Author Topic: Why are DSL Flails Cheap?  (Read 6956 times)

Offline JoeBlo

Re: Why are DSL Flails Cheap?
« Reply #40 on: June 26, 2010, 08:48:15 AM »
only components (weapons, Armour, etc) will do nothing :P

though I have such a mod on my computer I made some time ago just for epic stacking fun.

Offline Naryar

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Re: Why are DSL Flails Cheap?
« Reply #41 on: June 26, 2010, 08:53:40 AM »
I am talking of player-induced ZeroG right here.

Offline 123savethewhales

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Re: Why are DSL Flails Cheap?
« Reply #42 on: June 26, 2010, 09:04:59 AM »
well yes that would work fine... but then stuff could be stacked in it (batts in the white part of it or multiple skirt hinges, etc)
You know you can do that anyway.  Just put a bunch of storm piston   on the skirt hinge and it will fly away.  Then just go to paint chassis   and back and u can stack the second skirt hinge on top.  While the white   part still collides a little but it's fairly easy to stack.

To bring the skirt hinges back just hit pause, enter test, and back.

Offline Naryar

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Re: Why are DSL Flails Cheap?
« Reply #43 on: June 26, 2010, 09:07:01 AM »
Personally i snapper load using copals...

Offline JoeBlo

Re: Why are DSL Flails Cheap?
« Reply #44 on: June 26, 2010, 09:09:42 AM »
overlapping isnt realistic but if you must do it yourself its different to a part allowing you to do it

same as the debate we have now

skirt hinge armor isnt realistic but as the part lets you do it, it seems legal

Offline 123savethewhales

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Re: Why are DSL Flails Cheap?
« Reply #45 on: June 26, 2010, 09:15:34 AM »
Lol stuff happens.

But yeah my point is, since it's so easy to stack skirt hinges anyway, just use DISABLE_COLLISIONS for skirt hinge and we won't have skirt hinge armor anymore.

It might even fix some of the AGOD problems.

As for realism, skirt hinges are consider a "non battery, no control board, static component".  So it shouldn't violate stacking rule.  We got razors going through them all the time, cutting them into multiple sections or even taking it's entire width.

Of course, a better solution is if we can make the white part collide but not the black/invisible part.

Edit:  NM I just tried it doesn't work.
« Last Edit: June 26, 2010, 10:00:50 AM by 123savethewhales »

Offline NFX

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Re: Why are DSL Flails Cheap?
« Reply #46 on: July 02, 2010, 07:21:18 PM »
I don't know if it depends on what is stacked and how, 'cause some bots have three Firestorm flippers on a skirt hinge, and they overlap in places. And razors overlap on popups and true popups as well.
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Offline Naryar

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Re: Why are DSL Flails Cheap?
« Reply #47 on: July 02, 2010, 11:18:43 PM »
Static overlapping and moving overlapping are 2 different things.

Offline NFX

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Re: Why are DSL Flails Cheap?
« Reply #48 on: July 03, 2010, 10:42:50 AM »
How is moving overlapping considered realistic, though? I still don't get what's realistic and what isn't.
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Offline Vertigo

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Re: Why are DSL Flails Cheap?
« Reply #49 on: July 03, 2010, 04:47:33 PM »
How is moving overlapping considered realistic, though? I still don't get what's realistic and what isn't.
A bot is realistic if it can be built IRL, & therefore I don't see how moving pverlapping is realistic either.
You don't see a sledge hammer passing through a solid sheet of steel in real life do you?

Offline JoeBlo

Re: Why are DSL Flails Cheap?
« Reply #50 on: July 03, 2010, 11:38:16 PM »
the theory is a slot could be cut in it IRL (still some push this to the limits and beyond)

Offline RedSawn

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Re: Why are DSL Flails Cheap?
« Reply #51 on: July 04, 2010, 03:24:58 AM »
How is moving overlapping considered realistic, though? I still don't get what's realistic and what isn't.
A bot is realistic if it can be built IRL, & therefore I don't see how moving pverlapping is realistic either.
You don't see a sledge hammer passing through a solid sheet of steel in real life do you?

Correct, but it's a compromise in the light that all of us aren't exactly 3DS Max legends. We can't just make robot bodies (like a DSL replica's) with the slots all set out and ready.

If we were to -really- think about it, every robot in this game is unrealistic - because no actual slots and holes are made for axles, wheels, pistons and whatever else to actually move in.




Offline Somebody

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Re: Why are DSL Flails Cheap?
« Reply #52 on: July 05, 2010, 11:07:53 AM »
And everyone is too lazy to use the little decals to at least make it LOOK like there is a hole.
I built that big robot on that TV show that time


Offline LiNcK

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Re: Why are DSL Flails Cheap?
« Reply #53 on: July 05, 2010, 04:21:54 PM »
And everyone is too lazy to use the little decals to at least make it LOOK like there is a hole.

I do on the wheels!!
Not for the popup thingies though, Coz then the whole chassis is a hole xP

Offline Somebody

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Re: Why are DSL Flails Cheap?
« Reply #54 on: July 06, 2010, 10:13:05 AM »
Then just paint the chassis black. So its all one hole. SO IT DOESN'T EXIST :O
I built that big robot on that TV show that time


Offline Stagfish

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Re: Why are DSL Flails Cheap?
« Reply #55 on: July 07, 2010, 03:11:53 PM »
I still dont see how DSL popups should be counted as realistic.

Offline System32

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Re: Why are DSL Flails Cheap?
« Reply #56 on: July 07, 2010, 05:36:08 PM »
I still dont see how DSL popups should be counted as realistic.

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Offline JoeBlo

Re: Why are DSL Flails Cheap?
« Reply #57 on: July 07, 2010, 10:13:16 PM »
one of the reasons for Backlash, Its restrictive so people make realistic robots

Offline LiNcK

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Re: Why are DSL Flails Cheap?
« Reply #58 on: July 08, 2010, 03:15:36 PM »
one of the reasons for Backlash, Its restrictive so people make realistic robots
Wait wait wait... That means... NO MORE POPUPS!?!? (Since theyre like Half unrealistic :P)
I wanted to see more bots like real life with just 1 disk or something... But yeah, Backslash is more realistic, But the bots dont look like RL bots :P

Offline NFX

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Re: Why are DSL Flails Cheap?
« Reply #59 on: July 08, 2010, 05:10:36 PM »
With realism comes restriction, it seems.

I still don't get everything about it. My view was that if it doesn't move through batteries, motors, or CB's, doesn't pass through anything that moves, or doesn't pass through any kind of extender/connector completely, then you're alright.
Co-creator of The RA2 Randomiser