Author Topic: DSL 3 Beta Improvement Suggestions  (Read 6980 times)

Offline Mr. AS

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How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Naryar

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Re: DSL 3 Beta Improvement Suggestions
« Reply #21 on: June 17, 2013, 06:41:09 AM »
holy cow it's classicus

Offline Classicus

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Re: DSL 3 Beta Improvement Suggestions
« Reply #22 on: June 20, 2013, 04:33:21 AM »
Greetings Naryar.

I'm impressed by DSL 3.0 and I am tempted to make something over the weekend.

Offline Naryar

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Re: DSL 3 Beta Improvement Suggestions
« Reply #23 on: June 20, 2013, 07:06:53 AM »
actually DSL3 beta has horrid balance, you may want to try nar ai 3 beta

*shameless promotion*

Offline Schrikvis

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Re: DSL 3 Beta Improvement Suggestions
« Reply #24 on: July 24, 2013, 03:52:08 PM »
Oh man, wishlist time! Here's mine;
- Removal of casters as they're not really seen on bots too often, or at least make the casters more mortal.
- Snap motors which have two buttons so you can let attachments swing two ways (probably hard to balance since it has basically doubled utility compared to single-way snap motors but what do I know).
- General UI improvements, buttons, graphics, stuff that people could easily do themselves but would be nice to be included by default. (softer gradients, a bit more modern style overall)

Edit: Not sure if this is already in the beta, I can't quite tell, but I'm also suggesting the removal of the inverted controls whenever you're on top of another bot.
« Last Edit: July 25, 2013, 02:11:19 PM by Schrikvis »



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Also apparently she was real lucky.


Offline helloface

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Re: DSL 3 Beta Improvement Suggestions
« Reply #25 on: July 24, 2013, 04:45:25 PM »
New weapons. I'm tired of the same old weapons from stock. On that note, improve parts such as Fireaxe, Standard Axe, Pickaxe, etc. or just get rid of them altogether.
Oh I'll be doing some banging.......

Offline Hydro

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Re: DSL 3 Beta Improvement Suggestions
« Reply #26 on: July 25, 2013, 04:24:54 PM »
A few things, myess...

- Center attachment points for the DSL end bars (20 to 30, 30 to 40, 20 to 40)
- Perm drive motors, because I am insane
- Maybe angled axles for the NPC motors, or a way to add a gearbox?
- Edge attachment points for the armor plates

And maybe some improvements to the tank tracks, but I have a feeling I'm the only one who uses those.

EDIT: And find a way to make the game not mess with my system volume settings!

EDIT PART DEUS: And maybe a way to attach two motors to a disk/drum/bar/what have you.
« Last Edit: July 26, 2013, 09:54:27 PM by Hydro »
Hi.

Offline playzooki

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Re: DSL 3 Beta Improvement Suggestions
« Reply #27 on: July 26, 2013, 10:01:26 AM »
I agree. Make tank tracks on par with wheels.

Offline kill343gs

Re: DSL 3 Beta Improvement Suggestions
« Reply #28 on: July 27, 2013, 01:05:13 AM »
- Snap motors which have two buttons so you can let attachments swing two ways (probably hard to balance since it has basically doubled utility compared to single-way snap motors but what do I know).
- General UI improvements, buttons, graphics, stuff that people could easily do themselves but would be nice to be included by default. (softer gradients, a bit more modern style overall)

Edit: Not sure if this is already in the beta, I can't quite tell, but I'm also suggesting the removal of the inverted controls whenever you're on top of another bot.

The two I put in red are not possible due to restraints in the source code of the game. The other one will most likely be happening.


For once the mods did something right
#MakeGTMGreatAgain

Offline Kossokei

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Re: DSL 3 Beta Improvement Suggestions
« Reply #29 on: July 27, 2013, 01:32:20 AM »
Not that it's on topic, but you guys do know why click used a triforce theme for dsl3, right? It's kinda obvious...

Offline Merrick

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Re: DSL 3 Beta Improvement Suggestions
« Reply #30 on: July 27, 2013, 01:36:37 AM »
Not that it's on topic, but you guys do know why click used a triforce theme for dsl3, right? It's kinda obvious...

Isn't that a Legend Of Zelda thing?

Offline Kossokei

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Re: DSL 3 Beta Improvement Suggestions
« Reply #31 on: July 27, 2013, 01:56:09 AM »
Not that it's on topic, but you guys do know why click used a triforce theme for dsl3, right? It's kinda obvious...

Isn't that a Legend Of Zelda thing?
LoZ is associated with it but the reason why he used the triforce is because it's dsl3

a triforce has 3 triangles in it. It's like the epitome of the number 3 lol

Offline Hydro

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Re: DSL 3 Beta Improvement Suggestions
« Reply #32 on: July 27, 2013, 02:17:26 AM »
The original mod also had three people working on it until tragedy struck. That was before my time.

Anyways, maybe tweaking the drums a bit, or the Perm axles. I had to use an ant blade as a spacer.
Hi.

Offline helloface

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Re: DSL 3 Beta Improvement Suggestions
« Reply #33 on: July 27, 2013, 12:51:53 PM »
Stronger servos. I don't even know why we have servos in DSL2. Make the servos be able to easily lift a CW, but make it really slow.
Oh I'll be doing some banging.......

Offline playzooki

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Re: DSL 3 Beta Improvement Suggestions
« Reply #34 on: July 27, 2013, 03:50:34 PM »
Make the beta burst more powerful. Can barely flip a HW

Offline Galacticruler

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Re: DSL 3 Beta Improvement Suggestions
« Reply #35 on: December 30, 2013, 11:28:45 PM »
Hate to....well it wouldn't be much of a bump....well still.

1. A faster/stronger locking mag.
2. a locking Etek & Etek Drive.
3. pre-angled 22.5° tri-bars.
4. some form of high-capacity, low output battery.
5. cannons. and some bots that use them(?)(could live without)
6. MOAR WEAPONS