sq_extender2.gmf
sq_extender7.gmf
name = Square Extenderpreview = ext_square_preview.bmpdir = extender_squaremodel = sq_extender7.gmftype = extendersbase = Componentpassthru = sq_extenderdescription = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.attachsound = sounds\cmp_generic.wavstandard = 1
styles =
, sq_extender7.txt, 140 cm
name = Square Extenderpreview = ext_square_preview.bmpdir = extender_squaremodel = sq_extender1.gmftype = extendersbase = Componentpassthru = sq_extenderstyles = 20 cm, sq_extender2.txt, 40 cm, sq_extender3.txt, 60 cm, sq_extender4.txt, 80 cm, sq_extender5.txt, 100 cm, sq_extender6.txt, 120 cm, sq_extender7.txt, 140 cmdescription = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.attachsound = sounds\cmp_generic.wavstandard = 1
I think the Blue snapper is more of a game breaker
you forgot the step about having to decompile the .cfz
Actually, the txt file for the 140 cm extender already exists. All you need to do is the last part with the styles list to make it appear.
After BTTB 3 starting, I've been asked about how you unlock the 140cm extenders so, here you are.Go into the components folder. Scroll down and go into the "extender_square" folder. You will notice that there are 7 .gmfs in here, but only six extenders in game. The seventh .gmf is the 140cm extender.Now, go down to your styles folder. Find one of the square extender .txts (sq_extender2.txt) and copy it. Paste it into the same folder and re-name it as "sq_extender7". Now go into it and find this line:Code: [Select]sq_extender2.gmfand replace it with:Code: [Select]sq_extender7.gmf(Or if you're reeeaaaally lazy, you could just copy this into a new .txt file:Code: [Select]name = Square Extenderpreview = ext_square_preview.bmpdir = extender_squaremodel = sq_extender7.gmftype = extendersbase = Componentpassthru = sq_extenderdescription = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.attachsound = sounds\cmp_generic.wavstandard = 1)Now you will need to make the component appear in the game. To do this, open up the .txt file "sq_extender1.txt" and find the line:Code: [Select]styles = add onto the end of it:Code: [Select], sq_extender7.txt, 140 cm(Or just replace everything with this:Code: [Select]name = Square Extenderpreview = ext_square_preview.bmpdir = extender_squaremodel = sq_extender1.gmftype = extendersbase = Componentpassthru = sq_extenderstyles = 20 cm, sq_extender2.txt, 40 cm, sq_extender3.txt, 60 cm, sq_extender4.txt, 80 cm, sq_extender5.txt, 100 cm, sq_extender6.txt, 120 cm, sq_extender7.txt, 140 cmdescription = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.attachsound = sounds\cmp_generic.wavstandard = 1)Congratulations! You have just unlocked the 140cm square extender!
I believe it's in the stock 1.4 patch in the downloads section (please correct me if I'm wrong..).