Author Topic: DSL IRL Building Guideline Suggestions  (Read 8044 times)

Offline russian roulette

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DSL IRL Building Guideline Suggestions
« on: December 02, 2011, 08:45:44 PM »
I believe we should have strict guidelines just like in real world bot building but for the IRL building style of DSL.
For now this would be for suggestions and I'll edit it once I am satisfied.


Building Rule Ideas:
Be my guest to request change in the rules or even add rules.

Offline Squirrel_Monkey

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Re: DSL IRL Building Guideline Suggestions
« Reply #1 on: December 03, 2011, 06:42:32 AM »
Face Spinners exist IRL
Door Hinge wedges are fine in certain places.
Sponsors are not part of Combat Robotics much anymore.
SnSs can act like a whipper rather than melty-brain
Burst motors are in n way connected to pistons, the are 100% electronic, Co2 is only valid in pistons.
Shuffler/walker must be defined. Along with "crawlers" (e.g. Saw Point IRL).
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Clickbeetle

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Re: DSL IRL Building Guideline Suggestions
« Reply #2 on: December 03, 2011, 01:30:34 PM »
I saw this thread and I immediately thought "Uh-oh, 20-page controversy bordering on flamewar ahead".
 
I'd comment on your rules but I don't see the point as everyone is just going to start arguing and posting their own rule ideas shortly.
 
Basically I think IRL building rules should be as "loose" as possible... you look at a bot and it's either IRL or it's not.  You can't objectify that with rules.  As soon as you start relying on standard IRL building codes, you'll get bots that meet the rules but still don't really look IRL, and bots that miss one or two rules but are clearly realistic.
 
If we did develop more objective IRL rules, I think they should focus more on limiting competitiveness than on ensuring realism.  For example, caps on total weapon weight and restrictions on wedge use.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline russian roulette

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Re: DSL IRL Building Guideline Suggestions
« Reply #3 on: December 03, 2011, 03:02:11 PM »
I saw this thread and I immediately thought "Uh-oh, 20-page controversy bordering on flamewar ahead".
 
I'd comment on your rules but I don't see the point as everyone is just going to start arguing and posting their own rule ideas shortly.
 
Basically I think IRL building rules should be as "loose" as possible... you look at a bot and it's either IRL or it's not.  You can't objectify that with rules.  As soon as you start relying on standard IRL building codes, you'll get bots that meet the rules but still don't really look IRL, and bots that miss one or two rules but are clearly realistic.
 
If we did develop more objective IRL rules, I think they should focus more on limiting competitiveness than on ensuring realism.  For example, caps on total weapon weight and restrictions on wedge use.
That seems fair enough, just suggesting the idea.


Offline smashysmashy

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Re: DSL IRL Building Guideline Suggestions
« Reply #4 on: December 03, 2011, 03:06:38 PM »
Quote
Robots cannot start with their weapons on the ground (flippers are an exception)

Why this rule, by the way? Curiosity, mainly.

Offline Jack Daniels

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Re: DSL IRL Building Guideline Suggestions
« Reply #5 on: December 03, 2011, 04:03:55 PM »
Rules suck with this game because the community is too damn savvy and smart.   :gawe:

But really, if you set defined rules... then some people will still exploit them to the max in the name of winning.  (as usual)

The voting system is really the only way that could push people in the right direction for IRL building.

Example:
Host starts an IRL tourney and offers to accept a max of 24 bots.
A nice high quality splash is posted with all bots showing outside and insides. Actual Builders are kept secret.
Community (or just people that entered the tourney) vote for the 16 bots that are the most IRL suitable.
New splash is produced with the 16 competitors and their builders listed with them.
Tourney starts.

I'm pretty sure that the voting system would result in a lot of defensive Bawwwwwing, but it sure would weed out a lot of the bots that exploit the spirit of the IRL style.

Offline Thyrus

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Re: DSL IRL Building Guideline Suggestions
« Reply #6 on: December 03, 2011, 04:07:20 PM »
I prefer what jd said

Offline NFX

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Re: DSL IRL Building Guideline Suggestions
« Reply #7 on: December 03, 2011, 04:21:13 PM »
I think a community vote is probably the best solution we could come up with, short of the tournament host being able to reject bots that they deem unrealistic. The problem with that is that people have differing views on what's realistic and what isn't, and what is deemed perfectly IRL by some might be rejected by the host, and vice versa. We can't really put hard and fast guidelines on what makes IRL building, because people will just exploit them for the sake of victory, as has already been mentioned. If you're building in IRL style, then my view is that you should place aesthetics before efficiency and combat effectiveness, and not the other way around.
Co-creator of The RA2 Randomiser



Offline smashysmashy

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Re: DSL IRL Building Guideline Suggestions
« Reply #8 on: December 03, 2011, 05:24:39 PM »
If you're building in IRL style, then my view is that you should place aesthetics before efficiency and combat effectiveness, and not the other way around.
This.

Offline Pwnator

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Re: DSL IRL Building Guideline Suggestions
« Reply #9 on: December 04, 2011, 12:07:56 AM »
Dude, it's just common sense. Anyone can differentiate between this:



and this:

Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
ARBBC - The Covenant (3rd place, BW Rumble Winner, Most Feared BW)

Offline nicsan2009

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Re: DSL IRL Building Guideline Suggestions
« Reply #10 on: December 04, 2011, 09:28:39 AM »
There is no real guidelines but it is just like common sense like pwnator said
Hosted 2 Legit 2 Quit tourney Congrats Somebody
Hosted 2 Legit 2 Quit 2 congrats to Plazmic Inferno as well as Somebody (again)
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Offline 123savethewhales

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Re: DSL IRL Building Guideline Suggestions
« Reply #11 on: December 05, 2011, 08:45:38 PM »
If IRL tournament is 50% vote/50% combat, then ppl won't spend all their time trying to make it combat effective.

Encourage realism by making realism pay.

Offline Dexterhunter

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Re: DSL IRL Building Guideline Suggestions
« Reply #12 on: December 05, 2011, 09:13:18 PM »
Its all common sense. I now suggest we all lock this thread before 123svethewhales begins politicking all over the place.

Offline Jack Daniels

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Re: DSL IRL Building Guideline Suggestions
« Reply #13 on: December 06, 2011, 04:24:20 AM »
I am afraid the "common sense" argument is invalid.

1: A good portion of GTM members do not have any common sense.

2: New members are not going to know any better unless they are guided or educated.  The "common sense" in relation to IRL bot building will be completely foreign to them.

Offline MikeNCR

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Re: DSL IRL Building Guideline Suggestions
« Reply #14 on: December 06, 2011, 01:05:27 PM »
I think an easy "rule" would be that you should be able to find a similar weapon/drive/chassis/etc... setup on a real combat bot with picture or video evidence. The robot wouldn't need to match entirely, simply proof that any particular mechanism is at least probable, independent of the other mechanisms.

Offline Unreal

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Re: DSL IRL Building Guideline Suggestions
« Reply #15 on: February 27, 2012, 04:48:28 AM »
I think if bots had to have the correct amps for the motors they use then that will do alot for realism. If you have to consider the weight of the batteries you will realistically need it makes the bots tend to come out more realistic.

Maybe an overall upper weight limit of about 800kg would be good?

Offline NFX

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Re: DSL IRL Building Guideline Suggestions
« Reply #16 on: February 27, 2012, 04:54:49 AM »
That's a heavyweight in the game anyway. If you've come from a realistic robotics background, the physics in RA2 is hideously counter-intuitive. But once you understand it, you can make some pretty cool designs. Personally, I've never been too bothered about battery power, but I always make a point of overpowering my bots slightly to make them last, like Valid Query 2 did. Although the internals of some IRL bots are forced to be unrealistic by vitrue of the game mechanics, i.e. Ring Spinners, and the newer motor-on-top designs like Frequency and the one MikeNCR made.
Co-creator of The RA2 Randomiser



Offline Unreal

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Re: DSL IRL Building Guideline Suggestions
« Reply #17 on: February 27, 2012, 05:25:22 AM »
Yeah, but despite all of its many many faults RA2 is probably one of the most addictive games I've ever played, on the addictivometer its right up with RDR and [Open] Transport Tycoon :D I think I have to try to think from inside the game rather than outside. All things are equal if its the same for all in the game aren't they.

Offline Tweedy

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Re: DSL IRL Building Guideline Suggestions
« Reply #18 on: February 27, 2012, 11:23:47 AM »
i think that restricting irl to a certain set of rules apart from it being realistic would make it alot harder to build and would restrict the ammount of designs that you could build irl, and whether a bot is irl enough to enter an irl tournament should be up to the organizer

Offline Scorpion

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Re: DSL IRL Building Guideline Suggestions
« Reply #19 on: February 27, 2012, 11:29:47 AM »
Really? You guys need rules for something completely subjective?