I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
I saw this thread and I immediately thought "Uh-oh, 20-page controversy bordering on flamewar ahead". I'd comment on your rules but I don't see the point as everyone is just going to start arguing and posting their own rule ideas shortly. Basically I think IRL building rules should be as "loose" as possible... you look at a bot and it's either IRL or it's not. You can't objectify that with rules. As soon as you start relying on standard IRL building codes, you'll get bots that meet the rules but still don't really look IRL, and bots that miss one or two rules but are clearly realistic. If we did develop more objective IRL rules, I think they should focus more on limiting competitiveness than on ensuring realism. For example, caps on total weapon weight and restrictions on wedge use.
Robots cannot start with their weapons on the ground (flippers are an exception)
If you're building in IRL style, then my view is that you should place aesthetics before efficiency and combat effectiveness, and not the other way around.