Author Topic: building a bot using a new technique  (Read 4636 times)

Offline tankcat

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building a bot using a new technique
« Reply #20 on: April 23, 2009, 07:30:28 PM »
Quote from: Scrap Daddy;35142
It will never work with whatever tweaking you do unless you use one black (making your bot underpowered) or plastic. Only way to do it is use blue snappers or servos. Actually, im pretty sure a 36 mace 4 hp bot is impossible using 2 snappers. You would have to stack them (which can be done) but its hard. Not a new technique either but you're doing good for only having the game for 4 weeks.


I figured it wouldn't be possible without plastic armor, but I have a few other questions:

By 2 snappers are you saying that I would connect 2 HPZs to 1 snapper? If I do that, will both the HPZs spin at the same speed as 1 HPZ connected to a snapper? If this is true, I might just use 2 snappers from now on.

Also, is it possible to stack 2 snappers on top of each other? I tried at first but could not get them to stack no matter what, my method of stacking the snapper axles is what I came up with from that, which works rather nice since it stacks the motors directly on top of each other perfectly centered.

I know I could probably find it by lurking, but what is a blue snapper motor and is it a stock part? I want to build this bot only using stock parts.

Offline Scrap Daddy

building a bot using a new technique
« Reply #21 on: April 23, 2009, 07:53:47 PM »
Well, yeah. You would have to attach two motors to each snapper to get even close to 36 mace 4 hp HS and yeah, they will spin at the same speed.

Im not sure if you can stack the green snappers exactly ontop of each other. Ive tried but was unsucessful. You can however stack them on the green parts. Ive seen it done before and I did it once just fooling around trying to stack things. The grey square thing doesn't seem to stack into each other though.

https://gametechmods.com/Robot_Arena2/Components/Combo_AI_&_SZ.zip
Get the new components.cfz there. The blue snapper is considered stock so yea.

Offline Urjak

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« Reply #22 on: April 23, 2009, 07:54:21 PM »
The blue snapper is a hidden stock part. If you download the "unhider" then you can use them. They are used by the Stock AI, and are thus pure stock components. The snapper in particular is useful.
Any comments would be appreciated. :D

Offline tankcat

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« Reply #23 on: April 23, 2009, 08:51:30 PM »
Quote from: Scrap Daddy;35145
Well, yeah. You would have to attach two motors to each snapper to get even close to 36 mace 4 hp HS and yeah, they will spin at the same speed.

Im not sure if you can stack the green snappers exactly ontop of each other. Ive tried but was unsucessful. You can however stack them on the green parts. Ive seen it done before and I did it once just fooling around trying to stack things. The grey square thing doesn't seem to stack into each other though.

https://gametechmods.com/Robot_Arena2/Components/Combo_AI_&_SZ.zip
Get the new components.cfz there. The blue snapper is considered stock so yea.


I got the grey things (axle) to stack inside of each other by spinning the axle of one out of it's place, then placing the other snapper while the axle was floating outside the chassis. I could explain this method later if anyone likes, right now I'm kind of busy.

Offline tankcat

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« Reply #24 on: April 24, 2009, 02:58:41 AM »
A quick update, I am finishing the bot AND satisfying sage's comment about having HPZ drive as well. I had to bring it down to 2 snappers, but as Scrap Daddy pointed out that will not effect the speed, so no harm done. I will post the pictures later tonight.

EDIT: Here are the results of my bot, which is just under 800 by 1.6kg.

I used the hammers to show the weight of triple stacked maces, which I will add later.



A closer look at the components. The chassis is smaller than 2 black batteries side by side.



Here's what the motor components look like swung outside of the bot. I decided to stack the drive motors on to the extender connected to the burst motors as well, as it saved space and weight.



The drive is pretty stable, everything seems to work fine. I havn't tested it on anything yet, I'll probably put it against some starcore bots tomorrow.
« Last Edit: April 24, 2009, 03:35:16 PM by tankcat »

Offline Madiaba

building a bot using a new technique
« Reply #25 on: April 24, 2009, 06:33:25 AM »
Nice work, TC. Looks very interesting.
I'll PM you a few thoughts and comments...
.
Input is appreciated. :)
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Offline Pwnator

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building a bot using a new technique
« Reply #26 on: April 24, 2009, 07:10:48 AM »
^:)^

Dude, you could've entered that in BBEANS5. :D
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Offline Jack Daniels

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« Reply #27 on: April 24, 2009, 09:49:56 AM »
awh! look at that cute little thing!

Offline moonbear

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« Reply #28 on: April 24, 2009, 12:59:27 PM »
Dude. You gotta let me be the 1st to fight it. I wanna see how fast it can beat me. Later bro. EDIT- AND THEN, I think we should see how it does against Absolute Chaos. Maker willing of course.
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Offline Venko

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« Reply #29 on: April 24, 2009, 01:31:58 PM »
1. Your bot is not invertable!
2. It have something fishy here...
[ATTACH]312[/ATTACH]
Is this your setup?
How you put the 4 weapon HPZTEKs in exactly one place? How you even have 2 HPs on one extender that are "in one". You don't have enouth attach point to do this and if you use other black extenders you will not be able (rule of 7) to add your maces in the end.
If you add another black extender on your #2 in the pic, then the weapons HPs will be not exactly all in one, plus you will not have enouth attach (rule of 7) to add your maces.
So how even you put all this 4 weapon HPs...
Plus, now you add hammers, but you will need to add two more things in the chain, and "rule of 7" will not let you.
Please explain your setup with pics... Im curious...
dghsdgh.JPG

Offline tankcat

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« Reply #30 on: April 24, 2009, 02:49:45 PM »
Quote from: venko;35199
1. Your bot is not invertable!
2. It have something fishy here...
[ATTACH]312[/ATTACH]
Is this your setup?
How you put the 4 weapon HPZTEKs in exactly one place? How you even have 2 HPs on one extender that are "in one". You don't have enouth attach point to do this and if you use other black extenders you will not be able (rule of 7) to add your maces in the end.
If you add another black extender on your #2 in the pic, then the weapons HPs will be not exactly all in one, plus you will not have enouth attach (rule of 7) to add your maces.
So how even you put all this 4 weapon HPs...
Plus, now you add hammers, but you will need to add two more things in the chain, and "rule of 7" will not let you.
Please explain your setup with pics... Im curious...

You're right, my bot isn't invertible. One good thing is that even if I do get flipped the spin of my weapons hits me back on to the right side.

Also, I will go ahead and elaborate on my setup:



This picture is a quick layout of my motor system; the green dots are connection points, the black bars are extenders, and the grey blocks are hpztek motors. I used effeing to make enough room to add motors.

You are also right about the "rule of 7", I will not be able to use the conventional stacking method to stack my maces. I had planned this though, as the additional extenders it would've taken weigh too much and my bot would not have worked. I am going to stack 3 maces on each 20cm extender, giving me a similar effect (hopefully).

Offline Venko

building a bot using a new technique
« Reply #31 on: April 24, 2009, 02:56:43 PM »
You still didnt tell me your setup, and didnt show or explain how you have stacked weapon 4 HPs in one on the pic!!!...

Offline tankcat

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« Reply #32 on: April 24, 2009, 03:29:48 PM »
Quote from: venko;35220
You still didnt tell me your setup, and didnt show or explain how you have stacked weapon 4 HPs in one on the pic!!!...

What do you mean? The picture does show how I stacked the HPZs, let me reiterate:



The picture on the left shows where the extenders have been connected, this is what they looked like after I used the effe glitch. They were spread out enough for me to add motors. Notice how the 2 extenders in the diagram on the left overlap in the diagram on the right because I used the side connections points on the first extender for both additional extenders.

The result is 2 HPZ stacked for weapons, and 1 HPZ left for a wheel.
I simply repeated the same thing with another burst motor on the other side after stacking the burst motor axles over each other.

If this doesn't explain it, I don't know how to go into more detail without a video.

Offline Venko

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« Reply #33 on: April 24, 2009, 03:42:00 PM »
Hey, first you have posted your post without the explanations, then i posted mine, then you must have edited your and add them... Misunderstanding...
Now, i see that you will not be able to put your maces as you planned, cos of rule of seven, so you will addd them to one extender...

Offline Sage

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« Reply #34 on: April 24, 2009, 03:48:45 PM »
Nice... hammer suck balls though so make sure to put maces on. and try to make it invertible next time.
You got my vote for RA2 Wizard. Always and forever.

Offline tankcat

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« Reply #35 on: April 24, 2009, 03:55:24 PM »
Quote from: venko;35222
Hey, first you have posted your post without the explanations, then i posted mine, then you must have edited your and add them... Misunderstanding...
Now, i see that you will not be able to put your maces as you planned, cos of rule of seven, so you will addd them to one extender...

Yes, sorry about that. I wasn't sure if I had edited it or was posting it for the first time, post data can be confusing...

Quote from: Sage;35223
Nice... hammer suck balls though so make sure to put maces on. and try to make it invertible next time.

I tried to make the chassis invertible, but I tested to see if a hubcab wheel would touch the ground on both sides with the HPZ attached to the base and it wouldn't. I made my chassis 7px taller than minimum to make room for the burst motors, so I figured I might as well make the best of the traction on one side if I couldn't make it invertible. I might be able to make it invertible if I flipped my entire setup and had the tribars facing up... My curiosity at this point is drained though, too much effort into making this bot work.

Also I agree, hammers are a horrible weapon choice and were merely used as counterbalances to show that 3 maces would be under the weight limit.

Offline Sage

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« Reply #36 on: April 24, 2009, 03:59:11 PM »
Quote from: tankcat;35224


  I made my chassis 7px taller than minimum to make room for the burst motors, so I figured I might as well make the best of the traction on one side if I couldn't make it invertible.


Actually, just for future reference, you only need 6px for the green burst motors.
You got my vote for RA2 Wizard. Always and forever.

Offline tankcat

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« Reply #37 on: April 24, 2009, 04:01:30 PM »
Quote from: Sage;35226
Actually, just for future reference, you only need 6px for the green burst motors.


Alright thanks for the tip sage. Do you think it's possible to make this bot invertible using shiny hubcap wheels or is it too tall?

Offline Sage

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building a bot using a new technique
« Reply #38 on: April 24, 2009, 04:09:47 PM »
Quote from: tankcat;35227
Alright thanks for the tip sage. Do you think it's possible to make this bot invertible using shiny hubcap wheels or is it too tall?

Not with the snappers vertical like that.
You got my vote for RA2 Wizard. Always and forever.

Offline tankcat

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« Reply #39 on: April 24, 2009, 04:31:19 PM »
I thought so... well, at least it can self right.