Author Topic: New Low Lag Arena  (Read 3703 times)

Offline R0B0SH4RK

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New Low Lag Arena
« on: November 16, 2008, 01:20:13 AM »
It would be nice to have one. The version that is out there right now is too large and the camera angles suck in my opinion. Basically, a completely stripped Combat Arena would be ideal, but I'm far from an expert at anything regarding arenas, so I don't know if there is an optimum size for reduced lag or anything.

Offline System32

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New Low Lag Arena
« Reply #1 on: November 16, 2008, 07:14:02 AM »
Perhaps like the BBEANS arena.
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Offline Madiaba

New Low Lag Arena
« Reply #2 on: November 16, 2008, 07:54:18 AM »
Size doesn't really contribute to lag as much as number of vertices (number of objects and complexity of objects).  
Input is appreciated. :)
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Offline Urjak

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New Low Lag Arena
« Reply #3 on: November 16, 2008, 12:35:37 PM »
It would be nice to have lowish walls, for flippers. I don't know how that would increase lag though.
Any comments would be appreciated. :D

Offline 70 CUDA

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New Low Lag Arena
« Reply #4 on: November 16, 2008, 07:56:58 PM »
ill strip down the combat when im done with the GUMBA arena if that would work for you guys. iMIGHT be able to make a lower wall to idk yet
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Offline Sage

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New Low Lag Arena
« Reply #5 on: November 16, 2008, 08:15:14 PM »
a low lag arena with low walls would be a lot laggier then a low lag arena with walls
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Offline 70 CUDA

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New Low Lag Arena
« Reply #6 on: November 16, 2008, 09:40:34 PM »
maby not. if the game glitchs and you get out of combat arena then your out. if I just change the walls size so it makes it easy to put people out it shouldnt effect lag. as the # of vertices stay the same.
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Offline Madiaba

New Low Lag Arena
« Reply #7 on: November 16, 2008, 11:43:47 PM »
Cool. Nice to have more modders and tweakers around.  I've a stripped box.gmf if you want it, Cuda.  The gmf is cleared of hazard geomobjects.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
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Offline 70 CUDA

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« Reply #8 on: November 16, 2008, 11:49:11 PM »
that would be great mad then all i have to do is lower the walls. ill have it done by tomarow night if i get it to night
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Offline Naryar

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New Low Lag Arena
« Reply #9 on: November 17, 2008, 12:59:44 AM »
Isn't the solution simply stripping off the Combat Arena of everything, and just making it a 12-vertice-cube with a single texture for the walls?

Offline 70 CUDA

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New Low Lag Arena
« Reply #10 on: November 17, 2008, 01:25:22 AM »
oh you mske it sound so much easier then it is lol. thats what it will end up as but im just starting to learn the .gmf modding things so give me a few days to get it done. i already know what i will have problems with so i know what to look for when stuff gose south.


hey Mad. if i take all the hazards out do i need to take them out of the *GMID_HAVOK_DIS_COLLISION_PAIRS sec as well or can i leave it as is? also when they are out of the .gmf can i test it with them still in the .py or will this be a problem?
« Last Edit: November 17, 2008, 08:58:43 PM by 70hemicuda »
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Offline Madiaba

New Low Lag Arena
« Reply #11 on: November 19, 2008, 08:48:29 AM »
Quote from: 70hemicuda;22054
hey Mad. if i take all the hazards out do i need to take them out of the *GMID_HAVOK_DIS_COLLISION_PAIRS sec as well or can i leave it as is?
When you remove GEOMOBJECTS you should also remove them from both the RBCOLLECTION and DISABLEPAIRS.  (Be sure to change the 'Count' in all 3 places too.)

also when they are out of the .gmf can i test it with them still in the .py or will this be a problem?
You must remove/cancel out"#" the python line(s) that tell the it to look for and utilize a GEOMOBJECT in the gmf if it's not there, else no-go.


...
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline 70 CUDA

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New Low Lag Arena
« Reply #12 on: November 19, 2008, 09:01:46 AM »
ok once the compiler works right ill be about done with it. sry for taking a while guys.
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Offline Serge

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New Low Lag Arena
« Reply #13 on: November 19, 2008, 02:01:37 PM »
The compiler does work ;).

Anyway, the troubl with the box arena is that it is not easy to lower it's walls - the main collision part is just a cube with it's normals ("active" sides - in 3d modelling a 3d face can be seen from only one side) turned inside-out.
So to lower the walls, you'll have to remove the main collision cube, and cretae 5 planes - 1 for the bottom and 4 for the sides.
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Offline 70 CUDA

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« Reply #14 on: November 19, 2008, 02:51:49 PM »
thanks for the heads up. ill relese a walled ver and a low wall ver
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Offline Sage

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New Low Lag Arena
« Reply #15 on: November 19, 2008, 03:37:27 PM »
Quote from: Serge;22306
The compiler does work ;).

Anyway, the troubl with the box arena is that it is not easy to lower it's walls - the main collision part is just a cube with it's normals ("active" sides - in 3d modelling a 3d face can be seen from only one side) turned inside-out.
So to lower the walls, you'll have to remove the main collision cube, and cretae 5 planes - 1 for the bottom and 4 for the sides.


or you could lower the top plane to below the bottom plane. I don't think the GMF knows its a cube, it just knows where the vertcies are. That way you could keep all the existing planes, and just lower them.
You got my vote for RA2 Wizard. Always and forever.

Offline 70 CUDA

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New Low Lag Arena
« Reply #16 on: November 19, 2008, 07:14:33 PM »
ya i thought of that but for some reason it dosnt like it. ill keep trying though, sry about the long wait but its a learning thing for me. iv almost got to where i can make the GUMBA arena with out help.:)
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Offline Clickbeetle

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New Low Lag Arena
« Reply #17 on: November 23, 2008, 12:02:35 AM »
It would be far and away easier to just make a new arena instead of trying to simplify the combat arena.

Just use a grape crate, delete the top two faces and corresponding Tfaces and mesh normals.  Make sure to reduce the mesh face count by 2.  Change Use Backface Cull to 0 (to make the faces double sided).  Then give it simulation geometry of 5 in the RBCollection (sim geo of 2 doesn't work with concave objects).

It would have 8 vertices and 10 faces.  Can't get much simpler than that.

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Offline 70 CUDA

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« Reply #18 on: November 23, 2008, 12:08:31 AM »
thanks click im working on it right now. btw anyone ever noticed this before?\

   *GEOMOBJECT
   {
      *NODE_NAME   Rectangle03
      *NODE_PARENT   arena_display
      *NODE_SHADEVERTS   0
      *NODE_TM
      {
         *NODE_NAME   Rectangle03
         *TM_ROW0 1   0   0
         *TM_ROW1 0   1   0
         *TM_ROW2 0   0   1
         *TM_ROW3 0   -2.264983   0.3027052
      }
      *MESH
      {
         *TIMEVALUE   0
         *MESH_NUMVERTEX   0
         *MESH_NUMFACES   0
         *MESH_VERTEX_LIST
         {
         }
         *MESH_FACE_LIST
         {
         }
         *BACKFACE_CULL   1
         *MATERIAL_REF   16777215
Holy crap they do exist!!!! :Rob2

Offline Madiaba

New Low Lag Arena
« Reply #19 on: November 23, 2008, 08:52:07 AM »
Quote
*MATERIAL_REF 16777215
[/COLOR]IMHO, it's just a wildly high number that makes sure that there's nothing to 'refer' to.
 
How's the arena coming?  What does it look like now?
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...