Author Topic: New Glitch - Hax Mode  (Read 42949 times)

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #180 on: July 03, 2011, 07:15:39 AM »
oh gawd

Offline Gazea2

  • Ultra Heavyweight
  • Posts: 3670
  • Rep: 9
  • the one and only
    • View Profile
    • Awards
  • Skype: gazea2
Re: New Glitch - Hax Mode
« Reply #181 on: July 03, 2011, 10:21:45 AM »
So any more news for this?


Offline Sage

  • *
  • Posts: 6182
  • Rep: 11
  • RA2 Wizard & GTM's Favorite Stock Builder 2015
  • Awards Sage's Favorite BOTM Winner
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #182 on: July 03, 2011, 10:57:41 AM »



there's the vid. i hope it's proof enough.
You got my vote for RA2 Wizard. Always and forever.

Offline JoeBlo

Re: New Glitch - Hax Mode
« Reply #183 on: July 03, 2011, 11:08:22 AM »
there's the vid.

What happened to the first part? :P

As said in the pm, F12 would have looked more impressive..
 

Offline Sage

  • *
  • Posts: 6182
  • Rep: 11
  • RA2 Wizard & GTM's Favorite Stock Builder 2015
  • Awards Sage's Favorite BOTM Winner
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #184 on: July 03, 2011, 11:11:56 AM »
there's the vid.

What happened to the first part? :P

As said in the pm, F12 would have looked more impressive..
 

First part gives away secrets.
You got my vote for RA2 Wizard. Always and forever.

Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #185 on: July 03, 2011, 11:13:23 AM »
there's the vid.

What happened to the first part? :P

As said in the pm, F12 would have looked more impressive..
 

First part gives away secrets.
Whats the point making a vid to never show anyone? :P

Offline NFX

  • *
  • Posts: 14035
  • Rep: 11
  • SliSliSliSliSliSliSliSli(0)
    • AwesomeFish921
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: nfxtreme0992
Re: New Glitch - Hax Mode
« Reply #186 on: July 03, 2011, 11:22:10 AM »
Why does the control board have to be there?
Co-creator of The RA2 Randomiser



Offline Scorpion

  • Giga Heavyweight
  • Posts: 5431
  • Rep: 2
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #187 on: July 03, 2011, 11:27:02 AM »
Example 1 ey?
Should we be expecting more videos showing everybody how awesome this glitch is, and making us all moar jealous? ;p

Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #188 on: July 03, 2011, 11:28:01 AM »
Why does the control board have to be there?

Clue Number 1
You need a control board


As said in the pm, F12 would have looked more impressive..

Clue Number 2
F12 can be used to make the glitch work




Clue Number 3
Components other than a Control Board do not have to bee mounted to make the glitch work

Offline Scorpion

  • Giga Heavyweight
  • Posts: 5431
  • Rep: 2
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #189 on: July 03, 2011, 11:29:40 AM »
Why does the control board have to be there?

Clue number 1
You need a control board
He's also got custom smart zones in his components section, you might be right about the idea that smartzones are needed.

Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #190 on: July 03, 2011, 11:35:17 AM »
Why does the control board have to be there?

Clue number 1
You need a control board
He's also got custom smart zones in his components section, you might be right about the idea that smartzones are needed.
Smartzones are weird components, messing about yesterday after seeing this glitch, I found Smartzone Leverage, something I had never seen before, they also detect the presence of another bot when under AI.

I think it is very likely they have something to do with it

Offline Randa

  • Antweight
  • Posts: 40
  • Rep: 0
  • retired (for now, anyway)
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #191 on: July 03, 2011, 11:35:38 AM »
Why does the control board have to be there?

Clue Number 1
You need a control board


As said in the pm, F12 would have looked more impressive..

Clue Number 2
F12 can be used to make the glitch work




Clue Number 3
Components other than a Control Board do not have to bee mounted to make the glitch work


We got all three clues, it's time to go to the thinking chair!
HAMBURGER HAMBURGER *throws giant exploding bigmacs*
TOAST *fires burnt toast from toaster that toasts toast*
AINT NOBODY GOT TIME FOR THAT *gives everyone bronchitis and 3rd degree burns from bbq*
WEEEGEEE *stares* WORLD ENDS

Offline madman3

  • Giga Heavyweight
  • Posts: 5945
  • Rep: 8
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #192 on: July 03, 2011, 11:38:00 AM »
Guys, this glitch could be as sporadic as axle size distortion, so don't just assume things :P

Offline NFX

  • *
  • Posts: 14035
  • Rep: 11
  • SliSliSliSliSliSliSliSli(0)
    • AwesomeFish921
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: nfxtreme0992
Re: New Glitch - Hax Mode
« Reply #193 on: July 03, 2011, 11:38:50 AM »
I think we might be looking a bit too much into it. But it does show how seriously we are taking this. Or how foolish we are being. =]
Co-creator of The RA2 Randomiser



Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #194 on: July 03, 2011, 11:42:19 AM »
I reckon it's something to do with pausing.
confirmed 100%

Clue Number 4
It's something to do with pausing

Now, in reference to clue No.2, it has something to do with F12. As we all know, F12 shows the collision meshes, and Joe said it would look more impressive showing them.

Clue Number 5
Something happens to the collision meshes

Offline NFX

  • *
  • Posts: 14035
  • Rep: 11
  • SliSliSliSliSliSliSliSli(0)
    • AwesomeFish921
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: nfxtreme0992
Re: New Glitch - Hax Mode
« Reply #195 on: July 03, 2011, 11:45:02 AM »
No, pausing has nothing to do with Scrap's post there. He was just confirming that he could make it work 100% of the time.
Co-creator of The RA2 Randomiser



Offline Skiitzzox220

  • Heavyweight
  • Posts: 776
  • Rep: 1
  • ⊂(✰‿✰)つ
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #196 on: July 03, 2011, 11:48:24 AM »
Add one more to the number of glitches in the game engine
When life give you lemons- Wait I don't like lemons...

Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #197 on: July 03, 2011, 11:55:03 AM »
Clue Number 1
You need a control board

Clue Number 2
F12 can be used to make the glitch work

Clue Number 3
Components other than a Control Board do not have to bee mounted to make the glitch work

Clue Number 4
Something happens to the collision meshes

Clue Number 5
It is harder to pull off than Snapper Loading


:P

Offline Scrap Daddy

Re: New Glitch - Hax Mode
« Reply #198 on: July 03, 2011, 11:55:44 AM »
hahah vertigo is trying so hard to figure it out

Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: New Glitch - Hax Mode
« Reply #199 on: July 03, 2011, 11:59:58 AM »
hahah vertigo is trying so hard to figure it out
So what?

Many others have found this, I found once in the botlab I could place anything in anything and just put it down as ZeroG
Now when someone finds it, they will know they can activate it 100%, and it didn't just happen randomly, if the person is good enough they will figure it out too. It's only a matter of time untill that person tells people