Welcome,
Guest
. Please
login
or
register
.
June 29, 2025, 10:42:41 AM
Home
Forum
RA2WIKI
Bot Exchange
Downloads
Search
Rules
Login
Register
gametechmods
»
Robot Arena
»
Discussion
»
Change Arenas/events
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Change Arenas/events (Read 1097 times)
Unreal
Antweight
Posts: 62
Rep: 1
Change Arenas/events
«
on:
February 26, 2012, 06:02:23 AM »
Hi, I'd like to know how to remove arenas from the game without it crashing. In my DSL I'd like to keep the following arenas and remove the rest as I'd like to make a more realistic roster of arenas/events.
Battlebox, Box, Bridge, Onslaught DSLSpinner, DSLTourney, Electric, Half, Hilltop, King of Hill, Robot Wars Arena, Octagon, Parkinglot, Skull Arena, Tabletop.
How do I remove the rest?
Also, in the events.txt, does there have to be a set number of events (24), or can there be more or less?
Any help would be great
Logged
Jonzu95
Giga Heavyweight
Posts: 12638
Rep: -28
Re: Change Arenas/events
«
Reply #1 on:
February 26, 2012, 06:06:49 AM »
Why would you need to remove arenas from the game?
Logged
Unreal
Antweight
Posts: 62
Rep: 1
Re: Change Arenas/events
«
Reply #2 on:
February 26, 2012, 06:37:38 AM »
I would like to have a more realistic set of arenas. As much as I like the other arenas, I am trying to put together a more realistic experience. There's nothing wrong with the arenas I want to take out per say, it's just down to personal taste.
Logged
Mr. AS
TheGloriousCarbideArstotzkanIronsideChaosProtocol
Posts: 7557
Rep: 19
Awards
Re: Change Arenas/events
«
Reply #3 on:
February 26, 2012, 09:48:00 AM »
just delete the .py's/files associated with the arenas you don't want
also there can be more events than 24, not so sjust delete sure about less, just delete one events to see if there can be less, you can read moree on events
here
, if you delete a arena, you'll also have to delete it's event, or at least change the arena the event takes place in
Logged
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.
Squirrel_Monkey
Squirrel_Monkeyweight
Posts: 7587
Rep: 7
[Insert clever and witty comment here]
Re: Change Arenas/events
«
Reply #4 on:
February 26, 2012, 09:51:50 AM »
Events are controlled by the events.txt files IIRC.
Logged
Better than GK since 2009.
Quote from: J on April 20, 2011, 01:28:45 PM
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
Unreal
Antweight
Posts: 62
Rep: 1
Re: Change Arenas/events
«
Reply #5 on:
February 26, 2012, 03:15:16 PM »
Hi people, I've been editing the events file, I've managed to get it working in the game, however I am wondering what the bottom 3 numbers do?
22
DSLRFL Invitational
<text font fg_mcn14>Format: 1 on 1 battle | Arena: Combat |</text>
2
Arenas\event_results\prizes\RA_Box\RA_Box.gmf
<text font fg_mcn14>You should probably read this book if you haven't already.</text>
Arenas\event_results\prizes\Value_Meal\value_meal.gmf
<text font fg_mcn14>Well, you made it past the first round. All participants get a free Biggie Value Meal.</text>
Arenas\event_results\prizes\Junior_Trophy\junior_trophy.gmf
<text font fg_mcn14>You won the event! You'll take home this very nice trophy.</text>
UI\teamhq\events\trophies\Junior Trophy.tga
UI\teamhq\events\DSLRFLInvitational.bmp
Combat Arena
Arenas\box\box_preview.bmp
2 <------WHAT DOES THIS NUMBER DO?
1 <------WHAT DOES THIS NUMBER DO?
0 <------WHAT DOES THIS NUMBER DO?
I assume one of these 3 numbers controls how many bots start the event? I have a 1 on 1 event with 16 bots in the first round, and would still have 4 bots left by round 3. Will this work or will the game crash? Thanks for any help.
Logged
Unreal
Antweight
Posts: 62
Rep: 1
Re: Change Arenas/events
«
Reply #6 on:
February 26, 2012, 06:55:36 PM »
I have finished configuring RA2, I have finished the events.txt file and created some new graphics. The game is more like IRL, I am quite happy with how it turned out, I may go back in a few weeks time and change the arenas now I know how to add and remove as I please. I had to go over it again, as I decided to remove the arenas that also had obstacles in the floor that AI doesn't seem to detect or avoid.
http://www.filesavr.com/SWI33K53HSPLQSN
is the link to the files if anyone wants to try it out. I recommend creating a RA2DCL2.1 folder directly on the desktop and copy/paste to there, it seems to work better from there.
I feel this could be the basis for an DSL IRL mod that is being talked about, what do you guys think? Hope you people don't mind me altering some of the DSL graphics, I know a lot of work went into the TCM.
Now I got that out of the way, I can get back to making more bots
Kudos.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
gametechmods
»
Robot Arena
»
Discussion
»
Change Arenas/events