ALERT- Another WS coming up...
I'm fine with hugging reier
1. NEVER STOP MOVINGanyone noticed how when 2 omni bots get on top of each other they just sit there? its like it thinks it occupies the same space so it just chills until the timer kicks in. humans would never do that. It can even get robots killed if they are being gut ripped to death but too stupid to move off their opponent. Is it possible to "override" the bindings or make a new py or something that prohibits this stupidity? and if it can't move forwards, go friggin backwards? is it possible to make the robot attempt to change its X-Z position as often as possible or something to force this? I really have no idea.
2. Moving forward > aimingaka the reason meltybrain is op. It happens on all pys, but is especially noticable vs meltybrain. Robots that are being flanked will 100% of the time try to face their opponent and THEN move forwards. Do both! not moving leaves you a sitting duck and will get you killed. Humans can move forwards and turn at the same time, can AI not?
2b. variable turn speed? I know the in bindings you can change the bots turn speed from snail to warpspeed but it seems like it is LOCKED in that speed for all turns no matter what. is there a way to make it turn fast when it has to quickly 180 and slow when it just has to angle a few degrees? It seems like this would solve a lot of oversteering problems fast robots like rammers have.
3. Only reverse as far as is necessaryaka why KOTH arena is dumb. I feel like this wouldn't be necessary if #1 was implemented but just in case here it is. Ai getting out of immobility timer is laughably poor. once the timer starts it tries to back up at max speed for several seconds. If it can't move, it goes forward at max speed. Then it repeats. First, is there a way to set it so the robot judges its "get out of immobility" by its coordinates and not on a timer? This will help prevent many low-power immobilities. second, is there a way to make it move only as far as is required? I can't stand playing on the koth arena with ais because they just suicide off the edge at max speed as soon as the timer starts. Surely there is a way to fix this.
Do we have capabilities to use rear weapons? Maybe charging in backwards rather than making a cumbersome 180-turn in certain situations?