Total Members Voted: 98
Quote from: goose on June 01, 2016, 05:28:45 PMQuote from: Badger on June 01, 2016, 04:56:40 PMIt's using the Unity engineDid some poking. I did not know much about unity. I assumed it was like unreal where you use different physics engine extensions, but unity has its own physics engineUnity uses PhysX and as far as I know it isn't difficult to switch to other physics systems and continue to use Unity.For example, the Bullet Physics System, which is thought to be better by many can be easily implemented
Quote from: Badger on June 01, 2016, 04:56:40 PMIt's using the Unity engineDid some poking. I did not know much about unity. I assumed it was like unreal where you use different physics engine extensions, but unity has its own physics engine
It's using the Unity engine
also lol at most toxic guy around calling others out on this sh**
http://store.steampowered.com/news/externalpost/steam_community_announcements/249201544490293273Update is out. 21.0mb. Makes sense as the changes revolve around fixes rather then new content.
It seems a little jarring that they didn't fix the biggest issues. Nonetheless, looking forward to hearing from people whether the game is playable now or not.
For once the mods did something right
Proves that they are working, and fixing some bits and pieces. It's a start.
Edit: I've got file now. I'll report my findings later!
I think it's fantastic what you are looking to do, t35t3d, but I think I speak for quite a few people when I say we're going to feel pretty upset if we find out that one guy who isn't even on RA3's payroll can fix their game. That'll either speak incredibly highly of your skills as a programmer/engineer, or very poorly of RA3's dev team's skills. Or both, I don't know.That said, I'm still eager to see if a modding/patching community develops around this game.
I do not understand why they rushed this game, they knew they are releasing not nearly finished game... but wanted to release it as finished game... and also this network plugin? Game seems to be using default unity networking and steamworks framework for networking and no additional plugins (I might be wrong). I hope this instant 2 week early access thing wasn't intentional.
Quote from: t35t3d on June 04, 2016, 11:27:51 AMI do not understand why they rushed this game, they knew they are releasing not nearly finished game... but wanted to release it as finished game... and also this network plugin? Game seems to be using default unity networking and steamworks framework for networking and no additional plugins (I might be wrong). I hope this instant 2 week early access thing wasn't intentional.I dont understand how updating a 3rd party plugin could cause a game delay, its easy, you just "dont update it" for now, assuming it worked to begin with.Breaking it down42,000 lines of code, 8 people, 3 months @ 5 days a week 58.3 lines of code per day, or 7.29 per hourworking hard(?)
(Been trying myself with a box chassis, motors with hingemotor axles and wheels, joints are never stiff enough even with the solver at 100, using rotational locking, anything)
Anyway here is what I was able achieve with Unity PhysX: Maximum is about 22 wheels (hingejoint for rotation & configurable joint for spring). Adding more than 22~24 wheels break physics.