Author Topic: Sage needs help with a glitch O:  (Read 1248 times)

Offline Sage

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Sage needs help with a glitch O:
« on: December 24, 2009, 04:32:34 PM »
Okay, so I'm pretty good at using most glitches. However, I need one that I think might exist but I have no idea how to do.

So, here's what I need:

When axle loading, everything attached to the axle flies off. However, if you take everything off the axle the ATTACHMENT POINT is still connected to the motor. Is there a way to make the AP move with the axle? I need to attach a wheel DIRECTLY to the motor and there's stuff in the way.


Please help? Thanks.
« Last Edit: December 24, 2009, 06:04:30 PM by Sage »
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Offline Urjak

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Re: Sage needs help with a glitch O:
« Reply #1 on: December 24, 2009, 05:03:03 PM »
I believe my version of axle-loading (using a very unbalanced weight and attaching to the motor while spinning at full spped) might keep the attachment point on the axle. I could be wrong though.

EDIT: I'm actually positive it does.
Any comments would be appreciated. :D

Offline Sage

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Re: Sage needs help with a glitch O:
« Reply #2 on: December 24, 2009, 05:18:36 PM »
I'll try that! Thanks a bunch Urjeeeeeee

(I knew there was one, I just couldn't find it...)
You got my vote for RA2 Wizard. Always and forever.

Offline Urjak

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Re: Sage needs help with a glitch O:
« Reply #3 on: December 24, 2009, 05:27:57 PM »
Wait Sage! It does NOT work on Z-tecks!
Any comments would be appreciated. :D

Offline Sage

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Re: Sage needs help with a glitch O:
« Reply #4 on: December 24, 2009, 05:35:36 PM »
That's fine,  I need it for TWM or whatever, in DSL. Does it work on those?
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Offline Urjak

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Re: Sage needs help with a glitch O:
« Reply #5 on: December 24, 2009, 05:39:03 PM »
Oh.... yup it works for all motors in DSL. I use it all the time.
Any comments would be appreciated. :D

Offline Sage

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Re: Sage needs help with a glitch O:
« Reply #6 on: December 24, 2009, 05:46:40 PM »
Can you do a more detailed explanation? I'm having trouble with "SPIN WITH HEAVY OBJECT."
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Offline Urjak

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Re: Sage needs help with a glitch O:
« Reply #7 on: December 24, 2009, 05:49:33 PM »
I should have showed you this link: https://gametechmods.com/forums/index.php/topic,1743.msg37555.html#msg37555

I would recommend spinning up the motor without anything on it, then attaching a 120 cm polycarbonyte extender using one of the side attachment points. Then attach a 60 or 70kg sledgehammer.
Any comments would be appreciated. :D

Offline Sage

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Re: Sage needs help with a glitch O:
« Reply #8 on: December 24, 2009, 06:05:24 PM »
Perfect. However, PROBLEM. So, I only have room for one component on my motor (7 connection limit). Is there a component that will work by itself to load the thing off?
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Offline Urjak

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Re: Sage needs help with a glitch O:
« Reply #9 on: December 24, 2009, 06:06:38 PM »
Yeah, a Steel 120 cm extender attached wth one of its side attachments.

EDIT: If you need it to go farther, a 120 polycarb extender may work better.
Any comments would be appreciated. :D

Offline Sage

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Re: Sage needs help with a glitch O:
« Reply #10 on: December 24, 2009, 06:29:34 PM »
So, Urjee. You're awesome. It worked :D
You got my vote for RA2 Wizard. Always and forever.

Offline Urjak

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Re: Sage needs help with a glitch O:
« Reply #11 on: December 24, 2009, 06:35:43 PM »
So, Urjee. You're awesome. It worked :D

Just glad to here you got it working!
Any comments would be appreciated. :D