Author Topic: Online Arena  (Read 3661 times)

Offline Trovaner

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Online Arena
« on: September 07, 2010, 11:16:58 PM »
Made this between some of my other mods...
The walls are low enough that spinners don't get disrupted when they get too close and they are raised high enough that wedged bots don't get stuck (or flip themselves out of the arena by hitting a wall).

It gets 31% more FPS than the Low Lag Arena, 32% more FPS than the Low Lag 2 Arena, and 30% more FPS than the Infinity Arena. The baseline was an average of 651 FPS when using Dense2 in both slots. Anyways, heres the link.

Comments/criticism/suggestions....

Offline Madiaba

Re: Online Arena
« Reply #1 on: September 07, 2010, 11:28:01 PM »
Looks good, Trov.
I'll try it (later)..

Nice work.
Input is appreciated. :)
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Offline G.K.

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Re: Online Arena
« Reply #2 on: September 08, 2010, 07:53:58 AM »
Can't see the pic, but it sounds good.
My above post explains everything about everything.

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Offline freeziez

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Re: Online Arena
« Reply #3 on: September 08, 2010, 01:46:38 PM »
Downloading...
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Offline JoeBlo

Re: Online Arena
« Reply #4 on: September 08, 2010, 09:20:00 PM »
that looks really awesome... and it doesnt even have a skin




How is such a thing possible  :bigO:


Offline Naryar

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Re: Online Arena
« Reply #5 on: September 09, 2010, 03:21:20 AM »
Colors defined in the GMF in hexadecimal, maybe ?

O wait. You are being sarcastic :P

Offline JoeBlo

Re: Online Arena
« Reply #6 on: September 09, 2010, 03:55:59 AM »
the design of the objects, wall looks really nice, simple and clean.


Trov has made an arena that looks really awesome without any candy

Offline Badnik96

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Re: Online Arena
« Reply #7 on: September 09, 2010, 08:38:15 AM »
*Downloads*

Offline freeziez

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Re: Online Arena
« Reply #8 on: September 09, 2010, 10:09:05 AM »
The only thing I don't like is that I went to switch to Watch camera view and Enfilad3 was suddenly eliminated.  :rage

And if the AI bot falls off, it doesn't count him eliminated.  :rage :rage
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Offline JoeBlo

Re: Online Arena
« Reply #9 on: September 09, 2010, 10:45:19 AM »
interesting allowing input in such a way

so you toss a robot oota then hit F4 to eliminate it ?

this spawns many ideas for arenas in my head...

Offline Trovaner

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Re: Online Arena
« Reply #10 on: September 09, 2010, 10:45:50 AM »
The F4 camera was changed so that it ended the game. That way, it didn't have to keep checking to see if a bot had fallen out of the arena (unnecessary lag).

After pressing F4, it goes through these steps until there is only one bot:
1. Eliminate bot that has fallen out of the arena (furthest one down gets eliminated)
2. Eliminate bot that has the lowest chassis health (0-1 value for both bots)
3. Eliminate bot in slot one as a last resort

If you really want to use the F4 camera (both the F2 and F4 cameras add to the lag), you can set watch camera as the default in RA2's settings.

Edit: I think JoeBlo's above post was in response to this one  :confused:

Offline Naryar

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Re: Online Arena
« Reply #11 on: September 09, 2010, 11:16:26 AM »
The F4 camera was changed so that it ended the game.

Should be called Death Switch Arena

Offline Clickbeetle

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Re: Online Arena
« Reply #12 on: September 09, 2010, 03:27:59 PM »
651 FPS


How is such a thing possible?  :bigO:


You really pulled out all the stops to reduce lag... high tick interval, low polys, even hiding components on bots.  Now all that's left is to actually try it online.


There's a lot of cool Python tricks in here that I didn't know about.  *Gets an idea for a stealth AI that turns itself invisible.*  And I'm sure you could use that def NextWatchCamera for a lot of cool stuff.  Also, self.ClearCameraBlockers() will be very helpful for filming matches with Orbit cam.

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Offline G.K.

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Re: Online Arena
« Reply #13 on: September 09, 2010, 03:32:26 PM »
*Gets an idea for a stealth AI that turns itself invisible.*

*Salivates*
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
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Offline Pwnator

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Re: Online Arena
« Reply #14 on: September 09, 2010, 08:03:08 PM »
*Gets an idea for a stealth AI that turns itself invisible.*

*Salivates*

And the first bot to use it should be named Waldo. :O
Clash Cubes 1 - Grey Matter (Runner-Up)
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Offline Somebody

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Re: Online Arena
« Reply #15 on: September 09, 2010, 08:07:45 PM »
WIN

And the F4 thing could be abused... "hehehe I'll press F4 until the other bot is out!" *assuming your bot is in slot 2*
I built that big robot on that TV show that time


Offline JoeBlo

Re: Online Arena
« Reply #16 on: September 09, 2010, 08:21:51 PM »
Edit: I think JoeBlo's above post was in response to this one  :confused:

how the heck did that happen?

:O do I possess premonition abilities

Offline Trovaner

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Re: Online Arena
« Reply #17 on: September 09, 2010, 08:23:46 PM »
Yeah, the arena has a lot more programming than you would expect. I've got loads of codes that I've been trying to find uses for. This is not the first arena that I've made with keyboard (re-programmed camera buttons) but it is definitely the simplest.

I used an earlier version of this arena online with Sage but RA2 was still limited by our connection.

Edit:
And the F4 thing could be abused...
Thats why I'm eliminating them rather than destroying them.

I've made several bots completely invisible but the AI bots aren't confused unless you mess with their targeting.

Offline Clickbeetle

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Re: Online Arena
« Reply #18 on: September 09, 2010, 09:18:29 PM »
I've made several bots completely invisible but the AI bots aren't confused unless you mess with their targeting.


Exactly... which is why it could be tournament-legal.  :gawe:


Or more likely, you could make a stealth team in an AI pack or something.


Hmm... maybe I should submit a team to NAR AI.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline JoeBlo

Re: Online Arena
« Reply #19 on: September 09, 2010, 09:34:42 PM »
I was actually going to do a tournament (I still have allt he splashes, etc somewhere) which was making all the robots invisible so you didnt know what you were fighting then the loosing robot would be revealed but I figured matches would be boring so I didnt progress much further..