I saw this thread and I immediately thought "Uh-oh, 20-page controversy bordering on flamewar ahead".That seems fair enough, just suggesting the idea.
I'd comment on your rules but I don't see the point as everyone is just going to start arguing and posting their own rule ideas shortly.
Basically I think IRL building rules should be as "loose" as possible... you look at a bot and it's either IRL or it's not. You can't objectify that with rules. As soon as you start relying on standard IRL building codes, you'll get bots that meet the rules but still don't really look IRL, and bots that miss one or two rules but are clearly realistic.
If we did develop more objective IRL rules, I think they should focus more on limiting competitiveness than on ensuring realism. For example, caps on total weapon weight and restrictions on wedge use.
Robots cannot start with their weapons on the ground (flippers are an exception)
If you're building in IRL style, then my view is that you should place aesthetics before efficiency and combat effectiveness, and not the other way around.This.
Really? You guys need rules for something completely subjective?
Is aesthetics not the main goal of making an IRL bot?Really? You guys need rules for something completely subjective?
we're trying to make it objective.
(https://gametechmods.com/uploads/images/73811darkstriker.PNG)
Is aesthetics not the main goal of making an IRL bot?Really? You guys need rules for something completely subjective?
we're trying to make it objective.
1. All motors must be either inside or directly connected to the chassis or case of the robot.
2. No stacking or cheat building.
3. I also think sticking to MW maximum weight is a good idea, as it makes people build around a primary weapon which is usually what happens in real life. So for example if you want a REALLY powerful axe, or speed, you have to have only one, and might have to sacrifice performance in other areas so I think I will stick to that.
1. All motors must be either inside or directly connected to the chassis or case of the robot.
2. No stacking or cheat building.
3. I also think sticking to MW maximum weight is a good idea, as it makes people build around a primary weapon which is usually what happens in real life. So for example if you want a REALLY powerful axe, or speed, you have to have only one, and might have to sacrifice performance in other areas so I think I will stick to that.
Arent those DSL rules really? I mean,
1. Most people already put their drive inside the chassis, There are a few exceptions but most bots have the drives on the chassis :P
2. Stacking is not allowed in DSL, And IDK what you mean by cheat building, But in DSL cheatbot2 parts arent allowed & Stuff.
3. You mean that the max weight should be MW? Seems good, But then there would be no HW fights :P
I personally think it would be better if we rebalanced the weapons for IRL building. Something like DSL3 is doing right now, Boost the heavy weapons' stats so they are more used.
Nerf down razor tips & Other small weapons, They should be used as backup weapons (In the back/side orso) & Not the main weapon.
The main weapon should be 1/2 axes, 1/2 maces & Such things... A DSL bar equivalent (It should do damage though) and THEN you have a few spikes on the chassis as backup.
Just make the heavy weapons very powerful & The smaller ones very weak. What happens when a hammer hits a small spike? The spike breaks.
It would be better to put 1 hammer than 20 spikes on your bot then :3
Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.
Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.
What do you guys think? Would you guys like a mod like that?
Should just ban weapon stacking..... You can still line them accross sure, but you are not going to have 7 razor tips in a tiny stack. Not like popups or flail SnS would work to begin with when all damage are concussion.Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.
Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.
What do you guys think? Would you guys like a mod like that?
Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.
but thatll just bring up the "olol weld rule" excuseShould just ban weapon stacking.....Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.
Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.
What do you guys think? Would you guys like a mod like that?
Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.
DSL enforce no stacking in alot of things (ex batteries, motors). What part of no weapons stack is harder to understand than the rest?but thatll just bring up the "olol weld rule" excuseShould just ban weapon stacking.....Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.
Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.
What do you guys think? Would you guys like a mod like that?
Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.
the part that made everyone start making stacked flippers popups and hs apparentlyDSL enforce no stacking in alot of things (ex batteries, motors). What part of no weapons can share the same collision box with another weapon is hard to understand?but thatll just bring up the "olol weld rule" excuseShould just ban weapon stacking.....Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.
Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.
What do you guys think? Would you guys like a mod like that?
Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.
DSL enforce no stacking in alot of things (ex batteries, motors). What part of no weapons can share the same collision box with another weapon is hard to understand?but thatll just bring up the "olol weld rule" excuseShould just ban weapon stacking.....Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.
Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups". Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.
What do you guys think? Would you guys like a mod like that?
Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.
I was thinking more along the lines of the rammers you see with a bunch of razors on the front and not much else. The weapons are still going to do amplified damage, even if they comply to the DSL no stacking rule.Easy fix, make heavy weapon more efficient than light weapons.