change Search's name to Seek.
And they are both cool. Extremely cool.

But it depends if he is going for the 30STM song or the metallica song. Personally, I'd go metallica. :P
Title: Re: NFX.showcase/DSL
Post by: NFX on January 01, 2011, 10:52:08 AM
The reason I chose Search is partly because Click already had the bot called Seek in COTT. I think Search & Destroy sounds better, personally.
Title: Re: NFX.showcase/DSL
Post by: NFX on January 03, 2011, 09:50:05 AM
My Mechapocalypse Entry, Rusting Embrace, which I think I have to showcase by default.
 
(https://gametechmods.com/uploads/images/52489Rusting%20Embrace.png)
 
398.1, 3 Ants, Blue CB, NPC Fasts. Can't remember the armour, I think it's Plastic 5. Perm 132, 50kg Hammers. Another half-assed but cool skin.
Title: Re: NFX.showcase/DSL
Post by: Vertigo on January 03, 2011, 09:56:45 AM
Cool XD
Title: Re: NFX.showcase/DSL
Post by: Scorpion on January 03, 2011, 10:17:11 AM
Why the wedge?
Surely it's too short to be any good?
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on January 03, 2011, 10:44:11 AM
NFX, unless that VS is spinning downwards, that thing's gonna get outwedged more than SFTW after 8 bottles of scotch.
Title: Re: NFX.showcase/DSL
Post by: NFX on January 03, 2011, 10:55:14 AM
Really? If Higher Physics is correct, then the upwards motion of the disc should force the wedge into the ground.

It shouldn't really matter anyway. I'm just entering for a laugh. =P
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on January 03, 2011, 10:57:54 AM
Really? If Higher Physics is correct, then the upwards motion of the disc should force the wedge into the ground.

Well, Dune didn't work like that. I'm just telling you from experience, keep the wedge if you want, get outwedged, see if I care. [/melgibson]
Title: Re: NFX.showcase/DSL
Post by: madman3 on January 03, 2011, 02:36:47 PM
He could angle the weapon it to increase stability and wedge effectiveness, like I did of Immortal Cheeseburger (lamest ripoff name ever). That should counteract the lower fracture of his weapons compared to the sledge rammers.
Title: Re: NFX.showcase/DSL
Post by: martymidget on January 03, 2011, 02:55:45 PM
Really? If Higher Physics is correct, then the upwards motion of the disc should force the wedge into the ground.

But surely the momentum would not force it into the ground, and one hammer will force it down while the other forces it up, creating an equilibrium?

But physics doesnt apply much in RA2 xD
Title: Re: NFX.showcase/DSL
Post by: SteveM4 on January 03, 2011, 02:58:49 PM
RA2's physics are different than our own.

Like, if you are on a wedge, forward is backward and left is right!
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on January 03, 2011, 04:11:42 PM
RA2's physics are different than our own.

Like, if you are on a wedge, forward is backward and left is right!

Yeah, I never understood that either.
Title: Re: NFX.showcase/DSL
Post by: Naryar on January 03, 2011, 05:54:27 PM
Nah, FAPTEPX is right, this is going to be outwedged fast
Title: Re: NFX.showcase/DSL
Post by: Pwnator on January 04, 2011, 03:14:47 AM
If you want to make use of its wedge, just use a 120cm plastic sheet.
Title: Re: NFX.showcase/DSL
Post by: NFX on January 05, 2011, 02:23:13 PM
More prototyping now. Took Puncture's setup and made Failed Request, Valid Query's little brother.
 
(https://gametechmods.com/uploads/images/52122Failed Request.png)
 
247.4kg, 2 ants, NPC Fasts, Tite 3. Capable of scoring enormous amounts of points (see above), but is also relatively durable, and quick as heck. Invertible too. Hypnos proved too small to control the bot properly.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on January 05, 2011, 02:33:16 PM
Looks good, only thing I can see is that the wheels are a bit too exposed if those wheels have as low HP as I think they do.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on January 05, 2011, 03:57:23 PM
Can it beat Crab Salad?
Title: Re: NFX.showcase/DSL
Post by: MassimoV on January 05, 2011, 04:01:26 PM
I like the design and the theme of your team.
Title: Re: NFX.showcase/DSL
Post by: Scrap Daddy on January 05, 2011, 05:49:03 PM
I'd find a better way to attach the beater bars. No doubt these panels will fall off before the beaters.
Title: Re: NFX.showcase/DSL
Post by: NFX on January 18, 2011, 09:07:28 AM
I really should kick myself up the arse hard enough to start building again. S'been nearly two weeks.
 
(https://gametechmods.com/uploads/images/53957Eroding Sympathy.png)
 
Rusting Embrace's cousin, Eroding Sympathy. 799.5, 4 ants, Plastic 3. NPC Regulars for 12,000HP-ness, 32 Medium Beater bars, Perm 123 L's. All the skirts are titanium, plus a little bit of poly extender work at the back. "Shark fin" assembly on top is meant to work like a self-righter, a bit like the Wheels Are Tasty series, but it seems to be a bit inconsistent at the moment. I may attempt to rectify that. No idea about the realism of it, but I could always angle the motors outwards by a click if it's not. Wouldn't have to axle load the thing, either.
Title: Re: NFX.showcase/DSL
Post by: Naryar on January 18, 2011, 09:14:23 AM
32 Medium Beater bars

:O Well that sure is unique...

I doubt about the efficiency of the discs/small DS teeth combination on the sides. If I were you and wished to protect the disc, I would put a flippermaker and metal sheets, or even try sawblades.

Title: Re: NFX.showcase/DSL
Post by: MassimoV on January 18, 2011, 06:29:03 PM
 :surprised: That is a cool design. Great Job!
Title: Re: NFX.showcase/DSL
Post by: Clickbeetle on January 19, 2011, 12:18:03 AM
First glance: Whoa, that's an awesome-looking LW.


Second glance: Oh wait that's got to be a MW.  Still awesome though.


Third glance: WHAT it's a HW?  ...Yeah, still awesome.


I also question the realism though, as it looks like you've got four discs there.  You probably need to put the Perms a bit further apart.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on January 19, 2011, 02:25:17 PM
it looks like you've got four discs there

http://www.youtube.com/watch?v=mdVhqmAod9Y# (http://www.youtube.com/watch?v=mdVhqmAod9Y#)

sorry I just had to do this.

*USER WAS REPORTED FOR THIS POST*
Title: Re: NFX.showcase/DSL
Post by: MassimoV on January 19, 2011, 04:28:54 PM
Is that Fotepx? It looks and sounds like him.
Title: Re: NFX.showcase/DSL
Post by: Naryar on January 19, 2011, 04:36:26 PM
Badnik, you just have been warned for posting some of FOTEPX's stupid sh** in a perfectly valid showcase.

I thought your post was in fact not made by you, but by FOTEPX posting a new vid, and was enjoying the fact that he was working very well to get himself banned, but no. I am willing to tolerate this because it's you though...

Still a stupid post. Don't start again, kthx.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on January 19, 2011, 04:37:49 PM
why can some people just not take random jokes? -_-
Title: Re: NFX.showcase/DSL
Post by: Naryar on January 19, 2011, 05:18:16 PM
why can some people just not take random jokes? -_-

Random does not neccesarily means good, badnik.
Title: Re: NFX.showcase/DSL
Post by: NFX on January 19, 2011, 07:25:17 PM
I do have four discs, I didn't quite understand the reference. It was meant for grinding rather than successive hits.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on January 19, 2011, 09:25:27 PM
Nar, that was why I said random.
Title: Re: NFX.showcase/DSL
Post by: Scrap Daddy on January 19, 2011, 09:39:41 PM
KEEP THE GOD DAMN SPAM OUT OF SHOWCASES.


nice bot by the way nfx, ive always always liked you bots.

also i think if you swap the discs for something else (i was thinking a titanium skirt), you might be able to get steel stabilizers.
Title: Re: NFX.showcase/DSL
Post by: NFX on February 04, 2011, 12:09:29 PM
Been a while since I made anything in DSL, bar Ion. Here's the next generation of Valid Query, built mostly to test out an idea I had with Joe's Narmour fix.
 
(https://gametechmods.com/uploads/images/51304Valid Query IV.png)
 
5mm Titanium armour, 4WD NPC Fasts, 5 ants, blue CB. 35 Large Beater bars. That's 70,000 HP, and 87.5 concussion in total. It is easily capable of scoring between 5,000 and 10,000 points in a single hit, and up to 150,000 points over the course of the match, if the opponent hasn't been killed yet. Designed to deweapon, and deweaponing is what it does well. Rubbers instead of Hypnos to get the proper ground clearance, Technos with this spacing proved MUCH too unbalanced and controllable on VQ3. No top or underside armour, but it doesn't really need it, I've found.
Title: Re: NFX.showcase/DSL
Post by: G.K. on February 04, 2011, 12:11:10 PM
<3
Title: Re: NFX.showcase/DSL
Post by: martymidget on February 04, 2011, 12:28:46 PM
Its a high speed brick wall O.O
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on February 04, 2011, 12:39:07 PM
Valid Query IV: The REAL Brick Wall Simulator
Title: Re: NFX.showcase/DSL
Post by: Scorpion on February 04, 2011, 01:56:20 PM
Simples but excellent, I must say.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on February 04, 2011, 03:22:22 PM
O.O
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on February 04, 2011, 03:49:39 PM
0_o
Title: Re: NFX.showcase/DSL
Post by: Sage on February 04, 2011, 04:27:14 PM
lol empty space

but looks effective. too bad theres no tournaments coming up, a rammer might actually win for a change
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on February 04, 2011, 04:34:37 PM
Its older version won Total Annihilation.
Title: Re: NFX.showcase/DSL
Post by: NFX on February 04, 2011, 04:55:05 PM
True. But that was more luck than anything else. And the empty space gives my chassis more HP. =D
Title: Re: NFX.showcase/DSL
Post by: Vertigo on February 04, 2011, 04:58:10 PM
Oh yeah, I still want that total annihialtion rematch with you, marty, and craaig >:D

But looks nice
Title: Re: NFX.showcase/DSL
Post by: Naryar on February 04, 2011, 06:15:21 PM
moar beaters
Title: Re: NFX.showcase/DSL
Post by: Enigm@ on February 04, 2011, 06:24:19 PM
moar beaters
Maybe you should put moar beaters on it... :P
But yes, it does like good NFX. :D
Title: Re: NFX.showcase/DSL
Post by: Thyrus on February 04, 2011, 11:22:47 PM
Oh yeah, I still want that total annihialtion rematch with you, marty, and craaig >:D

But looks nice

IIIIIIIIfff I might have some time left there could miiiiiiiiiight be a second Total Annihilation and maaaaaaybe you will face those three again and it cooooould be that TA² is HW again. but maybe MW.

Edit: I like the latest version of VQ much. it`s reduced to the thing it`s all about: ramming
Title: Re: NFX.showcase/DSL
Post by: SteveM4 on February 05, 2011, 07:01:48 AM
How does it hold up to flippers?
Title: Re: NFX.showcase/DSL
Post by: MassimoV on February 05, 2011, 04:15:21 PM
It looks cool. I like it alot.
Title: Re: NFX.showcase/DSL
Post by: NFX on March 05, 2011, 09:33:05 AM
Haven't actually built anything in DSL for a while. BOTM's got me slightly more interested in it this month.
 
(https://gametechmods.com/uploads/images/29693Implosion%20The%20Second.png)
 
Plastic 5, 398.9. 8 ants, 8 razors, NPC Normals. CF Extenders offer sacrificial protection to the wheels and poly extenders. I had 2kg left over that I didn't know what to do with. Surprisingly no AGOD, and the wedges are actually quite good.
Title: Re: NFX.showcase/DSL
Post by: G.K. on March 05, 2011, 09:34:26 AM
8 Razors?

I only see 6.
Title: Re: NFX.showcase/DSL
Post by: Vertigo on March 05, 2011, 09:39:48 AM
Whats with the messy rear setup?

You could just place the NPCs onto the chassis
Title: Re: NFX.showcase/DSL
Post by: NFX on March 05, 2011, 09:41:03 AM
There are 2 on each of them that happen to be in exactly the same place. Something to do with the spacing between them on the poly extenders.
 
And I think it was Ounce or 123 that had a similar setup at the back, just to kinda get the positioning of the BSG's right.
Title: Re: NFX.showcase/DSL
Post by: G.K. on March 05, 2011, 09:41:49 AM

And I think it was Ounce or 123 that had a similar setup at the back, just to kinda get the positioning of the BSG's right.

t'was 123.
Title: Re: NFX.showcase/DSL
Post by: Scrap Daddy on March 05, 2011, 10:40:51 AM
(https://gametechmods.com/uploads/images/22792uhuhu.png)

still well built though :P
Title: Re: NFX.showcase/DSL
Post by: MassimoV on March 05, 2011, 02:13:09 PM
^heh^
Cool bot on the other hand though.
Title: Re: NFX.showcase/DSL
Post by: NFX on April 05, 2011, 12:30:54 PM
Probably ORAD entry. 1198.4kg, Steel 10, 5 Ants, 2WD NPC Fast with Shinies for ground clearance, Dual Perm spins the top half. 16 Razors, 15 Light DS Teeth, 12 Medium and 8 Large Beater Bars. Supposed to be a lampshade, but looks a bit more like the thing in an amusement park that you sit in and it spins around.
 
(https://gametechmods.com/uploads/images/35791Lampshade Of Doom.png)
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on April 05, 2011, 12:34:34 PM
but looks a bit more like the thing in an amusement park that you sit in and it spins around.

A Carosel?
Title: Re: NFX.showcase/DSL
Post by: NFX on April 05, 2011, 12:35:54 PM
I thought they were the horsey things that went up and down. There's one where you sit in harnesses and you spin round and are flung to the outside so you're nearly horizontal.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on April 05, 2011, 12:51:27 PM
I thought they are called carousel too?
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on April 05, 2011, 12:58:00 PM
Silly NFX, that's a chairswing, not a carosel.
Title: Re: NFX.showcase/DSL
Post by: NFX on April 05, 2011, 12:59:30 PM
Chairswing then. Any opinions on the robot at all?
Title: Re: NFX.showcase/DSL
Post by: Scorpion on April 05, 2011, 01:03:26 PM
Robot=sore bottoms
Also needs MOAR wires ;P
Title: Re: NFX.showcase/DSL
Post by: Conraaa on April 05, 2011, 01:04:23 PM
Very nice, although that extender in the middle looks a bit fragile.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on April 05, 2011, 01:09:53 PM
Very nice, although that extender in the middle looks a bit fragile.

Yes, it has infinite HP!
Title: Re: NFX.showcase/DSL
Post by: NFX on April 05, 2011, 01:15:34 PM
Ding ding, S_M wins an imaginary cookie. Medium ME attached to the baseplate. Plus they have to GET to it first.
Title: Re: NFX.showcase/DSL
Post by: Clickbeetle on April 10, 2011, 12:23:44 AM
Chairswing then. Any opinions on the robot at all?


I know Wheel Bug is afraid of it.


Pretty creative way to sneak a flail shell spinner into ORAD though.
Title: Re: NFX.showcase/DSL
Post by: NFX on April 24, 2011, 11:08:06 AM
Two weeks out. Damn, I need to get building stuff again.
 
(https://gametechmods.com/uploads/images/75565Puncture III.png)
 
Plastic 1, Normal NPC's. 2 ants (of course). Slightly nose-heavy, but it seems to do well in battle. Extenders haven't been taken off so far.
Title: Re: NFX.showcase/DSL
Post by: Conraaa on April 24, 2011, 11:14:20 AM
Looks very nice and effective. Everytime I try to make a hideously small chassis with motors it just havoks/agods out of existance.
Title: Re: NFX.showcase/DSL
Post by: ty4er on April 24, 2011, 11:40:44 AM
Looks just a little bit like my bot :P
Seems alright to me, could do with more armour but nothing's perfect anyway :D
Title: Re: NFX.showcase/DSL
Post by: NFX on April 29, 2011, 08:52:04 AM
Hooray for bandwagons. =D
 
(https://gametechmods.com/uploads/images/36773BWVS.png)
 
174.6, 3 ants, Steel 1. Completely realistic, and extremely stable as well.
Title: Re: NFX.showcase/DSL
Post by: madman3 on April 30, 2011, 12:46:16 PM
Nice. Since I suck at BW I can't really give you any advice, but it sure looks cool.
Title: Re: NFX.showcase/DSL
Post by: Phinox237 on May 01, 2011, 09:36:19 PM
Puncture II- 1mm PLASTIC!? ARE YOU CRAZY!?
Title: Re: NFX.showcase/DSL
Post by: madman3 on May 02, 2011, 03:54:31 AM
Puncture II- 1mm PLASTIC!? ARE YOU CRAZY!?
It's not a problem if they can't reach the chassis.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 02, 2011, 08:51:59 AM
Puncture II- 1mm PLASTIC!? ARE YOU CRAZY!?
It's not a problem if they can't reach the chassis.

Exactly. The previous version received almost no chassis damage at all in Micro Mayhem, it was the motors that took all the damage. But since they can't be knocked off, I figured I could get away with it.
Title: Re: NFX.showcase/DSL
Post by: Phinox237 on May 02, 2011, 06:22:26 PM
OK, sorry, but my bots can normally take damage in some way so titanium is my choice (5mm or 10mm.)
Title: Re: NFX.showcase/DSL
Post by: NFX on May 02, 2011, 06:39:52 PM
10mm Tite is just overkill on a bot like this. Plastic 3 at most, I'd say, but it holds up extremely well against spinners, and there's no BW hammers that I know of.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 08, 2011, 10:05:13 AM
Got bored. Made a TRFBD.
 
(https://gametechmods.com/uploads/images/10823TRFBD.png)
 
798.?kg, 2 ants, Plastic 1, 48 razors.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on May 08, 2011, 10:07:02 AM
Why not use less flails, more extenders? (Rule of 7 maybe?)
Title: Re: NFX.showcase/DSL
Post by: madman3 on May 08, 2011, 10:21:58 AM
Got bored. Made a TRFBD.
 
(https://gametechmods.com/uploads/images/10823TRFBD.png)
 
798.?kg, 2 ants, Plastic 1, 48 razors.
*klones*
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 08, 2011, 10:51:05 AM
That's rediculous. Great job.
Title: Re: NFX.showcase/DSL
Post by: martymidget on May 08, 2011, 11:22:19 AM
Looks surprisingly similar, extenders and all to one I made a while back XD
Title: Re: NFX.showcase/DSL
Post by: NFX on May 10, 2011, 11:56:17 AM
Hey Reier. =D
 
(https://gametechmods.com/uploads/images/14138Big MW VS.png)
 
398.8kg, Plastic 1, 3 ants and a blue CB.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on May 10, 2011, 12:09:57 PM
We need to find the most efficient.
Requirements: Dual Perm, 2x30kg hammers, 3 ants +CB, Astroflight drive.
Title: Re: NFX.showcase/DSL
Post by: The Ounce on May 10, 2011, 04:02:42 PM
I doubt those beater bars are doing anything.  If I were you, I would trade them for an extender that's larger, and lighter if possible.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 14, 2011, 07:58:01 AM
I like this bandwagon stuff.
 
(https://gametechmods.com/uploads/images/7913MW Shredder.png)
 
397.9kg, 4 ants, Plastic 3.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on May 14, 2011, 09:00:10 AM
YOU FOUND A BETTER SETUP

THANK YOU
Title: Re: NFX.showcase/DSL
Post by: NFX on June 01, 2011, 08:11:46 AM
IRL stuff this time. =D
 
(https://gametechmods.com/uploads/images/28312Taur 2.png)
 
Judge Burst replaces the ludicrously weak Small JX Flipper in the previous version, and I've added a small tail. Stops it from doing any Explosion-style acrobatics when it tries to self-right. Or misses the opponent.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 01, 2011, 08:22:47 AM
love the paintwork <3
which version of taur is it?
Title: Re: NFX.showcase/DSL
Post by: NFX on June 01, 2011, 08:25:58 AM
It's Taur 3, strictly speaking, but it uses the same chassis as the second version. Lost the slot on the front, so I gave it a nose instead.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 01, 2011, 08:28:06 AM
really nice work on the flipper too! I just saw that pistonlooking extender <3
Title: Re: NFX.showcase/DSL
Post by: Scorpion on June 01, 2011, 09:56:17 AM
Oh, really cool bot there...
Judge Burst
...nevermind ;P
Title: Re: NFX.showcase/DSL
Post by: Vertigo on June 01, 2011, 10:29:30 AM
I like Explosion style acrobatics :P
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on June 01, 2011, 10:45:21 AM
It's Taur 3, strictly speaking, but it uses the same chassis as the second version. Lost the slot on the front, so I gave it a nose instead.

I've still got Taur 1. I need to improve Challenger to face this Taur, then maybe you, me, Thyrus and DSC could all get in one big brawl.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 01, 2011, 11:33:52 AM
and in the end DSC, NFX and me are the only ones who send robots to the host?
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on June 01, 2011, 12:14:06 PM
and in the end DSC, NFX and me are the only ones who send robots to the host?

Yep  :mrgreen:
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 01, 2011, 04:03:57 PM
hey I make realistic stuff too (remember Voltage??), but havent shown it off lately because of my stupid dad
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 03, 2011, 03:12:36 PM
Judge Burst

Instant failure.
Title: Re: NFX.showcase/DSL
Post by: GoldenFox93 on June 03, 2011, 03:29:46 PM
Judge Burst

Instant failure.
For a standard DSL-legal design maybe, but for a realistic design or a rep, I think it's OK.
Title: Re: NFX.showcase/DSL
Post by: Enigm@ on June 03, 2011, 03:36:31 PM
Judge Burst

Instant failure.
(https://gametechmods.com/uploads/images/27837yuno.png)
Title: Re: NFX.showcase/DSL
Post by: NFX on June 18, 2011, 10:34:31 AM
My probable entry for freeziez' Battlebots IRL Tournament. Naryar will be pleased to hear that it has no Judge Bursts.
 
(https://gametechmods.com/uploads/images/16089Freezerburn.png)   
6 ants, 3mm Plastic, Dual Perm and a static self-righting flag on top. =D
Title: Re: NFX.showcase/DSL
Post by: G.K. on June 18, 2011, 10:35:32 AM
<3
Title: Re: NFX.showcase/DSL
Post by: ty4er on June 18, 2011, 10:36:59 AM
I like it
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 18, 2011, 11:43:55 AM
My probable entry for freeziez' Battlebots IRL Tournament.

*tilt*

what, where, when?
Title: Re: NFX.showcase/DSL
Post by: freeziez on June 18, 2011, 11:53:00 AM
https://gametechmods.com/forums/index.php/topic,4197.0.html (https://gametechmods.com/forums/index.php/topic,4197.0.html)
Title: Re: NFX.showcase/DSL
Post by: MassimoV on June 18, 2011, 09:08:48 PM
Sweet.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 22, 2011, 12:26:25 PM
My take on the BW Flying Guillotine.
 
(https://gametechmods.com/uploads/images/50557BWFG.png)
 
175.0, Plastic 1, 2 ants. Slightly front-heavy, though, I'll need to play with the angle of the wheels and such.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on June 22, 2011, 12:30:02 PM
It's front-heavy because the wheels are at the front
Title: Re: NFX.showcase/DSL
Post by: NFX on June 22, 2011, 12:33:11 PM
It should be fine if the angle's adjusted, though. The idea was to not have the front legs swinging around, possibly into the opponent's weaponry.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on June 22, 2011, 12:59:29 PM
That's gonna get beached easily. Why the poly setup with the razors?
Title: Re: NFX.showcase/DSL
Post by: NFX on July 14, 2011, 09:35:59 AM
Prototype for BattleBots Season 2.
 
(https://gametechmods.com/uploads/images/93209Kabuto.png)
 
398.5kg, 5mm Titanium, 4 ants. 12 Ant Sawblades, and the tail flails about a little bit.
Title: Re: NFX.showcase/DSL
Post by: ty4er on July 14, 2011, 09:38:33 AM
I like it, although it may get stuck on its side :P

It doesn't really matter i guess
Title: Re: NFX.showcase/DSL
Post by: Sage on July 14, 2011, 09:42:17 AM
No, it won't get stuck in it's side.

Nice bot, I like the ant blades.
Title: Re: NFX.showcase/DSL
Post by: ty4er on July 14, 2011, 09:44:24 AM
I really need to look at collision meshes...



Title: Re: NFX.showcase/DSL
Post by: Thyrus on July 14, 2011, 09:51:26 AM
 :heart_smiley:
Title: Re: NFX.showcase/DSL
Post by: NFX on July 22, 2011, 12:46:59 PM
Some of you may think this is my Pot Luck entry.
 
That's because it is my Pot Luck entry, Urjak's Folly.
 
(https://gametechmods.com/uploads/images/85549Urjak's Folly.png)
 
800.0, 3mm Titanium, 2 NPC Normals, 4 ants. 6-mag powering the shell, which has 4 50kg hammers, 8 Light DS Teeth on Medium Beater Bars, and 8 Razor Tips on flails. CF extenders give sacrificial protection to the poly extenders holding the razors on.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on July 22, 2011, 07:28:00 PM
Prototype for BattleBots Season 2.
 
(https://gametechmods.com/uploads/images/93209Kabuto.png)
 
398.5kg, 5mm Titanium, 4 ants. 12 Ant Sawblades, and the tail flails about a little bit.
Is the thing on the back a tail or a spinning bar, looks great though.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on July 22, 2011, 07:30:28 PM
It's a flail, read the post.
Title: Re: NFX.showcase/DSL
Post by: Urjak on July 24, 2011, 12:48:44 AM
Some of you may think this is my Pot Luck entry.
 
That's because it is my Pot Luck entry, Urjak's Folly.
 
(https://gametechmods.com/uploads/images/85549Urjak's Folly.png)
 
800.0, 3mm Titanium, 2 NPC Normals, 4 ants. 6-mag powering the shell, which has 4 50kg hammers, 8 Light DS Teeth on Medium Beater Bars, and 8 Razor Tips on flails. CF extenders give sacrificial protection to the poly extenders holding the razors on.


Urjak's Folly? Hah. Urjak would have entered a SS which could tear apart Garvin's flipper... :P


In all seriousness, you seem to have just too much weight on that shell... and sledgehammers are terrible weapons against wedges (just put a popup against Naryar's Grog and see the results).
Title: Re: NFX.showcase/DSL
Post by: NFX on July 29, 2011, 07:10:18 AM
Presenting my team for Blades Of Fury. =D
 
(https://gametechmods.com/uploads/images/41233Blades of Fury Team.png)
 
Halitosis: 4WD Pushbot with a flamethrower, and hinged skirts that work both ways up. Also has an awesome "transparent" skin.
Revolutions Per Minute: Ring Spinner driven by a Dual Mag with Slimbody drive. 4 ants for maximum power, and fully invertible.
Taur IV: My favourite of my IRL bots gets upgraded with a larger chassis (More HP) and a Large JX for improved flipability. And a tail.
Title: Re: NFX.showcase/DSL
Post by: ty4er on July 29, 2011, 07:15:13 AM
Nice

rs = klone
Perhaps switch the teeth around on the rs?
Title: Re: NFX.showcase/DSL
Post by: NFX on July 29, 2011, 07:17:47 AM
Yes, the RS was inspired by yours. =D

How do you mean "switch the teeth around"?
Title: Re: NFX.showcase/DSL
Post by: ty4er on July 29, 2011, 07:19:24 AM
Put them the other way round so the end is facing the other way

Would look cooler imo
Title: Re: NFX.showcase/DSL
Post by: powerrave on July 29, 2011, 08:01:31 AM
Presenting my team for Blades Of Fury. =D
 
(https://gametechmods.com/uploads/images/41233Blades%20of%20Fury%20Team.png)
 
Halitosis: 4WD Pushbot with a flamethrower, and hinged skirts that work both ways up. Also has an awesome "transparent" skin.
Revolutions Per Minute: Ring Spinner driven by a Dual Mag with Slimbody drive. 4 ants for maximum power, and fully invertible.
Taur IV: My favourite of my IRL bots gets upgraded with a larger chassis (More HP) and a Large JX for improved flipability. And a tail.
These look pretty nice.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on July 29, 2011, 08:46:24 AM
do you have to enter a sns in BOF?


Title: Re: NFX.showcase/DSL
Post by: NFX on July 29, 2011, 08:51:55 AM
You don't have to, but it seems to be what people are building for it. Beside, Revolutions Per Minute is a Ring Spinner. =D
Title: Re: NFX.showcase/DSL
Post by: Thyrus on July 29, 2011, 08:57:23 AM
I see.
well I don`t think I`ll enter. can`t come up with anything lately in RA.
Title: Re: NFX.showcase/DSL
Post by: madman3 on July 29, 2011, 10:41:54 AM
I've entered some really lame bots into BoF, although the names of a couple of them are pretty awesome :D
Title: Re: NFX.showcase/DSL
Post by: Vertigo on July 29, 2011, 10:51:37 AM
Yes, the RS was inspired by yours. =D
And he kloned mine
Title: Re: NFX.showcase/DSL
Post by: NFX on August 02, 2011, 05:42:38 AM
Rebuilt Crab Salad.
 
(https://gametechmods.com/uploads/images/38185Crab%20Salad%20IV.png)
 
2 ants, NCP Normals. Bit more balanced OMD-wise than the last version, I reckon. Also fully invertible.
Title: Re: NFX.showcase/DSL
Post by: powerrave on August 02, 2011, 05:53:04 AM
Looks cool.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on August 02, 2011, 09:09:16 AM
I see.
well I don`t think I`ll enter. can`t come up with anything lately in RA.


:O
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on August 02, 2011, 09:30:35 AM
Craaazy.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 02, 2011, 10:40:45 AM
That looks epic.
Title: Re: NFX.showcase/DSL
Post by: Pressure on August 05, 2011, 12:11:04 AM
Presenting my team for Blades Of Fury. =D
 
(https://gametechmods.com/uploads/images/41233Blades%20of%20Fury%20Team.png)
 
Halitosis: 4WD Pushbot with a flamethrower, and hinged skirts that work both ways up. Also has an awesome "transparent" skin.
Revolutions Per Minute: Ring Spinner driven by a Dual Mag with Slimbody drive. 4 ants for maximum power, and fully invertible.
Taur IV: My favourite of my IRL bots gets upgraded with a larger chassis (More HP) and a Large JX for improved flipability. And a tail.

Those are probally some of the best looking Realistic bots i've seen. Taur looks especially good.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 05, 2011, 07:22:32 AM
y u entering a flipper in an enclosed arena
Title: Re: NFX.showcase/DSL
Post by: NFX on August 05, 2011, 07:58:33 AM
y u entering a flipper in an enclosed arena
Because it's awesome. =D
Title: Re: NFX.showcase/DSL
Post by: madman3 on August 05, 2011, 12:39:36 PM
y u entering a flipper in an enclosed arena
Because it's awesome. =D
And it looks cool.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 21, 2011, 09:46:11 AM
More IRL-istic goodness, and in a rare turn, one of my bots originally designed in Rhinoceros 2.0 ventures into the world of Robot Arena 2.
 
(https://gametechmods.com/uploads/images/8245SWARM.png)
 
SWARM - 398.4kg - 5 Ants - Tite 1 - NPC Fasts - Invertible
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on August 21, 2011, 09:54:41 AM
Swarm! :D

You should soooo turn Terabyte into an RA2 bot

and others, like that dragon thing
Title: Re: NFX.showcase/DSL
Post by: powerrave on August 21, 2011, 10:02:11 AM
This looks pretty cool! Would want to see more.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 21, 2011, 11:29:48 AM
I love SWARM from rhino and this just as much. What if you made Obvious (something that started with a p but I can't remember because the photo is down) into RA2.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 21, 2011, 12:31:48 PM
Obvious Pseudonym? Would be difficult due to the shape of the plows and wheels, but it might be doable...I didn't know you lurked over on ARC.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 21, 2011, 06:57:00 PM
That's the second most farmiliar forum I'm on. I love your rhino work but I don't really need to have an account there if I can't even do an ARC tournament.
Title: Re: NFX.showcase/DSL
Post by: Clickbeetle on August 21, 2011, 11:35:06 PM
That is awesome.  It looks like something I might have built as a MW Drumblebee.
 
... I've just realized that drums are like the optimum design for IRL realism.  No other real life bot has as many weapon components.
Title: Re: NFX.showcase/DSL
Post by: Urjak on August 21, 2011, 11:39:50 PM
... I've just realized that drums are like the optimum design for IRL realism.  No other real life bot has as many weapon components.


I think VS with hammers can have the most weight put into their weapon while still being realistic.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 22, 2011, 04:05:04 AM
Or certain tribar HS designs, such as Freezerburn. The trouble is becoming unbalanced, which I think drums with many light weapons could avoid a bit better than spinners with a few heavy weapons. I'm slightly tempted to enter it into BB3 as a HW Multibot, depending on the rules.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 22, 2011, 07:13:13 PM
I think the Battlebots arena has only two bot slots.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 30, 2011, 03:48:44 AM
Why don't I build anything anymore?
 
(https://gametechmods.com/uploads/images/29378Threshold.png)
 
799.2, Plastic 1, 4 ants. Fully invertible, slight AGOD on one of the drums, doesn't affect stability.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on August 30, 2011, 04:02:18 AM
Less speed, more weapons/ stabilisers.
Title: Re: NFX.showcase/DSL
Post by: martymidget on August 30, 2011, 04:51:53 AM
Why don't I build anything anymore?

Same here :/

Looks darn good :D
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 30, 2011, 07:00:30 PM
Looks relly cool. Good job as always.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 02, 2011, 06:00:07 AM
NQRW2? :gawe:
 
(https://gametechmods.com/uploads/images/11505Swift Justice.png)   
249.0, 5mm Aluminium, 2 ants. TWM3R drive, deals quite a bit of damage.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on September 02, 2011, 06:44:45 AM
that looks epic
Title: Re: NFX.showcase/DSL
Post by: Conraaa on September 02, 2011, 12:27:00 PM
I don't mean to be the cat among the pigeons, but you're only allowed 3 judge gavels.
Otherwise it looks very nice.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on September 02, 2011, 12:27:59 PM
I was literally about to point that one out.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 02, 2011, 12:28:15 PM
Balls. Back to the drawing board, then.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 03, 2011, 10:37:37 AM
Going crazy IRL stylee. :gawe:
 
(https://gametechmods.com/uploads/images/40162Draconus.png)
 
79?.?, Titanium 3, 10 ants. 2WD NPC Fasts, Dual Mag drives the disc.
Title: Re: NFX.showcase/DSL
Post by: powerrave on September 03, 2011, 11:53:28 AM
KLONE!

Looks awesome dude!
Title: Re: NFX.showcase/DSL
Post by: MassimoV on September 03, 2011, 05:11:17 PM
Warheads are the thing now, I guess.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on September 03, 2011, 07:53:54 PM
KLONE!

LOL

I like DSC's better though because it was the original :P The tail looks awesum
Title: Re: NFX.showcase/DSL
Post by: Somebody on September 03, 2011, 09:25:41 PM
Kewl
Title: Re: NFX.showcase/DSL
Post by: dragonsteincole on September 04, 2011, 08:16:07 AM
KLONE!

LOL

I like DSC's better though because it was the original :P The tail looks awesum

Despite 123STW beating me to it by about 3 years :P
But yes, this is looking good. You could almost say it's TAURsome :bigsmile:
Title: Re: NFX.showcase/DSL
Post by: NFX on September 17, 2011, 07:22:18 AM
Old-ass rammer which I forgot I had built. Tweaked it a little bit to make it better.
 
(https://gametechmods.com/uploads/images/23108Keystone 3.png)
 
248.8kg, NPC Fasts, 2 ants, Aluminium 3. Sucks, I know. I added a stabilising tail because it had a tendency to get stranded on its back during the Flip Test Dummy challenge, but it's made it slightly skittish when it's inverted. Not so much that it exposes anything, though.
Title: Re: NFX.showcase/DSL
Post by: powerrave on September 17, 2011, 08:04:41 AM
Looks funny. Not going to attempt petting it.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on September 17, 2011, 11:17:06 AM
That looks pretty sweet.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on September 17, 2011, 12:19:43 PM
I made something like that.

With 2 more razors, light DSL teeth at the end of the weapon rack, and no stabilizing tail.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 07, 2011, 04:34:24 AM
Damn my lack of spare time.
 
(https://gametechmods.com/uploads/images/14216Fatal%20Exception%20SHW.png)
 
Fatal Exception. 1199.8kg, 9 ants, 6WD NPC Fasts w/ Technos, 10mm Titanium. 36 Large Beater Bars up front for massive damage. Fast, durable and damaging. The only thing that's let it down so far is my less than spectacular driving.
Title: Re: NFX.showcase/DSL
Post by: ty4er on October 07, 2011, 04:39:13 AM
nice.

Does it really need 9 ants though?
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 07, 2011, 04:49:52 AM
Most certainly not. 8 should be enough.

Also I would add small DSL teeth to help against FSS and deal even more damage.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 07, 2011, 05:09:48 AM
Will this do?
 
(https://gametechmods.com/uploads/images/65603Fatal Exception SHW.png)   
Same weight, armour and drivetrain, but with 7 ants and some Light DS Teeth on the front now. 26 of them, each on their own Large Beater Bar. Had 2kg left that I didn't know what to do with, so I put CF extenders there for some sacrificial protection.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on October 07, 2011, 05:31:10 AM
You do know that 2 of those ultra-large drive motors (forgot the name) is better, right?
Title: Re: NFX.showcase/DSL
Post by: Naryar on October 07, 2011, 06:07:03 AM
You do know that 2 of those ultra-large drive motors (forgot the name) is better, right?

Nope, 2WD Etek + Techno is insufficient for a SHW rammer.

Eteks are actually less efficient than NPC Fasts, and they're just so freaking bulky and unwieldy to work with.

However, 4WD Etek + Techno IS more powerful, less draining and lighter than 6WD NPCF + Techno, but then again enjoy either your huge chassis or huge external exposed motors.

Oh and why the heck have I said that it doesn't need 9 ants ? This is 6WD not 4WD as I thought when posting my last post. 9-10 is fine, 8 batts are OK but your bot's power will run down at the end of the match, 6 is the strict minimum necessary.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on October 07, 2011, 11:21:21 AM
I think it's awesome.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 26, 2011, 02:03:51 PM
From BOTM Winner to Steel Warzone Champion! (Hopefully)
 
(https://gametechmods.com/uploads/images/75558Ion Steel Warzone.png)
 
4 Ants (Stacked), Blue CB, Aluminium 1. Couldn't do anything else with the weight, and it's not as if it's going to be gotten to.
Tite Halfsheet & 2 Small DSL Discs. Good underside protection against popups and the like.
2WD NPC Norms and Mini Wheels (Again for the weight). AI'd as an SnS, but it still works well.
2 Perm 123's, each powering 16 Flail Razors. 32 Flail Razors in total. Deals between 80,000 and 150,000 per match.
Single 40cm Poly Sheet to hopefully help with self-righting.
 
I don't konw why I didn't showcase this before.
Title: Re: NFX.showcase/DSL
Post by: madman3 on October 26, 2011, 02:12:45 PM
From BOTM Winner to Steel Warzone Champion! (Hopefully)
Don't get your hopes too high  :gawe:
Anyway, I see a partially exposed perm. Add to that the fact that you have two weapons rather than one powerful one I can see it being taken out quickly by a Popup. Really I can't see a real advantage to the two disks other than having more protection and a slightly longer lasting amount of weapons.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 26, 2011, 02:18:46 PM
A very partially exposed, 8000HP Perm. =P

It's designed to be a compact Flail Sheck SnS, so it's got the damage advantages of a regular Sheck Spinner, but hits the side of its opponents in the way an SnS does. It's worked very well in testing.
Title: Re: NFX.showcase/DSL
Post by: ty4er on October 26, 2011, 02:20:32 PM
Does it spin rather slowly?


From BOTM Winner to Steel Warzone Champion! (Hopefully)
lolnoimgonnapwnyou
Title: Re: NFX.showcase/DSL
Post by: madman3 on October 26, 2011, 02:23:13 PM
A very partially exposed, 8000HP Perm. =P

It's designed to be a compact Flail Sheck SnS, so it's got the damage advantages of a regular Sheck Spinner, but hits the side of its opponents in the way an SnS does. It's worked very well in testing.
Hmm, I'm glad my bot is rather wide. We'll see what happens, I guess :approve:

How does it react to being flipped? Is self righting okay?
Title: Re: NFX.showcase/DSL
Post by: NFX on October 26, 2011, 02:25:54 PM
It spins slowly compared to other SnS, but it spins quickly enough for the purposes. And it self-rights okay, just spikeballs slightly before it gets it right.
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on October 26, 2011, 02:28:53 PM
lolI'msogladIdecidednottoenter

I actually dreamt last night that I was Dantomkia and I went against that. Much death ensued D: (I know I wasn't registered but I've been looking at past BOTM's)

It's a great bot, by the way :thumbup
Title: Re: NFX.showcase/DSL
Post by: madman3 on October 26, 2011, 02:34:23 PM
It spins slowly compared to other SnS, but it spins quickly enough for the purposes. And it self-rights okay, just spikeballs slightly before it gets it right.
Okay. Hope to see it in the tournament, just for interest, I guess.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on October 26, 2011, 03:00:11 PM
Must now enter a flipper...
Title: Re: NFX.showcase/DSL
Post by: SKBT on October 26, 2011, 05:42:07 PM
From BOTM Winner to Steel Warzone Champion! (Hopefully)
 
(https://gametechmods.com/uploads/images/75558Ion Steel Warzone.png)

Darn, it doesn't look very puntable........
Title: Re: NFX.showcase/DSL
Post by: martymidget on October 27, 2011, 04:11:50 PM
Oooh, nice exposed motors. However, those flails could be a problem...
Title: Re: NFX.showcase/DSL
Post by: NFX on November 13, 2011, 06:48:44 AM
B4ttleBots Middleweight Entry.
 
(https://gametechmods.com/uploads/images/77604Cage Of Mirrors.png)
 
398.6
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on November 13, 2011, 06:51:11 AM
B4ttleBots Middleweight Entry.
 
(https://gametechmods.com/uploads/images/77604Cage Of Mirrors.png)
 
398.6

This. Is.

BEAUTIFUL.
Title: Re: NFX.showcase/DSL
Post by: powerrave on November 13, 2011, 06:52:17 AM
With looks alone, this is amazing.
Title: Re: NFX.showcase/DSL
Post by: TeamXtreemer on November 13, 2011, 06:56:15 AM
Immense.
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on November 13, 2011, 08:22:38 AM
Darn it. I should have built something pretty instead of something ugly and fail-tastic.

However, is it me or will that disc hardly punt anything away? Isn't the Clep disc like a massive sawblade?
Title: Re: NFX.showcase/DSL
Post by: NFX on November 13, 2011, 08:25:07 AM
I think it has a square collision mesh, or something along those lines. Might do reasonably well at punting, but not as much as a bar or something.
Title: Re: NFX.showcase/DSL
Post by: powerrave on November 13, 2011, 08:34:01 AM
Almace may have a hard time with that one.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on November 13, 2011, 12:04:47 PM
Woah. sick.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 13, 2011, 12:44:16 PM
Woah! That thing is going to do very well I think.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 14, 2011, 04:01:50 PM
Time for the Lightweight.
 
(https://gametechmods.com/uploads/images/92129Watch Your Step.png)
 
248.9-ish.
Title: Re: NFX.showcase/DSL
Post by: Conraaa on November 14, 2011, 04:06:32 PM
Aww, it's like if T-bone had a baby :D
Very nice. Does it have a tmw3r for the weapon power?
Title: Re: NFX.showcase/DSL
Post by: NFX on November 14, 2011, 04:08:00 PM
Yep. Tried a Piglet, and that was a bit too slow.
Title: Re: NFX.showcase/DSL
Post by: powerrave on November 14, 2011, 04:15:11 PM
Looks nice. It will die in BB4 though.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on November 14, 2011, 04:36:57 PM
LOL, already saw this bot when you put it on the Bot Exchange! :P
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 14, 2011, 09:13:56 PM
I love the skin. I thought that weapons touching the ground won't do damage though.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 15, 2011, 07:52:39 AM
They don't actually touch the ground, there's a Beater Bar underneath acting as a skid. So it can do some pretty good damage against wedgy bots.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 15, 2011, 05:19:49 PM
Well you did an awesome job at hiding it.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 15, 2011, 06:23:08 PM
And now, to complete the team, my Super-Heavyweight-that-is-actually-a-Heavyweight-but-since-Ounce-bumped-me-out-of-the-bracket-I-decided-to-enter-it-into-the-Super-Heavyweight-bracket-instead. Entry.
 
Some of you may find it familiar. :gawe:
 
(https://gametechmods.com/uploads/images/96997The Highlander 2.png)
 
799.9
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on November 15, 2011, 06:38:32 PM
OMG IT'S THE HIGHLANDER
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 15, 2011, 08:17:27 PM
That might beat my SHW.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on November 16, 2011, 02:49:12 AM
NFX, remember my deal.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 16, 2011, 04:04:42 AM
It's cool, you can keep yourself in the HW bracket. I think your bot's fine. =)
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on November 16, 2011, 05:12:27 AM
It's cool, you can keep yourself in the HW bracket. I think your bot's fine. =)

No, no, no. I insist. Take it. Please.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 16, 2011, 11:01:25 AM
We'll see what freeziez says on the matter. In the meantime...
 
(https://gametechmods.com/uploads/images/37482Braveheart.png)
 
Braveheart. 398.something.
Title: Re: NFX.showcase/DSL
Post by: powerrave on November 16, 2011, 12:36:25 PM
Cutest MW ever?
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on November 16, 2011, 01:00:04 PM
Cutest MW ever?
I agree :3
Title: Re: NFX.showcase/DSL
Post by: GoldenFox93 on November 16, 2011, 01:02:56 PM
And now, to complete the team, my Super-Heavyweight-that-is-actually-a-Heavyweight-but-since-Ounce-bumped-me-out-of-the-bracket-I-decided-to-enter-it-into-the-Super-Heavyweight-bracket-instead. Entry.
 
Some of you may find it familiar. :gawe:
 
(https://gametechmods.com/uploads/images/96997The%20Highlander%202.png)
 
799.9
That's the Highlander- I remember fighting that one back in the Home Nations competition   :approve:
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on November 16, 2011, 03:09:00 PM
OMG IT'S THE HIGHLANDER
^lol^


Anyway, my new SHW will be able to tear it apart no problemo.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 16, 2011, 03:23:32 PM
Fair enough. It was entered for the lols.

That said, it would be hilarious if it won. =D
Title: Re: NFX.showcase/DSL
Post by: GoldenFox93 on November 16, 2011, 03:25:31 PM
It reminds me of All Torque from RW Series 3, actually   =P
Title: Re: NFX.showcase/DSL
Post by: NFX on November 24, 2011, 07:38:05 AM
More IRListicness. 6WD brick, Inspired by GF93's B4ttleBots entries. 1024x1024 skin. =D
 
(https://gametechmods.com/uploads/images/7585Challenger.png)
 
398.9
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 24, 2011, 07:50:42 AM
...APPEARS

So what is it exactly, apart from a wedge ?
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on November 24, 2011, 07:52:14 AM
...APPEARS

So what is it exactly, apart from a wedge ?
Very cool looking? =D
Title: Re: NFX.showcase/DSL
Post by: NFX on November 24, 2011, 08:33:43 AM
...APPEARS

I see what u did there.

So what is it exactly, apart from a wedge ?

Can I pass it off as a wammer?
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on November 24, 2011, 08:46:03 AM
With those tiny teeth? I'm not sure =P

But how on Earth do you make transparent skins? Clever Print Screen work?
Title: Re: NFX.showcase/DSL
Post by: NFX on November 24, 2011, 08:49:29 AM
Pretty much, yeah. You just take a shot of it in the components tab, add it as a layer in Paint.NET or a similar program, crop it accordingly, and that's pretty much that. =) I normally add a slightly transparent "Clouds" layer in the same position, to give it an added polycarbonate effect.
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on November 24, 2011, 08:50:45 AM
Pretty much, yeah. You just take a shot of it in the components tab, add it as a layer in Paint.NET or a similar program, crop it accordingly, and that's pretty much that. =) I normally add a slightly transparent "Clouds" layer in the same position, to give it an added polycarbonate effect.
Thanks, NFX. I'll give that a go when I get out of hospital =D
Title: Re: NFX.showcase/DSL
Post by: Jack Daniels on November 24, 2011, 09:31:19 AM
You have inspired me NFX.  I never bother to bump up the resolution on the skins.  But that bot looks sooooo slick, I am going to have to do that from now on. 

Excellent work!
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on November 24, 2011, 10:15:09 AM
My OCD doesn't like visibly mis-aligned ants :P
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on November 24, 2011, 10:24:52 AM
My first IRL bot was called Challenger.

Just throwing that at ya.
Title: Re: NFX.showcase/DSL
Post by: Naryar on November 24, 2011, 12:27:06 PM
Can I pass it off as a wammer?

Well... this is as much as a wammer as SFTW is a sawbot... so yes, I guess you can.

Though I understand not why you have given it some weapons. Or wheels. Or any component for that matter. The point of that bot was to look cool and have an overinflated bot file, as well as a very precise skin, right ? So why bother making it a tiny bit efficient ?
Title: Re: NFX.showcase/DSL
Post by: Somebody on November 24, 2011, 12:28:06 PM
That thing just screams "Storm 2 flipper" type robot to me. It could be a flying box with a flipper.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 24, 2011, 01:39:13 PM
Nice design. I also love the little emblem on the front.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 25, 2011, 10:04:33 AM
Trying to get back into some proper DSL building.
 
(https://gametechmods.com/uploads/images/84906Thrash Master II.png)
^Put it against Wrecktangle for a laugh^
 
4 Ants, Blue CB, Tite 1, NPC Normals. 799.9kg.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on November 25, 2011, 10:33:22 AM
yay Skeksis is now properly built
Title: Re: NFX.showcase/DSL
Post by: R0B0SH4RK on November 25, 2011, 03:46:51 PM
Well done, good sir.
Title: Re: NFX.showcase/DSL
Post by: Urjak on November 25, 2011, 07:08:29 PM
I worry about true popups getting at the chassis and motor, but the bot looks pretty deadly.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on November 25, 2011, 09:48:15 PM
TBH I think DSL realistic building is dying.
Title: Re: NFX.showcase/DSL
Post by: GoldenFox93 on November 25, 2011, 09:57:35 PM
More IRListicness. 6WD brick, Inspired by GF93's B4ttleBots entries. 1024x1024 skin. =D
 
(https://gametechmods.com/uploads/images/7585Challenger.png)
 
398.9
...APPROACHING, a new foe has appeared!

I can't see it being much good in a fight, but appearance wise, I've got to hand it to you- you've definitely nailed it for realism and sheer coolness   :claping
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on November 26, 2011, 02:31:29 AM
GF, could you spoiler tag the video? Thanks

That new drumbot just gave me chills 0.o
Title: Re: NFX.showcase/DSL
Post by: martymidget on November 26, 2011, 06:14:12 AM
TBH I think DSL realistic building is dying.

This, IRL is killing it. And IRL is dull, not enough components flying around.

The drum is awesome. Though I feel a slightly lower stance would help more against wedges. But that might be the picture fooling me :P
Title: Re: NFX.showcase/DSL
Post by: NFX on November 26, 2011, 06:34:32 AM
It's as low a stance as I can get without the weapons hitting the ground.

And there'll always be people building DSL Realistic, it's just that there's quite a flux of IRL tournaments just now, mostly courtesy of freeziez. Like there was a bunch of DSL MW tournaments a few months ago. People mostly build for whatever tournaments are around at the time.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 03, 2011, 07:57:35 AM
BATTLEBOTS 5 TEAM. ASSEMBLE. (+1 Reference Points)
 
(https://gametechmods.com/uploads/images/51912BattleBots 5 Team.png)
 
SHW - Tritium
180kgs of hammers on a Dual Perm. Built mostly for looks.
 
HW - The Highlander 2
4WD invertible drum. You saw him in action last time. =D
 
MW - Taur 2
Judge Burst flipper, with a tail to stop it flipping itself over.
 
LW - 360
Not a replica anymore. Given an awesome skin and self-righting spikes.
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on December 03, 2011, 08:00:22 AM
<3 them all, especially Taur.
Title: Re: NFX.showcase/DSL
Post by: Philippa on December 03, 2011, 08:03:30 AM
I hope my HW faces Higlander 2.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on December 03, 2011, 08:36:31 AM
cool. 360.
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 03, 2011, 09:12:50 AM
I like the lightweight.

And why a superheavyweight is named tritium is beyond me.
Title: Re: NFX.showcase/DSL
Post by: Jack Daniels on December 03, 2011, 10:17:39 AM
Gotta say I really like that LW as well.

They are all really good. With all this effort going into full teams, an AI pack might be worth considering in the future.

Excellent work!
Title: Re: NFX.showcase/DSL
Post by: NFX on December 03, 2011, 10:23:15 AM
And why a superheavyweight is named tritium is beyond me.

It's the heaviest of the Hydrogen isotopes. Tritium, Deuterium, and the other one. (Protium?) It was mostly because of that, and the three hammers/protons. Yay Chemistry. =D
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 03, 2011, 10:29:01 AM
And why a superheavyweight is named tritium is beyond me.

It's the heaviest of the Hydrogen isotopes. Tritium, Deuterium, and the other one. (Protium?) It was mostly because of that, and the three hammers/protons. Yay Chemistry. =D

Yes, I am aware of that. And the first hydrogen isotope is called protium, but it's just really hydrogen.

But I was thinking more globally. Tritium is just awfully light compared to the largest majority of other atoms.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 03, 2011, 10:55:28 AM
They all look great. Just hope I son't have to face Highlander again *shudders*.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 04, 2011, 08:41:38 AM
I got bored, then this happened.
 
(https://gametechmods.com/uploads/images/37114Golden Fox.png)
 
398.7 512x512 Skin needs tidied up, and probably a little more detail.
Title: Re: NFX.showcase/DSL
Post by: That Robot is a Spy! on December 04, 2011, 08:47:08 AM
One of the best made IRL flippers I've ever seen. Also, amazing skin.
Title: Re: NFX.showcase/DSL
Post by: ty4er on December 04, 2011, 08:48:48 AM
Very nice, what's the drive?

it look sooo goood agh
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 04, 2011, 08:49:47 AM
What's with all the flippers with ripping teeth on them ?
Title: Re: NFX.showcase/DSL
Post by: NFX on December 04, 2011, 08:52:45 AM
TWM3R + Hypno drive. And the ripping teeth are static, they're part of the rear wing, which also helps with self-righting. Cutting tooth stops it flipping itself over when it's the right way up.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on December 04, 2011, 09:06:19 AM
I didn't get it until Jonzu posted in the gift thread. Shows my lack of video games knowledge.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on December 04, 2011, 09:18:06 AM
lol, golden fox

Send it to GF93 :3

Then make the Blue Falcon :3
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on December 04, 2011, 09:25:55 AM
DAMN! WHAT A BEAUTY! :gawe:
Title: Re: NFX.showcase/DSL
Post by: powerrave on December 04, 2011, 10:00:31 AM
They teeth look nice and on Indivision (My flipper) They are static and support self-righting.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on December 04, 2011, 11:27:07 AM
colors of the german flag ftw :D
Title: Re: NFX.showcase/DSL
Post by: NFX on December 09, 2011, 09:27:28 AM
More IRLism.
 
Started off by rebuilding Kaze, so it sort of...works. Also with a 512x512 skin. 397.something, Judge Burst Axe.
 
(https://gametechmods.com/uploads/images/25886Kaze.png)   
And now a mad thwackbot named Atilla. Why Atilla? Because it reads the same either way up. =D 398.9, NPCFs.
 
(https://gametechmods.com/uploads/images/65853Atilla.png)
Title: Re: NFX.showcase/DSL
Post by: That Robot is a Spy! on December 09, 2011, 09:43:05 AM
Love the axebot, but the casters on Atilla bug me a bit.
Title: Re: NFX.showcase/DSL
Post by: powerrave on December 09, 2011, 10:11:15 AM
I think it looks nice.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on December 09, 2011, 10:18:57 AM
who calls his bot Atilla??
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on December 09, 2011, 10:28:46 AM
who calls his bot Atilla??

The guys who made Atilla The Drum?
Title: Re: NFX.showcase/DSL
Post by: nicsan2009 on December 09, 2011, 10:29:53 AM
I like the axe bot.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on December 09, 2011, 10:31:38 AM
the new Kaze looks much better than the old one ;)
Title: Re: NFX.showcase/DSL
Post by: NFX on December 09, 2011, 10:48:01 AM
And it's now 100% DSL-worthy. :gawe:
Title: Re: NFX.showcase/DSL
Post by: cephalopod on December 09, 2011, 10:50:53 AM
who calls his bot Atilla??


Lol, I know what you're getting at ;)


Hah, looks nice though NFX, I like the flippers on the last page o:
Title: Re: NFX.showcase/DSL
Post by: Thyrus on December 09, 2011, 11:00:03 AM
who calls his bot Atilla??


Lol, I know what you're getting at ;)


Hah, looks nice though NFX, I like the flippers on the last page o:

at least someone knows it :D
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 09, 2011, 04:04:39 PM
I remember your first Kraze while I was lurking and from arc. Both bots look great.
Title: Re: NFX.showcase/DSL
Post by: Somebody on December 09, 2011, 05:17:55 PM
Lovin the IRL. It's real IRL and not just bad DSL.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on December 09, 2011, 06:22:29 PM
lol that's like the third bot named Atilla :P

Likin' the new Kaze though. Reminds me of a snake :D
Title: Re: NFX.showcase/DSL
Post by: NFX on December 14, 2011, 05:40:57 AM
More IRListic-ness. Axebot with no name yet, suggestions will be appreciated. =D Tentetively called Bishop.
 
(https://gametechmods.com/uploads/images/88364Axebot.png)
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on December 14, 2011, 05:52:17 AM
Blue Falcon. :mrgreen:
Title: Re: NFX.showcase/DSL
Post by: powerrave on December 14, 2011, 05:52:50 AM
Terravarian?

Further, looks pretty cool. I myself have been out of idea lately.
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 14, 2011, 06:14:44 AM
Problem with the theme naming... I don't think bshops wear blue.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on December 14, 2011, 06:23:40 AM
should totaly be in a tag team with DemonHunter

edit:
name could be something with cyan...
Title: Re: NFX.showcase/DSL
Post by: martymidget on December 14, 2011, 08:49:45 AM
Cyanara?
Title: Re: NFX.showcase/DSL
Post by: dragonsteincole on December 14, 2011, 10:51:15 AM
should totaly be in a tag team with DemonHunter

edit:
name could be something with cyan...

Cyan Helsing ;)
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on December 14, 2011, 11:58:38 AM
Cyanide?
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on December 14, 2011, 08:26:29 PM
Blue Falcon. :mrgreen:
Then make the Blue Falcon :3

LOL

also Jonz, I'll allow you to race if you make a new car and change up the stats to fit the rules. You don't have to RP.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on December 15, 2011, 01:48:54 AM
Blue Falcon. :mrgreen:
Then make the Blue Falcon :3

LOL

also Jonz, I'll allow you to race if you make a new car and change up the stats to fit the rules. You don't have to RP.
I guess we have a deal then.
Title: Re: NFX.showcase/DSL
Post by: madman3 on December 15, 2011, 10:24:55 AM
Whisper Supremacy?
Title: Re: NFX.showcase/DSL
Post by: NFX on December 17, 2011, 07:13:49 AM
Back to regular DSL for a bit. Trying to put together a rammer team for NAR AI, so far I have Puncture III, Crab Salad IV, and the newly designed Bear Trap.
 
(https://gametechmods.com/uploads/images/43128Bear Trap.png)   
NPCF's, 2 ants, Tite 5. 397.3. Poly skirts keep it stable and stop it tilting forwards, thus it is fully invertible.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 17, 2011, 11:06:07 AM
Awww. It's way better than mine.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 20, 2011, 05:36:43 AM
My take on the new "motor-on-top" IRL design.
 
(https://gametechmods.com/uploads/images/41603Frequency.png)
 
Will look better once I figure out how to BFE chassis height.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on December 20, 2011, 07:34:34 AM
Will look better once I figure out how to BFE chassis height.
I would like to know that too...
Title: Re: NFX.showcase/DSL
Post by: powerrave on December 20, 2011, 07:50:39 AM
Will look better once I figure out how to BFE chassis height.
I would like to know that too...
Something I would like to learn too.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 20, 2011, 09:31:12 AM
Success! Chassis height is now low enough (Thank you Naryar and Search feature :gawe:), also gave it a 512x512 skin, which I might need to tidy up around the edges a little bit.
 
(https://gametechmods.com/uploads/images/63034Frequency.png)
 
397.5.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on December 20, 2011, 10:15:36 AM
Looks cool, though I always forgot that chassis height BFE squishes the skin.
Anyway, what drive is that?
Title: Re: NFX.showcase/DSL
Post by: NFX on December 20, 2011, 10:18:12 AM
It's 4WD Astro & Wide Ant. I couldn't get a decent shot without the weaponry obscuring the front wheels.
Title: Re: NFX.showcase/DSL
Post by: russian roulette on December 20, 2011, 12:21:57 PM
Can you put that up on the exchange plox???
It looks amazing btw.
Title: Re: NFX.showcase/DSL
Post by: Somebody on December 20, 2011, 02:31:48 PM
You can set something in the poly extender txt to make it invisible. I think that it would look better.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 20, 2011, 04:05:06 PM
That skin's awesome.
Title: Re: NFX.showcase/DSL
Post by: Enigm@ on December 20, 2011, 04:09:43 PM
Success! Chassis height is now low enough (Thank you Naryar and Search feature :gawe:), also gave it a 512x512 skin, which I might need to tidy up around the edges a little bit.
 
(https://gametechmods.com/uploads/images/63034Frequency.png)
 
397.5.
klone. :trollface
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 21, 2011, 04:23:24 AM
Nope, it's a ripoff cause it's a different weight class.
Title: Re: NFX.showcase/DSL
Post by: Squirrel_Monkey on December 21, 2011, 04:29:03 AM
Nope, it's a ripoff cause it's a different weight class.
Different weightclass? Really?
Title: Re: NFX.showcase/DSL
Post by: NFX on December 21, 2011, 06:05:41 AM
What's it a klone/ripoff of, may I ask?
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 21, 2011, 06:31:37 AM
Mike's bot.

Also it's not a clone since it has a different drivetrain, a different wedge and a different weapon setup. 'Tis a ripoff.

Clone = functionally and structurally identical to the cloned design
Ripoff = obviously inspired by a design.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 21, 2011, 06:58:13 AM
I did say "my take on" Mike's design. So it would be more of a ripoff than a klone, if that. =)
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on December 21, 2011, 04:19:39 PM
Beautiful.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 25, 2011, 08:39:12 AM
Yet more IRLism. If you've been lurking over on ARC, you may recognise this one.
 
(https://gametechmods.com/uploads/images/6377Pursuit.png)
 
6 Astros & Wide Ants, in case anyone's interested. Alu extenders look a bit out of place to me, but it's the best I could manage. 393-ish, more chassis height BFE, and yet another 512x512 skin.
Title: Re: NFX.showcase/DSL
Post by: powerrave on December 25, 2011, 02:37:18 PM
Looks nice~
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on December 25, 2011, 02:39:48 PM
awesome, another bot from ARC. This one never saw combat, even though it was entered in a tourney, right?
Title: Re: NFX.showcase/DSL
Post by: NFX on December 25, 2011, 02:42:26 PM
Correct. The tournament hasn't gotten off the ground yet. Though this version is far less wedgy, but who cares.
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on December 25, 2011, 04:31:20 PM
Looks gorgeous. How nippy is it?
Title: Re: NFX.showcase/DSL
Post by: NFX on December 25, 2011, 06:59:54 PM
Nippy enough, I'd say. That's a good way to describe it. Fast enough to get the the opponent, but not fast enough to forward-flip out of the arena on the first impact.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on December 26, 2011, 02:31:21 PM
Nice. If there ever is a Battlebots 6, your team should be comprised of ARC bots.
Title: Re: NFX.showcase/DSL
Post by: NFX on December 27, 2011, 06:55:49 AM
Back to some Regular DSL Building, and the first draft of my NAR AI team. You will have seen some of these before.
 
(https://gametechmods.com/uploads/images/44855Team%20Captured.png)
 
Fly Trap: 2 razors, 4 light DS Teeth. Astro drive, also invertible. I forget what armour it has, probably Plastic 1.
Mouse Trap: Basically Puncture III, but with a less exposed CF Extender. Plastic 1, but it doesn't need any more.
Rat Trap: Also Crab Salad IV. Lots of weaponry, strong drive, and pretty tough. A well-balanced machine, I reckon.
Bear Trap: Showcased previously. Nice and wide to take out spinners and the like, outweapons most other MW's.
Man Trap: Also previously showcased. Invertible, very damaging, good against anything that doesn't outweapon it.
Death Trap: Invertible Drum/HS Hybrid. 60 Light DS Teeth, Normal NPC's for better HP. 6 Ants, and good chassis protection.
Title: Re: NFX.showcase/DSL
Post by: That Robot is a Spy! on December 27, 2011, 07:43:02 AM
I love the team name and designs.
Title: Re: NFX.showcase/DSL
Post by: SKBT on December 27, 2011, 09:31:02 AM
Deathtrap looks badass, as does rattrap.
Title: Re: NFX.showcase/DSL
Post by: Scrap Daddy on December 27, 2011, 10:23:05 AM
I like them all, buuuut
 
It's even funnier because yours looks like an unpowerred version :P
Title: Re: NFX.showcase/DSL
Post by: NFX on December 27, 2011, 10:52:30 AM
Didn't I beat it, though? =P
 
I didn't think of that while I was building it, though. I seem to do that more often than I probably should.
 
Also, Death Trap close up for anyone who's interested.
 
(https://gametechmods.com/uploads/images/31806Death Trap.png)
Title: Re: NFX.showcase/DSL
Post by: Naryar on December 27, 2011, 11:53:15 AM
<3 THEM ALL

SEND ASAP
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on December 27, 2011, 12:40:40 PM
"It's a trap!"

lol, I like them.
Title: Re: NFX.showcase/DSL
Post by: G.K. on December 29, 2011, 08:37:59 AM
My, the last 5 pages or so are impressive.
Title: Re: NFX.showcase/DSL
Post by: NFX on January 14, 2012, 09:35:56 AM
Tweaked Frequency for Blades Of Fury 2.
 
(https://gametechmods.com/uploads/images/35754Frequency BOF.png)
 
No more ugly poly extenders cluttering it up, and a more aesthetically pleasing "support" for the motor, I reckon. Typhoon spike because I had weight left over, and I thought it would help with self-righting. Plastic 3, so it's tougher as well. 398.5kg.
Title: Re: NFX.showcase/DSL
Post by: madman3 on January 14, 2012, 09:41:09 AM
That bar radius is frankly a little overboard and I would say it's slightly unrealstic but nothing too bad.
And that's one ugly skin.
Title: Re: NFX.showcase/DSL
Post by: NFX on January 14, 2012, 09:51:59 AM
That bar radius is frankly a little overboard and I would say it's slightly unrealstic but nothing too bad.
And that's one ugly skin.
This sort of motor-on-top design is naturally unrealistic by virtue of the mechanics of the game, much like a ring spinner. The idea here is that the drum component creates the illusion of a hollow axle, which supports the Perm motor, which in turn spins the bar around it. And the reach is comparable to that of Final Destiny, I reckon, minus the skirting. Which Diesector removed anyway.
 
http://www.mutantrobots.com/Images/FinalDestiny2.gif (http://www.mutantrobots.com/Images/FinalDestiny2.gif)
 
I'll agree with you on the skin, though. It's very tricky to get the rivets in the right place, what with it being stretched when you export it and all.
Title: Re: NFX.showcase/DSL
Post by: madman3 on January 14, 2012, 09:55:47 AM
I'm familiar with the whole motor on top idea, but the actual bar just wouldn't be very sturdy IRL. The bar on Final Destiny is both smaller and is also rounded at the tip and sides.

It isn't really an issue anyway, I just see that realistically that bar wouldn't be nearly as sturdy as it is in game.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on January 14, 2012, 05:29:53 PM
I'm not a big fan of those "huge spinnermotor outside the chassis" bots
Title: Re: NFX.showcase/DSL
Post by: NFX on February 18, 2012, 09:33:21 AM
Back to some regular DSL for a bit.
 
(https://gametechmods.com/uploads/images/43048The Hand That Feeds.png)   
397.4, 6 ants, NPCF's, Plastic 3. Can still move about upside-down, protective skirts on the top because I had weight left over. Tried Hypno wheels, and the bot wouldn't move. Wedges are decent but not great. Takes stuff apart quite nicely, though.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on February 18, 2012, 11:25:13 AM
That's looks really good. How did you angle the side discs?
Title: Re: NFX.showcase/DSL
Post by: NFX on February 18, 2012, 11:28:24 AM
Piglets on ME's.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on February 18, 2012, 11:31:02 AM
Well it looks great.
Title: Re: NFX.showcase/DSL
Post by: ty4er on February 19, 2012, 01:43:51 PM
that looks awesome, good to see use of lightning spikes
Title: Re: NFX.showcase/DSL
Post by: Naryar on February 19, 2012, 01:56:35 PM
... I don't think the lightnings are much use. I think you would be better with heavier weapons on the sides and none on the middle.
Title: Re: NFX.showcase/DSL
Post by: R0B0SH4RK on February 19, 2012, 06:10:57 PM
I agree with Naryar. Perhaps you could go two razors and two beater bars per disc instead?
Title: Re: NFX.showcase/DSL
Post by: Doomkiller on February 20, 2012, 02:20:41 AM
I agree with Naryar. Perhaps you could go two razors and two beater bars per disc instead?

Yes, go with the razors
Title: Re: NFX.showcase/DSL
Post by: NFX on February 27, 2012, 07:57:04 AM
I don't know what was going through my head when I built this.
 
(https://gametechmods.com/uploads/images/77090Imperfect Circle.png)
 
799.8, 4 ants, Plastic 5, NPC Normals. Designed to kill popups/flippers, and it does that very well. Until it becomes unbalanced. CF extenders to give correct clearance for the weaponry.
Title: Re: NFX.showcase/DSL
Post by: Naryar on February 27, 2012, 10:00:52 AM
This is a popup killer ? yeah just as long as it doesn't get inverted and the popup doesn't hit that exposed chassis.
Title: Re: NFX.showcase/DSL
Post by: NFX on February 27, 2012, 10:42:12 AM
It's beaten HNM4 consistently in testing. It occasionally gyro dances on a clumsy hit, but it doesn't get inverted too often. Once the weapon's up to speed, it acts as a gyroscope, and keeps it the right way up.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on February 27, 2012, 11:58:45 AM
Looks awesome, just the chassis ruining the aesthetics somewhat sadly.

When it's inverted though, can you just drive it to gyro spin back again, if you get me?
Title: Re: NFX.showcase/DSL
Post by: MassimoV on February 27, 2012, 04:35:56 PM
That looks awesome. Did you put the motors on the discs just incase one of the skirts falls off.
Title: Re: NFX.showcase/DSL
Post by: NFX on March 20, 2012, 10:19:45 AM
Had an idea after seeing R0B0's latest creation. Got a bit lazy with the skin, though. I'll give it a better one later.
 
(https://gametechmods.com/uploads/images/15291IRL Flipper.png)
 
398.3, Judge Burst, yadda yadda. If only Small Wedges were narrower.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on March 20, 2012, 10:37:30 AM
Awesome. =D
Title: Re: NFX.showcase/DSL
Post by: R0B0SH4RK on March 20, 2012, 02:00:08 PM
Had an idea after seeing R0B0's latest creation. Got a bit lazy with the skin, though. I'll give it a better one later.
 
(https://gametechmods.com/uploads/images/15291IRL Flipper.png)
 
398.3, Judge Burst, yadda yadda. If only Small Wedges were narrower.


Very cool sir, love how you did the flipping arm.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on March 20, 2012, 02:38:53 PM
OK now that is awesome
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on March 20, 2012, 03:33:49 PM
...

We are not worthy.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on March 20, 2012, 04:32:14 PM
awesome work.
wish I could pass builders block
Title: Re: NFX.showcase/DSL
Post by: SKBT on March 20, 2012, 04:41:04 PM
I love how you did the flipper arm and even included the rams.

wish I could pass builders block

Ewww does it come out like a kidney stone or something?


Title: Re: NFX.showcase/DSL
Post by: smashysmashy on March 20, 2012, 04:43:29 PM
Ewww does it come out like a kidney stone or something?
Yeah, it's really painful, but you can get rid of it in one go.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on March 20, 2012, 06:05:50 PM
That is freakin' god-like.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on March 20, 2012, 08:44:43 PM
Love the drum styling. Can't wait for the skin.
Title: Re: NFX.showcase/DSL
Post by: Jack Daniels on March 21, 2012, 04:05:30 AM
IRL building is really evolving in a great way.  That bot looks amazing!
Title: Re: NFX.showcase/DSL
Post by: Classicus on March 21, 2012, 04:42:13 AM
awesome work.
wish I could pass builders block


Solution I use: generate a number on a random number generator found on the internet, count starting with ant blades and when you get to the weapon/item at that number build a robot for it. It works because its simple.
Title: Re: NFX.showcase/DSL
Post by: NFX on March 27, 2012, 06:39:01 AM
Back to standard DSL. Yes, I can still do that too.
 
(https://gametechmods.com/uploads/images/79572Ring Around The Razors.png)
 
398.9, 3 ants, NPCF's, Plastic 1. Complete glass cannon. I wanted to make it compact-ish, partly so it didn't get stranded on low arena walls, or stuck anywhere, and partly because I just like compact designs. Works upside-down, occasionally does this.
 
(https://gametechmods.com/uploads/images/20027RATR Havok.png)
Title: Re: NFX.showcase/DSL
Post by: MassimoV on March 30, 2012, 11:11:09 AM
Why hasn't anyone commented on this? The bot looks awesome. Shame the extenders are so weak.
Title: Re: NFX.showcase/DSL
Post by: RammingSpeed on March 30, 2012, 11:14:14 AM
I fail at SnSs, so I can't really judge them. It looks pretty cool, though.
Title: Re: NFX.showcase/DSL
Post by: Naryar on March 30, 2012, 05:21:06 PM
ghey

Also unrealistic, if it trinities.
Title: Re: NFX.showcase/DSL
Post by: Somebody on March 30, 2012, 06:53:34 PM
My only thought is: FRAGILE!
Title: Re: NFX.showcase/DSL
Post by: Urjak on March 30, 2012, 08:18:49 PM
Love it. The carbon fiber SnS is the most powerful in my opinion.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on April 01, 2012, 04:32:15 PM
ghey

Also unrealistic, if it trinities.

Get out.

THAT is a freakin' amazing bot, NFX. The only advice I could give (AND HURR MY ADVICE SUCKS) Is to put the Axles before the HEX plates, saving 12KG, which should be enough to butch out the extenders and improve the chassis armour.
Title: Re: NFX.showcase/DSL
Post by: Urjak on April 01, 2012, 08:16:29 PM
put the Axles before the HEX plates, saving 12KG, which should be enough to butch out the extenders and improve the chassis armour.

There actually is good rationale for putting more axles as opposed to less. I have noticed that the more independent axles you have, the better you are at absorbing damage from sledgehammers and similar weapons. The less axles you have (assuming you keep the same number of weapons), the more razors you will lose when fighting bots like Hammerhead Shark.

Improving the armor would be a waste of weight, as any bot that can get to a chassis that small will make mince meat out of it. You are better off with external armor or just more weapons. 
Title: Re: NFX.showcase/DSL
Post by: NFX on April 23, 2012, 04:53:26 AM
Rammer that I made in about half an hour or so.
 
(https://gametechmods.com/uploads/images/49055Hammerhead.png)
 
398.7, NPCFs, 2 ants. Alu 1, not as if the chassis will be gotten to. Skirts stop it tipping forwards. Runs upside-down fine. Small2 DSL disc on the bottom.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on April 23, 2012, 04:57:44 AM
Never realized how you can easily swap between rammers and FSes provided you have the same core setup.
Title: Re: NFX.showcase/DSL
Post by: Naryar on April 23, 2012, 05:18:42 AM
cool AND efficient <3
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on April 23, 2012, 05:23:03 AM
Unoriginal D:

Though my bots are unoriginal even more so.... ^^'

Anyway, nice work there.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on April 23, 2012, 05:34:50 AM
it`s back looks awesome!
Title: Re: NFX.showcase/DSL
Post by: ty4er on April 23, 2012, 09:38:00 AM
that is amazing
Title: Re: NFX.showcase/DSL
Post by: Mr. AS on April 23, 2012, 02:06:23 PM
wow
Title: Re: NFX.showcase/DSL
Post by: madman3 on April 23, 2012, 02:35:35 PM
Try substituting the weapons on the end of the rack for fewer, but heavier ones with greater fracture, since that should help with de-weaponing.
Title: Re: NFX.showcase/DSL
Post by: Urjak on April 23, 2012, 05:34:05 PM
And they say all Sheck Spinners look the same. :P

Looks pretty effective though.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on April 23, 2012, 05:56:32 PM
Wow, love the look of that.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 09, 2012, 06:14:06 PM
Was taking a look through JD's showcase, then this happened.
 
(https://gametechmods.com/uploads/images/32366Cage Of Mirrors 2.png)
 
Not too sure about the plows, Rule of Seven prevents me adding anything else. Aside from that, I'm reasonably happy with it.
Title: Re: NFX.showcase/DSL
Post by: Virus Bomb on May 09, 2012, 06:20:29 PM
looks real nice man
Title: Re: NFX.showcase/DSL
Post by: Mecha on May 09, 2012, 07:33:56 PM
I have never seen a bot that epic in DSL. i just like it in so many ways.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on May 09, 2012, 08:23:40 PM
Pure epic man. I love it.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 09, 2012, 09:06:49 PM
Nice skin. Plows seem ifffy but I think its actually.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on May 10, 2012, 12:00:48 AM
Amazing
Title: Re: NFX.showcase/DSL
Post by: powerrave on May 10, 2012, 12:20:32 PM
That looks great!

I also always wonder how people get these high quality skins in RA2. For me, everything always turns out in the typical bad RA2 quality.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 10, 2012, 12:26:41 PM
That looks great!

I also always wonder how people get these high quality skins in RA2. For me, everything always turns out in the typical bad RA2 quality.

You want to resize the .bmp file to either 512x512, or 1024x1024. Anything higher is a waste, in my view. Bear in mind that you won't be able to modify it in-game if you up the resolution, though.
Title: Re: NFX.showcase/DSL
Post by: powerrave on May 10, 2012, 12:29:08 PM
That looks great!

I also always wonder how people get these high quality skins in RA2. For me, everything always turns out in the typical bad RA2 quality.

You want to resize the .bmp file to either 512x512, or 1024x1024. Anything higher is a waste, in my view. Bear in mind that you won't be able to modify it in-game if you up the resolution, though.
I see. I'll keep it in mind. This should allow for some better looking skins for me for a change.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 11, 2012, 07:44:17 AM
Wanted to try something with Storm Arms.
 
(https://gametechmods.com/uploads/images/73728Mastodon.png)
 
397.0 kg. ME's are the only things that would fit there, annoyingly, and still get the look I wanted. Plastic 1, but who cares.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on May 11, 2012, 11:59:20 AM
Awesome!! :o
Title: Re: NFX.showcase/DSL
Post by: Jack Daniels on May 11, 2012, 01:56:57 PM
Niiiiice! Looks really cool.
Title: Re: NFX.showcase/DSL
Post by: Mr. AS on May 11, 2012, 01:57:50 PM
ME's are the only things that would fit there, annoyingly
try axle loading + alu extender
Title: Re: NFX.showcase/DSL
Post by: NFX on May 11, 2012, 02:02:51 PM
ME's are the only things that would fit there, annoyingly
try axle loading + alu extender

The ME's are attached to the Aluminium extender supports. The collision mesh of the Storm Arm is off to one side, so it was quite hard to get ME+Alu Extender in the position I would have wanted.
 
Apologies to Mr. AS, I hit the Modify button by mistake. :gawe:
Title: Re: NFX.showcase/DSL
Post by: Naryar on May 11, 2012, 02:06:32 PM
6WD Magmotors ? Seriously ? What were you drinking when you built that ?
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on May 11, 2012, 02:35:29 PM
^what?

Also that is amazingness. You are my favorite builder here of all time.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 11, 2012, 02:43:59 PM
6WD Magmotors ? Seriously ? What were you drinking when you built that ?

It's only 2WD Magmotors. It might just look like six because of the Storm Skirt bits sticking out the sides. I should have painted the sides something other than black.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on May 11, 2012, 02:45:37 PM
lol, I was wondering how you fit 6WD in there with that weapon system. Silly Nar.
Title: Re: NFX.showcase/DSL
Post by: RammingSpeed on May 11, 2012, 02:50:05 PM
MMMMMMMNNNNFFFF. Yes. That looks awesome.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 11, 2012, 06:27:21 PM
Storm arms are probably the coolest component ever.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 18, 2012, 05:13:05 AM
One design for RA2 Olympics, and two others that I never bothered to showcase.
 
(https://gametechmods.com/uploads/images/85586Braveheart And Friends.png)
 
Braveheart: IRL MW Drumbot. 6 ants, Plastic 3. Piglets are inside the drums, which would work if they were hollowed out and went back over the motors, like that one bot SKBT made. Yay vagueness.
 
None Shall Pass: LW Ramming Wall. Wanted to see how many weapons I could stick on a decent LW, while ty and SM were going at it. Far too fragile, and gets stuck on its face too much.
 
In-Capacitor: Generic MW True Popup. Sort of a Middleweight Hairline Fracture. 7 ants, 12 razors, Plastic 5. Wedges are actually quite good, I think I know why my wedges used to fail now.
Title: Re: NFX.showcase/DSL
Post by: madman3 on May 18, 2012, 10:24:54 AM
I have an extreme phobia of IRL Drums due to the considerable weapon weight people get away with (damn you Skidmark), but that looks good.
Popup looks a little fragile armour wise, and is very unoriginal, but so long as it works.
Rammer looks cool but useless.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 18, 2012, 11:13:58 AM
Are you from Scotland? Well it looks great. You can also enter NSP into the LWs.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 18, 2012, 11:31:04 AM
Technically Great Britain, devolution hasn't quite happened yet. But if you've seen The Highlander in the Home Nations tournament I did a while back, and the Battlebots tournaments, then you'll know I'm from Scotland. =P

And I might enter NSP if I can make one that doesn't suck. Or Fatal Exception into the SHW bracket.
Title: Re: NFX.showcase/DSL
Post by: SKBT on May 18, 2012, 12:07:56 PM
I'm loving the drum. I like the use of hexplates and teeth. Wish I thought of that...
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 18, 2012, 12:18:23 PM
Well great. I just wanted to know because the skins have to represent your country of origin.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on May 18, 2012, 12:23:35 PM
can we see insides of the drum? :)
Title: Re: NFX.showcase/DSL
Post by: Mr. AS on May 18, 2012, 01:50:30 PM
I have an extreme phobia of IRL Drums due to the considerable weapon weight people get away with (damn you Skidmark), but that looks good.
i think its (at least partially) justified that they're pretty much glass cannons against wedges and hammers
i mean skidmark vs. a hammer with a heavy plow in front = gg
Title: Re: NFX.showcase/DSL
Post by: NFX on May 18, 2012, 02:21:19 PM
I have an extreme phobia of IRL Drums due to the considerable weapon weight people get away with (damn you Skidmark), but that looks good.
i think its (at least partially) justified that they're pretty much glass cannons against wedges and hammers
i mean skidmark vs. a hammer with a heavy plow in front = gg
That's true. Go watch my HW match against Virus Bomb in Battlebots 5. =P Click did say that they could have the most weapon weight invested in them, although if you're in an OOTA arena, then the Judge Burst becomes the component to use.
 
I did use the hexplate + cutting teeth setup on SWARM, mostly because that was what it looked like when I originally made it in Rhino, but it seems to work extremely well in RA2. Plus looks awesome.
 
I'll see if I can get an internal shot at some point. Only has Astros, so not the quickest. But who cares. =P
Title: Re: NFX.showcase/DSL
Post by: NFX on May 19, 2012, 10:10:31 AM
More RA2 Olympics planning.
 
(https://gametechmods.com/uploads/images/66012WAT5.png)
 
Wheels Are Tasty 5. 248.6 kg, Plastic 5, 3 ants. Narrower stance and slightly less chassis armour compared to WAT 4 1/2, but better protection for the motor.
 
Not only is it completely invertible as well, there are two versions, which are both absolutely identical in construction, but are effectively one bot able to start the match either way up. The idea is to help avoid what happened against Bane in Clash Cubes IV, on a similar principle to JoeBlo's Iron Outlaw.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 19, 2012, 10:21:07 AM
Woah, that looks excellent!
Title: Re: NFX.showcase/DSL
Post by: NFX on May 19, 2012, 10:22:25 AM
Woah, that looks excellent!
And it is legal? I can submit both of them, and choose which way up I start?
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 19, 2012, 10:24:32 AM
I suppose that is legal unless people start yelling at me about it. So , yeah, you can send both when the time comes.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on May 19, 2012, 10:30:29 AM
dammit I was JUST about to rebuild Final Z for that too.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 19, 2012, 10:32:51 AM
There's nothing against it in the rules, I don't think. It's technically not a multibot, because only one of them fights at any one time. I see it closer to Iron Outlaw, with the interchangeable weaponry, only this is interchangeable positioning. Similar to Minion choosing to go at the opponent with either disc or wedge.
Title: Re: NFX.showcase/DSL
Post by: powerrave on May 19, 2012, 10:36:11 AM
Looks like a happy robot family.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 19, 2012, 11:44:21 AM
Yeah, it should be perfectly alright.
Title: Re: NFX.showcase/DSL
Post by: martymidget on May 19, 2012, 02:27:00 PM
I half expected something like this...

Makes me wonder if my planned entry is a good idea or not now :P
Title: Re: NFX.showcase/DSL
Post by: NFX on May 26, 2012, 03:18:47 PM
War of the Giants entry.
 
(https://gametechmods.com/uploads/images/28399Swarm 2.png)
 
Swarm becomes a SHW Multibot. =D Tite 3, NPCFs, 597.6kg each. Tail is just for stabilising, Lightning Spikes on the front stop it from faceplanting. Also invertible, but built almost entirely for looks.
Title: Re: NFX.showcase/DSL
Post by: GarvinTheGreat on May 26, 2012, 03:20:13 PM
Looks awsome.
Title: Re: NFX.showcase/DSL
Post by: RammingSpeed on May 26, 2012, 03:23:05 PM
Another awesome build NFX.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on May 27, 2012, 11:09:36 AM
More awesomeness. Reminds me of the Humdrums almost.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on May 27, 2012, 01:17:42 PM
Wow, looks really cool.
Title: Re: NFX.showcase/DSL
Post by: NFX on May 29, 2012, 08:22:40 AM
BW Rammer. I just wanted to get more weapons on a BW Rammer than Enturon.
 
(https://gametechmods.com/uploads/images/70982Prisoner Zero.png)
 
174.9, 2 ants, Tite 3. 10 Razors and 2 Typhoon spikes. Totally invertible.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on May 29, 2012, 12:39:57 PM
Crazy, dawg.

Crazy.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on May 29, 2012, 02:51:55 PM
Razey has you beat




edit: yep, 12 razors. And better wheels :P


but only plastic 3 (IIRC)
Title: Re: NFX.showcase/DSL
Post by: NFX on June 05, 2012, 07:30:11 AM
RIP3 prototype. Started out trying to get two 60kg hammers on an LW VS, and it turned into this thing, which I have named Sundancer.
 
(https://gametechmods.com/uploads/images/48218Sundancer.png)   
248.8, Plastic 5, 3 ants. Little bit slow, but stability is good, especially while turning, and even when it loses weaponry and becomes unbalanced. Since popups and flails are banned, I thought I didn't need to worry too much about the slightly fragile drive setup. Weaponry keeps rammers at bay, so that's fine too.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 05, 2012, 08:59:17 AM
Nice. Dunno what I'll enter for RIP3 yet.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on June 05, 2012, 09:04:42 AM
*Evil laughter*
Title: Re: NFX.showcase/DSL
Post by: NFX on June 07, 2012, 07:02:56 AM
More RIP3 prototyping.
 
(https://gametechmods.com/uploads/images/47989RIP3.png)   
My take on the LW Flamethrower everyone seems to be trying. NPC Normals, 2 ants, Large air tank. Only Tite 1, though, and as per usual the wedge is notoriously average (WHY MUST MY WEDGES FAIL). Teeth also make it invertible, along with being able to cause damage while trapping.
 
MW VS with Plastic 3 and 3 ants. Razors there to help fend off HS slightly, and it's very damaging, but it's not stable enough for my liking. Also doesn't self-right well enough, but it's beaten most of NAR AI 2.7. Random CF extender on the back because I had weight left.
Title: Re: NFX.showcase/DSL
Post by: martymidget on June 07, 2012, 08:22:02 AM
RIP3 prototype. Started out trying to get two 60kg hammers on an LW VS, and it turned into this thing, which I have named Sundancer.
 
(https://gametechmods.com/uploads/images/48218Sundancer.png)   

I'm assuming thats a perm 132- because in trying to make a LW VS with a perm 132 I've practically cloned this :P
Title: Re: NFX.showcase/DSL
Post by: NFX on June 07, 2012, 08:52:29 AM
RIP3 prototype. Started out trying to get two 60kg hammers on an LW VS, and it turned into this thing, which I have named Sundancer.
 
(https://gametechmods.com/uploads/images/48218Sundancer.png)   

I'm assuming thats a perm 132- because in trying to make a LW VS with a perm 132 I've practically cloned this :P

Yep. 8000 HP please. =D Perm 80 is not as powerful, and 20 times weaker.
Title: Re: NFX.showcase/DSL
Post by: Urjak on June 07, 2012, 09:05:03 AM
That VS looks like it could be flanked during a rumble, and the sides look pretty flimsy should they be attacked by a high DP bot.
Title: Re: NFX.showcase/DSL
Post by: martymidget on June 07, 2012, 09:05:09 AM
For the VS use NPC with mini's if you want. Roughly the same speed, but a ton more motor HP. Slightly less wheel hp, but mini's are smaller targets. It'll save you a couple KG too. And a flipper segment should be fine for the VS extenders- I see the Beaters as wasted weight tbh. If a VS does manage to hit them, I'm pretty sure it would hit hard enough to take the beaters off anyways.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 07, 2012, 10:34:42 AM
Updated. Named it Moonrunner, I'm wanting to keep that name pairing with whatever I decide to enter.
 
(https://gametechmods.com/uploads/images/66376Moonrunner.png)   
Plastic 5 now, still 3 ants. Managed to make it much more stable, though 134kg appears to be asking a bit much of a Perm 132. But it's still beaten everything I've thrown at it so far, bar FFS and popups, but they're banned anyway. Also no AGOD. I just hope the skirts don't get caught between the arena spikes too often.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 07, 2012, 12:53:24 PM
gaaaah why do I have no dsl motivation at all DX
Title: Re: NFX.showcase/DSL
Post by: madman3 on June 07, 2012, 04:08:07 PM
Have fun against all the jugglers :P
Anyway, throw some sledge rammers at it, I'd tested my MW sledgy against HW VS and I ended up outweaponing them :p
Title: Re: NFX.showcase/DSL
Post by: NFX on June 19, 2012, 04:42:02 AM
idea get
 
(https://gametechmods.com/uploads/images/39325Missile Bomb.png)   
249.0 (sans Smartzone), Tite 3, 2 ants, TWM3R drive, 1 Medium Air Tank. Wedge is decent, self-rights with the power of the piston.
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 19, 2012, 05:29:30 AM
Pretty awesome. Hope it doesn't fails.
Title: Re: NFX.showcase/DSL
Post by: FOTEPX on June 19, 2012, 05:41:41 AM
I think that the piston's a bit too far back. Might make the robot lift up, or make the wedge less wedgy. Also, it only having a medium tank kinda worries me. I'd change the drive to Slimbodies, and then, with the weight gained, move the piston forward slightly, increase to a large tank, (maybe) strenghen the wedge component, and up the chassis armour.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on June 19, 2012, 06:03:22 AM
Downgrading to slimbodies would actually make the wedge worse. Downgrading the armor and extending the chassis to the back might be a bit better.

Also, a medium tank is more than enough for a gut-ripper design. A regular poker needs a medium tank because all of its attacks are head-on.
Title: Re: NFX.showcase/DSL
Post by: NFX on June 19, 2012, 06:13:51 AM
A Large Air Tank wouldn't fit into the chassis. Medium one seems to last long enough. Would downgrading to Plastic 3 be enough to get a stabilising tail on or something? Something that would be on a lower level than the chassis, and maybe force the wedge into the ground to make it a bit better.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 19, 2012, 08:44:31 AM
Looking awesome. Could you use wide ant wheels and upgrade the middle DS tooth to a razor?
Title: Re: NFX.showcase/DSL
Post by: NFX on June 19, 2012, 08:54:27 AM
Looking awesome. Could you use wide ant wheels and upgrade the middle DS tooth to a razor?
It would stick through the Tite sheet if it was a razor. Plus it would obstruct the two razors on the side.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 19, 2012, 11:29:23 AM
I see. never mind then.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 09, 2012, 07:04:32 AM
Why is my showcase on Page 3? This will not do at all.
 
Presenting what started out as a possible CW, but has turned into a HW instead.
 
(https://gametechmods.com/uploads/images/84884No Quarter.png)
 
Actually 5mm Titanium, I has to mess around a little to get it on the weight limit. Only drawback seems to be the uninvertibleness. It should be able to scuttle around on its back a little bit, though.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 09, 2012, 07:12:22 AM
Gonna guess you used my method of stacking hinges ?
Title: Re: NFX.showcase/DSL
Post by: ty4er on August 09, 2012, 07:24:59 AM
see if dsl wheels help at all, otherwise it looks pretty good to me
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 09, 2012, 11:56:47 AM
How'd you get all the razors like that? I also like those wheel guards.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 09, 2012, 11:59:31 AM
How'd you get all the razors like that? I also like those wheel guards.
Skirt hinges. =P I put the wheelguards there with the weight I had left over, so I'd have some defense if an opponent were to get to my side.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 14, 2012, 11:21:26 AM
Tweaked No Quarter to get it down to CW level.
 
(https://gametechmods.com/uploads/images/15741No Quarter CW.png)
 
599.0, Tite 3. Same insides as last time, but the middle razor rack and wheelguards have been removed, the wedge has ben shortened, and the lower rack has been narrowed. Works pretty much the same as last time, hopefully more invertible than last time now the wheelguards are gone.
 
 
Also, The Highlander 2 has had a reasonably successful run, scooping up two second place tournament finishes. So the next step would be the third incarnation, correct? :gawe:
 
(https://gametechmods.com/uploads/images/36662The Highlander III.png)
 
797.9, Tite 5. 4 NPCFs and Vlads, same as before, but the drums are now powered by NPCFs too. Could easily be built IRL, but everything in the game is direct drive. Also 8 ants, so it can keep going for the full 3 minutes, grinding away at opponents. Added a nice insignia on top as well.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on August 14, 2012, 01:27:57 PM
sweet. Highlander 3 possibly for LDAI? ;)
Title: Re: NFX.showcase/DSL
Post by: nicsan2009 on August 14, 2012, 03:04:31 PM
Or 2L2Q3? ;)
Title: Re: NFX.showcase/DSL
Post by: NFX on August 15, 2012, 06:51:31 AM
Possibly. If I can put together some others for the team. In the meantime, here's a prototype for Survival Of The Fittest 2.
 
(https://gametechmods.com/uploads/images/52207Tension Head.png)
 
249.0. We're only allowed 6 flails on a team, but I wanted my LW to have more weaponry than that. Hence the assembly on the top, which does a good job of protecting the motor. Nothing intersects (much), but it's a little bit skittish, and I couldn't get a poly skirt on the back either. Only Plastic 1 and 2 ants, but it seems to do well enough in combat. Also invertible.
Title: Re: NFX.showcase/DSL
Post by: Philippa on August 15, 2012, 06:53:13 AM
Cute. x
Title: Re: NFX.showcase/DSL
Post by: ty4er on August 15, 2012, 07:15:35 AM
isn't survival of the fittest in normal dsl where hexplates dont attach to mags? :P

it looks like a very nice bot anyway
Title: Re: NFX.showcase/DSL
Post by: yoda9726 on August 15, 2012, 08:00:31 PM
Right you are. Other than that, good looking bot.   Was thinking about putting some flails on Peanut as well.  But got lazy when I realized that would've caused the razors to cut through the wheels without a complete redesign.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 16, 2012, 09:23:35 AM
yay challenges
 
(https://gametechmods.com/uploads/images/43500VS Challenge.png)
 
398.7, Plastic 3, 3 ants. Normal NPC's, Perm 132, pair of 70kg hammers and a Halfsheet. Flipper segments actually don't unbalance the weaponry at all. Tried 80cm Alu skirts, and the bot kept tilting forwards whenever it hit anything, so I went for 120cm Poly skirts instead.
Title: Re: NFX.showcase/DSL
Post by: Gazea2 on August 16, 2012, 09:27:48 AM
Yay! <3
Good job on getting Plastic 3. I think mine needs a re-build now. :P Not sure about the stabilisers though.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 16, 2012, 09:29:26 AM
Yay! <3
Good job on getting Plastic 3. I think mine needs a re-build now. :P Not sure about the stabilisers though.
As I said with the stabilisers, it was a toss-up between strength and stability, and I went for stability. I could possibly upgrade to Aluminium skirts if I dropped the chassis armour, or went for Mini Wheels instead of Shiny Hubs.
Title: Re: NFX.showcase/DSL
Post by: Gazea2 on August 16, 2012, 09:32:28 AM
Yay! <3
Good job on getting Plastic 3. I think mine needs a re-build now. :P Not sure about the stabilisers though.
As I said with the stabilisers, it was a toss-up between strength and stability, and I went for stability. I could possibly upgrade to Aluminium skirts if I dropped the chassis armour, or went for Mini Wheels instead of Shiny Hubs.

Fair enough. This actually gave me an idea for another setup...
Title: Re: NFX.showcase/DSL
Post by: NFX on August 23, 2012, 05:35:11 AM
Trying to make a HW for one of the tournaments at the moment.
 
(https://gametechmods.com/uploads/images/52527Thrash Master 3.png)
 
798.6, Plastic 10, 4 ants. NPC Normals (12KHP), Perm 132 Small (8KHP), and 40 LDS teeth. Poly skirts on the back protect the chassis a little, but mostly protecting the CF extenders. Steel skirts protecting the chassis, Titanium stabilisers, angled so as to get the weaponry as low as possible without hitting the ground. Likes removing exposed components/wheels, esaily capable of scoring over 150,000 points per match. Flipper segments have so far not been taken off. Also invertible.
Title: Re: NFX.showcase/DSL
Post by: Naryar on August 23, 2012, 05:39:06 AM
looks like you ripped off urjak
Title: Re: NFX.showcase/DSL
Post by: Gauche Suede on August 23, 2012, 05:55:10 AM
Trying to make a HW for one of the tournaments at the moment.
 
(https://gametechmods.com/uploads/images/52527Thrash Master 3.png)
 
798.6, Plastic 10, 4 ants. NPC Normals (12KHP), Perm 132 Small (8KHP), and 40 LDS teeth. Poly skirts on the back protect the chassis a little, but mostly protecting the CF extenders. Steel skirts protecting the chassis, Titanium stabilisers, angled so as to get the weaponry as low as possible without hitting the ground. Likes removing exposed components/wheels, esaily capable of scoring over 150,000 points per match. Flipper segments have so far not been taken off. Also invertible.
Is it an upgrade of Pooh Bear Trap? then it's good. Although i'm slighttttttttttlllllyyyyy worried the CF extender will get ripped by a pop-up.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 23, 2012, 05:58:50 AM
I can't say it was intentional. I thought his drums were built from DSL discs on the top and bottom. Plus there's that drum like this in my NAR AI team, I built that back in November. (Man Trap, Gauche =P)
Title: Re: NFX.showcase/DSL
Post by: Gauche Suede on August 23, 2012, 06:01:24 AM
I can't say it was intentional. I thought his drums were built from DSL discs on the top and bottom. Plus there's that drum like this in my NAR AI team, I built that back in November. (Man Trap, Gauche =P)
wait, i thought Man Trap was the SHW, Bear Trap was the HW =P.
Title: Re: NFX.showcase/DSL
Post by: NFX on August 23, 2012, 06:05:34 AM
I can't say it was intentional. I thought his drums were built from DSL discs on the top and bottom. Plus there's that drum like this in my NAR AI team, I built that back in November. (Man Trap, Gauche =P)
wait, i thought Man Trap was the SHW, Bear Trap was the HW =P.
Man Trap was the HW, Bear Trap was the MW. Scrap Daddy did build a bot called Bear Trap for BTTB2 which was HW, that might be what's causing confusion. The SHW on my team was called Death Trap, though.
Title: Re: NFX.showcase/DSL
Post by: Gauche Suede on August 23, 2012, 06:08:37 AM
I can't say it was intentional. I thought his drums were built from DSL discs on the top and bottom. Plus there's that drum like this in my NAR AI team, I built that back in November. (Man Trap, Gauche =P)
wait, i thought Man Trap was the SHW, Bear Trap was the HW =P.
Man Trap was the HW, Bear Trap was the MW. Scrap Daddy did build a bot called Bear Trap for BTTB2 which was HW, that might be what's causing confusion. The SHW on my team was called Death Trap, though.
dang it i forgot....
Title: Re: NFX.showcase/DSL
Post by: Urjak on August 23, 2012, 10:03:01 AM
I can't say it was intentional. I thought his drums were built from DSL discs on the top and bottom. Plus there's that drum like this in my NAR AI team, I built that back in November. (Man Trap, Gauche =P)

Yeah, well I built mine back in October, so I win. :P

Anyways, how well does the bot fare against gutrippers?
Title: Re: NFX.showcase/DSL
Post by: NFX on August 27, 2012, 06:10:54 AM
Does quite well against them. Drum's low enough to deal with wedges, and there's enough weaponry and defenses to survive, and take their extenders and such off.
 
Anyways, new bot. Thanks to my/TRB's Randomiser. =D
 
(https://gametechmods.com/uploads/images/45682StrafeLWVS.png)
 
248.6, Tite 1, 4 ants. TWM3R Main Drive + Astroflight Strafing Drive. Wedge seems pretty good, not tested it in combat yet.
Title: Re: NFX.showcase/DSL
Post by: Mr. AS on August 27, 2012, 06:13:00 AM
vs looks pretty good and original, <3 the drum
Title: Re: NFX.showcase/DSL
Post by: Gazea2 on August 27, 2012, 06:15:10 AM
DAT STRAFING DRIVE
Looking good as always. <3 the drum
Title: Re: NFX.showcase/DSL
Post by: NFX on August 27, 2012, 07:13:12 PM
Concept time for TA2. Won't be entering this, though.
 
(https://gametechmods.com/uploads/images/37216Sidewinder.png)
 
798.9, Plastic 5, 12 ants. 6 NPCFs/Hypnos, 2 BSGs with 4 razors each. Two reasons I'm not happy with it. 1) Each BSG's razors intersect the other one's quite a lot. 2) It doesn't strafe. At all. Just turns sideways in a very unusual fashion. I wonder if I can hit JoeBlo up with some help if he's still knocking around. Did he ever get round to AI'ing his strafing things?
Title: Re: NFX.showcase/DSL
Post by: NFX on August 28, 2012, 05:47:15 AM
Refinement of the concept. I want to enter this one into TA2, but AI'ing it is going to be pretty impossible.
 
(https://gametechmods.com/uploads/images/97668Sidewinder 2.png)
 
Titanium 3, 11 ants, 6 NPCFs & Hypnos. 2 BSG's with 4 razors each. Little bit of AGOD on the wedges, but they still match up, so they should be alright. Strafes effectively with a little bit of turn feathering. Side assembly stuff because I had weight left over, plus the robot is going to be moving sideways, so I decided to protect the wheels and add a couple of extra razors for some added DP. Not tested in combat yet, but at least the strafing stuff works. Sort of.
Title: Re: NFX.showcase/DSL
Post by: Pwnator on August 28, 2012, 06:05:03 AM
IIRC JB tried modifying Mad's Arrowhead.py (inverting the controls and rearranging the SZs) but I never recalled him successfully modifying it, and I'm too busy to try it out for myself. D:
Title: Re: NFX.showcase/DSL
Post by: MassimoV on August 28, 2012, 10:09:08 PM
What's the benefit to having it strafe?
Title: Re: NFX.showcase/DSL
Post by: NFX on August 29, 2012, 01:31:24 AM
What's the benefit to having it strafe?
You get the ability to move sideways around the opponent's wedges, without having to move your front away from the opponent. Thus you don't have to fight the wedge war, which is quite good, because my wedges are usually not that good compared to other members', but you can still attack the opponent without having to expose your more vulnerable and undefended sides.
Title: Re: NFX.showcase/DSL
Post by: NFX on September 08, 2012, 05:33:59 AM
Naryar's Melee Entry.
 
(https://gametechmods.com/uploads/images/76475Distemper.png)
 
248.7, 3 ants, and whatever the armour was. Does pretty well for itself, sometimes it gets a little bit unstable when it's inverted, but not enough to cause too many problems. Also, has anyone else noticed that the Perm 80 Long in NAR AI 2.7 is lighter than the Perm 80 Medium?
Title: Re: NFX.showcase/DSL
Post by: Pwnator on September 08, 2012, 05:41:46 AM
I like this.

I like this a lot.
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on September 08, 2012, 05:44:21 AM
I pooped a little.
Title: Re: NFX.showcase/DSL
Post by: martymidget on September 08, 2012, 06:53:45 AM
I like this.

I like this a lot.

This. I just don't have that kind of originality in the LW division to do stuff like this :L
Title: Re: NFX.showcase/DSL
Post by: Naryar on September 08, 2012, 10:18:03 AM
It looks extremely cool and quite fearsome. +respect.

Also, has anyone else noticed that the Perm 80 Long in NAR AI 2.7 is lighter than the Perm 80 Medium?

odin damn it i thought i fixed this
Title: Re: NFX.showcase/DSL
Post by: NFX on September 08, 2012, 10:23:45 AM
It looks extremely cool and quite fearsome. +respect.

Also, has anyone else noticed that the Perm 80 Long in NAR AI 2.7 is lighter than the Perm 80 Medium?

odin damn it i thought i fixed this

hahaha odin
It might just be my version, though. I don't know if I have the latest 2.7 or not.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on September 08, 2012, 11:47:37 AM
Amazing
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on September 08, 2012, 12:05:18 PM
Beautiful.
Title: Re: NFX.showcase/DSL
Post by: Urjak on September 08, 2012, 02:32:36 PM
Nice, though it seems like gutrippers would have a pretty easy time with it.
Title: Re: NFX.showcase/DSL
Post by: ty4er on September 08, 2012, 02:54:27 PM
god dammit i need to build this now
Title: Re: NFX.showcase/DSL
Post by: MassimoV on September 08, 2012, 03:02:08 PM
This looks great if nothing gets under it.
Title: Re: NFX.showcase/DSL
Post by: Mr. AS on September 08, 2012, 04:09:51 PM
10/10 i came

good thing this tourney is in nar ai otherwise the normally 400 hp motor would come off really quickly
Title: Re: NFX.showcase/DSL
Post by: NFX on September 09, 2012, 06:45:19 PM
More TA2 Ptototyping. Swapped the strafing drive for some genericness.
 
(https://gametechmods.com/uploads/images/17824Fissure.png)
 
799.9, Tite 5, 7 ants and 2 battlepacks. 4 NPCFs, 4 BSGs. Should be able to self-right.
Title: Re: NFX.showcase/DSL
Post by: smashysmashy on September 10, 2012, 01:24:38 AM
I assume this is the bot you entered? Looks sweet. How many razors in total? 16?
Title: Re: NFX.showcase/DSL
Post by: NFX on September 12, 2012, 05:58:37 PM
Couple of  new bots. First a concept LW SnS/Flamer thing.
 
(https://gametechmods.com/uploads/images/74055Super Spin Dryer.png)
 
247.6, Plastic 3, 2 ants and a Large Air Tank. NPC Normals. Doesn't spin fast enough for my liking.
 
 
A generic MW Rammer that I'd forgotten to showcase. Can't remember why I built it, probably just trying out the weapon setup.
 
(https://gametechmods.com/uploads/images/12560Generic Rammer.png)
 
Can't remember the weight or the armour. Probably 2 ants and NPCFs. Front razors should help prevent facestanding.
Title: Re: NFX.showcase/DSL
Post by: Mr. AS on September 12, 2012, 06:25:42 PM
on the mw rammer, do the razors prevent the opponent from hitting all the other weapons, or is the collision mesh not stick out far enough to do that?

(edit: i talk english good yes??)
Title: Re: NFX.showcase/DSL
Post by: NFX on September 15, 2012, 07:00:50 AM
Access Denied.
 
(https://gametechmods.com/uploads/images/976Access Denied.png)
 
398.0, Plastic 3, 2 ants, NPC Norms for massive HP. Steel skirts on top, 2 casters on the underside, because halfsheets are legal too.
Title: Re: NFX.showcase/DSL
Post by: Scorpion on September 15, 2012, 07:25:47 AM
Nice work, looks very solid.
I'd say that the steel skirts are a bit overkill given that the side panels they're attached to would surely break first against most opponents, but that's it really.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on September 15, 2012, 04:58:06 PM
Wow, looks great.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 17, 2012, 01:19:44 PM
Got inspired by 090901's thing with the wheelguards.
 
(https://gametechmods.com/uploads/images/24543IRLFlip.png)
 
396.7, 8 ants. TWMR3 Drive, Piglet saw on the back, flipper uses a hacked Skirt Hinge that works as a burst motor. More powerful than a Large JX, but less powerful than the Judge Burst. Bit annoyed by the ME's sticking out (they hold on the Hworf pieces), and the skin doesn't really match up with anything else. Might change it at some point.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on October 17, 2012, 01:21:03 PM
I liked it until I saw it uses a custom part D:

naah, it's still awesome. That saw mount is beautiful.
Title: Re: NFX.showcase/DSL
Post by: ty4er on October 17, 2012, 01:45:54 PM
i think i actually love you
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on October 17, 2012, 01:54:56 PM
Looks sick. Awesome stuff.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on October 17, 2012, 04:20:14 PM
Awesome build.
Title: Re: NFX.showcase/DSL
Post by: Pressure on October 20, 2012, 08:19:50 AM
Looks like something that came from one of the first series of Robot Wars... I like it :)

Good idea with the Skirt Hinge, a true forward firing flipper motor is needed badly in RA2.
Title: Re: NFX.showcase/DSL
Post by: NFX on October 20, 2012, 08:37:29 AM
Looks like something that came from one of the first series of Robot Wars... I like it :)

Good idea with the Skirt Hinge, a true forward firing flipper motor is needed badly in RA2.

I'm pretty sure I saw this done in Wham's AI pack. It's alright if you're doing IRL building, in my view, because - as you said - there's no proper front-hinged flipper motor in RA2, just by virtue of the game mechanics. It's kind of in the same vein as BFE'ing the chassis height is alright.
 
But I do like the early RW designs that you saw in the first couple of series, the one-at-the-front-one-at-the-back designs, like Stealth, Centurion, Roadblock to an extent.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 12, 2012, 08:49:38 PM
Something to round off one of my LDAI teams.
 
(https://gametechmods.com/uploads/images/7285MacBeth.png)
 
NPC Norms, Plastic 10. Pushes stuff around. Most of the weight's towards the back with the tail and batteries, so it doesn't get stuck on its wedge.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 19, 2012, 07:50:13 AM
I think this is my first triple post ever. To commemorate this occasion, have something for LDAI.
 
(https://gametechmods.com/uploads/images/66752Drakina.png)
 
796-ish, Tite 3. 2 ants, 2 NPCFs, 2 small Air Tanks, a Flamethrower and a bunch of flipper segments, side panels and spikey things. Probably sucks in battle, but it looks cool.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on November 19, 2012, 08:00:56 AM
...wha...?
Title: Re: NFX.showcase/DSL
Post by: NFX on November 19, 2012, 09:30:56 AM
Nice comment.

The robot will make more sense to anyone who's been over to ARC and seen my CAD showcase there.
Title: Re: NFX.showcase/DSL
Post by: CameraFan on November 19, 2012, 09:38:31 AM
that thing looks awesome.
Title: Re: NFX.showcase/DSL
Post by: Conraaa on November 19, 2012, 09:42:19 AM
Beautiful. Are you going to make a whole team like that?
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on November 19, 2012, 09:48:19 AM
Nice comment.
Can't really say anything else, really. That bot is just too epic to be described in words.
Title: Re: NFX.showcase/DSL
Post by: NFX on November 19, 2012, 11:16:15 AM
Beautiful. Are you going to make a whole team like that?

Possibly. It depends on how many of my remaining IRL bots I'd like to put in. I've got Mastodon and Cage of Mirrors lined up, maybe the Golden Fox or Pursuit. Can't think of any others that haven't been submitted already.
Title: Re: NFX.showcase/DSL
Post by: Virus Bomb on November 19, 2012, 12:56:48 PM
nice. looks like a house robot from robot wars.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on November 19, 2012, 12:59:45 PM
YOU MADE THE DRAGON

AND IT IS FOR LDAI

*faints*
Title: Re: NFX.showcase/DSL
Post by: Jamin on November 19, 2012, 01:19:40 PM
art
Title: Re: NFX.showcase/DSL
Post by: MassimoV on November 19, 2012, 04:42:51 PM
I remember that dragon. You gotta CAD more.
Title: Re: NFX.showcase/DSL
Post by: Jack Daniels on November 19, 2012, 06:39:28 PM
nice. looks like a house robot from robot wars.

Heh, I was going to say the EXACT same thing.

Excellent work. I really like how you lined up the components there. Very well thought-out.
Title: Re: NFX.showcase/DSL
Post by: Sylandro on November 19, 2012, 06:43:06 PM
I think this is my first triple post ever. To commemorate this occasion, have something for LDAI.
 
(https://gametechmods.com/uploads/images/66752Drakina.png)
 
796-ish, Tite 3. 2 ants, 2 NPCFs, 2 small Air Tanks, a Flamethrower and a bunch of flipper segments, side panels and spikey things. Probably sucks in battle, but it looks cool.
Its..... BEAUTIFUL~
Seriously this is my new Favorite Bot. Take El Chubacapra (JD ) and Brother Of Whyachi aside. I welcome our new overlord!
Title: Re: NFX.showcase/DSL
Post by: NFX on June 20, 2013, 11:20:34 AM
hey guys is this still how you dsl
 
(https://gametechmods.com/uploads/images/4876Halitosis II.png)
 
First thing I noticed about DSL3 was the Extenders and Lexan panels, so I wanted to see if I could make Halitosis properly. The answer, it turns out, is no. So this was the result, 2WD, Plastic 3 (I think), couple of Ant Batteries. I noticed a bunch of my other bots - like Puncture III - are suddenly redundant, so if I'm doing it wrong, please let me know. =D
Title: Re: NFX.showcase/DSL
Post by: AlexGRFan97 on June 20, 2013, 11:30:03 AM
No it doesn't look like you can overlay the extenders with panels yet, which is a major pitfall in DSL3 beta. Hopefully Click'll get round to making them work that way and even include the possibility of non-translucent panels.
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 20, 2013, 11:32:32 AM
moar armor
Title: Re: NFX.showcase/DSL
Post by: martymidget on June 20, 2013, 11:33:49 AM
Welcome back you old tourney hax0r you.
Title: Re: NFX.showcase/DSL
Post by: Thyrus on June 20, 2013, 11:43:38 AM
Antbatts suck in DSL 3 btw  :p
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 20, 2013, 01:50:22 PM
yes they quite do

get a WP836E
Title: Re: NFX.showcase/DSL
Post by: NFX on June 21, 2013, 06:57:26 AM
batteries fnarg
 
(https://gametechmods.com/uploads/images/4772Man Trap II.png)
 
798.9, Tite 3, 2 Battlepacks. Bunch of LDS Teeth and a couple of Beater Bars protecting the extenders nearer the Perm. Also invertible. Reinforced Perms look cool. I think the resolution of my new laptop is messing with the screenshots.
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 21, 2013, 06:59:22 AM
lolnormals
Title: Re: NFX.showcase/DSL
Post by: 123savethewhales on June 21, 2013, 07:39:33 AM
Well their normals aren't bad, their damage however are dreadful.
Title: Re: NFX.showcase/DSL
Post by: Naryar on June 22, 2013, 06:15:58 AM
i'm pretty sure 2 battlepacks is doing it wrong but i don't remember the electotal in DSL3
Title: Re: NFX.showcase/DSL
Post by: NFX on June 23, 2013, 02:09:54 PM
DSL The Second is easier than 3 for now. Battlebots Lightweight. If you've been over on ARC at some point, you might recognise it.
 
(https://gametechmods.com/uploads/images/81408Jesus Built My Hotrod.png)
 
247.8, Tite 3. 2 Ants, TWM3R Drive. Invertible, occasionally tilts forward due to the weapons. There IS a lot of them, but most of them have normals, and some are pointing the wrong way. I figured it would be able to pass as IRL, as well as looking cool and having a decent theme. Weapon rack's supposed to look like a chrome bumper on a hot rod or something.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on June 23, 2013, 02:33:27 PM
Woot! more ARC-to-RA2 bots!

Should be a pretty entertaining match if we meet up in BB7.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on June 23, 2013, 03:06:59 PM
Ministry ftw.
Title: Re: NFX.showcase/DSL
Post by: NFX on July 01, 2013, 04:37:23 PM
blah
 
(https://gametechmods.com/uploads/images/80402Disrepair.png)
 
398.5, Titanium 5, 7 ants, NPCFs, 8 razors. Great apart from the wedge being too long to self-right properly.
Title: Re: NFX.showcase/DSL
Post by: MassimoV on July 01, 2013, 04:51:38 PM
Is it a forwards popup? It's a little hard to see the setup.
Title: Re: NFX.showcase/DSL
Post by: Naryar on July 02, 2013, 01:50:35 AM
wtf is with these razors ?
Title: Re: NFX.showcase/DSL
Post by: ty4er on July 02, 2013, 01:54:31 AM
those steel skirts look a bit steep. but otherwise it looks pretty cool
Title: Re: NFX.showcase/DSL
Post by: NFX on July 02, 2013, 08:36:30 AM
Is it a forwards popup? It's a little hard to see the setup.
Forwards popup, yeah. Razors are on ME's, like HNM4 or something similar.
Title: Re: NFX.showcase/DSL
Post by: Jonzu95 on July 02, 2013, 08:40:52 AM
wtf is with these razors ?
They're inside the chassis. Simple as that.
Title: Re: NFX.showcase/DSL
Post by: Davidyamy on November 26, 2013, 10:27:03 PM
batteries fnarg
 
(https://gametechmods.com/uploads/images/4772Man Trap II.png)
 
798.9, Tite 3, 2 Battlepacks. Bunch of LDS Teeth and a couple of Beater Bars protecting the extenders nearer the Perm. Also invertible. Reinforced Perms look cool. I think the resolution of my new laptop is messing with the screenshots.

i like this, your style is also excellent
Title: Re: NFX.showcase/DSL
Post by: Philippa on November 27, 2013, 01:37:55 AM
Almost thought NFX had came back.
Title: Re: NFX.showcase/DSL
Post by: Mr. AS on November 27, 2013, 12:05:41 PM
David, I know you're still technically "new" to the forum, and that you may have been told this before... but the general rule in the showcases is to NOT post in it if the last post was made over a month ago. Please stop before you start attracting the wrong kind of attention from the moderators.

I do wonder what happened to NFX though, he just kind of disappeared without any notice or reason.
Title: Re: NFX.showcase/DSL
Post by: Badnik96 on November 27, 2013, 03:54:52 PM
My guess is he got bored/tired of GTM for a while. He'll be back.