Author Topic: New Low Lag Arena  (Read 3192 times)

Offline 70 CUDA

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New Low Lag Arena
« Reply #20 on: November 23, 2008, 09:05:28 PM »
ok its done but i got a problem and mads looking it over so it should be out tomarrow if it all gose well.
Holy crap they do exist!!!! :Rob2

Offline 70 CUDA

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New Low Lag Arena
« Reply #21 on: November 25, 2008, 06:06:05 AM »
ok it is done but mad wanted to tweak it a bit so i dont know when it will be realased. however in one day i had BOTH my cars break down in the same parking lot. lol im on my way to fix them right now. im sry for the delay.
Holy crap they do exist!!!! :Rob2

Offline 70 CUDA

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New Low Lag Arena
« Reply #22 on: December 08, 2008, 09:24:48 AM »
ok HERE IT IS. thaks to Mad and spyguy for all there help.


https://gametechmods.com/uploads/files/Low_Lag_2.rar
 when i try to upload to the Download list i got this. File not uploaded: File type "application/octet-stream" is not allowed. its a .rar file and is fine as far as i can tell.
Holy crap they do exist!!!! :Rob2

Offline Somebody

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New Low Lag Arena
« Reply #23 on: December 08, 2008, 03:15:53 PM »
Are there ant walls?
And does it have a preview?
I built that big robot on that TV show that time


Offline SpyGuy

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« Reply #24 on: December 08, 2008, 05:08:19 PM »
Somebody, that IS the preview.  The walls are black, and the floor is the blue vortex.  Since it's a low-lag arena, there are no obstacles, just a big open floor.

That floor is actually only one of twelve I sent to Mad.  The walls were originally some gawdawful mustardy-yellow color, and I told Mad flat-out if he wanted me to do a nice floor skin, then the yellow walls have gotta go ....  Same color yellow as in his video against the Mace-y's Christmas Tree bot - that little six-wheeler is his "testbot" for beating up.

Mad: How would that arena look if the walls were starfields?  I sent you that map, too.  Good choice on the floor.

Offline Madiaba

New Low Lag Arena
« Reply #25 on: December 08, 2008, 05:45:25 PM »
Quote from: Dr. Derm
Mad: How would that arena look if the walls were starfields? I sent you that map, too. Good choice on the floor.
[/COLOR]
Well, I'm not sure. Interesting thought.
To save lag I did not enable the walls to be skinned, but rather the color is set in the gmf.
 
BTW:Those were nice 'grafts' you sent over. Thanks, from both of us.
 
BTW2:What's wrong with 'bug-guts yellow'. (Oops,.. sorry, CB.)
 
 
..
Input is appreciated. :)
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Offline SpyGuy

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New Low Lag Arena
« Reply #26 on: December 09, 2008, 11:39:11 AM »
Okay, I didn't know you had set the color in the gmf.  Bug-guts yellow?  Yeah, that would be an appropriate name for it ....  Hey, while I'm here, though, can you please show me what line in the gmf changes the colors?

Have to tell you a quick funny story about the color yellow...: My father worked for Browning-Ferris Industries (BFI, the garbage company), and one day, the guys in the paint shop were repainting one of the forklifts yellow, on the boss's orders.  Now, it wasn't painted the "normal" Forklift Yellow - somehow, they got the paint mixed up, and it was repainted the yellow you see on those parking lot poles ... that bright screaming glow-in-the-dark eye-hurting yellow .... on a forklift!  The paint wasn't even DRY yet when the boss came out to see how they were doing - not the boss who told them to paint it, the BIG boss, like one of the owners of the company.  His exact words (well, not quite, but you'll figure it out): "Repaint that [effing] thing NOW!"  Needless to say, it got repainted ....

Offline 70 CUDA

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« Reply #27 on: December 09, 2008, 12:25:00 PM »
i will be making a low walled arena after i get the gumba arena done i want to get this one done so that i got some gmf experiance under my belt.
Holy crap they do exist!!!! :Rob2

Offline Sage

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New Low Lag Arena
« Reply #28 on: December 09, 2008, 03:56:16 PM »
Quote from: SpyGuy;24138
Okay, I didn't know you had set the color in the gmf.  Bug-guts yellow?  Yeah, that would be an appropriate name for it ....  Hey, while I'm here, though, can you please show me what line in the gmf changes the colors?


        *MATERIAL_AMBIENT       0xD81E1E
        *MATERIAL_DIFFUSE        0xD81E1E
        *MATERIAL_SPECULAR      0xE5E5E5


the numbers after the 0x are called hexadecimals.
search on google for more codes. just remember to reverse it when you put it in the gmf. RA2 is weird like that.
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