Author Topic: Robot Arena 2 RPG! (take 1402852)  (Read 7924 times)

Offline Naryar

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #20 on: October 27, 2012, 02:29:54 PM »
Looks fine.

Offline G.K.

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #21 on: October 27, 2012, 03:48:20 PM »
I don't quite understand what this is.
My above post explains everything about everything.

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Offline MassimoV

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #22 on: October 27, 2012, 03:57:50 PM »
I'd probably get behind this more if it was possible. But all this stuff with theories on game types just seems interesting but impractical.

Offline Mr. AS

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #23 on: October 27, 2012, 04:01:34 PM »
I don't quite understand what this is.
i think its supposed to be one of those games with level ups and turn based gameplay and all that jazz

heck you dont even need to code an entire game from scratch to make this...... .you could just mod earthbound/pokemon/final fantasy or something with ROM hacking tools which you can easily find of google
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Naryar

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #24 on: October 27, 2012, 04:12:30 PM »
I'm pretty sure what Ian means is a RPG-like framework to play Ra2 with. No actual modding required.

Offline MassimoV

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #25 on: October 27, 2012, 04:14:45 PM »
So we're just supposed to use this chart to set up our matches?

Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #26 on: October 27, 2012, 05:33:43 PM »
*Challenge board on a much bigger scale (might even need it's on sub-section in tournaments).
*You build a bot with the components you start with (different starter kits are available).
*You send your bot to the host and tell them which path on the map you want to take.
*They record the matches and post them.
*There will be a virtual dice roll for components dropped by that opponent. This should be recorded and posted (the hat or another list shuffler is good for this).
*The player then edits his/her bot with the component won.
*Boss battle victories give you a larger weight limit.

We could have a topic to keep track of everyone's progress, for example:

*Bot name: SFTW
*Bot type: Saw-bot
*Bot level: 1
*location: Bridge of Doom
*Components: 2x Reverse angle motor, 1x Chewblade, 2x Shiny hub wheel.

So we're just supposed to use this chart to set up our matches?
Yup, you need to defeat some "normal" opponents before you get to the boss (as you can see in the original post's example map) so you need to select a route for your bot.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
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https://gametechmods.com/forums/index.php?topic=13310.0
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Offline Mr. AS

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #27 on: October 27, 2012, 06:06:18 PM »
*Challenge board on a much bigger scale (might even need it's on sub-section in tournaments).
*You build a bot with the components you start with (different starter kits are available).
*You send your bot to the host and tell them which path on the map you want to take.
*They record the matches and post them.
*There will be a virtual dice roll for components dropped by that opponent. This should be recorded and posted (the hat or another list shuffler is good for this).
*The player then edits his/her bot with the component won.
*Boss battle victories give you a larger weight limit.

We could have a topic to keep track of everyone's progress, for example:

*Bot name: SFTW
*Bot type: Saw-bot
*Bot level: 1
*location: Bridge of Doom
*Components: 2x Reverse angle motor, 1x Chewblade, 2x Shiny hub wheel.
yeah thats probably too complex to last more than a day or two, simple things like tournaments (naryars tourney you were complaining about for example) tend to have a much greater chance of people caring than this system
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #28 on: October 28, 2012, 01:14:37 PM »
*Challenge board on a much bigger scale (might even need it's on sub-section in tournaments).
*You build a bot with the components you start with (different starter kits are available).
*You send your bot to the host and tell them which path on the map you want to take.
*They record the matches and post them.
*There will be a virtual dice roll for components dropped by that opponent. This should be recorded and posted (the hat or another list shuffler is good for this).
*The player then edits his/her bot with the component won.
*Boss battle victories give you a larger weight limit.

We could have a topic to keep track of everyone's progress, for example:

*Bot name: SFTW
*Bot type: Saw-bot
*Bot level: 1
*location: Bridge of Doom
*Components: 2x Reverse angle motor, 1x Chewblade, 2x Shiny hub wheel.
yeah thats probably too complex to last more than a day or two, simple things like tournaments (naryars tourney you were complaining about for example) tend to have a much greater chance of people caring than this system
What makes it too complex? updating entries? getting new parts to update entry? recording a few videos per bot each round?
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Naryar

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #29 on: October 28, 2012, 01:51:58 PM »
Well, it'll pretty complicated, and only RPG enthusiasts (amongst others, I and Madman) would really be interested.

Hell i see a few game breakers already...
>start with LW flipper set
>get under Big Dog and Snowjob, and immobilize them
>win 2 boss battles
>instant HW status

but really Stock ai RPG should be just a template, because no one is gonna fight stock ai except the nubs because it's so weak.

Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #30 on: October 28, 2012, 03:18:42 PM »
Well, it'll pretty complicated, and only RPG enthusiasts (amongst others, I and Madman) would really be interested.

Hell i see a few game breakers already...
>start with LW flipper set
>get under Big Dog and Snowjob, and immobilize them
>win 2 boss battles
>instant HW status

but really Stock ai RPG should be just a template, because no one is gonna fight stock ai except the nubs because it's so weak.
you need to progress past bosses in the order, plus before you face a boss you need to clear a path to them by defeating other robots. It's intended to be the template to test out the system.

Here's an example of a flipper starter kit:


So you can see it's only the basics needed for that bot type but the more loot you collect the more variety there will be :)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Avalanche

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #31 on: November 08, 2012, 02:16:16 PM »
Naryars point still stands, if its gonna be a good idea it needs GOOD ai, or at least starcore 2 as that has bad and good bots.
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Offline markman798

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #32 on: November 21, 2012, 06:48:26 AM »
we could use the loot kinda like RA2GE unlock system

Offline Jamin

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #33 on: November 21, 2012, 08:51:31 AM »
we could use the loot kinda like RA2GE unlock system

I guess that would be a good idea if Ian didn't ragequit...