Author Topic: Naryar's DSL showcase - Oldschool DSL-S with 2.2  (Read 443346 times)

Offline Naryar

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Re: Naryar's DSL Work
« Reply #780 on: May 07, 2010, 08:05:45 AM »
is the 4-mag powerful enough?

Nope.

Offline inplabth

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Re: Naryar's DSL Work
« Reply #781 on: May 07, 2010, 07:15:36 PM »
Too bad because it looks awesome.

Offline Clickbeetle

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Re: Naryar's DSL Work
« Reply #782 on: May 07, 2010, 08:12:44 PM »
Cool bots.  Try a Smashbox-style flipper setup on the flipper; for some reason that seems to increase flipping power.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Naryar

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Re: Naryar's DSL Work
« Reply #783 on: May 08, 2010, 03:26:32 AM »
I swear I wasn't drunk when building that !



AKA WreckTangle v3 - all NPC fasts, 5mm Steel.

Also, a months-old Tempest remake



Armor is Ti 1. I really don't know if it fights better than the old one so i'll just update it to the bot exchange for you guys to try, and i'd like feedback so i can get in in v2.3 or not.






Offline G.K.

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Re: Naryar's DSL Work
« Reply #784 on: May 08, 2010, 03:29:43 AM »
Now I've seen everything.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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Offline Pwnator

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Re: Naryar's DSL Work
« Reply #785 on: May 08, 2010, 03:59:29 AM »
Good thing the engine lets WreckTangle 3 drive straight. It wouldn't IRL. :P

Can the new Tempest still self-right?
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Offline Badnik96

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Re: Naryar's DSL Work
« Reply #786 on: May 08, 2010, 06:32:49 AM »
I liked the old WreckTangle. (Wrecktangle V2)

Offline Reier

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Re: Naryar's DSL Work
« Reply #787 on: May 08, 2010, 09:53:31 AM »
Wait, does Tempest even have drive?
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Offline G.K.

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Re: Naryar's DSL Work
« Reply #788 on: May 08, 2010, 09:56:38 AM »
I see a Slimbody and wheel by the closest hammer.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
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Offline Condor33

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Re: Naryar's DSL Work
« Reply #789 on: May 08, 2010, 10:54:16 AM »
Avoid the beam and you won't get hit!

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Offline lloopp D lloopp

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Re: Naryar's DSL Work
« Reply #790 on: May 08, 2010, 11:16:01 AM »
...................................................................................wat
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Offline 123savethewhales

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Re: Naryar's DSL Work
« Reply #791 on: May 08, 2010, 04:48:05 PM »
I need to make one of those

Offline somestrangeguy

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Re: Naryar's DSL Work
« Reply #792 on: May 08, 2010, 05:11:32 PM »
How does it attack?

Answer: It doesnt. It just goes around at random.

Offline Naryar

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Re: Naryar's DSL Work
« Reply #793 on: May 09, 2010, 03:41:43 AM »
It's just a rammer guys.

And it actually doesn't fails at driving. It doesn't drives straight for sure, but it sure drives better than the original one :P

________

Of course Tempest has drive... Astros + WAW's just like Lock Nut v2.3. It has issues self-righting, but i was wondering if moar hammer weight was making the bot better ?

Offline Naryar

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Re: Naryar's DSL Work
« Reply #794 on: May 09, 2010, 04:23:02 AM »
Double post... and now for the bots of the day



Featherweight for TX's tourney. I am quite aware the chassis is big, but i enlarged it so i could have Plastic 3... the first build had a smaller chassis, exactly 200.0 kg as well but it had Failuminium 3 so i changed it.

Now i don't know the arena so if it not an enclosed one i'll just build something else...

And a massive failure of a design:



Yes, Inf was right : Trinity VS fail no matter what you do  :(


Offline Somebody

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Re: Naryar's DSL Work
« Reply #795 on: May 09, 2010, 08:26:26 AM »
Its pretty much common sense that the hammers are going to hit the ground and go flying...
I built that big robot on that TV show that time


Offline Naryar

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Re: Naryar's DSL Work
« Reply #796 on: May 10, 2010, 03:07:57 AM »
As expected, but i had hope it wouldn't expand forever.  :(

Offline Naryar

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Re: Naryar's DSL Work
« Reply #797 on: May 10, 2010, 05:08:23 AM »
DOUBLE POST

I am in exam time (just massively failed at a Biochemistry one, but the topic's annoying as all heck), but still...



10mm plastic, 4 ants, NPC fasts.

Complete joke of a bot that still is awesome to fight with - if only the hammers did not spun that fast and it didn't stuck them in arena walls...

I'll just upload it to the bot exchange for your fighting pleasure. XD

Edit: also changed the tribar to the normal white one.





Offline LiNcK

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Re: Naryar's DSL Work
« Reply #798 on: May 10, 2010, 03:39:57 PM »
Is that like WWEWY (The World Ends With You) that needs a HUGE arena to be effective?

Offline Sage

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Re: Naryar's DSL Work
« Reply #799 on: May 10, 2010, 09:41:42 PM »
Nary, try it in the infinity arena.
You got my vote for RA2 Wizard. Always and forever.