Author Topic: Mad-man 3's DSL showcase  (Read 67552 times)

Offline FOTEPX

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Re: Mad-man 3's DSL showcase
« Reply #520 on: August 09, 2016, 04:21:50 PM »
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup

I'll play around with the back though to see what I can get out of it.

also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
Mechavore disks are the new Razors at this point, can't have enough of them :P

Actually, you can - The ceiling seems to be 2 for LW's, 4 for MW's, 8 for HW's & 12 for SHW's, and even then, that's with extreme weight reduction. 6 is the most you can practically have on a HW (as demonstrated in my showcase) without having to make serious compromises.


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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #521 on: August 09, 2016, 04:56:36 PM »
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup

I'll play around with the back though to see what I can get out of it.

also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
Mechavore disks are the new Razors at this point, can't have enough of them :P

Actually, you can - The ceiling seems to be 2 for LW's, 4 for MW's, 8 for HW's & 12 for SHW's, and even then, that's with extreme weight reduction. 6 is the most you can practically have on a HW (as demonstrated in my showcase) without having to make serious compromises.
yeh i'm trying to keep the same overall setup at the front

newest version, same 4 mechavore disks but they overlap again :((( Rest of the bot is pretty mean and it's heavily simplified in most regards. Back is much thinner than before as well.

Offline FOTEPX

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Re: Mad-man 3's DSL showcase
« Reply #522 on: August 09, 2016, 05:39:50 PM »
Looks siiiiick! Nicely done!

Doublewheels don't really do anything, it's just a waste. Get rid of the double wheels, and then blow the rest of the weight on armour.



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Offline R01

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Re: Mad-man 3's DSL showcase
« Reply #523 on: August 09, 2016, 05:47:05 PM »
Looks siiiiick! Nicely done!

Doublewheels don't really do anything, it's just a waste. Get rid of the double wheels, and then blow the rest of the weight on armour.
They don't add any more grip? Oh well they do add armor at least.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #524 on: August 17, 2016, 10:31:45 AM »

was watching some of Robot Wars series 4 and after watching Dominator 2's heat decided to make a generic axebot. Plastic 5, very unstable when firing the axe but can do horizontal somersaults if rotating whilst doing it so it's all good  :cool:

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #525 on: August 24, 2016, 09:12:39 AM »

Double Torque Reaction Hammer. Firing the weapon sends the heavy spike forwards and the sledges back, and then the swing back brings the sledges back forwards. Sadly AGOD as always restricts the use of this one

Offline R01

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Re: Mad-man 3's DSL showcase
« Reply #526 on: August 24, 2016, 01:39:51 PM »
(Image removed from quote.)
Double Torque Reaction Hammer. Firing the weapon sends the heavy spike forwards and the sledges back, and then the swing back brings the sledges back forwards. Sadly AGOD as always restricts the use of this one
Is that the next banned bot type?
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #527 on: August 24, 2016, 03:02:23 PM »
nah it sucks in combat, looks funky fresh though

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #528 on: February 21, 2019, 05:48:00 AM »
old man yells at cloud
where did the old image upload thing go

anyway attached cus i dunno what else to do these days

 

dsl 2.1 juggler. figured using an inline setup for the spinners would help reduce torque problems and get the extenders to be stronger for the same weight more or less. wedges suck
« Last Edit: February 21, 2019, 05:51:44 AM by geese »

Offline 09090901

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Re: Mad-man 3's DSL showcase
« Reply #529 on: February 21, 2019, 05:59:36 AM »
https://gametechmods.com/forums/site-news-and-feedback/how-to-use-insert-attachment/

good ol 2.1. shame all the zoomers hate it and and all the nu-boomers tried to appropriate it for 2.2

any reason you went with a hex skirt setup over spamming firestorm flippers
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #530 on: February 21, 2019, 06:19:56 AM »
firestorm flippers are ugly and weird

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #531 on: February 21, 2019, 12:31:25 PM »
 

from the same chassis as the last one, sorta a flipping wammer
pushes them to a wall and then the skirt hinge flexes and they flip. also doubles as a wedge remover
 

6wd version of the same thing. flips better if nothing else
 
« Last Edit: February 21, 2019, 02:15:54 PM by madman3 »

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #532 on: February 23, 2019, 01:24:58 PM »
this warms my heart

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #533 on: March 04, 2019, 05:31:01 AM »
 

hope no more clone with a little whammer-ness to it
popup part is good, dunno about the whammer part really but i had to avoid a cease and desist from the french government somehow

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Re: Mad-man 3's DSL showcase
« Reply #534 on: March 04, 2019, 12:18:12 PM »
pretty good successor. questioning the choice of iron spikes plus steel shirts on the same wedge though. something about other wedges getting under it, as well as using beater bars as wedge attachments, i understand they're tougher but if something goes under you, you're probably ****ed (would just use a 80cm Steel skirt or something)

i had to avoid a cease and desist from the french government somehow

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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #535 on: March 04, 2019, 03:13:49 PM »
Yeh i wish small wedges weren't so low HP but hey
the beaters are good the wedge isn't basically
would add firestorm flippers if they weren't garbage in 2.1

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #536 on: March 05, 2019, 05:38:47 AM »
 

new bot from the bobby bugatti chassis. nice and destructive, okay wedge. plastic 3 iirc
 

narmoured (yikers) angled VS. might be too fast but is at least fairly durable thinks to the lame narmour
 

tracked de-weaponer. not too slow, just wide enough, reasonably destructive. plastic 1 but who really cares when its got the potters wheel discs
 

revised version of coreblade. alu 10 armour or something

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #537 on: March 07, 2019, 12:06:55 PM »
 

concept bot
another attempt at getting a TRFBD to have the rotation of the weapons to be so that they hit downwards whilst the robot moves forward, which would make it far less likely to be deweaponed
stable enough but the spinners have too much torque so it ends up being really slow. assumedly if i downgraded the weapon motor (mag probably) or upgraded the drive (e-tek) it'd work better

Offline Mystic2000

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Re: Mad-man 3's DSL showcase
« Reply #538 on: March 07, 2019, 02:48:52 PM »
your kind of bots are the kind of DSL 2.1 stuff that i honestly kinda missed before this 2.1 resurgence, now all i need is for pwn to join the 2.1 necromancy and my life would be complete
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #539 on: March 07, 2019, 03:03:04 PM »
yeh i can't be bothered with flail rammers and stuff like that so i just build whatever i think is interesting or has potential