Author Topic: Martymidgets DSL Showcase  (Read 178898 times)

Offline martymidget

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Re: Martymidgets DSL Showcase
« Reply #680 on: November 13, 2011, 05:23:20 PM »
I honestly build for efficiency too easily..



Hadron, 398.1, plastic 3, npcs..perm 132. I need help here guys.

Offline cephalopod

Re: Martymidgets DSL Showcase
« Reply #681 on: November 13, 2011, 05:29:36 PM »
Do you need the back panels? They look cool but with those weapons, could they be sacrificed for something better than hypno teeth? :P
(I'm pretty sure you already knew the weapons are the issue but you know XD)
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Offline martymidget

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Re: Martymidgets DSL Showcase
« Reply #682 on: November 13, 2011, 05:33:17 PM »
Its more the fact that its meant to be IRL and my idea of irl is a little off compared to everyone else it seems XD

I chose the hypnos due to the fact they have no normals, but the collision meshes are tiny :L

Offline NFX

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Re: Martymidgets DSL Showcase
« Reply #683 on: November 13, 2011, 05:37:07 PM »
I would try foregoing the flipper segments and such, possibly just trying to build from a larger chassis than normal. I might try to extend those front corners to act as stabilisers at the moment, and mount the wheels internally rather than out on the axle. As for the weaponry, you could try a disc instead of a bar, that would offer better protection to the Perm as well as looking cool. You could use Beater Bars if you felt like it.
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Offline cephalopod

Re: Martymidgets DSL Showcase
« Reply #684 on: November 13, 2011, 05:40:21 PM »
Aaah, IRL. I see. In that case.. Pretty much what NFX said - using the chassis as a stabilizer could work well and give it a more IRL feel (a little like Dantomkia.. if you know what I mean at all) and a disc would look awesome - especially one with holes in, or that might just be me.
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Offline martymidget

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Re: Martymidgets DSL Showcase
« Reply #685 on: November 13, 2011, 07:24:52 PM »
Hadron 2, the slightly more IRL version. Practically the same stats as before.


Offline cephalopod

Re: Martymidgets DSL Showcase
« Reply #686 on: November 13, 2011, 07:27:59 PM »
<3 it. Would look cooler without the flipper segments at the front but meh. I like the flipper segment motor housing especially.
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Offline Jonzu95

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Re: Martymidgets DSL Showcase
« Reply #687 on: November 14, 2011, 01:02:31 AM »
Damn... They both look great. Keep going Marty! :approve:

Offline Naryar

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Re: Martymidgets DSL Showcase
« Reply #688 on: November 14, 2011, 05:26:14 AM »
Makes me want to build a HS/rammer hybrid for b4ttlebots MW.

Offline smashysmashy

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Re: Martymidgets DSL Showcase
« Reply #689 on: November 14, 2011, 11:34:25 AM »
I love it, but you may want to change the name.

I first read it as Hardon xD

Offline NFX

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Re: Martymidgets DSL Showcase
« Reply #690 on: November 14, 2011, 01:50:51 PM »
Looks pretty good. Would an Armoured or Solid disc work? It looks a little bit flimsy with the spindly arms holding the massive disc on at the moment.
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Offline martymidget

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Re: Martymidgets DSL Showcase
« Reply #691 on: November 17, 2011, 08:49:18 AM »
I love it, but you may want to change the name.

I first read it as Hardon xD

Nope, because a Hadron is an elementary particle...but then...

Looks pretty good. Would an Armoured or Solid disc work? It looks a little bit flimsy with the spindly arms holding the massive disc on at the moment.

An armoured disc would have been a better choice indeed, but me and my weight constraints. :P

Right, a bot to get back into the swing of efficiency as I haven't built that for a while. Needs a few tweaks here and there, and the extender work is kinda dodgy in places.



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Offline NFX

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Re: Martymidgets DSL Showcase
« Reply #692 on: November 17, 2011, 08:53:59 AM »
I do like. How does it fare when it's inverted?
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Offline martymidget

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Re: Martymidgets DSL Showcase
« Reply #693 on: November 17, 2011, 08:55:13 AM »
A bit dodgily, thats one of the many tweaks it needs xD

Offline NFX

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Re: Martymidgets DSL Showcase
« Reply #694 on: November 17, 2011, 08:56:01 AM »
Ah. Perhaps a poly sheet pointing forwards from the DSL Disc on top? Would also help protect the Dual Perm somewhat from hammers and the like. =)
« Last Edit: November 17, 2011, 11:12:16 AM by NFX »
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Offline cephalopod

Re: Martymidgets DSL Showcase
« Reply #695 on: November 17, 2011, 11:10:05 AM »
You did it! XD Looks pretty nice apart from maybe slightly messy extender work, but I'm no-one to judge there.
I should try out my flatbed popup idea. XD
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Offline Naryar

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Re: Martymidgets DSL Showcase
« Reply #696 on: November 18, 2011, 03:19:18 AM »
...Did you just designed this so it goes into spikeball mode ?

Offline martymidget

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Re: Martymidgets DSL Showcase
« Reply #697 on: November 18, 2011, 05:03:39 AM »
Spikeball mode is fun though xD It doesn't spikeball for long though.

Offline martymidget

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Re: Martymidgets DSL Showcase
« Reply #698 on: November 24, 2011, 05:12:39 PM »
Well, since ty wanted to see the finished product..

3 ants, npcs, al 3, caster on the bottom. Has some really weak points (hey polycarbs), but I like it mainly for its looks. And that I love slightly angled HS.



Will probably get tweaked some more, though I'm fairly happy about how it is. Btw, the placement of the npcs is for ground clearance.

Offline Pwnator

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Re: Martymidgets DSL Showcase
« Reply #699 on: November 25, 2011, 03:39:46 AM »
That is so much better than my version in 123 AI. XD
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