Really? You guys need rules for something completely subjective?
Quote from: Scorpion on February 27, 2012, 11:29:47 AMReally? You guys need rules for something completely subjective?we're trying to make it objective.
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Quote from: Naryar on February 28, 2012, 04:27:05 AMQuote from: Scorpion on February 27, 2012, 11:29:47 AMReally? You guys need rules for something completely subjective?we're trying to make it objective.Is aesthetics not the main goal of making an IRL bot?
1. All motors must be either inside or directly connected to the chassis or case of the robot.2. No stacking or cheat building.3. I also think sticking to MW maximum weight is a good idea, as it makes people build around a primary weapon which is usually what happens in real life. So for example if you want a REALLY powerful axe, or speed, you have to have only one, and might have to sacrifice performance in other areas so I think I will stick to that.
Quote from: Unreal on March 01, 2012, 03:18:42 PM1. All motors must be either inside or directly connected to the chassis or case of the robot.2. No stacking or cheat building.3. I also think sticking to MW maximum weight is a good idea, as it makes people build around a primary weapon which is usually what happens in real life. So for example if you want a REALLY powerful axe, or speed, you have to have only one, and might have to sacrifice performance in other areas so I think I will stick to that.Arent those DSL rules really? I mean, 1. Most people already put their drive inside the chassis, There are a few exceptions but most bots have the drives on the chassis :P2. Stacking is not allowed in DSL, And IDK what you mean by cheat building, But in DSL cheatbot2 parts arent allowed & Stuff.3. You mean that the max weight should be MW? Seems good, But then there would be no HW fights :PI personally think it would be better if we rebalanced the weapons for IRL building. Something like DSL3 is doing right now, Boost the heavy weapons' stats so they are more used.Nerf down razor tips & Other small weapons, They should be used as backup weapons (In the back/side orso) & Not the main weapon.The main weapon should be 1/2 axes, 1/2 maces & Such things... A DSL bar equivalent (It should do damage though) and THEN you have a few spikes on the chassis as backup.Just make the heavy weapons very powerful & The smaller ones very weak. What happens when a hammer hits a small spike? The spike breaks.It would be better to put 1 hammer than 20 spikes on your bot then :3
Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.What do you guys think? Would you guys like a mod like that?
Quote from: 123savethewhales on May 16, 2012, 06:20:53 PMHumm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.What do you guys think? Would you guys like a mod like that? Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.
Quote from: NFX on May 16, 2012, 06:43:28 PMQuote from: 123savethewhales on May 16, 2012, 06:20:53 PMHumm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.What do you guys think? Would you guys like a mod like that? Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.Should just ban weapon stacking.....
Quote from: 123savethewhales on May 16, 2012, 07:07:30 PMQuote from: NFX on May 16, 2012, 06:43:28 PMQuote from: 123savethewhales on May 16, 2012, 06:20:53 PMHumm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.What do you guys think? Would you guys like a mod like that? Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.Should just ban weapon stacking.....but thatll just bring up the "olol weld rule" excuse
Quote from: Mr. AwesumSauce on May 16, 2012, 07:09:02 PMQuote from: 123savethewhales on May 16, 2012, 07:07:30 PMQuote from: NFX on May 16, 2012, 06:43:28 PMQuote from: 123savethewhales on May 16, 2012, 06:20:53 PMHumm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.What do you guys think? Would you guys like a mod like that? Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.Should just ban weapon stacking.....but thatll just bring up the "olol weld rule" excuseDSL enforce no stacking in alot of things (ex batteries, motors). What part of no weapons can share the same collision box with another weapon is hard to understand?