Author Topic: A table for bot type efficiency  (Read 5464 times)

Offline That Robot is a Spy!

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Re: A table for bot type efficiency
« Reply #20 on: October 16, 2011, 03:42:55 PM »
Or we could just get 10 of each bot type, each slightly different and pit them against each other, that would take less time.
All would have to be good though.

Offline Naryar

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Re: A table for bot type efficiency
« Reply #21 on: October 16, 2011, 04:09:25 PM »
Actually I think my idea would take less time... we just have to observe old tournaments rather than making a new tournament just for stats.

And if we are a sufficient number and we're doing our job well, it will take less time.

Offline Squirrel_Monkey

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Re: A table for bot type efficiency
« Reply #22 on: October 16, 2011, 04:14:04 PM »
FG>Everything
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Naryar

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Re: A table for bot type efficiency
« Reply #23 on: October 16, 2011, 04:19:03 PM »
FG>Everything

Most certainly, my dear sir. Hammer ? VS ? Yes, of course.

Offline Squirrel_Monkey

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Re: A table for bot type efficiency
« Reply #24 on: October 16, 2011, 04:25:42 PM »
FG>Everything

Most certainly, my dear sir. Hammer ? VS ? Yes, of course.
If build stable enough. I reckon one could be made at HW level.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Somebody

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Re: A table for bot type efficiency
« Reply #25 on: October 16, 2011, 04:50:42 PM »
What's FG?
I built that big robot on that TV show that time


Offline cephalopod

Re: A table for bot type efficiency
« Reply #26 on: October 16, 2011, 05:01:46 PM »
^Thought the same until I remembered...
Flying Guillotine.
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Offline Badnik96

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Re: A table for bot type efficiency
« Reply #27 on: October 16, 2011, 06:48:35 PM »
what about a TRFBD?

Offline Urjak

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Re: A table for bot type efficiency
« Reply #28 on: October 16, 2011, 07:20:47 PM »
FG>Everything


Except well built SnS and VS.
Any comments would be appreciated. :D

Offline russian roulette

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Re: A table for bot type efficiency
« Reply #29 on: October 16, 2011, 09:32:52 PM »
I could see this working for amount of wheels on a certain bot type but other than that there are way to many variables for this to be completely accurate, good idea though.

Offline Badnik96

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Re: A table for bot type efficiency
« Reply #30 on: October 16, 2011, 09:59:49 PM »
agreed but I like Nary's idea.

Offline Clickbeetle

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Re: A table for bot type efficiency
« Reply #31 on: October 16, 2011, 11:32:32 PM »
If we're making analogies to Pokemon, then popups are the Psychic type in gen 1.  Nothing resists them except other popups and there are no supereffective attacks against them.
 
HS are the Fighting type (gen 2 onwards).  Good coverage, supereffective against a lot of stuff, but weak to Psychic (popups).
 
Flying Guillotines and TRFBD's would be Dark and Steel types, respectively, since they resist popups and are more recent developments.  Also they are weak to HS (or at least weaker than they are to popups).

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Offline Squirrel_Monkey

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Re: A table for bot type efficiency
« Reply #32 on: October 17, 2011, 01:01:48 AM »
FG>Everything


Except well built SnS and VS.
Yeah, the problem with this discussion is the "well built" clause.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline RpJk

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Re: A table for bot type efficiency
« Reply #33 on: October 17, 2011, 01:12:47 AM »
Actually I think my idea would take less time... we just have to observe old tournaments rather than making a new tournament just for stats.

And if we are a sufficient number and we're doing our job well, it will take less time.


Like the idea
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Offline Virus Bomb

Re: A table for bot type efficiency
« Reply #34 on: October 17, 2011, 10:29:01 AM »
I'm surprised no one mentioned crawlers yet

Offline Pwnator

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Re: A table for bot type efficiency
« Reply #35 on: October 17, 2011, 10:32:21 AM »
I'm surprised no one mentioned crawlers yet

I don't think there's a Pokemon relatable to that. :P
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
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BroBots - wheebot & yaybot (Runner-Up)
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Offline Trovaner

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Re: A table for bot type efficiency
« Reply #36 on: October 17, 2011, 09:37:08 PM »
Unlike Pokemon, the types in RA2 are not set in stone. The finite number of types in Pokemon are hard coded into the games and there are no exceptions to the strengths/weaknesses chart (unless looking at some glitches).

RA2 has nothing like this built-in. There are also going to be problems when sub-dividing bot's into specific types. We can't be too vague because of things like spinners (FS, HS, VS, FBS, drills, etc.) but we also can't be too specific (due to sheer numbers and a disproportionate scale). 

Builders usually judge bots by several different and varying factors including but not limited to type, efficiency, quality, and weight class. This combines both categorical and numerical sets of data that people weigh differently on a case-by-case. We would need to quantify the categorical data in order to even consider comparing the bots.

I usually look at these four points:
Offense (based on speed, type of force (linear or angular), direction (vertical or horizontal), concussion, and pierce)
Defense (based on HP and Fracture)
Mobility (based on number of wheels, motors, weight, and invertibility)
Design (based on wedge, combat style, opponent, and build quality) (highly opinionated)

Indiscriminately judging bots in a chart or even a formula would undoubtedly provide faulty information. I've attempted numerous times to do this but, without the human element, the results are never accurate.

Offline 123savethewhales

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Re: A table for bot type efficiency
« Reply #37 on: October 18, 2011, 02:34:00 AM »
Lol this whole post makes no sense.

First of all, what arena are we even talking about?  Open?  Close?  Or one of those Joeblo ones?  Obviously in close arena Crawler is King.

Next it is weight class.  The balance changes greatly from LW MW to HW SHW, especially in DSL.

Third, histories of past tournaments bear little relevance.  Whatever any specific bot type used to be weak again in the long past doesn't matter if the design has since change to deal with the weakness.  So to say Flail Sheck is weak vs popup, or popup is weak vs Flail SnS, is utterly pointless by today's standard.  Historically they are true, but shell nowadays has way more than enough bottom armor to tank popups, and wide popup more or less render Flail SnS obsolete HW and up.