Author Topic: Condor's showcase  (Read 17525 times)

Offline Naryar

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Condor's showcase
« Reply #80 on: February 28, 2009, 11:24:22 AM »
You'd be better with just heavy plows placed like the original Mome Rath... because it looks like your bot can tip forward easily.

Offline Condor33

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« Reply #81 on: May 23, 2009, 07:37:13 AM »
I finally got my DSL working again, after two reinstalls and a system restore. Party! And since everyne is showing their CC2 bots, I think I'll post mine:  XenoPhobik Resurrection



My other idea was for 600KG Hum-Drums, which I'm seriously considering seeing as how this bot front-flips almost as much as Archy V.
Avoid the beam and you won't get hit!

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Offline Pwnator

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« Reply #82 on: May 23, 2009, 08:10:05 AM »
Hmmm... those flipper segments look quite brittle...

And the front bars aren't enough to stabilize that bot. I think it needs some back stabilizer, too.

And if I were you, I'd use 6-mags instead of Dual Perms. They might look scary, but suck when not used properly.
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Offline Condor33

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« Reply #83 on: May 23, 2009, 11:49:22 AM »
Actually, the hammers break off long before the flipper segments. I'll look into the six-mags, but don't they spin up really slow?
Avoid the beam and you won't get hit!

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Offline Reier

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« Reply #84 on: May 23, 2009, 11:54:30 AM »
I think you'd be better with lighter wheels & longer front supports.
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Offline Condor33

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« Reply #85 on: May 23, 2009, 02:00:28 PM »
This better?

New hammer arrangement allows for spectacular hits at full speed, I've thrown Grog across the entire arena several times.

I AM UNPITTABLE!
Avoid the beam and you won't get hit!

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Offline Urjak

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« Reply #86 on: May 23, 2009, 05:50:27 PM »
I think Joe needs to widen the Pit in his CC arena. :)
Any comments would be appreciated. :D

Offline roboman2444

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« Reply #87 on: May 23, 2009, 06:20:44 PM »
how to survive a pit in ra2
ch1
Make your bot F%$&IN BIG!
the end
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Offline Somebody

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« Reply #88 on: May 23, 2009, 07:06:23 PM »
Quote from: Urjak;40261
I think Joe needs to widen the Pit in his CC arena. :)


I know. Even when not spinning, SnSnSnSnS doesn't even fit down it lol (it can spin right directly over it and not fall in)
I built that big robot on that TV show that time


Offline JoeBlo

Condor's showcase
« Reply #89 on: May 23, 2009, 08:23:36 PM »
I noticed that when its full spinning it treats the pit as normal floor, buuut it gets caught by the drop zone easier then others if it sits there spinning under it so i guess the 2 balance out

Offline Pwnator

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« Reply #90 on: May 23, 2009, 08:43:57 PM »
Hehehe. I'd worry more about the flippers than the pit. :P
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BroBots - wheebot & yaybot (Runner-Up)
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Offline Somebody

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« Reply #91 on: May 23, 2009, 08:44:12 PM »
And the flipper is a problem part too.
I built that big robot on that TV show that time


Offline JoeBlo

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« Reply #92 on: May 23, 2009, 08:46:46 PM »
umm not to scare everyone but in testing SnSnSnSnS spun up on the flipper got lunched and dive bombed the opponents lol

Offline Urjak

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« Reply #93 on: May 23, 2009, 08:56:01 PM »
When my SnS was spinning the flipper simply made it spin like a helicopter and it landed rightside up. But when I was not spinning, the flipper made me do front flips so..... I don't know.
Any comments would be appreciated. :D

Offline Somebody

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« Reply #94 on: May 23, 2009, 08:57:29 PM »
Quote from: JoeBlo;40297
umm not to scare everyone but in testing SnSnSnSnS spun up on the flipper got lunched and dive bombed the opponents lol


ha ha ha ha ha ha ha ha ha lol
I built that big robot on that TV show that time


Offline infiniteinertia

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« Reply #95 on: May 23, 2009, 09:25:40 PM »
Those long, heavy bars are dumb. You should find a way to get some wedges, axle skirts would work.
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Offline Condor33

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« Reply #96 on: May 24, 2009, 08:51:43 AM »
I tried that, and what I got was an incredibly unstable frontflipping robot.
Avoid the beam and you won't get hit!

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Offline man manu

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« Reply #97 on: May 25, 2009, 07:31:57 AM »
But the drop zone isn't as bad as the pit. You should definitely try to find a way to widen the pit.
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Offline JoeBlo

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« Reply #98 on: May 25, 2009, 09:29:55 AM »
APD's are completely legal in Clash Cubes 2.. the drop zone can do a fair bit of damage if it hits the bots chassis

Offline Somebody

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« Reply #99 on: May 25, 2009, 09:39:54 AM »
APDs?
I built that big robot on that TV show that time