gametechmods
Robot Arena => Discussion => Topic started by: Sage on December 24, 2009, 04:32:34 PM
-
Okay, so I'm pretty good at using most glitches. However, I need one that I think might exist but I have no idea how to do.
So, here's what I need:
When axle loading, everything attached to the axle flies off. However, if you take everything off the axle the ATTACHMENT POINT is still connected to the motor. Is there a way to make the AP move with the axle? I need to attach a wheel DIRECTLY to the motor and there's stuff in the way.
Please help? Thanks.
-
I believe my version of axle-loading (using a very unbalanced weight and attaching to the motor while spinning at full spped) might keep the attachment point on the axle. I could be wrong though.
EDIT: I'm actually positive it does.
-
I'll try that! Thanks a bunch Urjeeeeeee
(I knew there was one, I just couldn't find it...)
-
Wait Sage! It does NOT work on Z-tecks!
-
That's fine, I need it for TWM or whatever, in DSL. Does it work on those?
-
Oh.... yup it works for all motors in DSL. I use it all the time.
-
Can you do a more detailed explanation? I'm having trouble with "SPIN WITH HEAVY OBJECT."
-
I should have showed you this link: https://gametechmods.com/forums/index.php/topic,1743.msg37555.html#msg37555
I would recommend spinning up the motor without anything on it, then attaching a 120 cm polycarbonyte extender using one of the side attachment points. Then attach a 60 or 70kg sledgehammer.
-
Perfect. However, PROBLEM. So, I only have room for one component on my motor (7 connection limit). Is there a component that will work by itself to load the thing off?
-
Yeah, a Steel 120 cm extender attached wth one of its side attachments.
EDIT: If you need it to go farther, a 120 polycarb extender may work better.
-
So, Urjee. You're awesome. It worked :D
-
So, Urjee. You're awesome. It worked :D
Just glad to here you got it working!