Author Topic: Using RW:ED Textures in RA2?  (Read 9255 times)

Offline Wolfsbane

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Re: Using RW:ED Textures in RA2?
« Reply #40 on: June 06, 2012, 07:12:27 PM »
Can you upload the Sgt. Bash textures?
Man this needed an update. Anyways, Your local autistic idiot signing out.

Offline JoeBlo

Re: Using RW:ED Textures in RA2?
« Reply #41 on: June 07, 2012, 04:38:15 AM »
Looks fantastic. Can anyone show me how to change the textures, though?


Its just bitmap editing (and maybe a little targa editing depending on what the component is)


so find the component's own folder, open the maps folder, open the bitmap in Photoshop or your preferred cheap knockoff (:P) and manipulate the images from this thread to fit the existing texture sizes


then save..


to clarify though, this is updating textures, to correctly make new skinned components you need to edit the model files...

Offline Ducky

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Re: Using RW:ED Textures in RA2?
« Reply #42 on: June 07, 2012, 06:28:28 AM »
I'd love to see a Bash replica with these textures! Here you go!