Author Topic: Mad-man 3's DSL showcase  (Read 67553 times)

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #440 on: September 10, 2015, 03:46:50 AM »
Really it's an optimization that should have been figured out ages ago but it works and people will probably remember it now.

It was, but nobody believed me :P

Ah, fair. I just kinda thought of it whilst building Maw; instead on the weapons approaching the wedge from their most obstructive angle, why not have them sloping the other way to scoop them better? Glad to see someone else had the idea.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #441 on: September 10, 2015, 11:40:56 AM »


i wish i could build weird things without agod striking :(

Offline Reier

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Re: Mad-man 3's DSL showcase
« Reply #442 on: September 10, 2015, 12:34:16 PM »
funky fresh bro
how hard does it hit though? does having that much drive help the hammer or is it unnecessary?
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #443 on: September 10, 2015, 01:17:16 PM »
funky fresh bro
how hard does it hit though? does having that much drive help the hammer or is it unnecessary?

idk man it agods so I can't get the inertia drive to work since nothing runs at the middle properly

The JX works for resetting the hammer at least.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #444 on: September 10, 2015, 01:33:57 PM »

MW Juggler. Weapons are on mags, good damage output.


HW wedged VS. Good wedge and stays in control of matches well but not the best damage output


Deweaponer/Pusher. Weapons aren't good enought sadly and it usually just loses weapon wars, bad build lol

Offline G.K.

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Re: Mad-man 3's DSL showcase
« Reply #445 on: September 10, 2015, 03:55:51 PM »
I like the idea behind Hubris - have you experimented with other weapons?

I can't help but worry about the discs on the juggler getting knocked off.
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #446 on: September 10, 2015, 04:08:40 PM »
I like the idea behind Hubris - have you experimented with other weapons?

I can't help but worry about the discs on the juggler getting knocked off.
I haven't yet but I might try a generic Hex - Large beaters - lds teeth setup.

As for the juggler that would be a problem if the matches lasted a long time but it has a really huge damage output so it's not normally an issue.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #447 on: September 11, 2015, 09:50:09 AM »

Don't like this as much as the previous one :P Steel 5 instead of 3 now


Fairly damaging Sawbot. Maulers slightly which is pretty silly.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #448 on: September 12, 2015, 11:17:32 AM »

Another sawbot, doesn't Mauler and does much more damage, but I guess is more fragile.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #449 on: September 15, 2015, 04:06:30 AM »
this one is nice.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #450 on: September 15, 2015, 07:31:24 AM »
Adapted the same setup for a true popup

It's a really good flipper...? I dunno it does okay damage but it sure does flip things. Wedges need some work though, one side seems off and it's not built like Shovel Headed Blockbuster where that helped make a trapping setup.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #451 on: September 15, 2015, 10:18:59 AM »
this base chassis seems pretty neat

changed the wedges and it seems a lot better now. bot kills things quite quickly

Offline Reier

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Re: Mad-man 3's DSL showcase
« Reply #452 on: September 15, 2015, 11:51:10 AM »
you make some pretty sick bots bro, nice to see some different stuff in DSL for once
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #453 on: September 15, 2015, 12:44:03 PM »

Shell spinner killer. Disc spins downwards so the weapon clambers on top of their shell and eats away at it. Might try a setup with razors so that the discs have more reach and can remove individual flails better too.

Offline RedAce

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Re: Mad-man 3's DSL showcase
« Reply #454 on: September 15, 2015, 12:57:19 PM »
Unique, but it looks a bit like a glass cannon.  Does it suffer from AGOD at all?

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #455 on: September 15, 2015, 01:04:58 PM »
Unique, but it looks a bit like a glass cannon.  Does it suffer from AGOD at all?
Nah it doesn't suffer from AGOD. It's not a serious bot btw, but it's not been broken by an SS before.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #456 on: September 16, 2015, 05:44:48 AM »

Only steel 1 sadly.

Also revamped Predator's Portrait's wedges:

They seem to be better now.

Offline G.K.

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Re: Mad-man 3's DSL showcase
« Reply #457 on: September 16, 2015, 02:52:33 PM »
Nice.

These kind-of remind me of fat rat, but they're also different eough to be cool and not really like much I've seen before.
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #458 on: September 18, 2015, 05:37:11 AM »

Wedges seem decent, steel 3 I think. Does good damage.


i hate lws

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Re: Mad-man 3's DSL showcase
« Reply #459 on: October 01, 2015, 06:03:32 PM »
nice Death reference

Looks pretty cool.
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