Author Topic: Chassis turning glitch  (Read 8568 times)

Offline 090901

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Re: Chassis turning glitch
« Reply #60 on: June 14, 2010, 11:23:16 AM »
I still have it.
It costs a cookie though.

Offline RedSawn

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Re: Chassis turning glitch
« Reply #61 on: June 14, 2010, 11:38:57 AM »
Hawhaw, why pay up when you've already recieved it for free?

I tried to make a burst-powered torque reaction hammer like Stinger (Well, not counting the burst-poweredness) but got nowhere. The snapper just rupts. I'll still pursue such a thing with conventional means though :O




Offline Somebody

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Re: Chassis turning glitch
« Reply #62 on: June 14, 2010, 11:42:07 AM »
what do you mean? just do it as it is in the video.

Sorry I wasn't very clear. How do I get to attach stuff and then have it all stacked.
I built that big robot on that TV show that time


Offline 090901

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Re: Chassis turning glitch
« Reply #63 on: June 14, 2010, 11:44:25 AM »
Hawhaw, why pay up when you've already recieved it for free?
I'm hungry.
Oh wait. We are having lunch right now, you can have it for free.

Offline Thyrus

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Re: Chassis turning glitch
« Reply #64 on: June 14, 2010, 11:45:38 AM »
Don`t know to be honest. I havn`t played around with that thing cause I originaly wanted to to something different. But I know that if you atach it to an anachor and then you attach a extender on it, the extender colission will face the other way.

Offline JoeBlo

Re: Chassis turning glitch
« Reply #65 on: June 14, 2010, 11:47:52 AM »
Sorry I wasn't very clear. How do I get to attach stuff and then have it all stacked.

I assume you wire the snapper and preform normal eFFe with the base parts

Offline 090901

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Re: Chassis turning glitch
« Reply #66 on: June 14, 2010, 12:03:02 PM »
No, you attach things to the chassis, go to the test area and back. The collision meshes should be on the bottom of the bot. Then you can stack whatever you want in the first thing.

Offline Somebody

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Re: Chassis turning glitch
« Reply #67 on: June 14, 2010, 12:11:24 PM »
0.0 I must go try it!
I built that big robot on that TV show that time


Offline Scrap Daddy

Re: Chassis turning glitch
« Reply #68 on: June 14, 2010, 02:28:04 PM »
NO no, the Zero glitch can be activated inside the bot lab, without external components. It's a different effect. I way I stacked those items was rotating the chassis with the snapper.
I've done something in the botlab that allowed me to stack anything. I just don't know how to make it happen all the time...

Offline Badnik96

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Re: Chassis turning glitch
« Reply #69 on: June 14, 2010, 02:29:41 PM »
What happens when you delete the snapper attached to the chassis?

Offline 090901

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Re: Chassis turning glitch
« Reply #70 on: June 14, 2010, 02:31:55 PM »
IDK.

Offline Thyrus

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Re: Chassis turning glitch
« Reply #71 on: June 14, 2010, 02:32:53 PM »
nothing

could it be that the spoilers have gone?

Offline 090901

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Re: Chassis turning glitch
« Reply #72 on: June 14, 2010, 02:42:06 PM »
I found out what happens when you remove it, the collision meshes go back to normal 

Offline Thyrus

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Re: Chassis turning glitch
« Reply #73 on: June 14, 2010, 02:44:29 PM »
Will this get a wikipage?

Offline JoeBlo

Re: Chassis turning glitch
« Reply #74 on: June 15, 2010, 12:58:49 AM »
I have been doing some testing and have broken it down to only a single line to make this happen...

I have my theory on why this does happen but still testing it to be true...