Author Topic: RA2 Components HP statistics  (Read 1666 times)

Offline nightcracker

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RA2 Components HP statistics
« on: June 08, 2011, 04:45:55 AM »
Is there any list available that lists all the HP values of all stock components? Something like this, but then for HP: http://beetlebros.gametechmods.com/ra2stats.htm

Offline JoeBlo

Re: RA2 Components HP statistics
« Reply #1 on: June 08, 2011, 04:48:46 AM »
They all pretty much have similar values IIRC

Something like each tab has a set HP value.. (which some parts like razors as an exception.. )


Offline Squirrel_Monkey

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Re: RA2 Components HP statistics
« Reply #2 on: June 08, 2011, 04:50:52 AM »
It's basically the same for most things. 1000HP seems the "normal" one but there are some variations such as Razor tips (500HP).
EDIT:  :rage
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Offline JoeBlo

Re: RA2 Components HP statistics
« Reply #3 on: June 08, 2011, 04:53:46 AM »
Every extender (Red, Black and Square, no matter size) has 200HP.. thats why in stock if rule of 7 isnt a problem is best to make wedges, etc with a bunch of little extenders.

I remember that much more :P

Offline Squirrel_Monkey

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Re: RA2 Components HP statistics
« Reply #4 on: June 08, 2011, 04:58:04 AM »
So type=extender has 200HP unless stated otherwise in the text file (e.g. the Disc has 500HP)
The rest have 1000HP unless stated in the text file.
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Offline G.K.

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Re: RA2 Components HP statistics
« Reply #5 on: June 08, 2011, 06:48:13 AM »
Trov made a list of this somewhere.
My above post explains everything about everything.

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Offline Trovaner

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Re: RA2 Components HP statistics
« Reply #6 on: June 08, 2011, 07:03:53 PM »
The default values are...

Type/Catagory: Hitpoints (Fracture)

Chassis: Varies (40 x3)
Power: 400 (∞) - Not seen in stock
Extenders: 100 (15)
Mechanics: 400 (20)
Wheels: 400 (20)
Weapons: 1000 (20)
Extras: 1000 (60)

In stock, the only exceptions are...
(Components attached to the baseplate are invincible and use their default HP and fracture (even though they won't deplete))

Disc: 500 (20)
Rotator Bar: 500 (20)
Razor Tip: 500 (20)
Emergency Flipper: 600 (20)
Ramplate: 1000 (40)

EDIT: Fixed many errors that were derived from an assumption that I made.

Offline Fracture

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Re: RA2 Components HP statistics
« Reply #7 on: June 08, 2011, 07:16:20 PM »
(Fracture)
Hi

Anyway where do the extras like Small Wedges and Snowplows go?

Offline Trovaner

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Re: RA2 Components HP statistics
« Reply #8 on: June 08, 2011, 11:57:45 PM »
Wedges, snowblows, connectors, extenders, ballasts, etc. (things that don't do anything special) use Component as their corresponding text file's base setting.

Offline Sage

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Re: RA2 Components HP statistics
« Reply #9 on: June 08, 2011, 11:59:04 PM »
So plows have 100HP? why don't they fall off more often?
You got my vote for RA2 Wizard. Always and forever.

Offline JoeBlo

Re: RA2 Components HP statistics
« Reply #10 on: June 09, 2011, 12:33:46 AM »
Battery: 400 (∞)
AirTank: 400 (∞)

In a non stock related matter that fracture value was something I was after..


Offline Trovaner

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Re: RA2 Components HP statistics
« Reply #11 on: June 09, 2011, 01:12:07 AM »
So plows have 100HP? why don't they fall off more often?
That question seems to get asked every time that I post this.... From what I recall, we left off thinking that it has something to do with the collision mesh and how the EXE calcuates a hit (not the actual damage but the criteria that must be met before it will deliver the damage).

EDIT:
Battery: 400 (∞)
AirTank: 400 (∞)
In a non stock related matter that fracture value was something I was after..
When I wrote those down, I forgot to take into account a minor glitch... Any components that were attached before leaving the botlab are invincible in the practice arena. It only works once for each component and you can't take advantage of this in any other arena. Since I did the custom component stuff on a different day as the rest, I didn't remember to load the .bot lab twice each time (although, I did accidentally load it twice for some of the others).

Offline Sage

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Re: RA2 Components HP statistics
« Reply #12 on: June 09, 2011, 11:57:15 AM »
OH that must be why whenever a plow gets hit from behind, it almost always falls off.
You got my vote for RA2 Wizard. Always and forever.