Author Topic: Official Rights to Robot Arena 2  (Read 16090 times)

Offline tankcat

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« Reply #40 on: June 24, 2009, 04:58:44 AM »
Quote from: HurricaneAndrew;46191
You know what, tankcat? I'm sick of you're know-it-all attitude... go f--k yourself.
 
The point of the thread was to get a good discussion going. I didn't seriously think that an online community would actually get together and buy the rights to a $10k+ game.
 
But I am serious, however, about buying the source code. THEY ARE NOT GOING TO HAND IT OVER WITHOUT GAINING ANYTHING! Especially with the followers it still has. Most PC games die completely after a couple years. That is why they become freeware. This game has lived past it's expectancy, and I'm sure that Atari knows that. So as I said before, they aren't going to just give it away.
 
Edit: Haven't you ever heard of the saying "Money talks, bulls--t walks"?

Are you an idiot? Jedi Academy was released in 2003, and there are still LITERALLY hundreds of servers online today. Why was the source released to that if it was still such a popular game, when it was still making a decent profit? Because the developer thought it right to reward their faithful community for keeping a great game alive for so long... RA2 has almost NO servers online, except for the few strays that pop up from time to time. You don't know sh** about gaming or business, and it's obvious from your arrogance. And please, you call 200-300 active members a following? You are such an idiot, I can't even begin to state how ridiculously wrong you are...

Point is, the source for this game should've been released YEARS ago, RA2's peak of interest has already come and gone... if you're going to beat a dead horse, at least do it right... damn. I'd like to see YOU buy the source out of your own pocket, maybe then you could at least contribute something positive to this forum...

Oh, and for the record, this game IS dead. Every copy being circulated is either the pirated version or the DSL full converted version...

Offline roboman2444

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« Reply #41 on: June 24, 2009, 08:38:47 AM »
hmmm is there anyway to decompile the .exe? that might work better.

edit: i found two things that might help.
http://www.program-transformation.org/Transform/DeCompilation
the best thing on that site is http://www.program-transformation.org/Transform/ExeToC

and here is a diff one
http://www.softpedia.com/get/Programming/Debuggers-Decompilers-Dissasemblers/WDASM.shtml
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Offline JoeBlo

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« Reply #42 on: June 24, 2009, 09:20:26 AM »
it could be something to investigate, i just downloaded a multipurpose extractor and tried but the process stopped half way through with an error message also found this on a website

Quote
you can only decompile a normal .exe file to assembly code and not to the original source

Offline pyscolone

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« Reply #43 on: June 24, 2009, 09:33:44 AM »
I guess everyone is an idiot to tankcat

Offline roboman2444

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« Reply #44 on: June 24, 2009, 09:36:52 AM »
Quote from: JoeBlo;46228
it could be something to investigate, i just downloaded a multipurpose extractor and tried but the process stopped half way through with an error message also found this on a website
well if serge or anybody else can understand assembly it might be easier to make the source from scratch using the info and data from the assembly that comes out of it.

example(kinda):you only know 75% of a word. it is much easier to figure it out then when you know 0% of that word.
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Offline Madiaba

Official Rights to Robot Arena 2
« Reply #45 on: June 24, 2009, 09:39:34 AM »
Quote from: roboman2444;46220
hmmm is there anyway to decompile the .exe? that might work better.
Not without butchering it. The source code is what's needed.
 
------
 
Quote from: R0B0SH4RK;46177
The first step in any of this is contacting Atari. That in itself is a battle, just ask Goose or ACAMS.
Atari is (has not been) not very cooperative:
1. Goose, ACAMS, myself, and several others have tried contacting them, but there's been no serious effort for dialogue from them(AFAIK).
 
2. They must certainly know that there are many who would like to take RA2 to a higher level:
   a. DSL is a major manifestation of a collective effort to progress RA2, upto the limit of exe surgery.   b. Atari wiped out certain sections of the old official forum that were focused on (or at least included) 'modifications and designs' for the game, wherein was some input on surgically/internally 'moding' RA2. So at least they read these ideas for furthering the game.   c. In one thread, ACAMS set up there certain coders (EffE, Serge, Goose,[for C++], and CB and I [for Python]) were conversing about real content changes for RA2. My point is that they must have known that there were/are people who would really like to take RA2 to a higher level. So here's another manifestation to them of this desire to progress RA2.So if they had any interest in RA2 today, then by now you'd think they would/could know our interest is there. But...IMHO, I think that RA2 is not important anymore to them, nor the community by default. So I don't think anyone at Atari is even paying attention to RA2 these days. It would not hurt them in the least to release the source code, but why would they bother??? They've milked this bottle dry, and now discarded it and moved on to others...
Input is appreciated. :)
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Offline infiniteinertia

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« Reply #46 on: June 24, 2009, 09:52:40 AM »
im not even reading the tankcat BS, but in about 2-3 years id be willing to buy the source, unless I die or i have a major knee/arm operation, I (hope) will just buy it, thanks to baseball. This game means too much to me, and if its source is not released by then, why not?
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Offline roboman2444

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« Reply #47 on: June 24, 2009, 09:54:09 AM »
ok so that means we are gonna have to use a different source or make it from scratch.

So who is up to it other than me?

edit: inf. is kinda right about not releasing the source. atari wont get any more money out of it. So why cant they just give it away?
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Offline HurricaneAndrew

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« Reply #48 on: June 24, 2009, 04:06:35 PM »
Quote from: pyscolone;46231
I guess everyone is an idiot to tankcat

Yeah, I guess so. His statemnt does nothing but reinforce the truth of my "know-it-all attitude" comment.

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Offline tankcat

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« Reply #49 on: June 24, 2009, 04:37:19 PM »
Listen to mad... he seems to be the only one making sense in this thread, along with philetbabe, jeffery and R0B0SH4RK...

And inf how do you propose to buy the source from atari? Call them up on their help hotline and ask to buy the source? Email them at corporate@atari.com and ask to buy the source?

They'll laugh in your face, it's not worth their time unless you're going to pay more than it's worth, which would probably be a 6 or 7 figure sum. (that's 100,000 to 9,999,999, since I don't think you're very bright, inf.)

By the time your "career" takes off, they'll probably have purged whatever harddrive they had the source on to begin with... It doesn't matter to them, why the heck would they care...

Stop trying to come up with half-assed ideas and join the cause of getting them to release the source for free, talking about buying the rights is so pathetic and makes you look foolish...

EDIT: And to all the people making side comments on what I say without actually reading it (HA, inf, pys), people like you are the reason things don't get done, and are most likely the reason we'll never work together to obtain the source.

Quote from: HurricaneAndrew;46300
Yeah, I guess so. His statemnt does nothing but reinforce the truth of my "know-it-all attitude" comment.

And who's the one with the know-it-all attitude? You're the one who apparently knows that "THEY ARE NOT GOING TO HAND IT OVER WITHOUT GAINING ANYTHING!".

Stop being a hypocrite and actually contribute to the thread, I gave my two cents based on FACT without being disrespectful until the "kiddies" decided to try and turn it into a flame war... You attacked me with your sh** off the wall opinions about how business works, I'm afraid you have it backwards friend...

Also a little research (15 seconds of research) shows me that Gabriel Interactive is the developer, has anyone tried contacting them for the source...? And by anyone, I mean mad or another admin... if someone like roboman tries to contact them we'll never get the source....
« Last Edit: June 24, 2009, 05:02:30 PM by tankcat »

Offline racingfreak92

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« Reply #50 on: June 24, 2009, 04:56:03 PM »
Quote from: tankcat;46106
Wow roboman do you not understand copyright? We would be issued cease and desist letters if we made a clone "RA3" game in the quake3 engine. Everything concerning "robot arena" is ATARI's intellectual property, you can't use it for whatever the heck you want...

We could use the quake3 engine to make a robot arena-type game and call it something like "DSL" with no robot arena attached, but that would still take a ridiculous amount of effort... and it also wouldn't cost any money or require the rights to the game, which is the opposite of what this thread suggests we do...



If anyone wanted to make a new version of this game using a open source engine would be the best idea. Quake 3 engine might be good - im not a coder i have no idea but its definitely better than buying the RA2 game.

You dont have to call the game RA3 and even if you do i doubt anything will happen. Robot Fights, Arena Of Robots, Robotic Arena. Any stupid name will work.

Selling it is not viable. Modders have a inherent problem that they lose interest and arent real coders. Unless you make a real company and hire people you wont be able to finish or sell it.

Offline tankcat

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« Reply #51 on: June 24, 2009, 05:02:11 PM »
Quote from: racingfreak92;46311
If anyone wanted to make a new version of this game using a open source engine would be the best idea. Quake 3 engine might be good - im not a coder i have no idea but its definitely better than buying the RA2 game.

You dont have to call the game RA3 and even if you do i doubt anything will happen. Robot Fights, Arena Of Robots, Robotic Arena. Any stupid name will work.

Selling it is not viable. Modders have a inherent problem that they lose interest and arent real coders. Unless you make a real company and hire people you wont be able to finish or sell it.


Exactly, plus if the modders wanted to remake ra2 in an opensource engine, they probably would've begun to do so by now...

Offline Jack Daniels

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« Reply #52 on: June 24, 2009, 05:27:53 PM »
Back in the days of the old forum... oh, about 2 years ago.  The concept of forum members designing and coding a new robot combat game from scratch was tossed around.  There was a ton of debate, a billion suggestions... A few of the members actually started working on the code... and then it just fizzled off.  There was a ton of initial effort put into it.

Believe it or not, the biggest thing was that the members wanted to figure out a good name for the game.  Heck, they were trying harder to name it than actually contribute to make it.  It was pretty lame.  If any of you make a thread of "what should we name our upcoming robot combat game?"  Acams will kill you... he seriously will.

Offline tankcat

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« Reply #53 on: June 24, 2009, 07:17:47 PM »
Quote from: Jack Daniels;46323
Back in the days of the old forum... oh, about 2 years ago.  The concept of forum members designing and coding a new robot combat game from scratch was tossed around.  There was a ton of debate, a billion suggestions... A few of the members actually started working on the code... and then it just fizzled off.  There was a ton of initial effort put into it.

Believe it or not, the biggest thing was that the members wanted to figure out a good name for the game.  Heck, they were trying harder to name it than actually contribute to make it.  It was pretty lame.  If any of you make a thread of "what should we name our upcoming robot combat game?"  Acams will kill you... he seriously will.


That's unfortunate, I would've liked to have seen what results that would've brought about...

As for this thread, everyone who agrees on "buying" the source should do a quick google search and lurk more...

Chances are we'll get the source through the efforts of highly respected members on this site, who at least know how to type correctly and sincerely (R0B0SH4RK, mad, admins, etc...)

I'd gladly type up a formal e-mail and send it to whomever it may concern, my guess is either infogrames or gabriel interactive...

But seriously, everyone who is hard pressed to buy the source (which won't happen) welcome to reality... gpl and opensource games aren't a rare occurrence, stop acting like Atari is some evil corporation that isn't releasing it because they expect a big check... they just don't give a damn because as mad put it, they've milked this bottle for all it's worth and moved on...

Only way we can get a response from them is to make a fuss about it, and by we I mean members who know what they're talking about. Sorry inf, HA, pys.

Offline Jack Daniels

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« Reply #54 on: June 24, 2009, 07:35:52 PM »
Quote from: tankcat;46339
That's unfortunate, I would've liked to have seen what results that would've brought about...


My memory of it is pretty faded (i blame the beer)... But the last things I remember about it was that one of the coders had made a basic 3d environment for the bots... a collision engine... and some basic code.  Wasn't pretty, but I will admit, I was pretty excited when I saw some actual screenshots of the work.  It felt like they were really serious about making it all come together.  But, this stuff takes time and effort... I think people just got burnt out with the initial work load. Without money as a motivator, it has to be a true labor of love to pull off that amount of work.

Offline RFS

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« Reply #55 on: June 24, 2009, 08:02:58 PM »
I've had legal run-ins with Atari in the past, they aren't going to sell you a damn thing. They will probably laugh at you... er not "probably", they WILL. Atari stopped being the easy-going "have fun and smoke weed all the time" game company it was in the 70's a LONG time ago.
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Offline tankcat

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« Reply #56 on: June 24, 2009, 08:33:56 PM »
Quote from: RadioFSoftware;46347
I've had legal run-ins with Atari in the past, they aren't going to sell you a damn thing. They will probably laugh at you... er not "probably", they WILL. Atari stopped being the easy-going "have fun and smoke weed all the time" game company it was in the 70's a LONG time ago.


They probably would laugh at us for requesting to "buy" the source, even I laugh at that sh**... However, requesting they release the source to whatever fanbase they have left is a shot in the dark, but at least it's something instead of nothing... Besides, the game was published by infogrames, not atari... atari just bought infogrames, but I think we should contact infogrames.

Offline frezal

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« Reply #57 on: June 24, 2009, 08:44:48 PM »
Here is some contact info for Gabriel Group

Michael Root- President
michael@insidegabriel.com

Duane Nelson- VP of Business Development
duane@insidegabriel.com

Ray Sup- Producer
ray@insidegabriel.com

Dana Root- Creative Director
dana@insidegabriel.com

Mailing address
407 N. Fulton St., suite 301
Indianapolis, IN, 46202

Phone
317-423-8750

There. No more excuses. If you guys are serious about getting the source code, contact these guys in a professional way. DO NOT mention dollar amounts. If they want money, they'll ask for it. If they cannot contractually release the source, they may at least be able to point you to the right person to contact at Atari.
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Offline R0B0SH4RK

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« Reply #58 on: June 25, 2009, 01:34:05 AM »
Just reinforcing Jeffery's point, if anyone here does decide to contact them, DO NOT UNDER ANY CIRCUMSTANCE BRING UP DOLLAR AMOUNTS. Please, it's just not the way any business is conducted. Instead, write out a nice, formal request explaining a) why we would like said code, and b) exactly what we want. If we offer to buy anything at any time, we'll go nowhere, I can guarantee it.

Also, from my understanding, it was Infogrames that purchased Atari, and Infogrames that released RA2, so if one was to contact anyone, I'm assuming one would want to contact Infogrames.

EDIT: Nevermind my last point. Jeffery posted stuff concerning Gabriel Interactive, which makes much more sense.

Offline Madiaba

Official Rights to Robot Arena 2
« Reply #59 on: June 25, 2009, 02:11:28 AM »
Frezal, comes through...
 
TC, cut back on the cutting down. Topic only.
Input is appreciated. :)
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-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...