Author Topic: Serge's Custom Components  (Read 16113 times)

Offline Reier

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Re: Serge's Custom Components
« Reply #60 on: January 28, 2010, 03:37:59 PM »
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Offline Badnik96

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Re: Serge's Custom Components
« Reply #61 on: January 28, 2010, 04:06:56 PM »
Me too!

Offline G.K.

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Re: Serge's Custom Components
« Reply #62 on: January 28, 2010, 04:08:55 PM »
As do I
My above post explains everything about everything.

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Offline Sparkey98

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Re: Serge's Custom Components
« Reply #63 on: January 28, 2010, 05:57:34 PM »
Disk please :mrgreen:

Offline kill343gs

Re: Serge's Custom Components
« Reply #64 on: January 28, 2010, 06:09:11 PM »
Thats pretty funny, when I was messing around building a real "bot" once I was using the internals of a walkman cd player with a cd for a blade. Cool stuff, Serge.


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Offline Sparkey98

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Re: Serge's Custom Components
« Reply #65 on: January 28, 2010, 06:32:33 PM »
LOL I once built a Hypno disk inspired bot out of a CD case with a cd blade
 
gotta find it in my messy house.............

Offline russian roulette

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Re: Serge's Custom Components
« Reply #66 on: January 29, 2010, 02:40:54 PM »
LOL I once built a Hypno disk inspired bot out of a CD case with a cd blade
 
gotta find it in my messy house.............
I WANT TEH DISK! Wait your eleven and own a house?!?!?!?

Offline Sparkey98

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Re: Serge's Custom Components
« Reply #67 on: January 29, 2010, 03:24:33 PM »
my parents mesy house
happeh now?

Offline RedSawn

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Re: Serge's Custom Components
« Reply #68 on: January 29, 2010, 05:35:50 PM »
So.. someone tell me why I wasn't keeping an eye on this 'showcase'? Awesome work.




Offline Doomkiller

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Re: Serge's Custom Components
« Reply #69 on: January 29, 2010, 08:05:28 PM »
that looks awsome. I want it too :)
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Offline Serge

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Re: Serge's Custom Components
« Reply #70 on: January 30, 2010, 11:32:22 AM »
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Sparkey98

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Re: Serge's Custom Components
« Reply #71 on: January 30, 2010, 11:36:21 AM »
I extract to c:\program files(86)\infgrames\robotarena2\components right?
 
and is that all I have to do?

Offline Serge

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Re: Serge's Custom Components
« Reply #72 on: January 30, 2010, 11:53:19 AM »
I extract to c:\program files(86)\infgrames\robotarena2\components right?
 
and is that all I have to do?
Yes. You should end up with robotarena2\components\aolcd1.txt and robotarena2\components\aolcd\
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Offline DarkApocalypse

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Re: Serge's Custom Components
« Reply #73 on: February 13, 2010, 09:06:11 PM »
А как ты создаёшm новые компоненты в 3ds Max для RobotArena 2 ?????
что и как ты для этого используешь????
[English: how you create new components in 3ds Max for RobotArena 2????? ]


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Offline somestrangeguy

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Re: Serge's Custom Components
« Reply #74 on: February 14, 2010, 01:55:57 AM »
https://gametechmods.com/RA2wiki/index.php?title=Creating_Components

There you go. Just remember, only 3D Max 4 and 5 work for RA2 because of how old it is.

Offline DarkApocalypse

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Re: Serge's Custom Components
« Reply #75 on: February 14, 2010, 08:38:20 AM »
Thanks))) :)









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Offline DarkApocalypse

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Re: Serge's Custom Components
« Reply #76 on: March 07, 2010, 02:37:17 PM »
So yeah, yesterday evening I tried to create a simple motor, but I failed miserably.

Here's how it looks in 3dsmax:
(Image removed from quote.)
(I'm really rusty at modeling, I need to work on that to make my stuff less ugly)

Here's how it turned out in RA2. The normals are all ****ed up, and I couldn't be arsed to map the component, since it would still look like crap. I'd probably have to redo the model from scratch.
(Image removed from quote.)

I take requests. Let me know if you have any ideas for components, I will make them.


I have two questions:

1) how to make new motors in 3ds max?

2) and how to make new MAPs for New Components maded in 3ds max??

If you have a tutorial it will be the best answer.
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Offline Jadestone X

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Re: Serge's Custom Components
« Reply #77 on: May 08, 2010, 02:16:43 PM »
Keep up the good work serge, i love you part you should seriously
think about making a series of component packs!
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Offline G.K.

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Re: Serge's Custom Components
« Reply #78 on: May 08, 2010, 02:22:59 PM »
Serge, if you're up for a challenge, the RW Series 3 Mod might need some very tricky-to-make components. Like a shell for This thing
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
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RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

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Offline Bubbleman

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Re: Serge's Custom Components
« Reply #79 on: May 17, 2010, 02:05:24 AM »
B-B-B-Bump!

Serge, could you make a tire like thing with some 'spikes' on it, but rubber? Kinda like the shrederator shell, but a tire. i think it will grab robots and fling them into the wall if spun fast enough.
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