Author Topic: Is Melty Brain Realistic Or Not ?  (Read 5538 times)

Offline Sage

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Re: Is Melty Brain Realistic Or Not ?
« Reply #20 on: August 11, 2011, 10:12:47 PM »
That'd be the best thing to happen to RA2 since it was made.
You got my vote for RA2 Wizard. Always and forever.

Offline System32

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Re: Is Melty Brain Realistic Or Not ?
« Reply #21 on: August 11, 2011, 10:36:42 PM »
since we are talking about so many things, I've put all my subjective opinions on AI, arenas and the comminity in this thread here:
 
https://gametechmods.com/forums/index.php/topic,7976.new.html
Put this onto your signature if you were part of this crappy fad in '03.

Offline Trovaner

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Re: Is Melty Brain Realistic Or Not ?
« Reply #22 on: August 12, 2011, 04:16:49 PM »
Nothing is stopping someone from making controllers that will automatically press forward at the right times. There are plenty of programs out there that can use timers for key presses or look up data inside of a text file (for turn speed or even the heading). Its just that the AI already has everything coded.

When we use AI vs AI, it doesn't matter how precise things are because both bots have the same capabilities (you could always make a smarter AI).
When we do human vs AI, its only fair that the AI has some advantages over the human player (since we generally have an advantage when it comes to flanking, targeting specific components, or waiting for the right times to attack).

The issue here is not that Melty Brain is unrealistic (as the topic name suggests) but that it is unfair/unbalanced (as Sage has repeatedly pointed out). Then again, the same could be said about a majority of RA2's more optimized designs (flails, popups, crawlers, etc.). Melty Brain just happens to strengthen an already powerful AI type. Though if this was the issue, you could just as easily make a smarter AI for some other AI type.

Offline Thyrus

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Re: Is Melty Brain Realistic Or Not ?
« Reply #23 on: August 12, 2011, 04:22:31 PM »
I say: don`t let you limit by some stupid rules. Post in your showcase whatever you want. I used cheatparts on my latest bots and noone cared. Some people will not like it an may start crying but limiting building could prevent the discovery of different things.

Offline JoeBlo

Re: Is Melty Brain Realistic Or Not ?
« Reply #24 on: August 12, 2011, 09:28:14 PM »
This makes no sence.. I cant even follow this topic..

What's unrealistic is melty brain AI <- shouldn't be allowed.

But   I was never talking about "realism" guys. The only real problem I have   with melty brain is that if online tournaments were lag-free, there   probably would be no AI tournaments. And in RA2, you can't "properly   calibrate" a bot so that melty brain works with a human controller.

Are you just trying whatever you can to get rid or it or what?

 

Offline russian roulette

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Re: Is Melty Brain Realistic Or Not ?
« Reply #25 on: August 12, 2011, 11:32:39 PM »
IMO, Melty Brain works ALOT better IRL than in RA2 form from what I can tell from the guy's videos. Also, you can't end a severe tactic in RA2 called Strategy, this thread should be locked.

Offline Sage

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Re: Is Melty Brain Realistic Or Not ?
« Reply #26 on: August 13, 2011, 12:16:04 AM »
This makes no sence.. I cant even follow this topic..

What's unrealistic is melty brain AI <- shouldn't be allowed.

But   I was never talking about "realism" guys. The only real problem I have   with melty brain is that if online tournaments were lag-free, there   probably would be no AI tournaments. And in RA2, you can't "properly   calibrate" a bot so that melty brain works with a human controller.

Are you just trying whatever you can to get rid or it or what?

 

Sorry, that was my mishap in words. I was talking about realism in the other parts of the paragraph that I didn't notice it was out of context with melty brain.
You got my vote for RA2 Wizard. Always and forever.