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CUDAS DSL showcase
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Topic: CUDAS DSL showcase (Read 35960 times)
Scrap Daddy
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Re: CUDAS DSL showcase
«
Reply #260 on:
November 23, 2010, 10:05:53 PM »
That is a damn good idea actually though the top spinner might make the wedge a bit wonky.
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Re: CUDAS DSL showcase
«
Reply #261 on:
November 23, 2010, 10:09:41 PM »
ya this one out wedges monochrome 3 about 60% of the time. im thinking 2 smaller top spinners might calm it down a bit.
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NFX
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Re: CUDAS DSL showcase
«
Reply #262 on:
November 23, 2010, 10:11:05 PM »
Looks like quite a good idea, but I'm slightly worried about the wedges too, and the somewhat subpar armour. Maybe drop from Large to Medium Beater Bars on the front, swap a single Perm for two Magmotors on the top, with small discs and possibly razors, and lose one ant. Then you can upgrade the armour to something a bit more substantial.
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Naryar
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Re: CUDAS DSL showcase
«
Reply #263 on:
November 24, 2010, 04:52:14 AM »
Drum/TS ? Bah, screws up the driving and wedge with forward torque
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Naryar's DSL showcase
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Re: CUDAS DSL showcase
«
Reply #264 on:
November 24, 2010, 04:55:36 AM »
i thought it would BUT it doesn't. it now out wedges monochrome 3 well over half the time. and it drive straight as an arrow after spin up. im now using a TMRw 2 for the top weapon and the spin up is less then a sec.
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Pwnator
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Re: CUDAS DSL showcase
«
Reply #265 on:
November 24, 2010, 04:58:15 AM »
All of my DSL wedges suck. :P
Can it self-right with the TS?
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Re: CUDAS DSL showcase
«
Reply #266 on:
November 24, 2010, 05:01:23 AM »
Quote
All of my DSL wedges suck. :P
i call BS. i have the hardest time with monochrome 3. most other bot i can get right under.
yes if the opponent helps its a lot faster. the bot basically gyros its self back on its wheels.
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MassimoV
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Re: CUDAS DSL showcase
«
Reply #267 on:
November 24, 2010, 11:11:36 AM »
That's a neat idea. Can the top blade reach the other robots?
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Pwnator
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Re: CUDAS DSL showcase
«
Reply #268 on:
November 24, 2010, 06:14:20 PM »
Quote from: MassimoV on November 24, 2010, 11:11:36 AM
That's a neat idea. Can the top blade reach the other robots?
That's what the drum's for.
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Re: CUDAS DSL showcase
«
Reply #269 on:
November 27, 2010, 01:05:27 AM »
this is part 1 of a muti-bot im working on. K.I.S.S. is meant for one thing. killing your wedges. the bottom pic is to show the two outside top panels are to trap them and the the razors eat it up. the idea of the the side and back weapons is that this is a muti-bot and could be double teamed so i cant see it hurting. its a very defensive type not so KOs but a BIG point scorer. the other bot will be a popup but as i have never built one ill take a few days to get the hang of them before i start on the team one.
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Somebody
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Re: CUDAS DSL showcase
«
Reply #270 on:
November 27, 2010, 07:46:38 AM »
Build a popup with 6WD NPC Fasts. Its what the cool kids do. :D
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Re: CUDAS DSL showcase
«
Reply #271 on:
November 27, 2010, 07:49:29 AM »
I do like the Halfsheet traps on the top, they're a nice use of them. I'd lose the hammers/razors at the back of the bot and try and get [naryar] MOAR RAZORS [/naryar] on the front of the bot, possibly as a wamming rack instead.
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MassimoV
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Re: CUDAS DSL showcase
«
Reply #272 on:
November 27, 2010, 11:12:26 AM »
I would take away some of the weapons off the side pannels and the sledge hammer off the back and add a small pop-up weapon setup.
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Naryar
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Re: CUDAS DSL showcase
«
Reply #273 on:
November 27, 2010, 06:58:49 PM »
I would just forget about rear static weaponry and focus all on the juggler/drive/armor/wedge part. See both of my MW jugglers ? They BOTH managed to win one tournament.
I should build a third MW juggler anyways.
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Naryar's DSL showcase
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Re: CUDAS DSL showcase
«
Reply #274 on:
November 27, 2010, 08:18:17 PM »
ok heres the update of KISS
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Re: CUDAS DSL showcase
«
Reply #275 on:
November 27, 2010, 09:56:47 PM »
DP
ver 0.5 of the popup. it works well but i know its not anywhere near where i want it.
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Re: CUDAS DSL showcase
«
Reply #276 on:
November 27, 2010, 10:03:40 PM »
At this stage, I would pretty much call it a weaponed flipper. Kinda cool, but you could optimize your extender work. Try hex plates. :D
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Badnik96
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Re: CUDAS DSL showcase
«
Reply #277 on:
November 27, 2010, 10:08:24 PM »
Unrealistic, spikes cut all the way through the sheet. Sorry.
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Re: CUDAS DSL showcase
«
Reply #278 on:
November 27, 2010, 10:42:33 PM »
here i think this is a bit more efficient.
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martymidget
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Re: CUDAS DSL showcase
«
Reply #279 on:
November 28, 2010, 05:30:35 AM »
The first version of that popup looks identical to the second one I ever made...oh the nostalgia xD
Looks ok....but im no poopup expert. xD
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CUDAS DSL showcase