Author Topic: Using RW:ED Textures in RA2?  (Read 9253 times)

Offline Ducky

  • Antweight
  • Posts: 68
  • Rep: 2
  • ("Prodworthy" on the Robot Wars Wiki)
    • View Profile
    • RAYDAR Productions (My YouTube Channel)
    • Awards
Using RW:ED Textures in RA2?
« on: June 06, 2012, 10:12:22 AM »
Hi guys I'm new here and I've just posted in the new members section.
I don't know whether this has been mentioned before or whether its a good suggestion but here goes. After using QuickBMS to open the PCMusic and Lumpy files in Robot Wars: Extreme Destruction, I found the textures. I'm sure many of you have done this before. They seem quite good quality and are mostly .TGA files. My suggestion is could we use these textures to make better RA2 modded bots and arenas. Here's two samples; A section of the Robot Wars Arena and Hypno Disk's disk.


Offline Thyrus

  • *
  • Posts: 6218
  • Rep: 19
  • Back to purple '17
    • http://www.youtube.com/Th
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #1 on: June 06, 2012, 10:14:09 AM »
hey there! welcome to GTM.
I think this idea is worth a try. shouldn`t be to hard to do

Offline Ducky

  • Antweight
  • Posts: 68
  • Rep: 2
  • ("Prodworthy" on the Robot Wars Wiki)
    • View Profile
    • RAYDAR Productions (My YouTube Channel)
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #2 on: June 06, 2012, 10:18:35 AM »
Yay possibly a good suggestion! It means we could use all of the textures from all of the arenas and bots from the game. The TV Studio arena floor for example seems to be in six sections.

Offline cephalopod

Re: Using RW:ED Textures in RA2?
« Reply #3 on: June 06, 2012, 10:24:03 AM »
I'm not actually convinced anyone's done this yet. Nice job.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Ducky

  • Antweight
  • Posts: 68
  • Rep: 2
  • ("Prodworthy" on the Robot Wars Wiki)
    • View Profile
    • RAYDAR Productions (My YouTube Channel)
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #4 on: June 06, 2012, 10:28:25 AM »
I'm afraid I don't have a clue how to do it though as I'm new to RA2...

Offline JoeBlo

Re: Using RW:ED Textures in RA2?
« Reply #5 on: June 06, 2012, 10:36:24 AM »
nothing to it really in RA2.. arena's and components each have "maps" folders


you will find the graphics there.. you cannot do a file swap but with some quick photoshop work (or those silly freebie programs you lot all love so much :P) put the flat artwork into the existing bitmap or targa image files and match it all up nicely

Offline Mecha

  • Ultra Heavyweight
  • Posts: 2140
  • Rep: 7
    • View Profile
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #6 on: June 06, 2012, 10:40:16 AM »
I like the idea. but i really don't know how it would work, that's just me though.
 :welcome

Offline cephalopod

Re: Using RW:ED Textures in RA2?
« Reply #7 on: June 06, 2012, 10:43:16 AM »
It'd be much more difficult for the RW arena I guess, because all the dimensions will be slightly different. In fact, I believe everything is flipped horizontally in the RA2 RW arena.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Ducky

  • Antweight
  • Posts: 68
  • Rep: 2
  • ("Prodworthy" on the Robot Wars Wiki)
    • View Profile
    • RAYDAR Productions (My YouTube Channel)
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #8 on: June 06, 2012, 10:50:52 AM »
Yes it is back to front I noticed that too. I've just put all of the images together to make the full Robot Wars Arena floor plan! Not sure if it will work or not...

Offline cephalopod

Re: Using RW:ED Textures in RA2?
« Reply #9 on: June 06, 2012, 10:57:39 AM »
The Hypnodisc texture would be quite easy to implement though.
*goes to look through files*
In the file Robot Arena 2>Components>Hypnodisc>maps there is a bmp file for the hypnodisc disc. It would be fairly easy to size down the image you pulled out of ED and put it over the still-very-nice version in there.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Gazea2

  • Ultra Heavyweight
  • Posts: 3670
  • Rep: 9
  • the one and only
    • View Profile
    • Awards
  • Skype: gazea2
Re: Using RW:ED Textures in RA2?
« Reply #10 on: June 06, 2012, 11:00:27 AM »
Yeah, RA2's files aren't too hard to mod although they can be a bit weird sometimes. Make sure you backup everything before you do something too drastic.


Offline cephalopod

Re: Using RW:ED Textures in RA2?
« Reply #11 on: June 06, 2012, 11:05:09 AM »


There we go, just edited the map. Looks pretty cool, actually.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Mecha

  • Ultra Heavyweight
  • Posts: 2140
  • Rep: 7
    • View Profile
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #12 on: June 06, 2012, 11:06:03 AM »
How did you do it that fast? O_o
i really like it though.

Offline JoeBlo

Re: Using RW:ED Textures in RA2?
« Reply #13 on: June 06, 2012, 11:09:01 AM »
How did you do it that fast? O_o


Uh Take the time to read posts?


Its just some Bitmap editing for RA2.. kids stuff.


Nice work Craaig.

Offline cephalopod

Re: Using RW:ED Textures in RA2?
« Reply #14 on: June 06, 2012, 11:09:42 AM »
Magical ninja my friend, magical ninja.
If anyone wants that, just extract this to your RA2 directory, and overwrite as necessary. (Didn't want to upload a bmp to the server :P)


EDIT: Thanks JB :P
Also, YAY POST 3000. :)
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Mecha

  • Ultra Heavyweight
  • Posts: 2140
  • Rep: 7
    • View Profile
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #15 on: June 06, 2012, 11:10:40 AM »
Uh Take the time to read posts?
i did, i didn't know you could do it that fast.

Offline Thyrus

  • *
  • Posts: 6218
  • Rep: 19
  • Back to purple '17
    • http://www.youtube.com/Th
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #16 on: June 06, 2012, 11:10:57 AM »
I like this skin better than the DSL one. nice bmpswapjob there craaaig :)

Offline Ducky

  • Antweight
  • Posts: 68
  • Rep: 2
  • ("Prodworthy" on the Robot Wars Wiki)
    • View Profile
    • RAYDAR Productions (My YouTube Channel)
    • Awards
Re: Using RW:ED Textures in RA2?
« Reply #17 on: June 06, 2012, 11:27:50 AM »
Heres some more Hypno-Disk Textures from RW:ED...



Any more required for a full reskin?

Offline cephalopod

Re: Using RW:ED Textures in RA2?
« Reply #18 on: June 06, 2012, 11:40:24 AM »
I'm not sure the rest will be so easy, as the components aren't the same as they would be on the RW Hypnodisc - the wheels aren't even perfectly round in, and the teeth sure aren't that shape, but they could be used with a bit of work.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Ducky

  • Antweight
  • Posts: 68
  • Rep: 2
  • ("Prodworthy" on the Robot Wars Wiki)
    • View Profile
    • RAYDAR Productions (My YouTube Channel)
    • Awards
Getting there... but a problem
« Reply #19 on: June 06, 2012, 12:41:41 PM »
Well I've reskinned the wheels and they look nice. But the disk and body have turned out like this. What have I done wrong?