gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: 70 CUDA on April 22, 2008, 01:01:18 AM

Title: CUDAS DSL showcase
Post by: 70 CUDA on April 22, 2008, 01:01:18 AM
ok here is my frist DSL drum bot. i know its a SHW and the power supply is a cheat part but in real life it would be lighter and i would have a littlemore room for a free placement batt system. so dont say anything about that.
the srimech on the back(its up now) also makes a great way to flip the other bot back on to the drum when hes gone over the top of me.
(https://gametechmods.com/uploads/images/16783drumaphoiba 2.jpg)
Title: CUDAS DSL showcase
Post by: 70 CUDA on April 22, 2008, 03:42:28 AM
ok heres what happens when you put drumaphobia in a box with grog. hehe keep in mind except for the power suppy it all stock and i still took grog apart pice by pice as you can see. (https://gametechmods.com/uploads/images/81341drum beat down.jpg)
Title: CUDAS DSL showcase
Post by: teammayhem on April 26, 2008, 05:48:28 PM
Nice bot there. I like the use of the lifting arm to put the opponent back to the drum just like my bot CoNunDRUM. May I ask what parts were used for the lifting arm?
Title: CUDAS DSL showcase
Post by: Naryar on April 26, 2008, 06:12:22 PM
Cheater. What's this small battery?

I'm sure you could use bigger wheels (and grippier btw) to make your bot invertible, and get rid of this overweighted srimech. And reduce the length of yor bot in the same time, kinda like the Troll.
Title: CUDAS DSL showcase
Post by: teammayhem on April 26, 2008, 06:43:36 PM
I was also concerned about the battery power myself. What do you use for it?

I have 2 questions about the bot though other than the lifting arm:

1. is the drum high enough off the ground?
2. Are all the Drum pieces connected together or is it 2 separate pairs of drums?
Title: CUDAS DSL showcase
Post by: Naryar on April 26, 2008, 06:56:13 PM
It can only be 2 because it is powered by 2 weapon motors.
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 06, 2008, 10:20:40 PM
its 2 drums that are just high enough to clear the ground. the spikes on the shrmech are vald lifters. as i said its a realistic bot so i had to use that power source or icers AA batt to get the free form batt system. Any way heres somthing that should never be tryed. 3 duale perms that are servo bursted. it has cheatbot2 parts but they are all stock.
(https://gametechmods.com/uploads/images/90380MEGA.jpg)
Title: CUDAS DSL showcase
Post by: modder TY on May 06, 2008, 11:16:53 PM
Some battle pics please?
Also LOL at the name.
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 07, 2008, 12:47:59 AM
the battle shots will be posted a little later. now here is JACK HAMMER
(https://gametechmods.com/uploads/images/53610jack1.jpg)
(https://gametechmods.com/uploads/images/46862jack2.jpg)
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 07, 2008, 04:24:13 AM
this is Whiskey Dick  3rd night. aka ver 3. ALL STOCK hs that for some reason kicks bot. the name come from the fact that i am once again drinking and that at high RPMs the perm's support gose a little limp. he-he.
(https://gametechmods.com/uploads/images/56157Whiskey dick.jpg)
Title: CUDAS DSL showcase
Post by: Dexterhunter on May 07, 2008, 05:41:37 PM
YOUR DOING IT WRONG.
Title: CUDAS DSL showcase
Post by: Naryar on May 07, 2008, 05:47:23 PM
Well...

-Dont use ant batts when you can use battlepacks
-These motors are lame, try using four drive TWM3R's with hypno wheels on... it owns badly
-Are you sure this thing is balanced?
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 07, 2008, 11:52:59 PM
i konw that the power to wight % of the orange batts ist as good as the battlepaks but i have that bot over powered by about 30 amps. if i have the spare wight then i like these due to the fact that you can get at least 5 in 1 stacking. i know you can stack the battle packs but the most i have got is 3 and it took forever.
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 08, 2008, 01:30:48 AM
ok heres my frist good VS. its a SHW named WTF!!!!!. i hope you dont mind naryar but the frame is maed off your BOTM. hope you like it.
(https://gametechmods.com/uploads/images/80311WTF1.jpg)
(https://gametechmods.com/uploads/images/93371WTF2.jpg)
(https://gametechmods.com/uploads/images/89443WTF3.jpg)
(https://gametechmods.com/uploads/images/62571WTF4.jpg)
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 08, 2008, 03:51:23 AM
k i made this for the simple fact that i havent made any good under blades. the weapon system is interchangable so any thoughts on improving it would be wellcomed. i tried to make it a DSL bar with triple stacked irons but i hit the 7 rule and thought that this setup was best.
(https://gametechmods.com/uploads/images/70307WTH1.jpg)
(https://gametechmods.com/uploads/images/9057WTH2.jpg)
Title: CUDAS DSL showcase
Post by: Naryar on May 08, 2008, 04:27:02 AM
For WTF... Well, looks mean. (And if you kept silent i wouldn't have remarked at all this chassis copy!) But next time make a HW VS that could beat grog. Or perhaps you want to launch a DSL SHW AI pack ?

Very good job on WTH, bot and skin. One problem: the double magmotor isn't supposed to be a drive motor. It's a weapon motor. Tried this a long time ago on a HS (A long time ago!): for the drive train, Four Drive TWM3R's is WAY better than two TWM3R2.

So you could retrograde the double to simple (drive version, heh!), perhaps put a grippier wheel, perhaps add some side armorbut most important AUGMENT THE REACH of your undercutter. Longest weapon (perhaps a vlad spike will work? not sure... an overkill blade could too but IDK the weight of these), or put these spikes on an extender.

I'm sure of something: You're definitely way better in HS than in VS.
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 08, 2008, 04:56:05 AM
i am thinking of a SHW AI pack. the SHW dose gyro but not much at all. i will try the drive motors. i havent even used these ones yet so it was an experiment. as for the longer reach i was worried about spin up time and space. i will try both of your ideas and tell you what works best. BTW i just beat every MW in DSL without 1 lose. that im prod of. lol. and your right i am better at HS then VS but only cause i made way more HS. im learning but its kinda hard. i have seen that if you have your VS at a 22.5 deg angle then the gyro effect is greatly reduced.
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 08, 2008, 05:28:18 AM
ok i put 2 vlad spikes on a bar and side armor but i had to drop 2 battle pack cause the spikes are 30KG each. it got fliped almost every hit. it still wins but is way less stable so i will put extenders on the iron setup. good call on the motors though. thanks for the help.
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 08, 2008, 01:02:28 PM
k i think i made a better VS this time its VS1. 2 e-tec drive motors so no matter what they just keep going
(https://gametechmods.com/uploads/images/12765VS 1.jpg)
Title: CUDAS DSL showcase
Post by: Dexterhunter on May 08, 2008, 05:37:59 PM
I'll be inpressed when I see a bot without parts going through other parts.
Title: CUDAS DSL showcase
Post by: Naryar on May 08, 2008, 06:14:19 PM
Well dude wait for the DSL MW tourney... he sent one there.
Title: CUDAS DSL showcase
Post by: infiniteinertia on May 08, 2008, 07:38:04 PM
i hate people who dont build with realism in DSL.
Title: CUDAS DSL showcase
Post by: Sorrow on May 08, 2008, 07:43:40 PM
Hey Inf, why don't you enter the DSL tourney?
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 08, 2008, 08:08:50 PM
im am sry that my bots are not "real" but if they were then you would bitch about how to improve them that would make it unreal. so if you want real look at some one eleses showcase. none of you can a dern thing as you all make unreal bot in stock. the same glitchs are in DSL and i use them so sry.BTW i am workinf on my real skills but none of them excecpt my tourny entry is any good and evn its not great. so i will get to that lvl but i just started learnind the giltches so im kinda stuck in that habit.
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 09, 2008, 04:51:33 PM
ok i am working on my hammer bot skills along with my "real" skills. this is bottle cap killer. its only problem is that it loves to HAVOCK!!!
(https://gametechmods.com/uploads/images/12912BCK.jpg)
(https://gametechmods.com/uploads/images/35428BCK1.jpg)
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 09, 2008, 09:19:56 PM
heres the project trinity bot i talked about in naryar's show case. if anyone wants the bindings and bot i will pm them to you.
(https://gametechmods.com/uploads/images/6911PJT.jpg)
Title: CUDAS DSL showcase
Post by: Dexterhunter on May 09, 2008, 10:07:47 PM
Is the E-tek drive necessary for BOTTLE CAP KILLER? Also what does Trinity do?
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 09, 2008, 10:09:30 PM
its a project trinity bot. the mag motor is just moved out of the way. its in the middle of the bot normaly.
Title: CUDAS DSL showcase
Post by: Sage on May 09, 2008, 10:29:49 PM
(https://gametechmods.com/uploads/images/63752project trinity.jpg)

this is the original project trinity. just for nostalgia.

nice spikes on the bot. dont usually see those used much.
Title: CUDAS DSL showcase
Post by: 70 CUDA on May 09, 2008, 11:18:53 PM
i always wondered what the first one looked like thanks sage.
Title: CUDAS DSL showcase
Post by: 70 CUDA on October 28, 2008, 04:01:03 PM
ok im back to the forums and WAY out of parctice on my skills. here is
(https://gametechmods.com/uploads/images/15144model 47 medusa.JPG)
Title: CUDAS DSL showcase
Post by: Flying_Chao on October 28, 2008, 05:37:10 PM
DSA is bad in DSL.
Title: CUDAS DSL showcase
Post by: infiniteinertia on October 28, 2008, 05:49:35 PM
looks more stock to me...and out of touch id say.
Title: CUDAS DSL showcase
Post by: Sage on October 28, 2008, 05:52:09 PM
dont servo stack in dsl. dsl is for realism.
Title: CUDAS DSL showcase
Post by: Naryar on October 28, 2008, 05:59:35 PM
Theese teeth aren't gonna be very effective...
Title: CUDAS DSL showcase
Post by: 70 CUDA on October 29, 2008, 04:39:39 PM
ok lol like i said i cant seem to build like i used to. but i think this one is good. btw i worked on y stacking skills here 3 batts on the far side and 4 on the near side
(https://gametechmods.com/uploads/images/586211911 11111.JPG)
(https://gametechmods.com/uploads/images/904081911 2.JPG)
and this happens all the time with my bots idk why or how????????
(https://gametechmods.com/uploads/images/90207screenshot_34.bmp)
Title: CUDAS DSL showcase
Post by: somestrangeguy on October 29, 2008, 04:48:53 PM
That would be the odd collisoin mesh of the skirt hinge, try hitting f12 and see that its pointing down as you have your stuff attached to it and pointed up.
Title: CUDAS DSL showcase
Post by: Reier on October 29, 2008, 04:59:24 PM
Cuda, I'm not sure you need that many batteries in there. What kind o' armor does it have? Looks like a cool bot IMO.
Title: CUDAS DSL showcase
Post by: Naryar on October 29, 2008, 05:04:38 PM
It is a cool bot.

I bet you can put two 25kg orange batts in there, then stuff the rest with ant batts.

Realism, you see.

And these wheels are crap, and that wedge could be better IMO.
Title: CUDAS DSL showcase
Post by: 70 CUDA on October 29, 2008, 06:45:13 PM
it has 1mm steel for armor. the body sits at the odd angle so the wedge is a bit odd. as for the batts like i said i was working on stacking. @ naryar do you think it will work for the AI pack? i will be posting the whole team that inculdes 1 ram HW 1 durm MW and 1 HS LW. the rest are gonna be VS and drum.......................... " alittle while later".......  I HATE LWs!!!!! lol
Title: CUDAS DSL showcase
Post by: Naryar on October 30, 2008, 04:07:58 AM
Yeah, it is a good bot and i'll accept it, but just make it realistic.

I may tweak the wedge though, if i don't find it efficient enough.
Title: CUDAS DSL showcase
Post by: somestrangeguy on October 30, 2008, 01:34:14 PM
Cuda, this is what im talking about:
(https://gametechmods.com/uploads/images/37300Prob1.JPG)
(https://gametechmods.com/uploads/images/59175Prob2.JPG)
The Skirt Hinge has oddly long collision area, you need to use another way of attaching the stuff.
Title: CUDAS DSL showcase
Post by: 70 CUDA on October 30, 2008, 02:00:31 PM
ha ha no longer im working on that right now. i gotta go do some stuff but when i get back im gonna take that mesh down a notch.
Title: CUDAS DSL showcase
Post by: Clickbeetle on October 31, 2008, 08:47:40 PM
The skirt hinge mesh needs to be like that, or else it will explode whenever you put it on your bot.  Believe me, I tried to make it smaller for DSL 2.0.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 01, 2008, 02:52:01 PM
yup your right man i should have known if it could be fixed you would have.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 01, 2008, 05:06:32 PM
i know a 2nd post but i need to know if the flame trhower is a stock or a cheat part?
Title: CUDAS DSL showcase
Post by: Naryar on November 01, 2008, 05:07:51 PM
Are you really CUDA?

DSL : stock
Stock: cheatbot2
Title: CUDAS DSL showcase
Post by: somestrangeguy on November 01, 2008, 05:40:47 PM
I think he means that brown cube like thing in DSL. I think its stock DSL part, since I can see it without cheatbot2
Title: CUDAS DSL showcase
Post by: Somebody on November 01, 2008, 05:44:38 PM
It is, but there is a separate one for Bob to keep him a lightweight.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 01, 2008, 07:02:30 PM
ok thanks guys. heres scarpper a LW full body shell spinner. i never tired to make a LW one before and i thought it couldnt be done. but TADUH
(https://gametechmods.com/uploads/images/67079SCRAPPER 1.jpg)
it has 2 ant batts 1mm plastic. the shell is held on by a very small extender.
(https://gametechmods.com/uploads/images/91042scrappeer 2.JPG)
Title: CUDAS DSL showcase
Post by: System32 on November 01, 2008, 07:09:28 PM
I've never been able to get that many weapons in a LW. Well done.
Title: CUDAS DSL showcase
Post by: Somebody on November 01, 2008, 08:34:15 PM
What is the motor for the shell. And those ant blades are worthless there.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 01, 2008, 11:24:32 PM
thats why its so light its attached strigt to the bodie. NO MOTOR and the blades are GREAT at taking off hammers and such
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 02, 2008, 01:46:58 AM
ok im sry a double post but its worth it lol. i dont know if you ever noticed but i suck at plat armor. so with this bot i tried to get it right AND be real. the only thing i had to cheat on was the front plates. for some reason it WOULD NOT let me put the hing where it had to go idk why. it has 2 NPC fast motors 4 Battlepacks and 1mm steel armor. so here it is.
(https://gametechmods.com/uploads/images/41170oh crap 2.jpg)
Title: CUDAS DSL showcase
Post by: Somebody on November 02, 2008, 05:12:24 AM
Its not a shell spinner if it doesn't spin, OH CRAP is nice though, looks powerful.

Hey Cuda, Have you ever learned AAM.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 02, 2008, 07:02:49 AM
its a full body sell spinner lol. and oh yes i know it well why?
Title: CUDAS DSL showcase
Post by: Somebody on November 02, 2008, 07:33:09 AM
Ok good, then you are the original Cuda. Now I 100% believe you, because Cuda knew aAM.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 02, 2008, 10:16:51 AM
ok where or what pack has the nutron antimatter thing? i cant find it on my comp and need to re dl it
Title: CUDAS DSL showcase
Post by: Naryar on November 02, 2008, 10:45:37 AM
Are you amnesiac or what?

FB.
Title: CUDAS DSL showcase
Post by: Gigafrost on November 02, 2008, 10:47:19 AM
That bot is nice. I really like the "square look". I also see that the back half is movable...?
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 02, 2008, 06:11:38 PM
ya i can hit the hing and "fire" it and make it lose. this makes it able to self right .
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 06, 2008, 08:40:49 AM
ok this was not suposed to be a real bot just a joke. but for some reason its awsome. 110% real im thinking about making a small ver out of some junk parts i have laying around lol
(https://gametechmods.com/uploads/images/77288426 hemi.jpg)
Title: CUDAS DSL showcase
Post by: Reier on November 06, 2008, 10:29:02 AM
Sort of a generic design, but I like it a lot. How many kgs does it weigh?
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 06, 2008, 10:42:04 AM
SORT OF?????!!!!!!!! lol its 799.4
Title: CUDAS DSL showcase
Post by: Reier on November 06, 2008, 10:47:40 AM
Quote from: 70hemicuda;20383
SORT OF?????!!!!!!!!


You know, Hazard etc., Lots of people have versions of that. It IS cool IMO.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 06, 2008, 12:17:32 PM
lol i know i ment that as a DUH!!! type thing. ill have its MW ver later
Title: CUDAS DSL showcase
Post by: Reier on November 06, 2008, 12:22:20 PM
Oh. Me stoopid. =P
Title: CUDAS DSL showcase
Post by: Naryar on November 06, 2008, 12:26:53 PM
Generic as heck.

Still well built.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 06, 2008, 03:08:54 PM
this is a test setup for my SWH to go in Naryar's pack. it will be tweaked a lot to make it real. its a dual perm with however many perm 132s. i didnt do this to bust the perms i just wanted somthing that realy hurts people.
(https://gametechmods.com/uploads/images/47844MOAW.jpg)
Title: CUDAS DSL showcase
Post by: Naryar on November 06, 2008, 03:17:58 PM
Is that the Star of Chaos? :icon_twisted:
Title: CUDAS DSL showcase
Post by: Reier on November 06, 2008, 03:52:37 PM
Looks scary. Are those 60 or 30 kg hammers? I'm guessing 60.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 06, 2008, 04:00:32 PM
yes there 60kg lol the REAL ver sucks. would you take that one naryar?
Title: CUDAS DSL showcase
Post by: Naryar on November 07, 2008, 12:45:01 AM
Nope.

I like it though and would gladly include it in the pack. Bet you can make a good realistic version.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 07, 2008, 02:42:40 PM
oookkkkkkk i will try to make a better one lol
Title: CUDAS DSL showcase
Post by: System32 on November 07, 2008, 02:58:37 PM
Who pissed off Borg Queen?
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 07, 2008, 05:40:03 PM
ok here it is a non powered sitnspin that is a huge pain in the ass to beat. lol
(https://gametechmods.com/uploads/images/34122mega 23.jpg)
Title: CUDAS DSL showcase
Post by: Somebody on November 07, 2008, 06:34:10 PM
Those wheels are like mine. :biggrin:
Title: CUDAS DSL showcase
Post by: Madiaba on November 07, 2008, 09:23:43 PM
Appropriate name, Cuda...
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 07, 2008, 10:05:30 PM
thanks mad. i tired to make a dualperm drum bot just to say i did it but it sucked. i will have a new bot up in about an hr.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 08, 2008, 12:02:09 AM
ya its simple but pretty good over all i havent lost with it in a season idk how.lol
(https://gametechmods.com/uploads/images/86616HAMMERRAMMER.jpg)and here is another HW
(https://gametechmods.com/uploads/images/36676DR,..jpg)
Title: CUDAS DSL showcase
Post by: Somebody on November 08, 2008, 11:09:06 AM
Use grippier wheels on DR. Actula for more grip and better speed. Great bots.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 08, 2008, 02:26:52 PM
ok i had to stack batts in this one however if my icerAA batt gets the goahead then i can swap it to them to make it 100% real
(https://gametechmods.com/uploads/images/44337KIC.jpg)
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 08, 2008, 08:29:20 PM
heres a new one for ya
(https://gametechmods.com/uploads/images/29760bot7542.jpg)
Title: CUDAS DSL showcase
Post by: Flying_Chao on November 08, 2008, 08:32:15 PM
Interchangeable heads?
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 08, 2008, 08:38:56 PM
ya it has 2 diff heads the hammers and the spikes.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 09, 2008, 12:45:04 AM
ok this one is beer induced. ITS JOY!!!!!!!!!
(https://gametechmods.com/uploads/images/63474JOY.jpg)
Title: CUDAS DSL showcase
Post by: Somebody on November 09, 2008, 06:48:56 AM
Bot #7542 Looks like it could be a good Elbite entry.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 09, 2008, 04:24:45 PM
ok here is my tourny bot
(https://gametechmods.com/uploads/images/51282ELBITE.jpg)
Title: CUDAS DSL showcase
Post by: Naryar on November 09, 2008, 04:40:58 PM
i bet the wedges suck compared to mine.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 09, 2008, 04:45:13 PM
lol maby but no stock bot has ever gotten under me
Title: CUDAS DSL showcase
Post by: Reier on November 09, 2008, 04:47:38 PM
The KotH looks more damaging that the combat version, maybe you should swich them around.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 09, 2008, 04:48:32 PM
i it dose but for some reason its not.
Title: CUDAS DSL showcase
Post by: 70 CUDA on November 11, 2008, 10:55:36 PM
ok iv been making my ELBIT bots so i havnt been posting here but here is NO REAR ENTRY
(https://gametechmods.com/uploads/images/56577NRE.jpg)
the random pic of raptor is couse i stuck him between the spike strip and wall. its a first for me as i didnt even know that it could be done. he was counted out right like that.lol
Title: CUDAS DSL showcase
Post by: 70 CUDA on December 09, 2008, 10:22:10 PM
ok heres 2 more that i made out of habit. i needed a good SHW for Naryar's AI pack and i wanted to take the "hazard bot" up a notch. and i think i did it.
(https://gametechmods.com/uploads/images/50609426ci pic.jpg)
(https://gametechmods.com/uploads/images/53341CARKICKER.jpg)
Title: CUDAS DSL showcase
Post by: Sage on December 09, 2008, 10:27:21 PM
Nice SHW
Title: CUDAS DSL showcase
Post by: 70 CUDA on December 10, 2008, 11:50:40 AM
thanks  i tried to improve it cause it looks like its simple. but no matter what i do the first ver is the best.
Title: CUDAS DSL showcase
Post by: Sage on December 10, 2008, 04:24:26 PM
just keep everything and add more armor.
Title: CUDAS DSL showcase
Post by: Naryar on December 10, 2008, 04:38:21 PM
On the SHW:

These wheels are just begging to be hit.

Not to mention the merely ornamental wedges.

Also if you want to build a SHW, i will allow 3500 kg not more. Like in SC3.
Title: CUDAS DSL showcase
Post by: 70 CUDA on December 10, 2008, 05:31:00 PM
oh no the wedges work great no bot gets under me. for all the wight thats on them they are RIGHT on the floor ill add wheel armor and take out a few batts to give me the wight ill need
Title: CUDAS DSL showcase
Post by: Somebody on December 11, 2008, 05:25:06 AM
Yay more people are using the backup-wheels design. (when 1 falls off, you still have another)
Title: CUDAS DSL showcase
Post by: 70 CUDA on December 11, 2008, 12:46:16 PM
i did it cause it doubles may "grip" stat and there fore move the bot better. it had 60 kg hammers on it at frist. but it was slow. so i went with dual wheels
Title: CUDAS DSL showcase
Post by: 70 CUDA on December 13, 2008, 03:34:32 AM
ok here is the new CARKICKER2.2. i am done just making a splash to show the bots i make. so ill upload vids to myyoutube channal then embed them in to my post. soo you can see what the bot dose and more efectively help make them better. all this so your vids of GUMBA will be a little better. this one a low quality vid i was making sure i could get the RA2ube uploader to work.
the you tube link.http://www.youtube.com/watch?v=dbX474s80_U

[media]https://gametechmods.com/includes/flvfiles/Carkicker2.flv[/media]
Title: CUDAS DSL showcase
Post by: Sage on December 13, 2008, 11:58:08 AM
i tried doing that once. takes too long for me. (the videos)

EDIT: w00t! 1004 posts? i didnt even notice. does that make me a heavy Veteran? or a veteran poster?
Title: CUDAS DSL showcase
Post by: 70 CUDA on December 13, 2008, 01:18:17 PM
well i wanted to get some practice with making vids as i have never done it before.
that and the fack that i cant seem to make the bada** spashes like you.
btw congrates on the post.
Title: CUDAS DSL showcase
Post by: 70 CUDA on December 13, 2008, 06:07:38 PM
this is MLO. 2456.5Kg 100m steel 4 npc fast 1 dualprem.  8 60kg hammers.

[media]https://gametechmods.com/includes/flvfiles/MLO.flv[/media]
Title: CUDAS DSL showcase
Post by: 70 CUDA on December 13, 2008, 09:33:30 PM
TWIN post lol. ok since everyone is posting there gumba bots i guess ill show you mine. the HW needs to be renamed to what its called in the splash HEMIEVIL.  heres the youtube link if the mbed wont work for you.  http://www.youtube.com/watch?v=9wieupsZkxc

[media]https://gametechmods.com/includes/flvfiles/gUMBA BOT MINE.flv[/media]
Title: CUDAS DSL showcase
Post by: R0B0SH4RK on December 14, 2008, 12:14:22 AM
On MLO, put on 4 hypno wheels instead and improve the wedges. Then, it should be good to go.
Title: CUDAS DSL showcase
Post by: Naryar on December 14, 2008, 05:07:27 AM
I second R0B0's proposal.

Also the srimech on MLO doesn't needs to be that heavy.

And it's a triple post.
Title: CUDAS DSL showcase
Post by: Somebody on December 14, 2008, 07:33:25 AM
Whats the srimech?
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on October 31, 2010, 01:30:17 PM
wow am i glad i gave up drinking lol. well heres the new MW. its has 3 steel cause i had the weight to play with. it ALL clears and is VERY small for a mw.
(https://gametechmods.com/uploads/images/76637340duster1.jpg)
(https://gametechmods.com/uploads/images/21884340 duster2.jpg)(https://gametechmods.com/uploads/images/19120340 duster3.jpg)(https://gametechmods.com/uploads/images/56816340 duster4.jpg)
Title: Re: CUDAS DSL showcase
Post by: cephalopod on October 31, 2010, 01:37:03 PM
A few things I think you could change...

1) swap the battlepack for 2 ants (Dunno if you're aware of the new 1 ant per spin motor discovery)
2) use the lighter but bigger 4kg control board
3) maybe change the weapons. Maybe hex plates and irons or something?
4) maybe use the shorter Multi-Extenders instead of the long one, and just raise it up
5) I'm not sure the spike strip is necessary, you could use the weight from that on the main weapon system.

Might save a bit of weight there, but I gotta say, it looks nifty! I like it a lot :D
Title: Re: CUDAS DSL showcase
Post by: MassimoV on October 31, 2010, 01:40:58 PM
Looks good. I joined recently so you don't know me, but it's nice to meet you. I would get grippier wheels and use the blue control board. Happy your back.
Title: Re: CUDAS DSL showcase
Post by: Gazea2 on October 31, 2010, 01:42:19 PM
Do what Craaig said and add another wedge onto the bottom. Steep wedges aren't as good as low wedges so you could downgrade the skirts and add another wedge underneath.
Title: Re: CUDAS DSL showcase
Post by: Naryar on October 31, 2010, 03:26:07 PM
Good to see you building again. Anyways, I've got something on the wiki that recapitulates most of the basic DSL building tips you can get and that we have collected over the years:

https://gametechmods.com/RA2wiki/index.php?title=Naryar's_DSL_tips (https://gametechmods.com/RA2wiki/index.php?title=Naryar's_DSL_tips)

You might want to download the Starcore AI pack of DSL, NAR AI, that I have done over the years if you want a better challenge than DSL 2.1 AI.
Title: Re: CUDAS DSL showcase
Post by: Badnik96 on October 31, 2010, 05:20:58 PM
I noticed how much you liked building 1500+ bots, maybe you should enter Somebody's Clash of the Titans tourney, that's for 5000 KG bots.
Title: Re: CUDAS DSL showcase
Post by: Somebody on November 01, 2010, 04:21:11 PM
And signups are set to end the 10th but will probably go longer seeing that there is no open brackets/vids spot.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 01, 2010, 07:34:27 PM
sounds good. i dont have time to find the link. can you throw it up here for me?
Title: Re: CUDAS DSL showcase
Post by: Somebody on November 01, 2010, 08:44:04 PM
https://gametechmods.com/forums/index.php/topic,4890.0.html (https://gametechmods.com/forums/index.php/topic,4890.0.html)

^^Link^^
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 02, 2010, 02:41:03 AM
i tweaked the heck out of 340 but i couldnt get it to where i liked it. heres CARBINITE. i hate that you guys put hours into your bots and they look it. I put about 4.5 hrs into this little bugger, mainly getting the drive motors offset just enough that it will flip it self back over, and it looks like i did it in ten secs lol. i tried out the wide ants and i gotta say they work great. the bot has awesome speed and handling for a LW HS.
(https://gametechmods.com/uploads/images/32110Carbinite.jpg)
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 02, 2010, 02:47:24 AM
Fail weapons, use something without normals. Axes are not fitted for HS.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 02, 2010, 02:56:07 AM
i liked the look lol. what do you suggest, im STILL trying to find that dern antimatter component in the custom component DL. any help.lol
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 02, 2010, 02:56:58 AM
FB's pack
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 06, 2010, 10:41:00 PM
Just wanted to post something a bit unique. its not real great as a fighter due to the VS making it flip but it dose kick back over.
(https://gametechmods.com/uploads/images/70584Cheyenne.jpg)
Title: Re: CUDAS DSL showcase
Post by: Clickbeetle on November 06, 2010, 11:06:00 PM
Awesome chassis design is awesome. :mrgreen:


I would get rid of those carbon extenders and DSL bars and upgrade the wedge (metal hinges).  You could also take out a few batteries (you only need 3 minimum, 4 ideally) and add more weapons to the sides of the discs.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 06, 2010, 11:32:29 PM
how about this. it works a lot better but the front is really exposed. i have 1mm pl armor on to keep it MW. I hate it but.... you gotta do what gotta do right. lol
(https://gametechmods.com/uploads/images/83456Che2.jpg)
Title: Re: CUDAS DSL showcase
Post by: Clickbeetle on November 06, 2010, 11:38:38 PM
Now the side wheel guards don't look like they're doing much.  That bot would much rather have armor in the front IMO.


If you add long weapons, such as iron spikes or Sir Killalot drills, to the sides/edges of the discs, it might protect the chassis somewhat.  Alternatively, you could just upgrade the chassis armor.


I personally like that bot, just because of the way it looks.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 06, 2010, 11:52:45 PM
well the guards are really there to make it stable so i think im going to make a hw ver. idk if im going use 2 dual axle E-TECs or what. any ideas? im working on a sweet but useless LW right now.
Title: Re: CUDAS DSL showcase
Post by: Badnik96 on November 06, 2010, 11:55:02 PM
Agree with Click here, also use something other than Hypno teeth because they have a tiny collision mesh.
Title: Re: CUDAS DSL showcase
Post by: Clickbeetle on November 06, 2010, 11:57:08 PM
also use something other than Hypno teeth because they have a tiny collision mesh.


BUT THEY LOOK AWESOME.   :gawe:
Title: Re: CUDAS DSL showcase
Post by: Badnik96 on November 07, 2010, 12:06:35 AM
True.
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 07, 2010, 01:47:21 AM
AAAAWWWWWEEEEESSSSOOOOOOOOMMMMMMMEEEEE

Too bad you would have to get rid of the flashy rear chassis end to get stronger armor.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 07, 2010, 11:11:00 PM
OK heres the deal. i want SOMEONE, ANYONE to tell me why CS is a 1000000 times better fighter then CS 1.3. its not the weapon because at first they had the same drums AND beater bars. CS had NEVER lost a stock DSL match and 98% were KOs. i cant win but 1 or 2 with CS 1.3
i know that they are VERY generic but i was just testing the weapon set up and it turned out to rape. idk what the heck is going on here. lol
(https://gametechmods.com/uploads/images/70381Crying Steel 1.jpg)
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 07, 2010, 11:16:02 PM
It's probably about the wedges.

Also, those are drive motors. Swap them with TWM3Rs for quicker KOs. You can achieve a similar setup using 22.5-degree or 45-degree anchors.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 08, 2010, 12:43:15 AM
ok thanks. well heres the HW ver of Cheyenne.
(https://gametechmods.com/uploads/images/8291CheyenneHW.jpg)
(https://gametechmods.com/uploads/images/37353CheyenneHW score.jpg)
Title: Re: CUDAS DSL showcase
Post by: FOTEPX on November 08, 2010, 02:16:18 AM
Try out NAR AI for a real challenge.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 08, 2010, 03:23:57 AM
ya i got that to but i dont feel the the bots in it are as diverse as stock. though they are a bit more difficult
Title: Re: CUDAS DSL showcase
Post by: FOTEPX on November 08, 2010, 03:30:50 AM
There are diverse bots in Nar Ai, you've just got to look.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 08, 2010, 03:41:08 AM
Hypno teeth are good.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 08, 2010, 04:21:02 AM
i dont know i just like the stock dsl bots. i go to NAR for SHW and the champ team but thats about it. and yes nar they are lol
Title: Re: CUDAS DSL showcase
Post by: NFX on November 08, 2010, 04:45:30 AM
ya i got that to but i dont feel the the bots in it are as diverse as stock. though they are a bit more difficult

Agreed.
 
IIRC, Hypno Teeth have a really bizarre collision mesh. If you swapped them for Medium Beater Bars on CS 1.3, that might give you some more weight to improve the wedge.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 08, 2010, 05:48:33 AM
Hypno teeth have high damage potential, decent hitpoints and relatively high fracture. But their collision mesh is easy to work with.

Maybe even better than razors... /blasphemy
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 09, 2010, 03:54:01 PM
herea BIG NAC. this bot is made 199% real as in i want to make it in RL. the next few bots i post will be like this. on a RW bot the chassis is the armor for the most part. its not the best fighter iv made but its very stable in all aspects. also i used NAR AI and it still wins. the reason i fight the stock bots is cause i dont think you can judge a bots abillity by 1 fight at a time. both the pics were finales when the bot had damage.
(https://gametechmods.com/uploads/images/25531Big%20nac.jpg)
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 09, 2010, 06:03:51 PM
It seems to have an incredibly large chassis. Though I do like that you're building realisticly.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 10, 2010, 02:39:03 AM
Why the huge chassis ?

It also is clearly not protected enough.

Eye Stabber is OK but ICM v3 is more for the rule of cool that an actual good fighter.
Title: Re: CUDAS DSL showcase
Post by: JoeBlo on November 10, 2010, 11:40:50 PM
hmm I understand your building realistically but maybe fill the chassis with big batteries then to make it look morso that way

but big chassis doesnt always mean realistic, my robot under construction, Shattered is really air tight :P
Title: Re: CUDAS DSL showcase
Post by: Somebody on November 11, 2010, 06:56:39 AM
^^You know you play RA2 too much when...^^
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 11, 2010, 07:04:48 AM
lol. i guess i should put big batts in. however on all 6 drum prototypes  i have made in rw i found the a large wide frame is far more efficient due to the forces involed in its operation. if you have a drum bot with a heavy wep head on it you will need supports so when it hits something you dont end over end. if you make your frame longer then need be then your bot dose not rely on this thus making it a more stable over all fighter.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 12, 2010, 12:58:18 AM
 Here is 2 more to add to the pile. TIxMIx is a cool bot but due to the game it sucks lol. ICE COLD is just mean 3 hits to kill grog.
(https://gametechmods.com/uploads/images/66861TIxMIx.jpg)
(https://gametechmods.com/uploads/images/74026Ice cold.jpg)
Title: Re: CUDAS DSL showcase
Post by: JoeBlo on November 12, 2010, 01:01:36 AM
you have some really interesting designs

TIxMIx might not be good as is but its a concept I think could be expanded a lot

tell me whats your LW skills and Skills with Cube shaped chassis like ? Interesting in entering a competition that test's both? :P
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 12, 2010, 02:17:00 AM
LW skills........... what are those?????lol sure id love to join. im just getting back in to this again so im sticking with HW right now. ill go make a LW cube now and see what i can come up with. heres DRUMLINE
(https://gametechmods.com/uploads/images/74329Drumline.jpg)
Title: Re: CUDAS DSL showcase
Post by: JoeBlo on November 12, 2010, 02:51:21 AM
you make such cool looking drums.. I can never do that :P

though some weight reduction could be made in the extender work  ;)
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 12, 2010, 03:10:39 AM
How all i could see was using 20cm pl extenders off the center mini. it would save me 2 Kg while making the bot weaker. that didnt seem like a good trade off. what did i miss. ill have a few LWs in about 30 mins.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 12, 2010, 03:34:02 AM
keep in mind that i DONT make LWs. and NEVER this type. lol they may not look good but they fight great. oh and Drum jr had plastic in the pic i put the TI on after.
(https://gametechmods.com/uploads/images/40539teampixel.jpg)
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 12, 2010, 03:40:45 AM
10 mm Ti on a LW is foolish. Add moar weapons.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 12, 2010, 03:45:01 AM
yup it is lol. thats why i did it. i seen you online and thought how can I annoy Naryar. it will probly end up with 3mm ti and ti or AL extenders. add ya im adding a few more DSLts
Title: Re: CUDAS DSL showcase
Post by: The Ounce on November 12, 2010, 07:34:02 AM
I'm liking these designs!   :bigsmile:

However, I would use something other than 3mm steel on Drumline, and I worry about Ice Cold's lack of side stabilizers.
Title: Re: CUDAS DSL showcase
Post by: FOTEPX on November 12, 2010, 07:44:20 AM
I don't even know if Drumline's realistic, but it's easily the best bot of them all. However, ya don't need it to be so far away from the chassis, and more weaponswould be nice, perhaps 4 beater bars on a hex plate per motor?
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 12, 2010, 07:45:58 AM
I think Drumline is too fast for such a design.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 12, 2010, 02:46:31 PM
i dont see what could make drumline unreal and as far as speed goes...that is why the weps are far from the body. for a better overall balance. it is an awesomely stabil bot. no end over end or gyro.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 01:16:43 AM
Guess what i made a drum bot..... yup. lol this is Xerox Malfunction. this one is a more real one with a minimum of extender work and all motors inside. that is why the large frame. the second bot is ver 1.0 and 1.1 of RAZORBACK i like 1.0 but you guys might disagree. the batts were not put in carefully cause it was meant as a joke bot. it ended up being pretty good.
(https://gametechmods.com/uploads/images/11848XM.jpg)
(https://gametechmods.com/uploads/images/88892razorback.jpg)
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 13, 2010, 01:20:50 AM
Joke bot looks awesome =D
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 04:10:42 AM
This is my CCIV entry for the moment. it KOs every stock DSL bot 1 on1 so its not half bad.
(https://gametechmods.com/uploads/images/23045drumstick.jpg)
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 13, 2010, 04:18:14 AM
If you're having problems with facing your opponent again after throwing it upwards, just give it a stopper and it will work like you want it to. Also, a stopper can also make your drum invertible (but not with hypnos, of course :P). :D
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 04:24:22 AM
if you look at drumline and the way its made you will get what im saying here. on most drums i make i WANT the other bots on top of me. i like it like that. then i can throw my drum in reverse and grind the heck out of there exposed back and sides and internal motors.
Title: Re: CUDAS DSL showcase
Post by: Vertigo on November 13, 2010, 04:35:27 AM
Extender work is bad...
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 13, 2010, 04:36:25 AM
Hmmm...

The only way I could think of to get around this without making new .pys would be wiring the weapons to the drive (so they spin upwards while charging), but they spin downward when triggered by a SZ. I'm not even sure if that would work.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 04:46:51 AM
i need to get back into modding so im gonna go ahead and try to make a .py. your idea might have some merit though im gonna work onit and see if i can it to work
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 13, 2010, 05:54:30 AM
I side with jonzu.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 06:46:41 AM
ok i give up on a drum LW cube lol. so this is now my entry.( till tomorrow when i think of something better)
(https://gametechmods.com/uploads/images/17449RC.jpg)
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 13, 2010, 06:47:57 AM
ok i give up on a drum LW cube lol. so this is now my entry.( till tomorrow when i think of something better)

*sighs*

I nearly thought you were going to enter a crawler in CC4 :rage
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 06:58:20 AM
nope lol it may look like it but the .py will keep it from doing the as much as possible. besides it not like its a stranded one. no i AM going to enter this. im sick of all the sns, pop ups and jugglers on here. it might be a crawler but at least its slightly original. come on man when have i EVER done what everyone else dose around here. and dont EVEN call crawlers cheap cause they aint s**t compared to SnSs.
Title: Re: CUDAS DSL showcase
Post by: JoeBlo on November 13, 2010, 07:01:46 AM
I made a python that will allow it to swing the hammer back an forth with a smartzone

also a SnSCrawler.py that helps them get to spin up speed easier with the lack of traction..
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 07:03:47 AM
thanks man that would help out alot. you mind PMing them to me so i can get it Aied tonight? i might try to combine the 2 if thats ok.
Title: Re: CUDAS DSL showcase
Post by: Somebody on November 13, 2010, 12:45:47 PM
Don't diss SnS.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 13, 2010, 12:55:19 PM
Yeah, there's nothing wrong with SnS unless you SPAM THEM IN TOURNAMENTS  :p

Crawlers on the other hand...
Title: Re: CUDAS DSL showcase
Post by: G.K. on November 13, 2010, 12:59:11 PM
Yeah, there's nothing wrong with SnS unless you SPAM THEM IN TOURNAMENTS  :p

Crawlers on the other hand...

Is there everything wrong with Crawlers unless you SPAM THEM IN TOURNAMENTS?  :P
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 13, 2010, 01:54:31 PM
Entering a SnS into a tournament is fine, but entering a crawler (excepted if the host tournament wants crawlers) is not. :p
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 06:20:38 PM
this is WIP so the wights low for now. yes i rebuilt XM for fun. this one will be alot better when done but for now i need ideas.
(https://gametechmods.com/uploads/images/48187Dr.jpg)
Title: Re: CUDAS DSL showcase
Post by: Clickbeetle on November 13, 2010, 06:37:08 PM
Hmm, 30 kgs left.  Upgrading the wheels would be worth it (Technos?), as would using medium beater bars rather than small.  You could do both by cutting some battery power (3 oranges is overkill) and then shrinking the chassis.


I like the look of that bot.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 13, 2010, 08:30:49 PM
i got the technos on there but i will have to make a better frame to get the med beeaters.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 14, 2010, 04:39:45 AM
6 ants (heck even 4 or 5) are enough on this.

It slightly remembers me of HnM v1 with the teeth on the back... but they're pretty much useless for now.
Title: Re: CUDAS DSL showcase
Post by: Badnik96 on November 14, 2010, 11:49:35 AM
I don't mind about crawlers, but when Viper and Somebody teamed up for TTT...


Just Dammit.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 15, 2010, 05:11:42 AM
ok this is a CONCEPT bot. i dont want comments on how its made. i just want to know if anything can come out of it and ideas to improve it.
(https://gametechmods.com/uploads/images/38624PoC.jpg)
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 15, 2010, 05:13:06 AM
I have no idea where you're going from here, but your panels are blocking the weapon systems.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 15, 2010, 05:28:23 AM
the idea is a front AND back drum bot that while invertable still hits the heck out of whatever poor bots on top. the panels were just there to see how it drove. and it dose that great. NO gyro but to get it any further along is going to a few days. as i said im not sure how to make it a viable tourny entry
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 15, 2010, 05:31:37 AM
Taz wheels are baddd
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 15, 2010, 05:56:53 AM
Ver 2 has technos dont worry Naryar. any ideas on the weapon setup. the one i just made is a long thin one instead of the narrow frame like the one posted.
Title: Re: CUDAS DSL showcase
Post by: FOTEPX on November 15, 2010, 06:02:24 AM
This bot reminds me of my prototype treadmill robot, except that yourse has further spaced apart perms. I would've made it with a wedge at both sides, and perms in the middle, so the robots drive up onto the drum and get absoltely totalled, but then it would nearly be a carbon fiber copy of my bot.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 15, 2010, 03:32:27 PM
this is Efficiency Cubed. the last of my drums for awhile as im now working on tourny bots and such. its a IRL bot that still wins 95% when AIed against the Nar AI extra teams. not by KOs but points. the rear plate that the DSL bar is on is do to the fact i cant put it on the extender where i want it.
(https://gametechmods.com/uploads/images/22042EC.jpg)
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 15, 2010, 04:34:47 PM
DP. this is my frist ram. so let me know what you think. i used the tornado spikes cause no one else dose. NPC fast 3 ants 1mm ti.
(https://gametechmods.com/uploads/images/45522Ram.jpg)
Title: Re: CUDAS DSL showcase
Post by: G.K. on November 15, 2010, 04:35:15 PM
Lighten the extender work.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 15, 2010, 05:15:19 PM
The Sir K drills don't do anything.
Title: Re: CUDAS DSL showcase
Post by: The Ounce on November 15, 2010, 05:44:34 PM
I would disagree: They protect the motors and deal damage in addition to the drums.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 15, 2010, 06:16:42 PM
I see your point. Listen to Ounce not me.
How much damage do they deal sticking out to the side like that? Also, would there be a lighter alternative?
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 15, 2010, 06:26:14 PM
they do ok but i am messing with that right now. ill let you know when i get id done.
Title: Re: CUDAS DSL showcase
Post by: Somebody on November 15, 2010, 08:01:32 PM
Tornado Spikes weigh too much for their size IMO.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 15, 2010, 10:14:45 PM
agreed . however you all know i like using the stuff you all dont. lol im working on a new bot now that i think uses them in an interesting way.
Title: Re: CUDAS DSL showcase
Post by: Clickbeetle on November 15, 2010, 10:54:53 PM
ok this is a CONCEPT bot. i dont want comments on how its made. i just want to know if anything can come out of it and ideas to improve it.
(https://gametechmods.com/uploads/images/38624PoC.jpg)


:O  I have tried many, many times to make a design like this effective, and it always fails.  In theory it should be good--able to gut-rip bots and also hit wedges that get underneath it--but in practice you can't get enough weapon weight plus top and bottom armor (necessary for popup defense).  Maybe if you made it a SHW it could be good.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 15, 2010, 11:46:57 PM
ya i got to the same point. i might make a SHW but i GOTTA get good at making other types of bots. drums are great but to many people LOVE there weakness (VS) to put to many in to tourneys.
Title: Re: CUDAS DSL showcase
Post by: Clickbeetle on November 15, 2010, 11:51:36 PM
Drums can beat VS if they are fast enough.  VS's tend not to do well against fast bots that can tip them over.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 16, 2010, 12:00:21 AM
ya but the damn "punt" bots take out my weapons on the 1st or 2nd hit. idk how.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 16, 2010, 12:11:31 AM
this is for Click. 3 of my ARTWORK team for the real ai.
(https://gametechmods.com/uploads/images/77806Artwork.jpg)
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 16, 2010, 12:17:27 AM
AAWWWWWWWWEESSSSSSSSOOOOOOOMMMMMMMEEEEE CCCHHHHHHAAAAAAAAASSSSSSSSSSIIISSSSS

Your poker's too slow though, and BSGs are just as good as Mags (that means more weight for other stuff).
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 16, 2010, 01:17:59 AM
heres the rest. a SHW or BW might join up in the next or 2 and i will rebiuld the LW.
(https://gametechmods.com/uploads/images/99079Artwork2.jpg)
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 16, 2010, 05:20:08 AM
UNHOLY CRAP ! A LW drum with NPC+Hypnos ? :bigO:
Title: Re: CUDAS DSL showcase
Post by: FOTEPX on November 16, 2010, 05:27:58 AM
It's nothing TOO special, Nary. Keep your possibly non-existent fur on. Anyways, very nice, Cuda. I can clearly see you like chassis design. And I since I like making chassis look good, send over your bot and i'll give em a fresh, cool lick of paint.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 16, 2010, 05:30:49 AM
It's nothing TOO special, Nary. Keep your possibly non-existent fur on.

Excuse me for being surprised, but i haven't seen any NPC+Hypno LW drum...
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 16, 2010, 05:33:07 AM
sweet thanks man. painting is not my strong suit. the name says it all. im stuck so i built this big badass. ok it sucks at battle but i love the weapon setup.
(https://gametechmods.com/uploads/images/68744BB.jpg)
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 16, 2010, 05:36:38 AM
Whoa ! An angled double drum/FS hybrid ?

Cool design, though NPCs are NOT suited for weapons.

Should need wedges.
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 16, 2010, 05:38:09 AM
Lawl. When I think of 'builder's block', a huge-ass rammer comes to mind. :P

Anyway, drive motors are a waste of weight when used as weapon motors. Go for TW3MRs instead.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 16, 2010, 05:40:56 AM
Lawl. When I think of 'builder's block', a huge-ass rammer comes to mind. :P

I see what you did there...

Should be uber slow and have like 500 kg of sledges.
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 16, 2010, 05:42:31 AM
Lawl. When I think of 'builder's block', a huge-ass rammer comes to mind. :P

I see what you did there...

Should be uber slow and have like 500 kg of sledges.

On it!
Title: Re: CUDAS DSL showcase
Post by: FOTEPX on November 16, 2010, 05:52:58 AM
Looks nice, but I don't see the point of the side skirts on the top and bottom, or why you used NPC's as weapon motors. Use Piglets or TWM3's for those drums, and make the chassis quite smaller. Also, NEEDS MOAR RAZORZ  :rage
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 16, 2010, 06:06:42 AM
lol must comments on a bot in the shortest time for me. and i spent many 20 mins on it LOL
ok Ver 2 now with MOAR RAZORZ.lol
(https://gametechmods.com/uploads/images/88407BB2.jpg)
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 16, 2010, 09:40:49 PM
Cool. Insides?
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 16, 2010, 09:43:19 PM
same as ver1 but swaped pigs in the NPS FS.
Title: Re: CUDAS DSL showcase
Post by: NFX on November 16, 2010, 09:44:47 PM
Doesn't look too bad, in my view. Wedges could probably do with being a little bit longer, and invertibility should be on the cards, I reckon.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 16, 2010, 09:49:11 PM
ya started out as a random bot but i might spend the rest of the night messing with it. it seems to be likeed and Ver 2 is a lot better in tourneys and ver NarAI. how would i AI this drum,VS, HS, what?
Title: Re: CUDAS DSL showcase
Post by: NFX on November 16, 2010, 09:52:21 PM
I think you'd AI this as a normal drum. I'm no expert on AI'ing, though. Omni seems to do me fine.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 16, 2010, 10:42:29 PM
now it works great but i think i might be able to save some wight by getting rid of the steel extenders to the E-Tecs. maby a smaller frame. just wanted know what you guys think i could do with it. its now invertable and weighs 799.8 KG to lazy to remake splash lol
(https://gametechmods.com/uploads/images/32922BB3.jpg)
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 17, 2010, 01:45:36 AM
I changed my mind that other CCIV bot of mine is just not original enough for me. so im entering this now.
(https://gametechmods.com/uploads/images/36787LCD2.jpg)
Title: Re: CUDAS DSL showcase
Post by: JoeBlo on November 17, 2010, 03:01:32 AM
Builders block is awesome

as for LCOD what about essentially rotating the whole front system around 180 degrees ? just to fend off wedges a lot better.. could be worth the try (but make a backup first :P)
Title: Re: CUDAS DSL showcase
Post by: Badnik96 on November 17, 2010, 01:02:14 PM
Is it stable without the razors? If so then remove them, they're not doing much there, and then you can add another ant battery and improve the armor, cuz anything with a wedge will kill that in 10 seconds.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 17, 2010, 04:20:51 PM
Cool :cool:. It reminds me of N-Trench.
Title: Re: CUDAS DSL showcase
Post by: Badnik96 on November 17, 2010, 04:34:00 PM
Yeah, it does actually.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 17, 2010, 04:44:55 PM
so its not original? well back to the bot lab.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 17, 2010, 04:57:54 PM
No, it's original just reminicent.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 18, 2010, 12:08:35 AM
Drumline's Revenge. i went through 6 ver of this thing cause the extender work was nuts. but out of all of them this one (the first) is by far the best. KO,s 83.3% of NARAIs 89 teams and 100% stock when AIed. id say im over my builders block but i know you guys will have some way to make it better so lets hear it.
(https://gametechmods.com/uploads/images/66019Drumlinesreve.jpg)
this is better shot of the inside.
(https://gametechmods.com/uploads/images/9267Drumlinesreveinside.jpg)
 
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 18, 2010, 01:27:49 AM
Side razors (on the panels) aren't doing much.

But not bad.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 18, 2010, 05:11:44 PM
ya swaped out all the razors and added a pair of well placed spike strips for even more anti wedge stuff.
Title: Re: CUDAS DSL showcase
Post by: Somebody on November 18, 2010, 07:18:17 PM
Putting DSL Against Stock isn't a very fair fight. Many of the stock components have less HP than the DSL bots, and their armor is much weaker. (DSA weaker than Plastic 1)
Title: Re: CUDAS DSL showcase
Post by: JoeBlo on November 18, 2010, 07:28:43 PM
I have always wanted to balance all stock parts and DSL parts to 123's numbers

then pit Stock against DSL with Stock using glitches and DSL having more parts...

yet another on my tournament to-do list :P
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 18, 2010, 10:11:09 PM
no guys i meant stock DSL 2.1 bots. lol
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 19, 2010, 10:54:17 PM
heres my bot for my challenge with pwn its the only one that can win 2 or 3 matches vs. stock dsl bots so i know i have no chance. keep in mind i have never made a juggler before. 1mm pl 3 ants 0 chance lol
(https://gametechmods.com/uploads/images/16683Talon1.jpg)
Title: Re: CUDAS DSL showcase
Post by: Vertigo on November 20, 2010, 03:12:00 AM
Is that a HW? If so you need alot more weapon power, atleast dualmags/perm 80s
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 20, 2010, 03:27:24 AM
no MW at 398.8kg
Title: Re: CUDAS DSL showcase
Post by: Scorpion on November 20, 2010, 03:38:21 AM
Assuming those are npc fasts you could get away with just hypnos.
And then yeah, upgrade the weapons, or even better if you can, the weapon motors.
Title: Re: CUDAS DSL showcase
Post by: Vertigo on November 20, 2010, 03:39:10 AM
Right, use npc fasts + hypnos
Try,& use mags for the weapons
smaller chasis
double metal hinge wedge
4 ants atleast
more than 1mm Plastic
Title: Re: CUDAS DSL showcase
Post by: Scorpion on November 20, 2010, 03:44:12 AM
^Yeah, that should save you enough weight for better weapon motors.
If needs be though, you can swap the medium snowplow for the light one aswell, but i'd only do that if you can't save enough weight following vertigos advice.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 20, 2010, 04:14:25 AM
YOU GONNA GET RAPED with such a design.
Title: Re: CUDAS DSL showcase
Post by: kill343gs on November 20, 2010, 09:43:07 AM
^ Nothing like a helpful comment.

Wider wedge might help.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 20, 2010, 10:17:14 AM
I like the idea. It could use some revisions. The goal for you is to try to build something counter VS.
Title: Re: CUDAS DSL showcase
Post by: Scorpion on November 20, 2010, 01:39:30 PM
A bar spinner perhaps!
I haven't seen many of then, and a juggler in theory won't fair very well against a VS.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 20, 2010, 02:20:16 PM
with the 2 pig rule we have i cant do much better. i wont be back to my RA2 comp till sun afternoon. and get ready Naryar im challenging you next.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 22, 2010, 01:03:16 AM
And the line continues. by the time this beast gets to a tourney it will be a well refined killing machine. let me hear it guys. im just about as good as i can get with out help on this.
(https://gametechmods.com/uploads/images/66093BB31.jpg)
Title: Re: CUDAS DSL showcase
Post by: Enigm@ on November 22, 2010, 01:53:49 AM
 :gawe:
Title: Re: CUDAS DSL showcase
Post by: FOTEPX on November 22, 2010, 03:00:03 AM
The hex plates are doing nothing apart from providing very fragile protection. Take them off and add more beater bars.
Title: Re: CUDAS DSL showcase
Post by: Scorpion on November 22, 2010, 11:15:22 AM
I'd get rid of the beater bars on the FS part aswell.
Also what do the sheets on the side do? If they are for underneath protection is it not better to just use one?
Anyway, it still looks cool  :bigsmile:
Title: Re: CUDAS DSL showcase
Post by: Thyrus on November 22, 2010, 11:16:47 AM
Like the look of it. Reminds me of 2 mashineguns or something :P
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 22, 2010, 03:40:53 PM
well for some reason it very unstable when going left and right so the half sheets are just to make it more stable. i have removed the beater bars and hex plates, in favor of the trip diablo bar to trap bots and the vlad spike instead of the sir K drills for more damage and longer weapon life. as for adding more bars to the drums i cant gt my sellf to do it. i count get enough wight to fill them. and it just looks odd. have the wight to upgrade to 3MM pl. now its 797.9 KG.
(https://gametechmods.com/uploads/images/96510BB32.jpg)
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 22, 2010, 03:44:51 PM
Awful use of vlad spikes to be honest... not only they have normals, but they're not fitted for drums.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 22, 2010, 03:47:51 PM
ya i know im still looking for a suitable weapon for that. but the drills were just getting knocked off in like 10 sec.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 22, 2010, 03:51:21 PM
Sir Killalot drills are pretty much fitted for this though...

Try to get heavier beater bars. Maybe downgrading the weapon motors to 2-Mag ?
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 22, 2010, 06:34:19 PM
I'm with Nar on Sir K drills. Does the middle disc spin?
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 22, 2010, 06:38:58 PM
It did on previous versions so there is no reason it shouldn-

Actually there is one, a single FS like that slightly unbalances the wedge.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 22, 2010, 09:27:39 PM
i hadn't thought of that Nar. i try it and see if it helps the over all performance. im going to try to put small disk with 4 razors where the vlad spikes are if i can get the weight
Title: Re: CUDAS DSL showcase
Post by: Somebody on November 22, 2010, 09:29:54 PM
THAT DIABLO BAR LOOKS SO COOL
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 22, 2010, 10:12:26 PM
ok heres ver 3.4
(https://gametechmods.com/uploads/images/38172BB34.jpg)
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 23, 2010, 03:03:40 AM
Not the most efficient setup (doubt these razors are going to do much once your opponent is wedged) but looks cool.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 23, 2010, 09:38:40 PM
working on that one again after i run my battle with Pwn. i had the idea for this last night and built a few to get a feel for how well they work. the main selling point of this thing is that when it gets under you you are done. its to fast to get away from it. and wins by points if not a KO. the idea is a soilid one i think. and unless it has been proven otherwise by better builders then im gonna run with this. i give you the
DRUM, JUGGLER, HS called SCROLL LOCK!!!!
(https://gametechmods.com/uploads/images/70525ScrollLock1.jpg)
Title: Re: CUDAS DSL showcase
Post by: Scrap Daddy on November 23, 2010, 10:05:53 PM
That is a damn good idea actually though the top spinner might make the wedge a bit wonky.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 23, 2010, 10:09:41 PM
ya this one out wedges monochrome 3 about 60% of the time. im thinking 2 smaller top spinners might calm it down a bit.
Title: Re: CUDAS DSL showcase
Post by: NFX on November 23, 2010, 10:11:05 PM
Looks like quite a good idea, but I'm slightly worried about the wedges too, and the somewhat subpar armour. Maybe drop from Large to Medium Beater Bars on the front, swap a single Perm for two Magmotors on the top, with small discs and possibly razors, and lose one ant. Then you can upgrade the armour to something a bit more substantial.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 24, 2010, 04:52:14 AM
Drum/TS ? Bah, screws up the driving and wedge with forward torque
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 24, 2010, 04:55:36 AM
i thought it would BUT it doesn't. it now out wedges monochrome 3  well over half the time. and it drive straight as an arrow after spin up. im now using a TMRw 2 for the top weapon and the spin up is less then a sec.
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 24, 2010, 04:58:15 AM
All of my DSL wedges suck. :P

Can it self-right with the TS?
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 24, 2010, 05:01:23 AM
Quote
All of my DSL wedges suck. :P
i call BS. i have the hardest time with monochrome 3. most other bot i can get right under.


yes if the opponent helps its a lot faster. the bot basically gyros its self back on its wheels.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 24, 2010, 11:11:36 AM
That's a neat idea. Can the top blade reach the other robots?
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 24, 2010, 06:14:20 PM
That's a neat idea. Can the top blade reach the other robots?

That's what the drum's for.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 27, 2010, 01:05:27 AM
this is part 1 of a muti-bot im working on. K.I.S.S. is meant for one thing. killing your wedges. the bottom pic is to show the two outside top panels are to trap them and the the razors eat it up. the idea of the the side and back weapons is that this is a muti-bot and could be double teamed so i cant see it hurting. its a very defensive type not so KOs but a BIG point scorer. the other bot will be a popup but as i have never built one ill take a few days to get the hang of them before i start on the team one.
(https://gametechmods.com/uploads/images/21564kiss.jpg)
Title: Re: CUDAS DSL showcase
Post by: Somebody on November 27, 2010, 07:46:38 AM
Build a popup with 6WD NPC Fasts. Its what the cool kids do. :D
Title: Re: CUDAS DSL showcase
Post by: NFX on November 27, 2010, 07:49:29 AM
I do like the Halfsheet traps on the top, they're a nice use of them. I'd lose the hammers/razors at the back of the bot and try and get [naryar] MOAR RAZORS [/naryar] on the front of the bot, possibly as a wamming rack instead.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 27, 2010, 11:12:26 AM
I would take away some of the weapons off the side pannels and the sledge hammer off the back and add a small pop-up weapon setup.
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 27, 2010, 06:58:49 PM
I would just forget about rear static weaponry and focus all on the juggler/drive/armor/wedge part. See both of my MW jugglers ? They BOTH managed to win one tournament.

I should build a third MW juggler anyways.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 27, 2010, 08:18:17 PM
ok heres the update of KISS
(https://gametechmods.com/uploads/images/63262KISS2.jpg)
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 27, 2010, 09:56:47 PM
DP
ver 0.5 of the popup. it works well but i know its not anywhere near where i want it.

(https://gametechmods.com/uploads/images/8233SSIK1.jpg)
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 27, 2010, 10:03:40 PM
At this stage, I would pretty much call it a weaponed flipper. Kinda cool, but you could optimize your extender work. Try hex plates. :D
Title: Re: CUDAS DSL showcase
Post by: Badnik96 on November 27, 2010, 10:08:24 PM
Unrealistic, spikes cut all the way through the sheet. Sorry.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 27, 2010, 10:42:33 PM
here i think this is a bit more efficient.
(https://gametechmods.com/uploads/images/26830SSIK2.jpg)
Title: Re: CUDAS DSL showcase
Post by: martymidget on November 28, 2010, 05:30:35 AM
The first version of that popup looks identical to the second one I ever made...oh the nostalgia xD

Looks ok....but im no poopup expert. xD
Title: Re: CUDAS DSL showcase
Post by: Naryar on November 28, 2010, 05:59:14 AM
Funky extender work you've got there :P

And these are more weaponed flippers than popups, really.

But you make some interesting designs.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 28, 2010, 09:45:28 AM
Pretty cool. You've learned alot since returning to the forums.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 30, 2010, 01:56:41 AM
sry for the crap splash but i had to get this up before my net went out again. this is my new drum team. the AW is in the works but that is a hard thing to pull off. lol
(https://gametechmods.com/uploads/images/34815Teamdrumline.jpg)
Title: Re: CUDAS DSL showcase
Post by: Jonzu95 on November 30, 2010, 02:42:41 AM
Hey CUDA, are you entering to Micro Mayhem Reincarnated with that Drum BW? :approve:
Title: Re: CUDAS DSL showcase
Post by: Pwnator on November 30, 2010, 02:46:14 AM
AW drums aren't that hard. But I don't know if they're considered drums or just teeny-weeny VSes. XD
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on November 30, 2010, 03:41:21 AM
idk about entering that little guy. im no good at BW as that shows. as for my AW drum it WILL have a drum like all the rest somehow.
Title: Re: CUDAS DSL showcase
Post by: Urjak on November 30, 2010, 06:12:29 PM
BW: Drop the drive to Slims. You can get more weapons then.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on November 30, 2010, 06:19:02 PM
I like Grub and Drumliine's Revenge. I think there's too much empty space on Drumzilla 3.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 01, 2010, 02:00:35 PM
so my net gose out and i take the time to learn how to use paint.net. YAA!!!!!! i know its in stock DSL but i am in the prosces of getting all of repet componets in Narai.

(https://gametechmods.com/uploads/images/43603Theramalspike1.jpg)
Title: Re: CUDAS DSL showcase
Post by: Scorpion on December 01, 2010, 02:27:30 PM
Looks cool, though I don't think those side wedge things are doing much.
Also, the amount of space between the weapons and the wedges makes me think that thats design is more like a true popup, but obviously doing that means that the flamethrowers are less usefull, however it would mean you could safely downgrade the extenders to aluminium.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on December 01, 2010, 08:22:41 PM
Sweet. Nice design.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 06, 2010, 01:25:19 AM
ok this is my most likely bot for the BW tourney. the one on the left has pl1 and 3 razors while the one on the right has steel 1 and 2 razors. they both KO all the dsl BWs just wondered why witch one i should go with and how to improve it.
(https://gametechmods.com/uploads/images/2993252oz1.jpg)
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 06, 2010, 06:01:28 AM
heres my new HW drum Tag Team.

 H.E.W.D.(horrible extender work of doom) is a 4 55kg hammer "drum" bot. this thing outlast EVERY stock DSL bot in the weapons dept. and its not bad upside down for some reason the plates go trough the floor on most of the arenas.

DRUMSOM is a killer razor drum. the razors are about an inch to long but IRL it could work. it hits around 2500 on avg. more if its a good hit. fully invertible.
(https://gametechmods.com/uploads/images/86869TagTeam.jpg)
Title: Re: CUDAS DSL showcase
Post by: Naryar on December 06, 2010, 06:36:10 AM
looks cool. IDK about effectiveness though.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on December 06, 2010, 04:37:07 PM
Are hammers good for drums?
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 06, 2010, 10:14:01 PM
not for a quick KO but they last and do the job as far as i can tell.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 09, 2010, 02:44:23 AM
so i have been working this idea for a few days and this is the first effective ver. T.M.D. or top mounted drum is a best of both worlds VS hybrid. it can easily get under all stock dsl bot and most NARAI bots. its slow speed is countered by a fast turn making it very hard to flank.
i have not seen a bot of this type before and thought it was a cool original and effective idea. hope you guys like it and can help improve it. and sry for the big pic. i am not awake. lol
(https://gametechmods.com/uploads/images/9484TMD1.jpg)
Title: Re: CUDAS DSL showcase
Post by: Pwnator on December 09, 2010, 03:13:08 AM
Actually,

(https://gametechmods.com/uploads/images/4170newgutripper.PNG)

R0B0 built one way back then. But that doesn't mean that yours is bad, though.

THAT REAR SETUP LOOKS TOTALLY AWESOME
Title: Re: CUDAS DSL showcase
Post by: MassimoV on December 09, 2010, 06:46:06 PM
That's pretty sweet weapon setup there.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 10, 2010, 12:31:37 PM
this will be my last drum for a bit. i am going to start making the unreal to fast bots for tourneys. anyway i give you RAKE. this thing has a few problems with the drive but i dont know what to do about it.
(https://gametechmods.com/uploads/images/92494Rake.jpg)
Title: Re: CUDAS DSL showcase
Post by: Scorpion on December 10, 2010, 12:37:32 PM
 :heart_smiley:
I love the look fo that bot.
You know, if total carnage gets voted in to the tourneys, I'd love it if you entered that  :mrgreen:
Title: Re: CUDAS DSL showcase
Post by: martymidget on December 10, 2010, 12:38:29 PM
I love drums, and that is awesome :D

Drive problems, try removing the typhoon spikes and use some angled flipper segs to get the drive straight... but then a popup may eat them alive :/

Oh, and maybe use plows instead of the giant ramplates. They suck, apparently.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 10, 2010, 12:44:55 PM
well i have just been toying with it and i think i can get the wight for technos if i can get them on there somehow. idk might have an update in a bit.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 10, 2010, 12:58:33 PM
well the drive is MUCH better but i dont think i can enter it as is. a few more ideas are needed.
(https://gametechmods.com/uploads/images/68347Rake2.jpg)
Title: Re: CUDAS DSL showcase
Post by: 123savethewhales on December 10, 2010, 01:38:43 PM
Remove those poly skirts in the front and add bottom armor.
Title: Re: CUDAS DSL showcase
Post by: Naryar on December 10, 2010, 05:43:01 PM
Angled drive = fail
Title: Re: CUDAS DSL showcase
Post by: Badnik96 on December 10, 2010, 06:40:53 PM
WTF with the drive?
Title: Re: CUDAS DSL showcase
Post by: MassimoV on December 10, 2010, 09:30:40 PM
That's a wacky conception :D. Does it drive well?
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 11, 2010, 11:34:48 AM
NOW its a competitive bot. however the perm132s are weaker then perm 80s as far as torque. i have no idea why but this thing is fun to watch.

(https://gametechmods.com/uploads/images/52067Rake25.jpg)

Title: Re: CUDAS DSL showcase
Post by: Vertigo on December 11, 2010, 11:38:15 AM
looks unrealistic
Title: Re: CUDAS DSL showcase
Post by: Naryar on December 11, 2010, 02:32:35 PM
RAZORS !!!!1

Looks good, though I believe your extender work can be made better.
Title: Re: CUDAS DSL showcase
Post by: Scorpion on December 11, 2010, 02:43:17 PM
looks unrealistic
Yeah, I agree.
Sorry cuda but those razorz nearest the inside of the motor pass through it.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 11, 2010, 02:51:42 PM
ya i know. by 1/2 inch they are to long. however. the collision mesh clears if its a the right spot. i guess i will put large beaters there then lol
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 17, 2010, 05:23:16 AM
this is my CCIV entry. i had it made before i saw the arena for it.

(https://gametechmods.com/uploads/images/4316EXRE.jpg)
Title: Re: CUDAS DSL showcase
Post by: Pwnator on December 17, 2010, 05:26:15 AM
Not like it's not made for the arena. :P

AND WHAT IS A BRUST
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 17, 2010, 05:28:15 AM
Quote
AND WHAT IS A BRUST
its a big thing that makes you shut the f*&k up lol
Title: Re: CUDAS DSL showcase
Post by: NFX on December 17, 2010, 06:11:24 AM
1mm Plastic sounds a bit suspect to me. Maybe drop to Minis, upgrade the armour, and swap the Typhoon spike for something a little more damaging, maybe a Large Beater Bar.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on December 17, 2010, 11:23:09 AM
revised ver. what do you think. thanks to the LW teeth i could only upgrade to 1mm ti but the drive falls off before the bot get destoryed most of the time.;)

(https://gametechmods.com/uploads/images/58566ER2.jpg)
Title: Re: CUDAS DSL showcase
Post by: Scorpion on December 17, 2010, 11:28:48 AM
I would still drop the wheels down to something lighter.
And if the drive falling off is a problem, you should try using a skirt hinge and perhaps some angled poly/aluminium sheets to give them a bit more protection.
Title: Re: CUDAS DSL showcase
Post by: The Ounce on December 17, 2010, 04:55:02 PM
The best solution to the drive problem is to use regular TWM3s; not only will the motors have more hit points but your bot will have a larger turning circle, making it harder to flank.
Title: Re: CUDAS DSL showcase
Post by: Urjak on December 17, 2010, 05:02:25 PM
My shell spinner is going to love all these nice, juicy flippers! :P

Be that as it may, I like the uniqueness of this bot. Very different than most LW Cube flippers.
Title: Re: CUDAS DSL showcase
Post by: Naryar on December 17, 2010, 07:40:34 PM
Burst behind the wheels = WEDGE FAIL
Title: Re: CUDAS DSL showcase
Post by: Pwnator on December 17, 2010, 09:04:57 PM
Burst behind the wheels = WEDGE FAIL

That's what I did on my sucky Aquarius rebuild. The mesh of the burst is in line with the chassis, so if anything, it gives it a longer and more stable stance. :P
Title: Re: CUDAS DSL showcase
Post by: 123savethewhales on December 21, 2010, 02:54:41 AM
Looks fine as long as the burst motor is touching the ground.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on April 09, 2013, 10:40:10 AM
So DSL 3 IS HERE and I am back. I tossed this together today just getting back to it. I love this thing, the deference is nuts with the 10 alu and even after a rumble i have like 2 min repairs. these blades are strong!!! and yeah i have been at work all night so you get a crap splash. lol

(https://gametechmods.com/uploads/images/93065carpenter.jpg)
Title: Re: CUDAS DSL showcase
Post by: Jonzu95 on April 09, 2013, 10:45:15 AM
CUDA the man is bac! Woo !
Title: Re: CUDAS DSL showcase
Post by: MassimoV on April 09, 2013, 04:03:33 PM
Does it fall forward?
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on April 09, 2013, 04:56:52 PM
I am not sure what you mean. The blades just rest on the floor, it takes a hard hit to get the back to come up. that happens but its invertible so no worries. LOL
Title: Re: CUDAS DSL showcase
Post by: MassimoV on April 09, 2013, 05:01:42 PM
Does DSL3 have the same if the weapons touch the ground they're not as affective rule?
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on April 09, 2013, 06:21:15 PM
I did not know of that...............got some tweaking to do yall.....
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on April 11, 2013, 08:23:54 AM
So I made this little gem cause i have been wanting a scorpion bot forever

(https://gametechmods.com/uploads/images/85637PANDINUS.jpg)

This one is Just For Fun...

(https://gametechmods.com/uploads/images/4724LUCANUS.jpg)
Title: Re: CUDAS DSL showcase
Post by: Thyrus on April 11, 2013, 08:27:48 AM
love the second one. Why is there no love for little metal friend? :D
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on April 11, 2013, 08:11:18 PM
I love it man lol. That bot is the opposite of LMF. It starts closed and fires open. I was testing the "holding power" of the new burst motors. they work better then i thought they would.
Title: Re: CUDAS DSL showcase
Post by: infiniteinertia on April 12, 2013, 10:13:24 AM
Great to see you back and posting some wicked cool creations.
Title: Re: CUDAS DSL showcase
Post by: 70 CUDA on April 12, 2013, 01:46:41 PM
Thanks man, I'm glad ass heck your back. After all there are very few of us left from the RA2 forums lol.

Here is my dream bot. I planned this thing in 5th grade when Battle Bots first came out. Now if you all know me at all you know I love my drums, but this is where the love of robotic combat started for me.

(https://gametechmods.com/uploads/images/92700ABADDON.jpg)
Title: Re: CUDAS DSL showcase
Post by: Scrap Daddy on April 12, 2013, 01:49:29 PM
They all look awesome, Cuda, welcome back.
Title: Re: CUDAS DSL showcase
Post by: MassimoV on April 12, 2013, 04:08:04 PM
Sweet design! Cool splash too.