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Wham's Custom Components
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Topic: Wham's Custom Components (Read 12575 times)
WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #20 on:
August 06, 2009, 03:28:54 AM »
Wow, it compiled this time (Woo, guess i had the *MESH_NUMVERTEX for the collision wrong, now im off to test (WOO!!!)
EDIT: Ok, i have it sorted out side of the game, but now i have a problem with it in the game.
When i click on the component in the botlab, it comes up error finding location, so whatever that means i have no idea (its not the .txt file, that looks correct)
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Damn I should probably put something fancy in this bit huh?
Serge
Posts: 1530
Rep: 13
Wham's Custom Components
«
Reply #21 on:
August 06, 2009, 04:45:29 AM »
Email me the GMF file, I'll try to see what's wrong.
serge@q3k.org
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WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #22 on:
August 06, 2009, 01:43:43 PM »
Re did most of it, and here is the result:
The flipper is in 2 parts, the main flipper itself (made from a titainium sheet) and the hump (made from a ram plate)
Infact most of the robot is made of my components (except for the balasts :3)
So, who should i attempt next?
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Damn I should probably put something fancy in this bit huh?
russian roulette
Posts: 1770
Rep: 1
What year is it?!?!?
Wham's Custom Components
«
Reply #23 on:
August 06, 2009, 02:48:53 PM »
Try to make stinger
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WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #24 on:
August 06, 2009, 03:11:38 PM »
Nope, not doing wheels yet.
New replica w/ custom components:
Built by a mate of mine.
The skirt hinge is edited from my front hinge burst, less power and i edited the collision vertexs on the axle of the skirt hinge so there isnt any (when it would of flipped it would raise the robot, not good)
The flipper was modded from a steel skirt.
«
Last Edit: August 06, 2009, 04:20:12 PM by WhamettNuht
»
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Damn I should probably put something fancy in this bit huh?
WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #25 on:
August 07, 2009, 02:37:05 PM »
Sorry to double post but this is rather urgent.
Does anyone know what the *TM_ROW?'s numbers mean in the attachment points, and how to angle them ect.
Also how can i make an attachment point into one that can be attatched to something and for something to attach to it (like an extender)
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Madiaba
Posts: 1431
Rep: 8
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Wham's Custom Components
«
Reply #26 on:
August 07, 2009, 10:01:23 PM »
Here, Matt. I wrote and posted this a while ago. (Should have 'stickied' it or something...
Eerere: Have at it...
The
3
vertical
Columns
are the
Arena’s
X,Y,Z coordinates
:
X Y Z
of Arena.
.................
X Y Z
*TM_ROW0
1 0 0
*TM_ROW1
0 1 0
*TM_ROW2
0 0 1
--------------------------
The
first 3 (0-2) horizontal Rows
are the
Robot/Object’s
X,Y,Z coordinates/d
irection
:
*(X)TM_ROW0
1 0 0
*(Y)TM_ROW1
0 1 0
*(Z)TM_ROW2
0 0 1
These
3 rows determines the ‘
direction’
of each of the bot’s 3 X,Y,Z axes
,
in reference to the
arena’s 3 X,Y,Z coordinates
.
In other terms these determine the bot’s/object’s
Pitch, Yaw, and Roll
,
within
the arena
.
It tells each axis where to point within the arena at the start of the game; like the cam angles in the bot pythons. (Notice that the 2nd row (the bots ‘Y’ or vertical axis) is usually left with no x or z bias/tilt, but only 1 in the Arena’s Y axis (180degrees- ‘upright’). These numbers have an effect on one another and are therefore ‘very picky’.
I’ve got some ‘templates’ for directing bots/objects in arenas (esp. starting points for bots), so that you can start them facing square with the arena with backs against walls), or face them with backs toward each corner (diagonally).
--------------------------
The
4th horizontal Row
only determines the
‘
location’
of the bot/object within the Arena’s X,Y,Z.
*TM_ROW0
1 0 0
*TM_ROW1
0 1 0
*TM_ROW2
0 0 1
--------
*TM_ROW3
5 3 12
Let me know if this helps...
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Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...
WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #27 on:
August 08, 2009, 03:15:35 AM »
Thanks, but what i really wanted to of known (sorry if i didnt make this clear) is how to angle them aswell.
So, would pitch be how high or low the attachment point is, yaw how tired it is (havent got a clue for that one) and roll the angle?
How would i make point 1 on a titainium sheet face 45degrees forward (towards the right side of the component, the other side where attachment point 3/ side is)
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Damn I should probably put something fancy in this bit huh?
Madiaba
Posts: 1431
Rep: 8
Awards
Wham's Custom Components
«
Reply #28 on:
August 08, 2009, 07:01:00 AM »
Ok, Matt, NP. Here it is spelled out, practically:
A chart of some template examples.
GMF_formatting
I'll catch you on MSN if this is not enough.
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Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...
WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #29 on:
August 08, 2009, 09:51:05 AM »
After a lot of work, here is the outcome:
The flipper is 3 custom components :)
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Pwnator
Posts: 6676
Rep: 15
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See profile for gamer tags: Yes
Wham's Custom Components
«
Reply #30 on:
August 08, 2009, 09:55:15 AM »
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Clash Cubes 1
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JoeBlo
Posts: 13278
Rep: 13
Awards
Wham's Custom Components
«
Reply #31 on:
August 08, 2009, 10:30:55 AM »
that is awesome work Wham
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Clickbeetle
Posts: 3374
Rep: 21
In Soviet Russia, bugs stomp YOU!
Awards
Wham's Custom Components
«
Reply #32 on:
August 09, 2009, 03:49:14 PM »
You're getting good at this. I'm not going to need any HW replicas for DSL (after I make the existing replicas their proper weight classes, there will be a great overabundance of HW's) but if you ever make some LW's or MW's, I am quite confident you could get them to DSL-quality.
I got your PM and I agree the tooth would make a nice addition to DSL3. Couldn't hurt at least. Just needs a bit of skin work, which wouldn't be too difficult.
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To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson,
The Way of Kings
WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #33 on:
August 10, 2009, 03:05:12 AM »
Cool, thanks :D
I would try some LWs and MWs but its who to do is the problem, but i will try one :P
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life robot arena2
Super Heavyweight
Posts: 946
Rep: 1
Wham's Custom Components
«
Reply #34 on:
August 13, 2009, 04:41:10 AM »
Try..... GRAVITY!
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im up for life forever!:mrgreen:
ACHEIVMENTS
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Reier
Rieir
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I GOT 3RD IN RAW1
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Wham's Custom Components
«
Reply #35 on:
August 13, 2009, 10:03:15 AM »
Will you just shut the
up?
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Quote from: Redalert on December 17, 2018, 10:50:05 AM
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Somebody
Posts: 7201
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CP: +2
Wham's Custom Components
«
Reply #36 on:
August 13, 2009, 10:09:54 AM »
Try.....OF COURSE NOT HES LRA2
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I built that big robot on that TV show that time
Clash Cubes 1 - Champion
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WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #37 on:
August 13, 2009, 10:24:13 AM »
Anyone ELSE have a request?
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trumpetguy
Super Heavyweight
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Wham's Custom Components
«
Reply #38 on:
August 13, 2009, 06:59:18 PM »
I would like to see the Warhead dome and maybe the arms.
http://www.youtube.com/watch?v=2YKnrj01Ra8&feature=related
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"Two things are infinite:the universe and human stupidity;and I\'m not sure about the universe" -Albert Einstein
*IF YOU ARE NEUTRAL IN THIS SIG BUSINESS PUT THIS IN YOUR SIG*
WhamettNuht
Posts: 1302
Rep: 12
Robot Building Drag Queen
Discord: WhamettNuht #1457
Wham's Custom Components
«
Reply #39 on:
August 14, 2009, 03:50:03 AM »
You do know that the War Head dome, arms and body are all in the AU BB AI Pack?
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Wham's Custom Components