Author Topic: Official Rights to Robot Arena 2  (Read 16084 times)

Offline roboman2444

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« Reply #20 on: June 23, 2009, 01:31:17 PM »
or we could make it from scratch or mod another game that has already released their source(quake3)
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Offline cephalopod

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« Reply #21 on: June 23, 2009, 01:42:08 PM »
Quote from: roboman2444;46074
or we could make it from scratch or mod another game that has already released their source(quake3)


So basically, you don't want to play RA2 anymore. :P
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Offline roboman2444

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« Reply #22 on: June 23, 2009, 03:45:40 PM »
no i would stil play ra2. ra3 would just use a diff engine(it does need a better engine)
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Offline tankcat

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« Reply #23 on: June 23, 2009, 04:51:22 PM »
Okay, first of all I guess no one read my posts because they are still spouting ridiculous bull crap about something they know nothing about.

Suggesting that we "buy" the source and rights to ra2 is the dumbest thing I've ever heard... you'd be putting thousands of dollars into what would basically be a shot-in-the-dark, considering there are no real developers here, only a few modders and others who have experience with C++ and py, etc...

Also system32, endorphin is not an opensource engine. We would have to PAY naturalmotion to use their endorphin engine, which was made SPECIFICALLY for the ease of animators in terms of complex scenes with realistic human animation and movement while using euphoria...

Let me put it into perspective for you... How long did it take DSL to complete? Alright, now multiply that by one hundred times, and you'd pretty much have how long it would take to develop a new RA3 game...

Unless you're going to be building the game off of the havok engine, which I doubt anyone wants to do in the first place because it is such a broken pos...

Honestly I'm at a loss of words, you people have no common knowledge of how business works or what kind of effort it would take to make a game, it's kind of pathetic.
« Last Edit: June 23, 2009, 06:11:34 PM by tankcat »

Offline moonbear

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« Reply #24 on: June 23, 2009, 04:56:55 PM »
Quote from: tankcat;46099
Okay, first of all I guess no one read my posts because they are still spouting ridiculous bull crap about something they know nothing about.

Suggesting that we "buy" the source and rights to ra2 is the dumbest thing I've ever heard... you'd be putting thousands of dollars into what would basically be a shot-in-the-dark, considering there are no real developers here, only a few modders and others who have experience with C++ and py, etc...

Also system32, endorphin is not an opensource engine. We would have to PAY naturalmotion to use their endorphin engine, which was made SPECIFICALLY for the ease of animators in terms of complex scenes with realistic human animation and movement while using euphoria...

Let me put it into perspective for you... How long did it take DSL to complete? Alright, now multiply that by one hundred times, and you'd pretty much have how long it would take to develop a new RA3 game...

Unless you're going to be building the game off of the havoc engine, which I doubt anyone wants to do in the first place because it is such a broken pos...

Honestly I'm at a loss of words, you people have no common knowledge of how business works or what kind of effort it would take to make a game, it's kind of pathetic.


You clearly have no idea what youre talking about, you fool. It would only take 83 times as long. sh**tauute product of a rusted coffee can and the broken body of a cappibara..
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Offline tankcat

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« Reply #25 on: June 23, 2009, 05:04:34 PM »
You are right moonbear, my bad... it is not... NOT... NOTTTTTTTTTT 100 times, but 83 times. The people in this thread are rapahs, they don't understand business...

Also, philetbabe had a good point as well, you should read it because it is one of the few good points in this thread... what if the RA2 source isn't compatible with the free version of the havok engine?

Honestly, you guys are suggesting we pay for something that should've been released for free in the first place.

Offline roboman2444

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« Reply #26 on: June 23, 2009, 05:06:55 PM »
no im suggesting we use quake 3 engine. pretty good graphix and super easy to mod. look at q3rally. its a racing game made from quake!
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Offline tankcat

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« Reply #27 on: June 23, 2009, 05:10:18 PM »
Quote from: roboman2444;46104
no im suggesting we use quake 3 engine. pretty good graphix and super easy to mod. look at q3rally. its a racing game made from quake!

Wow roboman do you not understand copyright? We would be issued cease and desist letters if we made a clone "RA3" game in the quake3 engine. Everything concerning "robot arena" is ATARI's intellectual property, you can't use it for whatever the heck you want...

We could use the quake3 engine to make a robot arena-type game and call it something like "DSL" with no robot arena attached, but that would still take a ridiculous amount of effort... and it also wouldn't cost any money or require the rights to the game, which is the opposite of what this thread suggests we do...

Offline moonbear

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« Reply #28 on: June 23, 2009, 05:13:28 PM »
Tank, you just dont GRUB GI GA LEP CHIC CIC-GET it. These people are great at what they do, and I'm sure they know their limitations. You know, like hhhhHHHOW tah do ittah... aaaaaAAAAAAAHHHHHHaaaaa.... I'm tired
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Offline roboman2444

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« Reply #29 on: June 23, 2009, 05:33:52 PM »
oookay^^

it would be better if it didnt cost any money.
atari/infrogrames probly arnt gonna relese the source unless a biiiiiig check is handed to them.
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Offline tankcat

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« Reply #30 on: June 23, 2009, 06:02:36 PM »
robo, do some research on google... countless of abandonware games (like ra2) have had their source released for free by the developer/publisher... Asking Atari to do the same isn't asking for much.

http://en.wikipedia.org/wiki/List_of_open_source_games look at all the games that are open source or have released their source over the years... this isn't even a complete list, Quake 3 isn't on there as well as a few other ones I know from memory, like JKA...

EDIT: honestly guys lurk more... you are coming up with your half-assed ideas based on speculation, our best bet to get the source would be to make an online petition requesting it from infogrames...

Offline R0B0SH4RK

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« Reply #31 on: June 23, 2009, 06:38:46 PM »
Quote from: tankcat;46004
Do you realize how much what you are saying would cost...? and who would legally be defined as the owner? The modders? They would need to register and license a business/company name before even considering buying RA2, let alone marketing DSL... It would take a ridiculous amount of resource, a ridiculous amount of money, and a ridiculous amount of labor...

You would have to get the game legally certified for content, rated, and then you would have to hire and work through a distributor if you wanted the game to hit the shelves... You'd have to pay for decent advertising if you wanted to see any profit from the countless hours of labor you'd need to put in to make a game worth buying, else no one would know about it except the limited fan base RA2 has...

I agree the modders have done amazing things with RA2, DSL is better than the original... But making a full fledged game for profit based off of something that is already being distributed for free isn't going to happen. DSL was made for the community by the community because they wanted to give back, I doubt the modders want to repackage DSL for profit after DSL being free for so long...

Also you can still buy RA2 off of the official website for download, it doesn't matter if it's in production or not, it doesn't cost them more than a dime to host that content and if they can turn a profit of 20$ to keep RA2 alive as long as they can they will...

Releasing the source to what faithful fanbase they have left would not put a dent in their profit, but at the same time would give us everything the community needs to further enhancement of RA2.

Just don't see why in the world a measley forum like this would need to spend tens of thousands of dollars on the rights to a game owned by a nationally renowned gigantic corporation just to obtain the source which should've been released for free in the first place...


I want everbody still suggesting we buy the rights to RA2 to read this post again. Paying money for rights to a game is useless, when you stand to make nothing in return. If someone were to come up with any ideas on how having the rights over the source code would benefit us in any way, please share. All the rights allow us to do at this point is call ourselves the "official" forums, and basically distribute and market the RA2 franchise.

In order to buy the rights I think you're able to not be affiliated with a company, but any startup company would require years upon years of work, followed by hundreds of thousands of dollars of private investing. And for what? Releasing a now out-dated game into a market around 5-7 years down the road? RA2 DSL neither has the demographics to support a company, nor does it have any ground-breaking graphical/gameplay features that would make it appeal to a large-scale audience.

Also, you can't just phone up Atari/Infogrames and say "Hi, I would like to buy the rights to the Robot Arena franchise!" It just dosen't work like that. Any aquisition is a long, messy, drawn-out process that creates stress on both sides, and includes massive legal bills by the end of it.

I know I'm completely shooting down your idea, HA, but it's just not practical for us, or even Atari/Infogrames. Tankcat's proposal that we request that they just simply release the source code makes much more sense for everyone.

Offline moonbear

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« Reply #32 on: June 23, 2009, 08:10:42 PM »
Nice to see that someone else understands that.
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Offline HurricaneAndrew

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« Reply #33 on: June 23, 2009, 09:12:29 PM »
Quote from: R0B0SH4RK;46114
I know I'm completely shooting down your idea, HA, but it's just not practical for us, or even Atari/Infogrames. Tankcat's proposal that we request that they just simply release the source code makes much more sense for everyone.

That's what this thread was all about anyway. Just to figure out if it was even possible.
 
You have all made good points, but I still feel that Atari isn't going to just hand over the source code without making some profit. Atari just doesn't work like that, they are greedy.

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Offline tankcat

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« Reply #34 on: June 23, 2009, 09:45:41 PM »
Quote from: HurricaneAndrew;46133
That's what this thread was all about anyway. Just to figure out if it was even possible.
 
You have all made good points, but I still feel that Atari isn't going to just hand over the source code without making some profit. Atari just doesn't work like that, they are greedy.


How do you know how Atari works, you are assuming to much... Lucasarts is a major corporation and they released the source to their multiplayer JKA engine.

Offline HurricaneAndrew

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« Reply #35 on: June 23, 2009, 09:49:43 PM »
Quote from: tankcat;46138
How do you know how Atari works, you are assuming to much... Lucasarts is a major corporation and they released the source to their multiplayer JKA engine.

So? Just because they did it doesn't mean Atari will.

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Offline tankcat

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« Reply #36 on: June 23, 2009, 09:56:53 PM »
Quote from: HurricaneAndrew;46139
So? Just because they did it doesn't mean Atari will.


Wow HurricaneAndrew, that is the first time I've laughed out loud at someone's comment out of sheer disbelief.

Okay, so you're saying because we don't KNOW if we can get Atari to release the source code, that we should automatically jump on the idea of BUYING the whole ROBOT ARENA FRANCHISE? WHAT A GOOD IDEA, YOU WIN CAKE AND SO MANY OTHER THINGS I CAN'T EVEN BEGIN TO LIST! YOU OWN THE UNIVERSE NOW, CONGRATULATIONS
« Last Edit: June 23, 2009, 11:45:28 PM by tankcat »

Offline R0B0SH4RK

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« Reply #37 on: June 24, 2009, 12:56:17 AM »
The first step in any of this is contacting Atari. That in itself is a battle, just ask Goose or ACAMS.

Offline HurricaneAndrew

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« Reply #38 on: June 24, 2009, 04:02:07 AM »
You know what, tankcat? I'm sick of you're know-it-all attitude... go f--k yourself.
 
The point of the thread was to get a good discussion going. I didn't seriously think that an online community would actually get together and buy the rights to a $10k+ game.
 
But I am serious, however, about buying the source code. THEY ARE NOT GOING TO HAND IT OVER WITHOUT GAINING ANYTHING! Especially with the followers it still has. Most PC games die completely after a couple years. That is why they become freeware. This game has lived past it's expectancy, and I'm sure that Atari knows that. So as I said before, they aren't going to just give it away.
 
Edit: Haven't you ever heard of the saying "Money talks, bulls--t walks"?
« Last Edit: June 24, 2009, 04:29:34 AM by HurricaneAndrew »

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Offline frezal

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« Reply #39 on: June 24, 2009, 04:32:29 AM »
Quote from: HurricaneAndrew;46191
But I am serious, however, about buying the source code. THEY ARE NOT GOING TO HAND IT OVER WITHOUT GAINING ANYTHING!

What makes you think that Atari is completely unwilling to give away the source code for free? Why do you assume that they are a bunch of greedy bastards? Do you have prior experience with them doing something similar?
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