gametechmods

Robot Arena => Discussion => Topic started by: Thyrus on April 18, 2013, 01:29:27 AM

Title: DSL 3 Beta Improvement Suggestions
Post by: Thyrus on April 18, 2013, 01:29:27 AM
I talked to click about this.
you can post suggestions for things that could be improved or implimented in DSL 3.
To make it easier for click I will summ up the suggestions and put them into this post.


-Rearangement in the powertab so a Controllboard is visible on first sight -  by Conraaa
-5° Angle extenders - by Thyrus
- BBEANS 3 Arena in DSL 3 - by Powerrave
- 30, 50, 70, 90, 110 cm extenders - by Thyrus
- Saws attachable to eachother - by MassimoV
- making all components the right lenght (e.g. 120 cm dsl bars -> same lenght as 120 cm extender) - by 123stw
- Wedge Armorplates - by clickbeetle (on cloud 9's botm splash)
post yours below

Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Conraaa on April 18, 2013, 02:09:18 AM
Apart from more attachment points on the armour plates, I'd say rearranging the order of the components in the power tab, so there's at least one control board visible when you first press it. Trivial, I know. But i'm sure as anything i'm going to use the control board more than i'll use the air tank.
Also where the heck is the Malc 1.5 replica
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Thyrus on April 20, 2013, 06:16:54 AM
do you think a 5° angle would be a good addition to the 10,20,22.5,30,40 and 45 we`ve already got?
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: powerrave on April 20, 2013, 07:37:35 AM
It may help for some designs, so why not.

Also... Maybe not as much as an improvement as just being lazy, but I'd think it would be good/nice if the BBEANS arena's were included in DSL 3. They are awesome and I don't see a reason for keeping them separate. May just me being a lazy brick, but yeah, it's something.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Sylandro on April 20, 2013, 09:18:51 AM
Remove the reversal of controls.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Thyrus on April 20, 2013, 09:36:58 AM
that has to do with the fixed wheels. You have to get used to it
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Thyrus on April 27, 2013, 08:43:03 AM
what about 30, 50, 70, 90 & 110 cm extenders?
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: MassimoV on April 27, 2013, 11:06:10 AM
what about 30, 50, 70, 90 & 110 cm extenders?
Yes, and let saws attatch to thamselves.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: 123savethewhales on April 27, 2013, 11:24:24 AM
I think the plates are fine as is.  No reason for them to have Male connection points when you already have DSL Disc.

What I really like to see is length consistency.  The old DSL components use 0.24 for 20cm, while the new DSL Extenders/plate uses 0.2, so they are significantly shorter than skirts/dsl bars of the same length.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: akshaylan on May 09, 2013, 04:02:46 PM
I think it might be a good idea to have some sort of wedge attachment to the armour plates, like a significantly wider extender corner piece.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: RedSawn on May 10, 2013, 04:40:38 AM
Personally I want to see the RobotX caster wheel be able to pass through the chassis. I don't want to have to use the invincible casters but the RobotX casters are just too tall.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: AlexGRFan97 on May 10, 2013, 01:33:43 PM
Why not just get rid of the caster from the original game permanently? I've never seen it in actual combat bots, only those lame kit things you used to get in the magazines.
EDIT: Also, omni/mecanum wheels if possible.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: 090901 on May 12, 2013, 04:43:24 PM
Making it so we can attach flamethrower directly to the baseplate would be nice.
*Edit* Did it myself so If anybody wants it I can just send you a download link.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Kossokei on May 26, 2013, 12:24:56 PM
reviving this

moar swords and parts of weapons you would see in real life (scythe, more generic swords (like that sword in the ][cer pack and the BBEANS sword))
chained piglet (basically a piglet that has a chain like a perm, it would make drums easier to make)
Flags
Put a normal on the tip of the samurai sword (like 123 suggested)
Unlock the replicas? (I see (A UNIVERSE OF INFINITE ENERGY) more replica parts in there and I know you're hiding a secret, click)
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Jonzu95 on May 26, 2013, 12:29:26 PM
Some components from Robot Wars: Arenas of Destruction & Robot Wars: Extreme Destruction
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Sylandro on May 26, 2013, 12:58:09 PM
Piglet Drive Motors ( kinda like a miniature E-Tek drive, but it's way slower, just a few notches ahead of the piglet, and it would be heavier than the piglet )
TMW3 Universal Motors
Several other NPC Motors
Car Batteries
Dual Servos (Because why not)
Lite Flite Wheels
Fixed Connection Point for T-Minus Arms
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: dragonsteincole on May 31, 2013, 12:20:49 PM
After playing around with DSL3 for a bit last night and creating my first bot, I first want to thank Click for the hard work he's put into this.

As for suggestions, I don't have too many, but I thought of one or two things.

- the Flipper-maker components perhaps being remade to integrate them with the new extenders. (As thick as an extender, double the width and 30cm in length?)
- Either ask permission to integrate existing ones, or add official weightmakers for SHW and UHW classes.
- A skirt hinge flipper motor - I believe one was already made for a Cassius replica (correct me if i'm wrong. But whilst the new piston motors are quite good, there is still no way to get a front-hinged flipper axis close enough to the point of a wedge.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: AlexGRFan97 on May 31, 2013, 12:41:10 PM
- A skirt hinge flipper motor - I believe one was already made for a Cassius replica (correct me if i'm wrong. But whilst the new piston motors are quite good, there is still no way to get a front-hinged flipper axis close enough to the point of a wedge.
Which is pretty much the same problem with making a Voltronic replica. You either make the spikes inactive or use a custom component.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Badnik96 on May 31, 2013, 12:47:11 PM
I'd like the new armor plates to be able to stick out of the chassis. right now they can't and it's really annoying.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Classicus on June 16, 2013, 06:10:38 AM
Is the beta still available for download? I can't find it anywhere.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Mr. AS on June 16, 2013, 10:07:03 AM
http://beetlebros.gametechmods.com/files/DSL3beta1.rar (http://beetlebros.gametechmods.com/files/DSL3beta1.rar)
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Naryar on June 17, 2013, 06:41:09 AM
holy cow it's classicus
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Classicus on June 20, 2013, 04:33:21 AM
Greetings Naryar.

I'm impressed by DSL 3.0 and I am tempted to make something over the weekend.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Naryar on June 20, 2013, 07:06:53 AM
actually DSL3 beta has horrid balance, you may want to try nar ai 3 beta

*shameless promotion*
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Schrikvis on July 24, 2013, 03:52:08 PM
Oh man, wishlist time! Here's mine;
- Removal of casters as they're not really seen on bots too often, or at least make the casters more mortal.
- Snap motors which have two buttons so you can let attachments swing two ways (probably hard to balance since it has basically doubled utility compared to single-way snap motors but what do I know).
- General UI improvements, buttons, graphics, stuff that people could easily do themselves but would be nice to be included by default. (softer gradients, a bit more modern style overall)

Edit: Not sure if this is already in the beta, I can't quite tell, but I'm also suggesting the removal of the inverted controls whenever you're on top of another bot.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: helloface on July 24, 2013, 04:45:25 PM
New weapons. I'm tired of the same old weapons from stock. On that note, improve parts such as Fireaxe, Standard Axe, Pickaxe, etc. or just get rid of them altogether.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Hydro on July 25, 2013, 04:24:54 PM
A few things, myess...

- Center attachment points for the DSL end bars (20 to 30, 30 to 40, 20 to 40)
- Perm drive motors, because I am insane
- Maybe angled axles for the NPC motors, or a way to add a gearbox?
- Edge attachment points for the armor plates

And maybe some improvements to the tank tracks, but I have a feeling I'm the only one who uses those.

EDIT: And find a way to make the game not mess with my system volume settings!

EDIT PART DEUS: And maybe a way to attach two motors to a disk/drum/bar/what have you.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: playzooki on July 26, 2013, 10:01:26 AM
I agree. Make tank tracks on par with wheels.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: kill343gs on July 27, 2013, 01:05:13 AM
- Snap motors which have two buttons so you can let attachments swing two ways (probably hard to balance since it has basically doubled utility compared to single-way snap motors but what do I know).
- General UI improvements, buttons, graphics, stuff that people could easily do themselves but would be nice to be included by default. (softer gradients, a bit more modern style overall)

Edit: Not sure if this is already in the beta, I can't quite tell, but I'm also suggesting the removal of the inverted controls whenever you're on top of another bot.

The two I put in red are not possible due to restraints in the source code of the game. The other one will most likely be happening.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Kossokei on July 27, 2013, 01:32:20 AM
Not that it's on topic, but you guys do know why click used a triforce theme for dsl3, right? It's kinda obvious...
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Merrick on July 27, 2013, 01:36:37 AM
Not that it's on topic, but you guys do know why click used a triforce theme for dsl3, right? It's kinda obvious...

Isn't that a Legend Of Zelda thing?
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Kossokei on July 27, 2013, 01:56:09 AM
Not that it's on topic, but you guys do know why click used a triforce theme for dsl3, right? It's kinda obvious...

Isn't that a Legend Of Zelda thing?
LoZ is associated with it but the reason why he used the triforce is because it's dsl3

a triforce has 3 triangles in it. It's like the epitome of the number 3 lol
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Hydro on July 27, 2013, 02:17:26 AM
The original mod also had three people working on it until tragedy struck. That was before my time.

Anyways, maybe tweaking the drums a bit, or the Perm axles. I had to use an ant blade as a spacer.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: helloface on July 27, 2013, 12:51:53 PM
Stronger servos. I don't even know why we have servos in DSL2. Make the servos be able to easily lift a CW, but make it really slow.
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: playzooki on July 27, 2013, 03:50:34 PM
Make the beta burst more powerful. Can barely flip a HW
Title: Re: DSL 3 Beta Improvement Suggestions
Post by: Galacticruler on December 30, 2013, 11:28:45 PM
Hate to....well it wouldn't be much of a bump....well still.

1. A faster/stronger locking mag.
2. a locking Etek & Etek Drive.
3. pre-angled 22.5° tri-bars.
4. some form of high-capacity, low output battery.
5. cannons. and some bots that use them(?)(could live without)
6. MOAR WEAPONS