Author Topic: Serge's Custom Components  (Read 18626 times)

Offline Pwnator

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Re: Serge's Custom Components
« Reply #80 on: May 17, 2010, 02:09:26 AM »
Lots of vertices will make the game lag.
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Offline Serge

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Re: Serge's Custom Components
« Reply #81 on: May 27, 2010, 10:33:28 AM »


Having fun with the RA1 exporting feature of my GMF decompiler.
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Offline G.K.

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Re: Serge's Custom Components
« Reply #82 on: May 27, 2010, 10:35:38 AM »
I'm missing some .dll for the compiler, but it looks awesome. Keep up the good work.
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Offline Serge

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Re: Serge's Custom Components
« Reply #83 on: May 27, 2010, 10:39:18 AM »
I'm missing some .dll for the compiler, but it looks awesome. Keep up the good work.

You may need this:
http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en
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Offline JoeBlo

Re: Serge's Custom Components
« Reply #84 on: May 27, 2010, 10:41:55 AM »
awesome stuff Serge

is there much manual labor like click described for the change over to RA2 or does it do it all for you ?

Offline G.K.

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Re: Serge's Custom Components
« Reply #85 on: May 27, 2010, 10:46:06 AM »
Thanks Serge.
My above post explains everything about everything.

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Offline Serge

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Re: Serge's Custom Components
« Reply #86 on: May 27, 2010, 10:51:33 AM »
Well, the public version I released needs everything scaled down. I am coding a version that as of now, does the following:
1) Scale everything down by 15 (why 300 CB? I have no clue)
2) Swap the Y and Z axes (although it's nto really necessary)
3) Convert GMID_COLLISON_MESHes to GEOMOBJECTs
4) Convert GMID_COLLISION_BOXes to basic GEOMOBJECTs
5) Add a simple GMID_HAVOK_SIMOBJECT and GMID_HAVOK_RBCOLLECTION and fill them
6) Add missing values to TEXTUREs and GEOMOBJECTs
7) Fix GMID_ATTACHMENT_POINTs

Will be releasing it soon.
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Offline G.K.

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Re: Serge's Custom Components
« Reply #87 on: May 27, 2010, 11:14:52 AM »
Awesome.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
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RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline JoeBlo

Re: Serge's Custom Components
« Reply #88 on: May 27, 2010, 11:34:41 AM »
yeah what he said ^^ :P

Offline Gazea2

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Re: Serge's Custom Components
« Reply #89 on: May 27, 2010, 02:12:43 PM »
Good work, Serge. :)


Offline Madiaba

Re: Serge's Custom Components
« Reply #90 on: May 27, 2010, 04:43:12 PM »
Saves a lot of work, Serge.  Nice.

Please post and link it when it's ready....

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Offline Reier

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Re: Serge's Custom Components
« Reply #91 on: May 27, 2010, 04:56:38 PM »
No other view though...right?
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Offline Clickbeetle

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Re: Serge's Custom Components
« Reply #92 on: June 05, 2010, 12:27:42 AM »
Well, the public version I released needs everything scaled down. I am coding a version that as of now, does the following:
1) Scale everything down by 15 (why 300 CB? I have no clue)
2) Swap the Y and Z axes (although it's nto really necessary)
3) Convert GMID_COLLISON_MESHes to GEOMOBJECTs
4) Convert GMID_COLLISION_BOXes to basic GEOMOBJECTs
5) Add a simple GMID_HAVOK_SIMOBJECT and GMID_HAVOK_RBCOLLECTION and fill them
6) Add missing values to TEXTUREs and GEOMOBJECTs
7) Fix GMID_ATTACHMENT_POINTs

Will be releasing it soon.


Wow.  So it even does all the converting for you?


 :gawe:


As for the 300 scale value, I was just guessing when I said that, FB did all the dirty work so I didn't know exactly what it was.  Apparently I was off by a bit (though it might be different for arenas.  Also swapping Y and Z is necessary for arenas.)

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Offline Preytor_4

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Re: Serge's Custom Components
« Reply #93 on: June 06, 2010, 10:55:52 AM »
Could you make a golden sawblade as a weapon?

Offline Naryar

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Re: Serge's Custom Components
« Reply #94 on: June 06, 2010, 11:16:23 AM »
Wham has one... and it's not really difficult if you can skin

Offline Preytor_4

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Re: Serge's Custom Components
« Reply #95 on: June 06, 2010, 11:33:03 AM »
Where is it i can't find it

Offline Naryar

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Re: Serge's Custom Components
« Reply #96 on: June 06, 2010, 11:45:56 AM »
It's a tournament prize so you won't probably get it excepted if you're cunning enough.

Offline Preytor_4

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Re: Serge's Custom Components
« Reply #97 on: June 06, 2010, 12:11:57 PM »
What was the tournament

Offline Naryar

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Re: Serge's Custom Components
« Reply #98 on: June 06, 2010, 12:12:57 PM »
Wild Robots Live 1.

Offline Hercules

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Re: Serge's Custom Components
« Reply #99 on: February 23, 2012, 08:18:59 PM »
Big Bump

Can you make Robot arena 1 components?








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