gametechmods
Robot Arena => Discussion => Topic started by: nightcracker on June 08, 2011, 04:45:55 AM
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Is there any list available that lists all the HP values of all stock components? Something like this, but then for HP: http://beetlebros.gametechmods.com/ra2stats.htm (http://beetlebros.gametechmods.com/ra2stats.htm)
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They all pretty much have similar values IIRC
Something like each tab has a set HP value.. (which some parts like razors as an exception.. )
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It's basically the same for most things. 1000HP seems the "normal" one but there are some variations such as Razor tips (500HP).
EDIT: :rage
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Every extender (Red, Black and Square, no matter size) has 200HP.. thats why in stock if rule of 7 isnt a problem is best to make wedges, etc with a bunch of little extenders.
I remember that much more :P
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So type=extender has 200HP unless stated otherwise in the text file (e.g. the Disc has 500HP)
The rest have 1000HP unless stated in the text file.
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Trov made a list of this somewhere.
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The default values are...
Type/Catagory: Hitpoints (Fracture)
Chassis: Varies (40 x3)
Power: 400 (∞) - Not seen in stock
Extenders: 100 (15)
Mechanics: 400 (20)
Wheels: 400 (20)
Weapons: 1000 (20)
Extras: 1000 (60)
In stock, the only exceptions are...
(Components attached to the baseplate are invincible and use their default HP and fracture (even though they won't deplete))
Disc: 500 (20)
Rotator Bar: 500 (20)
Razor Tip: 500 (20)
Emergency Flipper: 600 (20)
Ramplate: 1000 (40)
EDIT: Fixed many errors that were derived from an assumption that I made.
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(Fracture)
Hi
Anyway where do the extras like Small Wedges and Snowplows go?
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Wedges, snowblows, connectors, extenders, ballasts, etc. (things that don't do anything special) use Component as their corresponding text file's base setting.
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So plows have 100HP? why don't they fall off more often?
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Battery: 400 (∞)
AirTank: 400 (∞)
In a non stock related matter that fracture value was something I was after..
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So plows have 100HP? why don't they fall off more often?
That question seems to get asked every time that I post this.... From what I recall, we left off thinking that it has something to do with the collision mesh and how the EXE calcuates a hit (not the actual damage but the criteria that must be met before it will deliver the damage).
EDIT:
Battery: 400 (∞)
AirTank: 400 (∞)
In a non stock related matter that fracture value was something I was after..
When I wrote those down, I forgot to take into account a minor glitch... Any components that were attached before leaving the botlab are invincible in the practice arena. It only works once for each component and you can't take advantage of this in any other arena. Since I did the custom component stuff on a different day as the rest, I didn't remember to load the .bot lab twice each time (although, I did accidentally load it twice for some of the others).
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OH that must be why whenever a plow gets hit from behind, it almost always falls off.