Author Topic: ROFL AI previews.  (Read 7663 times)

Offline Naryar

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Re: ROFL AI previews.
« Reply #20 on: April 12, 2010, 03:47:47 AM »
Of course SFTW is in... Rubber ducks are an awesome idea as well !

Anyways, ROFL AI Beta 2 is nearly finished. I have a few tweaks to finish then i will release it.

You will then be able to send teams.

Offline Bubbleman

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Re: ROFL AI previews.
« Reply #21 on: April 12, 2010, 03:49:12 AM »
is the ai for firebeetles component pack?
I... I think I've quit. Lurking and posting where I feel it's needed from time to time. I was never particularly good, but I tried. Never really succeeding, but trying all the same.
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Offline Naryar

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Re: ROFL AI previews.
« Reply #22 on: April 12, 2010, 03:51:53 AM »
Nope, all stock excepted the fish; more custom comps will come later.

Offline JoeBlo

Re: ROFL AI previews.
« Reply #23 on: April 12, 2010, 04:03:20 AM »
when I finally get off my arse and make the FFUUUU motor for SSG I can make a version for this also

Offline Bubbleman

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Re: ROFL AI previews.
« Reply #24 on: April 12, 2010, 04:17:09 AM »
ok. when do you think this will come out, naryar?
I... I think I've quit. Lurking and posting where I feel it's needed from time to time. I was never particularly good, but I tried. Never really succeeding, but trying all the same.
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Offline Naryar

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Re: ROFL AI previews.
« Reply #25 on: April 12, 2010, 04:17:44 AM »
In a few hours.

Offline Jonzu95

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Re: ROFL AI previews.
« Reply #26 on: April 12, 2010, 06:28:40 AM »
Please give me ideas for components! :(
Computer? xD

Offline Stagfish

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Re: ROFL AI previews.
« Reply #27 on: April 12, 2010, 06:40:20 AM »
pizza wheel?

Offline Jonzu95

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Re: ROFL AI previews.
« Reply #28 on: April 12, 2010, 06:57:01 AM »
Win. :mrgreen:

Offline cephalopod

Re: ROFL AI previews.
« Reply #29 on: April 12, 2010, 09:08:56 AM »
pizza wheel?


Lol, like Stinger in Series 3 :')
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Offline JoeBlo

Re: ROFL AI previews.
« Reply #30 on: April 12, 2010, 09:18:13 AM »
I think he meant an actual wheel made from pizza :P

Offline cephalopod

Re: ROFL AI previews.
« Reply #31 on: April 12, 2010, 11:37:49 AM »
I think he meant an actual wheel made from pizza :P


Well that's not very realistic  :p ;)
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Offline Reier

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Re: ROFL AI previews.
« Reply #32 on: April 12, 2010, 11:40:39 AM »
I think he meant an actual wheel made from pizza :P
Well that's not very realistic  :p ;)
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Offline G.K.

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Re: ROFL AI previews.
« Reply #33 on: April 12, 2010, 11:49:02 AM »
GRAH.

My uber MW is 340KG and I can't do anything to it.

*melts*
My above post explains everything about everything.

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Offline cephalopod

Re: ROFL AI previews.
« Reply #34 on: April 12, 2010, 12:20:19 PM »
I think he meant an actual wheel made from pizza :P
Well that's not very realistic  :p ;)
(Image removed from quote.)


The precise reason I added the  ;) , as if to signify a joke :P
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Offline Reier

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Re: ROFL AI previews.
« Reply #35 on: April 12, 2010, 12:52:08 PM »
Yeah I know. :P
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Offline Serge

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Re: ROFL AI previews.
« Reply #36 on: April 13, 2010, 02:22:08 PM »
Well, I'm working on the donut wheel. The model is ready, but I have trouble getting it to work in the game. Truth be told, I never did wheels before :P.

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Offline G.K.

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Re: ROFL AI previews.
« Reply #37 on: April 13, 2010, 02:46:15 PM »
Lu-Tze did a wheel tutorial here: https://gametechmods.com/forums/index.php?page=page3111

Dunno if it helps.
My above post explains everything about everything.

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Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

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Offline somestrangeguy

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Re: ROFL AI previews.
« Reply #38 on: April 13, 2010, 03:17:55 PM »
*insert homer voice here*Mmmm... Donuts...

Offline 123savethewhales

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Re: ROFL AI previews.
« Reply #39 on: April 13, 2010, 05:55:58 PM »
Well, I'm working on the donut wheel. The model is ready, but I have trouble getting it to work in the game. Truth be told, I never did wheels before :P.

Nice.  Just one minor thing, is it possible to increase the size of the red collision mesh a bit?  Most wheels (such as granny) have a somewhat larger collision mesh than the wheel itself to keep it "grounded" more often.