to the surface of the test chamber.
Ah. Snapper IIs tend to be excitable (really excitable, actually), when very few components are attached to one side (and one side only). Attach your drive to the secret attachment points of the snappers and the glitchiness will be gone.
You made it sound like you're building a portal gun lolololololololol
Pwn has it. First DDT was attached to the secret AP via a 20cm extender during Snapper Loading, then the second one was attached directly to the baseplate. Snapper Loading does get you some AGOD if you try to use lots of stuff, though, so you might have to be wary of that. I got a lot of that when I built Halestorm 7, especially on the wheels.
It looks about right. You could try to put the baseplate DDT's, SnapperII's and Blacks in, just to see if it all does fit. You can remove the DDT's to SLoad the SnapperII's, then put them back in once the stuff's out of the way.
You got my vote for RA2 Wizard. Always and forever.
Ahhh I see what you mean. Try this: Instead of first attached the DDT to the snapperII, attach a RAD motor (reverse angle drive). Sload that, and then remove and replace the DDT instead.
Quote from: Sage on May 31, 2011, 03:09:06 PMAhhh I see what you mean. Try this: Instead of first attached the DDT to the snapperII, attach a RAD motor (reverse angle drive). Sload that, and then remove and replace the DDT instead.I think you misunderstood me. I sloaded the DDT perfectly fine (using a RAD), but the SnapII is just very spinny if there is no counterweight on the "hidden" attachpoint as said above.Completely offtopic: Sage, I tried to add you on MSN, did you get my request?